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Everything posted by eightlein
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What and ending!!! Couldnt have been scipted any better.....bottom of the ninth, 2 on, 2 out....Bam!!!
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F-4D Night Owls
eightlein replied to Sundowner's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Very, very nice job Ant, ..oh btw...you have a light out on the left fuselage......... baaahaaa made ya look.!! -
Complex static
eightlein replied to doubleugly's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Guys, Any heading bugs found with the stock or add on AC statics in WOE? -
Static AC Bug WOV
eightlein replied to eightlein's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ok on the info PT. The F-4's are fine. The F-100D are the problem at this juncture. I'll recheck. Thanks. -
Patch killed my framerates!
eightlein replied to bubu's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
bubu, Any number of things. Mirrors, Lens Flare, multiple SAMS etc etc. Which sim? and what are your settings in the options menu? -
Saab JA-37 Viggen
eightlein replied to a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Think this just about sums it up guys....for the SECOND time. -
Saab JA-37 Viggen
eightlein replied to a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Gather round boys and girls: Bazze has requested that in the future NONE, repeat NONE of his model's are to be redistributed without his written consent and posting of same. He does not wish this mod to be pulled and spoil the enjoyment that is derived from same. He considers the issue concerning this particular mod closed. -
Haiphong Burns! WoV, 1967
eightlein replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Nice columns there Ed. -
Problems with flaps
eightlein replied to suhsjake's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Check this against what you have. This is stock MF F-5E. [LeftFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.20 CDdc=0.035 Cmdc=-0.005 DeltaStallAlpha=-2.00 AreaRatio=1.00 DeploymentMethod=AUTOMATIC_AERODYNAMIC_LOAD Setting[1].Angle=8.0 Setting[1].DeployValue=144.0 Setting[1].RetractValue=154.3 Setting[2].Angle=20.0 Setting[2].DeployValue=97.74 Setting[2].RetractValue=108.76 MaxDeflection=20.0 MinDeflection=0.0 ControlRate=1.0 ModelNodeName=LeftFlap ReverseModelOrientation=TRUE [RightFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.20 CDdc=0.035 Cmdc=-0.005 DeltaStallAlpha=-2.00 AreaRatio=1.00 DeploymentMethod=AUTOMATIC_AERODYNAMIC_LOAD Setting[1].Angle=8.0 Setting[1].DeployValue=144.0 Setting[1].RetractValue=154.3 Setting[2].Angle=20.0 Setting[2].DeployValue=97.74 Setting[2].RetractValue=108.76 MaxDeflection=20.0 MinDeflection=0.0 ControlRate=1.0 ModelNodeName=RightFlap -
Now go SAR for the grey hair where it wasnt last night!!!! Happy Birthday!!
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Mur, I am assuming your familar with the extract utility tool and procedure. If not, get the SFP1 extract utility in the SF/WOV utilities category. You cant do anything without doing that first. You must extract the airfield data INI's from the CATDATA file, make your changes then place it in the VietnamSea terrain folder. This will over ride the default settings. The changes you wish to make are done in the individual airfield dataini's. The default setting for the lights to come on is 0.25. If you increase that number they come on sooner. Theres a post in here at CA I think in the SF/WOV mods section that tells you a bit about it. Each light set has to be done indiviually. For example VietnamSea_Airfield4 dataini: [LightSet002] LightOn=0.25 <<<<<<increase this, the higher the num, the earlier they come on. Color=0.25,0.25,0.88 Material=LightMaterial Height=0.5000 Size=0.2000 Directional=FALSE Prefix=TPoint TPoint01=-279.0145,-726.979 This is just a partial of the lightset for the taxi lights. You can also play with the environmental settings dataini's which will affect when the lights will come on. Its best to check around, read posts, and check the knowledge base. Lot of stuff in there. It may sound complicated, but once you get the hang of it, its quite easy to modify your INI files. Some of the mods are already done regarding this subject. Look in the downloads section section for SF/WOV/WOE. The game does not provide for lighted carriers.
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New to WOV
eightlein replied to Kurtwk5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
kurt, when u get a chance check out the knowledge base section in woe/wov/sf regarding multiplayer.
