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GKABS

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Everything posted by GKABS

  1. First test helicopter taking off from the F-40. Big thank you to @Wilches for helping setting up the data for the landing deck.
  2. I will be joining your club on November 29th this year, 30 years of service is more than enough.
  3. Outstanding work and thank you for your help and assistance with this model and your fast work.
  4. Okay completed the second ship with the help door open and the inside hanger.
  5. Thank you for clarifying this for me because I misunderstood it. Please accept my apology Silberpfeil. I will make the door have way open and make the inside of the helicopter hangar textured as well. Or may be make two models one without the crew and the door closed and the other with a crew and door open.
  6. I don't think this is the same ship all the reference photos that I found on the net have it the way I modeled it don't get me wrong I thank you for sharing the information. see the attached photos. It's in the upper deck.
  7. @Wilches be ready soon you will be doing the flight deck test.
  8. Added the landing crew for the F-40 free model but I had to do the skin for it and tweak it a bit. also, change the helicopter housing door texture.
  9. Hello, I would like to ask if any one of the modelers has the ground crew to save me the time to make them for the Fragata Niteroi F-40 as I have seen them around with some ships.
  10. Never mind I got it working it is something new I learned as I am not good with data files. I had the missile entry as the following [ASPIDE01] SystemType=MISSILE GunnerID=6 MissileID=1 WeaponTypeName=ASPIDE_SAM WeaponPosition=-1.059,-60.232,9.122 /WeaponPosition=-1.059,-58.232,9.122 ShowMissile=TRUE IndependentPitchMovement=FALSE ReloadCount=1 ReloadTime=4.0 inseted of [ASPIDE01] SystemType=MISSILE GunnerID=6 MissileID=1 WeaponTypeName=ASPIDE_SAM WeaponPosition=-1.059,-60.232,9.122 /WeaponPosition=-1.059,-58.232,9.122 ShowMissile=TRUE IndependentPitchMovement=TRUE ReloadCount=1 ReloadTime=4.0 in-game test
  11. The problem is with the missile as soon as the ASPIDE move up the missiles goes under the water they don't stay with the ASPIDE. and not only that they fire underwater lol
  12. I have the yaw as YawLimited=FALSE so it will turn all the way around. I might be wrong. YawLimited=FALSE YawAngleRate=45 MinYaw=0 MaxYaw=0
  13. This is with ShowMissile=TRUE the missile gust fire and so for dive lol
  14. I have been trying for the past 2 days trying to get the ASPIDE SAM missile to fire at jet but with no success. here is my data file it's not completed but I what someone to have a look and tell me what I am doing incorrectly? I have tried to set it as WeaponSystem but didn't know how. Thank you in advance gentleman. GK-Niteroi_F-40_DATA.zip
  15. Niteroi_F-40 first guns test guns, guns tracking radars, Navigation radar, and search radar all completed.
  16. Next to the Kuwaiti chieftain mk5 Kuwait and the Battle of the Bridges Kuwait had 143 Chieftains on the eve of the 1990 Iraqi Invasion of Kuwait. Thirty-seven Chieftains of the Kuwaiti 35th Armored Brigade fought at the Battle of the Bridges against elements of the Iraqi Hammurabi and Medina divisions before withdrawing over the Saudi border.[ None of the brigade's tanks was lost in the battle, and the 35th Armored Brigade (known as Al-Fatah) became part of Joint Command Forces East during the 1991 Gulf War and was able to return to Kuwait undefeated. Besides those of the 35th Armored Brigade, the rest of the Kuwaiti Armed Forces' Chieftains (136)[29]) were either destroyed or captured by the invading forces after they had been abandoned by their Kuwaiti crews when their ammunition ran out. After the liberation of Kuwait, the aging Chieftains were replaced by the Yugoslav M-84.
  17. I will keep mentioning your progress don't worry.
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