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GKABS

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Everything posted by GKABS

  1. Version 1.1.0

    214 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: 3 Fragata Niteroi F-40 Frigate models. GK-Niteroi_F-40 <--- Helo hangar closed GK-Niteroi_F-40DO <--- Helo hangar Open GK-Niteroi_F-40NH <--- Without helideck All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please and to SOUNDLIST.INI under Flight folder and change the XXX with the correct number from your Soundlist: SoundFileXXX=AAA SoundFileXXX=ShipEngine2 SoundFileXXX=ShipMovement SoundFileXXX=MissileEngine SoundFileXXX=Vickers_Gun SoundFileXXX=Trinity_Mk3 [AAA] Priority=NORMAL Looped=FALSE NumBuffers=4 3DSound=TRUE DopplerEffect=TRUE MaxDist=1200.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [ShipEngine2] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=2500.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [ShipMovement] Priority=NORMAL 3DSound=TRUE DopplerEffect=False Looped=TRUE FrequencyControl=TRUE NumBuffers=2 MaxDist=1500.000000 MinDist=100.000000 InsideConeAngle=60 OutsideConeAngle=180 ConeOutsideVolume=90 [MissileEngine] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE FrequencyControl=TRUE NumBuffers=4 MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=60 OutsideConeAngle=180 ConeOutsideVolume=90 [Vickers_Gun] Priority=NORMAL Looped=FALSE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [Trinity_Mk3] Priority=NORMAL Looped=FALSE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.1.0 updated the Exocet-40MMB2 data file, thanks to guuruu for testing and sending this update. 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Big thanks Wilches for requesting the model and making the decals and final touches on the skin plus adding the helideck to the data file. Angelp as I have learned from his data file for Durand de la Penne model and his support. KJakker for correcting the data file. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
  2. Thank you @MenrvaI just found out after reading what you stated that I have it set as CarrierBaseSize=SMALL for the helicopter taking off and landing that made it an aircraft carrier and that only allows me to have only one. so I needed to make another set of the Niteroi Frigate without a helicopter command to make a formation.
  3. Hello, another help request please I have searched and searched and couldn't find the answer to how to add a formation to the Niteroi Frigate. For example, the Oliver Perry-class Frigate has two formation ship convoys and Patrol boats and you can change the size of the formation. what shall I edit or add so I can have the same list instead of none?
  4. I have tried but with no luck. it works only when the main gun is not targeting the enemy or on the move. I think it is the game limitation. Maybe I am mistaking someone may find a fix.
  5. I will keep trying different methods today hopefully one off them will work.
  6. I think it's something to do with priority, as when the main gun is not firing to work fine, but when the main gun is engaged then the Muzzle firing Position is not matching with the direction of the MG. any idea how to fix it, please. GK-Chieftain_Mk5_Data.zip
  7. Thanks to guuruu, he let me use his 7.62MM_L7A2 machine gun model with my model. But after adding the gun somehow the Muzzle firing Position is not matching with the direction of the MG.? just trying to complete it before my vacation.
  8. They are all coming after my summer vacation (27 July to 28 August). See you in september gentlemen. I will be check in the forum every once in a while but no more 3D work.
  9. The list is getting shorter finally lol, I will be taking a break from 3d modeling soon, for about a month will be back again in September.
  10. Hello, gentlemen, I have one question regarding the Chieftain Mk.5 dos it has a machine gun along the main gun axis? or in the main gun turret?
  11. Fixed some parts of the model and tried to get it correct as I had something not in the correct place and so on. managed to make three textures Kuwait, Jordan, and Green. another video is coming soon of the battle. lol
  12. GKABS

    I love this video

    Nothing like the 70s and 80s music my friend
  13. I Don't have anything to do I spend most of my time in front of my PC, my wife ( ) is away in Turkey to get our villa ready for the summer vacation.
  14. Time to go to tank making soon Chieftain Mk.5 if anyone has a good blueprint for the MK5 please share it with me I only I found is this one and it's not clear
  15. Just added the final details, at this time I think the model is completed, I just need to send it to a friend to have a final look at it just to be satisfied then it will go to the download section.
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