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GKABS

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Everything posted by GKABS

  1. My be this will help https://www.f4phantom.com/docs/F4Manual-1979-T-O-1F-4E-1-Flight-Manual-USAF-Series-F-4E-Aircraft.pdf
  2. Your First Sim

    Yes it was me lol 😆
  3. Your First Sim

    Yes me too but I am one of the old members lol started 1991 with flight simulator, I remember going to the PC shop and paid a lot of money for 4 MB RAM and16-bit VGA graphics card to get the game running good and I was so amazed that my dream become a reality and I can fly. lol
  4. Your First Sim

    Falcon 3.0 1991
  5. I have a question how to get this information in the left center of the screen ? I know how to get the screen top info for the fps but this is new to me.
  6. Kuwait National and Liberation day

    Thank you all my friends
  7. Su-35 EAF screenshot by Coupi. Coming soon 🔜
  8. View File Su-35K Flanker-E PLAAF Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Su-35K Flanker-E PLAAF All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please add to Soundlist (If you don't have the WAV sound added) under the Flight directory and change the XXX with the correct number [SoundList] SoundFileXXX=GSH301 [GSH301] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Model by g00r00 I would like to thank Coupi and Compufat for working alongside me on this project. Work from 3d modeling, texture, data file, and testing. I enjoyed working with each of you on this together. YEYEYE for the Cockpit I would like to thank Coupi and Compufat this is group work from 3d modeling, texture, data file, and testing it's too hard to say how to get credit for but I tell you that everyone had a hand in this project and without them all you wouldn't have it. Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net Submitter GKABS Submitted 02/26/2023 Category Su-35  
  9. Su-35K Flanker-E PLAAF screenshot by @Coupi
  10. Uploaded the next update for the Su-35 to 1.4.0 and just waiting for approval. added CanopyNodeName=Canopy to fix Canopy ejecting. added the sound file for the 30MM GSH301 gun added the gun to the "Guns" folder added specific SF2NA* naval missions for AI and controlled fighter * SF2NA must be installed Also uploaded the new Su-35K Flanker-E PLAAF
  11. Fragata Niteroi F-40 Frigate

    Version 1.1.0

    199 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: 3 Fragata Niteroi F-40 Frigate models. GK-Niteroi_F-40 <--- Helo hangar closed GK-Niteroi_F-40DO <--- Helo hangar Open GK-Niteroi_F-40NH <--- Without helideck All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please and to SOUNDLIST.INI under Flight folder and change the XXX with the correct number from your Soundlist: SoundFileXXX=AAA SoundFileXXX=ShipEngine2 SoundFileXXX=ShipMovement SoundFileXXX=MissileEngine SoundFileXXX=Vickers_Gun SoundFileXXX=Trinity_Mk3 [AAA] Priority=NORMAL Looped=FALSE NumBuffers=4 3DSound=TRUE DopplerEffect=TRUE MaxDist=1200.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [ShipEngine2] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=2500.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [ShipMovement] Priority=NORMAL 3DSound=TRUE DopplerEffect=False Looped=TRUE FrequencyControl=TRUE NumBuffers=2 MaxDist=1500.000000 MinDist=100.000000 InsideConeAngle=60 OutsideConeAngle=180 ConeOutsideVolume=90 [MissileEngine] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE FrequencyControl=TRUE NumBuffers=4 MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=60 OutsideConeAngle=180 ConeOutsideVolume=90 [Vickers_Gun] Priority=NORMAL Looped=FALSE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [Trinity_Mk3] Priority=NORMAL Looped=FALSE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.1.0 updated the Exocet-40MMB2 data file, thanks to guuruu for testing and sending this update. 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Big thanks Wilches for requesting the model and making the decals and final touches on the skin plus adding the helideck to the data file. Angelp as I have learned from his data file for Durand de la Penne model and his support. KJakker for correcting the data file. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
  12. Su-35S Flanker-E VKS

    Fixed with next update
  13. Just updated the two Su-35 models with the latest fix. next will be the Chinis Su-35 PLAAF
  14. I don't know what's this statement stand for! I think you need to explain yourself. Because as far as I see your statement it sounds rude. I hope I'm wrong and if I am please accept my apology.
  15. It's coming but I need to complete the Su-35 and the MQ-9 and I think I have one ground model listed before I can start working on it. But it's coming.
  16. The problem is fixed, we will hold the upload of the update until we get more feedback if there aren't any within 4 days then we will upload the update. In the meanwhile, you can apply this fix for now: Su-35_Data.ini [FlightControl] StallSpeed=56.59 CruiseSpeed=361.11 ClimbSpeed=270.564 CornerSpeed=188.9 //LandingSpeed=72.22 MaxG=9.0 MaxSpeedSL=416.3 MachLimit=2.35 PitchDamper=0.85 RollDamper=0.25 YawDamper=0.29 GunBoresightAngle=-2 RocketBoresightAngle=-5 Big thanks to Coupi for the fast fix.
  17. Just updated the Su-35 to 1.2.0 and fixed the following for both uploads 1.2.0 Thanks to Svetlin for spotting this miner mistake we forget to add a line to make the main left landing gear roll correctly. 1.1.0 Thanks to toot for spotting this miner mistake we forget to add some lines to cancel the VTOL thrust vectoring control when you press ctrl+/-, Just copy and replace the Su-35S_Data.INI and you should be good to go.
  18. Thank you Gepard for your feedback, we will take a look at this error and try to correct it.
  19. Su-35S Flanker-E VKS

    I just updated the readme file ;)
  20. Su-35S Flanker-E VKS

    Coupi just retested and found No problem. The radar runs fine with the 4 modes.
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