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About Danny79

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Danny79 started following Solomon Campaign for DGEN by Juri_JS
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WOTR GPU Tuner Patch, FM Tweaks, etc.
Danny79 replied to VonS's topic in WOFF/WOTR - FAQ/Technical Issues
Nevermind, I remembered about your "Link for VonS_Public_Mods_Happy_Flying_All" Sync.com folder that you made available to the public. At that time I was only modding my ROF game, and recently I´ve bought WOTR and WOFF, and found out that you also have everything there for these two sims. Thank you for keeping all of those resources available to us. -
WOTR GPU Tuner Patch, FM Tweaks, etc.
Danny79 replied to VonS's topic in WOFF/WOTR - FAQ/Technical Issues
Greetings, The latest link you-ve posted on May 11, 2021 is not working anymore, could you possibly check it out? Thanks -
RoF United Ed. AI/DM & Other Mods. (Consolidated)
Danny79 replied to VonS's topic in ROF File Announcements
Hello, I´m currently fiddling with the AI Mod v1.41 in career stock mode, and managed to find a solution for AI controlled a/c not taking off. Editing "cplaneai.txt" was not enough though, reducing the value in the "SeniourWingmanTOSpeedTreshold" line. In V1.41 you have an ok value to start with (15), but even reducing to 1 was not enough. I was having trouble with AI controlled Spad7 (180hp) take offs, they would start the roll but it was not enough to...you know: take off. Took me a good half an hour of trial and error in the "caeroplane_spad_7_180hp.txt" file and only targeted the take off related parameters. Went straight for these quoted lines and altered to the values as shown here, but I don´t really know if it was just one line that made the change in behaviour, or the conjunction of them: "RestrictAttackAngle = false TakeoffElevatorSafe = false TakeoffSafePitch = 0.0 TakeoffSurfaceSlope = false TakeoffCriticalSlope = 0.0 CriticalTakeoffRoll = 9.5 TakeoffYawFactor = 9.5 WingLeaderThrottleLowLimit = 0.15 WingLeaderThrottleUpLimit = 0.100" This has cured the problem so far. For folks still struggling maybe this can help. Remember: activate the AI mod on JGSME first and then edit these mentioned files.- 26 replies
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RoF United Ed. AI/DM & Other Mods. (Consolidated)
Danny79 replied to VonS's topic in ROF File Announcements
Thank you so much! I actually used the "Link for VonS_Public_Mods_Happy_Flying_All" sync folder, that you made available online and just downloaded everything! Godspeed, VonS!- 26 replies
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RoF United Ed. AI/DM & Other Mods. (Consolidated)
Danny79 replied to VonS's topic in ROF File Announcements
Greetings, Recently bought this game and I´ve just learned how to use mods with JGSME. Can´t seem to find the link to download this mod, can someone redirect me please? Thank you.- 26 replies
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Awesome research! Thank you! So, the best SOP is to drop’em when in visual contact with the enemy.
- 13 replies
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- drop
- drop tanks
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Danny79 started following SF2I Extension Pack (1 of 4)
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Found a snag: at the Golan Stalemate campaign if I choose the KfirC2, when the first (and subsequent missions) start we are not at an airbase but on a terrain, there is no runway, no base. Also, the same as someone else already refered with the Vautour skins being totally black. Other than that, excellent mod! Thank you!
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A very, very good installement to further complement the Israel scenario with more campaigns and new flyable aircraft. I just started playing the Attrition War with the Super Mystére and loving it so far. Tried some of the Migs (19,21,23) on single missions and really loved the overall work and feel of these airplanes and cockpit design. It sure is a great addition to this sim, ThirdWire could have done this from the start but hey, no complaining now, with an awesome community like this it is no longer a problem. Thank you so much, I was wishing to fly some Migs and was wondering how I was going to make those aiplanes flyable, with this mod I no longer have to workaround (and ask around for the “how to”) that. Can’t wait to fly a campaign with these and find out if the campaign balance is right. I think it will be fine. Thank you once again!
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Just started playing but quite simply, one of the best mods I’ve found so far. Just a few things to polish like sometimes not being able to skip with Alt + N, it gives the mission “Approaching mission objective” but we’re far out, still over the departure point (over the home base). I have a question, have you speeded up the simulation speed? I don’t know why but that was the immediate first impression I had, that I had the thing still with time speed on...
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- 23 comments
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- green hell
- hires
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