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GKABS

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Everything posted by GKABS

  1. Thanks, russouk2004. I will fix the pivot to Y-axis and report back.
  2. Pierre and I tried to make the radar antenna go up and down from -10 to 45 degrees, but we couldn't get it to work. I would like your help on how to get it to work if it's possible. [RadarRotation2] SystemType=RADAR PitchModelNodeName=Antenna-Vertical HasArmor=FALSE RadarSearchTime=4.0 RadarTrackTime=5.0 RadarType=SEARCH_AND_TRACK YawLimited=FALSE //DefaultPitchAngle=15 PitchAngleRate=5.0 MinPitch=45.0 MaxPitch=-10.0
  3. Me gusta el modelo Se ve genial I like the model It looks great.
  4. S!
  5. I hear you, doing the desert and it's mostly flat it made my finger ache for three days
  6. Many thanks, Menrva, sorry for my ignorance not going through the read me file.
  7. I did what you recommended but instead, it changed Ali AlSalim AB from 0 to 1 before after
  8. Many thanks Menrva
  9. I was wondering if there is any way to flatten the terrain without doing it individually? and do I need to have only the area of the airbase the same height as the ones I have encircled? or I need to have the entire square like number 1? how to make a specific tag set to 0? as this makes all tag 0 What is the meaning of all tag values appropriate do I need to set all hights to 81?
  10. Only two to three buildings left and I think, I will say it's completed.
  11. I think the office buildings are the only things left. Big thank you to swambast, helping me with making the Main Hangar.
  12. Yes you are correct, all 4 titles are set to 0
  13. I just solved the problem just made the box flat.
  14. I have done that before and I just redid it just in case but no luck. I ever shorten the runway with no luck too
  15. Yes the terrain is all flat at 88
  16. Thanks, I will search for it and give it a try.
  17. I have been having this issue with the runway number marking if I look at it from a left angle, for example, it looks good but the minute I change the camera angle to right it looks underground. overall they are all at 0 levels in max. the texture is jpg for all my files and I have tried the tag and BMP but is the same. Please someone tell me what I am not seeing. in Max in-game also this direction marker
  18. This is what I was doing all along, saving my files JPG and quality set to 12, I think I will just keep doing what I was doing.
  19. Thank you for your feedback gentlemen, I should use the BMP.
  20. I was wondering what is best to save the texture for the models is it BMP or JPG? and what is the difference between them? I have found that the JPG file size is smaller than BMP
  21. That is the one, many thanks to you Soulfreak, and everyone else
  22. You are correct, someone has sent me a file from the community but I lost it and i don't remember who sent it to me or who made it, doing exactly what you suggested. I wanted to look it and study the mod file.
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