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GKABS

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Everything posted by GKABS

  1. That will great I would like to know which ship is that so I can study the data file.
  2. I am thinking of making the TOR-M1 and I wad wondering if I can make the missile fire vertical?
    Really nice addition to the game.
  3. M106A completed with 14 textures 1024x1024 and 14 high-quality textures as well. big thank you to compufat for making the most of them. Portugal Israel Chile Egypt Jordan Iran Morocco Thailand Tunisia Salvador Cam Tan Green
  4. Another excellent job
  5. I am really happy and overwhelmed with your replies thank you, gentlemen. :)
  6. You are absolutely correct, I just did not know what they were as I opened them with Photoshop and it didn't make any sense to me but now it all make sense after useing paint.net
  7. Thanks, They are correct they are the numbers
  8. Can someone tell me please what are these files starting from ARABICSW000 to 099 and I have tried to read them but they didn't make sense to me? this is ARABICSW001 There are some of the files found under Objects\Decals If I know what they are I might help correct them.
  9. The first test of the M106A with a full crew., big thanks to guuruu for helping to fix my mortar round and the effects dataini
  10. View File Kuwait Istiqlal P5702 (German FPB-57) Hello and thank you for downloading my work. https://gkabs.net What's included: Kuwait Navy Istiqlal P5702 (German FPB-57) model. All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 05/16/2021 Category Patrol Craft
  11. Completed the Kuwait Istiqlal P5702 (German FPB-57) and the file is uploaded waiting for approval.
  12. Version 1.1.0

    181 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: Kuwait Navy Istiqlal P5702 (German FPB-57) model. All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
  13. I should try that tomorrow do you have an example data entry of the unguided rocket?
  14. Okay, I have made the mortar round as a gun so I will not be using the mortar model 3d. I have everything working great except for one thing, the mortar keep looking around all the time even after finding the target? it fires and then keeps looking and then finds it again fires and soon on. this is my data file: [MissionData] NationName=USMC ServiceStartYear=1988 ServiceEndYear=2030 GroundObjectRole=ARTILLERY Availability=COMMON Exported=TRUE ExportStartYear=1989 ExportEndYear=2030 ExportAvailability=COMMON [GroundObjectData] DestroyedModel=Tank_Destroyed.LOD DestroyedEffect=VehicleFireEffect EmptyMass=10000.0 Component[001]=Chassis Component[002]=Turret [Sound] EngineSoundName=TankEngine MovementSoundName=TankTrack [DetectSystem] TargetType=GROUND DataLink=FALSE OpticalSight=TRUE NightSight=FALSE VisualRange=2000.0 ViewportPosition=0.0,0.0,2.40 MaxVisibleDistance=4800.0 RadarCrossSection=10 [WeaponSystem] [MovementSystem] MaxRoadSpeed=15.89 MaxOffRoadSpeed=3.33 PowerAvailable=187764.0 MaxTurnRate=16.0 MaxDeceleration=5.0 SuspensionConstant=30.0 MovementEmitterName=TrackedVehicleDustEmitter MovementEmitterPosition=0.0,-3.07,0.50 [Chassis] ModelNodeName=Chassis EffectSize=1.0 MinExtentPosition=-1.185,-2.624,0.295 MaxExtentPosition=1.207,2.45,1.853 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=105 Armor[RIGHT].Thickness=72 Armor[LEFT].Thickness=72 Armor[REAR].Thickness=72 Armor[TOP].Thickness=25 Armor[BOTTOM].Thickness=30 SystemName[001]=Engine SystemName[002]=Mortar SystemName[003]=Mortar_round [Turret] ParentComponentName=Chassis ModelNodeName=Turret DetachWhenDestroyed=TRUE MinExtentPosition=-0.395,-0.39,1.641 MaxExtentPosition=0.396,0.611,2.169 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=20 Armor[RIGHT].Thickness=20 Armor[LEFT].Thickness=20 Armor[REAR].Thickness=20 Armor[TOP].Thickness=20 SystemName[001]=Gun SystemName[002]=M2_Browning [Engine] SystemType=ENGINE MinExtentPosition=-0.268,0.831,0.573 MaxExtentPosition=0.687,1.753,1.37 [Gun] SystemType=GUNNER GunnerID=1 TargetType=AIR_AND_GROUND MinExtentPosition=-0.801,-1.371,1.647 MaxExtentPosition=1.439,0.255,4.135 GunRange=1500.0 //GunMinAltitude=0.0 //GunMaxAltitude=1500.0 PitchAngleRate=45 MaxPitch=45 MinPitch=-5.0 DefaultPitchAngle=0 YawLimited=FALSE YawAngleRate=45 MinYaw= MaxYaw= DefaultYawAngle=0 YawModelNodeName=Turret PitchModelNodeName=M2_Browning GunStabilization=TRUE GunRadarTracking=FALSE DataLink=FALSE ReloadGunAtAngle=FALSE RangeFinder=7 BallisticComputer=5 VisualSearchTime=2.0 ViewportPosition=0.0,0.0, 10 IndependentSearchChance=100 LookAroundChance=45.0 GunnerFireChance=25 GunnerFireTime=2.5 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=20 Armor[RIGHT].Thickness=20 Armor[LEFT].Thickness=20 Armor[REAR].Thickness=20 Armor[TOP].Thickness=20 Armor[BOTTOM].Thickness=20 [M2_Browning] SystemType=GUN GunTypeName=50CAL_M106A3 GunnerID=1 MuzzlePosition=0.00347009,1.46642,2.09117 MaxAmmo=2500 TracerLoading=5 BurstAmount=5 EjectShells=TRUE [Mortar] SystemType=GUNNER GunnerID=2 TargetType=GROUND MinExtentPosition=-0.617,-1.894,0.434 MaxExtentPosition=0.618,-0.455,1.927 GunRange=9500.0 //GunMinAltitude=0.0 //GunMaxAltitude=1500.0 PitchAngleRate=45 MaxPitch=85 MinPitch=0 DefaultPitchAngle=45 YawLimited=FALSE YawAngleRate=25 MinYaw= MaxYaw= DefaultYawAngle=180 YawModelNodeName=Mortar PitchModelNodeName= GunStabilization=TRUE GunRadarTracking=FALSE DataLink=FALSE ReloadGunAtAngle=FALSE RangeFinder=7 BallisticComputer=5 VisualSearchTime=2.0 ViewportPosition=0.0,0.0, 10 IndependentSearchChance=0.0 LookAroundChance=10.0 GunnerFireChance=65 GunnerFireTime=1.0 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=20 Armor[RIGHT].Thickness=20 Armor[LEFT].Thickness=20 Armor[REAR].Thickness=20 Armor[TOP].Thickness=0 Armor[BOTTOM].Thickness=20 [Mortar_round] SystemType=GUN GunTypeName=120_M106A3_MR GunnerID=2 MuzzlePosition=-0.005,-0.529,1.864 MaxAmmo=120 TracerLoading=0 BurstAmount=1 EjectShells=FALSE
  15. Hello, I would like to know if we do have a mortar as a Weapon in the game? if we do can someone please send me the data file as I need to study it to make the M106A1, M106A2, and M106A3 mortar rounds? the model is completed just need to figure the mortar.
  16. Started working on the Fragata Niteroi F40, this is really going to be a long process, but this is the first step. the Hull needs more tweaking.
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