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Everything posted by GKABS
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Is this possible?
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That will great I would like to know which ship is that so I can study the data file. -
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My projects (GKABS)
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
M106A completed with 14 textures 1024x1024 and 14 high-quality textures as well. big thank you to compufat for making the most of them. Portugal Israel Chile Egypt Jordan Iran Morocco Thailand Tunisia Salvador Cam Tan Green -
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My projects (GKABS)
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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My projects (GKABS)
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The first test of the M106A with a full crew., big thanks to guuruu for helping to fix my mortar round and the effects dataini -
View File Kuwait Istiqlal P5702 (German FPB-57) Hello and thank you for downloading my work. https://gkabs.net What's included: Kuwait Navy Istiqlal P5702 (German FPB-57) model. All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 05/16/2021 Category Patrol Craft
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My projects (GKABS)
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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Version 1.1.0
181 downloads
Hello and thank you for downloading my work. https://gkabs.net What's included: Kuwait Navy Istiqlal P5702 (German FPB-57) model. All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net -
Okay, I have made the mortar round as a gun so I will not be using the mortar model 3d. I have everything working great except for one thing, the mortar keep looking around all the time even after finding the target? it fires and then keeps looking and then finds it again fires and soon on. this is my data file: [MissionData] NationName=USMC ServiceStartYear=1988 ServiceEndYear=2030 GroundObjectRole=ARTILLERY Availability=COMMON Exported=TRUE ExportStartYear=1989 ExportEndYear=2030 ExportAvailability=COMMON [GroundObjectData] DestroyedModel=Tank_Destroyed.LOD DestroyedEffect=VehicleFireEffect EmptyMass=10000.0 Component[001]=Chassis Component[002]=Turret [Sound] EngineSoundName=TankEngine MovementSoundName=TankTrack [DetectSystem] TargetType=GROUND DataLink=FALSE OpticalSight=TRUE NightSight=FALSE VisualRange=2000.0 ViewportPosition=0.0,0.0,2.40 MaxVisibleDistance=4800.0 RadarCrossSection=10 [WeaponSystem] [MovementSystem] MaxRoadSpeed=15.89 MaxOffRoadSpeed=3.33 PowerAvailable=187764.0 MaxTurnRate=16.0 MaxDeceleration=5.0 SuspensionConstant=30.0 MovementEmitterName=TrackedVehicleDustEmitter MovementEmitterPosition=0.0,-3.07,0.50 [Chassis] ModelNodeName=Chassis EffectSize=1.0 MinExtentPosition=-1.185,-2.624,0.295 MaxExtentPosition=1.207,2.45,1.853 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=105 Armor[RIGHT].Thickness=72 Armor[LEFT].Thickness=72 Armor[REAR].Thickness=72 Armor[TOP].Thickness=25 Armor[BOTTOM].Thickness=30 SystemName[001]=Engine SystemName[002]=Mortar SystemName[003]=Mortar_round [Turret] ParentComponentName=Chassis ModelNodeName=Turret DetachWhenDestroyed=TRUE MinExtentPosition=-0.395,-0.39,1.641 MaxExtentPosition=0.396,0.611,2.169 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=20 Armor[RIGHT].Thickness=20 Armor[LEFT].Thickness=20 Armor[REAR].Thickness=20 Armor[TOP].Thickness=20 SystemName[001]=Gun SystemName[002]=M2_Browning [Engine] SystemType=ENGINE MinExtentPosition=-0.268,0.831,0.573 MaxExtentPosition=0.687,1.753,1.37 [Gun] SystemType=GUNNER GunnerID=1 TargetType=AIR_AND_GROUND MinExtentPosition=-0.801,-1.371,1.647 MaxExtentPosition=1.439,0.255,4.135 GunRange=1500.0 //GunMinAltitude=0.0 //GunMaxAltitude=1500.0 PitchAngleRate=45 MaxPitch=45 MinPitch=-5.0 DefaultPitchAngle=0 YawLimited=FALSE YawAngleRate=45 MinYaw= MaxYaw= DefaultYawAngle=0 YawModelNodeName=Turret PitchModelNodeName=M2_Browning GunStabilization=TRUE GunRadarTracking=FALSE DataLink=FALSE ReloadGunAtAngle=FALSE RangeFinder=7 BallisticComputer=5 VisualSearchTime=2.0 ViewportPosition=0.0,0.0, 10 IndependentSearchChance=100 LookAroundChance=45.0 GunnerFireChance=25 GunnerFireTime=2.5 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=20 Armor[RIGHT].Thickness=20 Armor[LEFT].Thickness=20 Armor[REAR].Thickness=20 Armor[TOP].Thickness=20 Armor[BOTTOM].Thickness=20 [M2_Browning] SystemType=GUN GunTypeName=50CAL_M106A3 GunnerID=1 MuzzlePosition=0.00347009,1.46642,2.09117 MaxAmmo=2500 TracerLoading=5 BurstAmount=5 EjectShells=TRUE [Mortar] SystemType=GUNNER GunnerID=2 TargetType=GROUND MinExtentPosition=-0.617,-1.894,0.434 MaxExtentPosition=0.618,-0.455,1.927 GunRange=9500.0 //GunMinAltitude=0.0 //GunMaxAltitude=1500.0 PitchAngleRate=45 MaxPitch=85 MinPitch=0 DefaultPitchAngle=45 YawLimited=FALSE YawAngleRate=25 MinYaw= MaxYaw= DefaultYawAngle=180 YawModelNodeName=Mortar PitchModelNodeName= GunStabilization=TRUE GunRadarTracking=FALSE DataLink=FALSE ReloadGunAtAngle=FALSE RangeFinder=7 BallisticComputer=5 VisualSearchTime=2.0 ViewportPosition=0.0,0.0, 10 IndependentSearchChance=0.0 LookAroundChance=10.0 GunnerFireChance=65 GunnerFireTime=1.0 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=20 Armor[RIGHT].Thickness=20 Armor[LEFT].Thickness=20 Armor[REAR].Thickness=20 Armor[TOP].Thickness=0 Armor[BOTTOM].Thickness=20 [Mortar_round] SystemType=GUN GunTypeName=120_M106A3_MR GunnerID=2 MuzzlePosition=-0.005,-0.529,1.864 MaxAmmo=120 TracerLoading=0 BurstAmount=1 EjectShells=FALSE
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My projects (GKABS)
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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My projects (GKABS)
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Started working on the Fragata Niteroi F40, this is really going to be a long process, but this is the first step. the Hull needs more tweaking.
