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Everything posted by simonmiller416
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Maybe I’m still young (lol), many of the new designs on CA make me feel closer to “modern apps”. Oh I am Apprentice just now,great.
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View File M1A2 Abrams MBT Pack 1.What inclueded: (1)M1A2 IVIS; (2)M1A2 SEP; (3)M1A2 SEPv2; Uncle Sam Classic,no need more description; ( I wanna show more,but sadly, the article I used for reference for the device details has been deleted). 2.Note: Nothing special; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)MSWoodvine(offsite user): Original models and textures; (2)ME: port models to game, do a lots of data and texture works; Submitter simonmiller416 Submitted 10/15/2025 Category Ground Object Mods
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I think it's unfair to simulate 2020s air combat in SF2 , because it can't correctly simulate more modern devices and systems such as Datalink, MWS (missile warning system), AESA radar, so that can't accurately reference current technology and tactics. Especially for mods, different authors will have their own set of standards, and depending on the limited OSINT available during the modding period, the data may be exaggerated or too weakened. As a result, many situations will be completely different from reality. So I think we should just enjoy the game. Don't worry too much about these.
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View File American Black Hawks Pack 1.What does this mod probably have? (1)UH-60A (US ARMY); (2)UH-60L (US ARMY); (3)MH-60L (160th SOAR,JSOC); (4)MH-60L DAP (160th SOAR,JSOC); (5)HH-60G (55th Rescure Sqn.,USAF); =========================================================================================================== 2.Usage: Unzip and copy Sounds,and Objects these 2 folder to where your game is installed; =========================================================================================================== 3.Note: (1)I made USASOC Operators and AFSOC PJs, they were designed as "pilots" and therefore had no purpose other than being visual objects; (2)The numbers and decals on their fuselages can basically be used to find the models IRL, which is interesting; (3)In SF2, their hatch guns(run by AIs) cannot engage ground targets unless we set "dummy targets"; =========================================================================================================== 4.Credits: 1.Vigilante (off-site team,for basic UH-60A resource); 2.guuruu(For his outstanding Helicopter FM); 3.Dels(For wepaons:APKWS and Hellfire); 4.Me (base on orignal resources, add a lot of detail objects,do a lots of animation and texture works); Submitter simonmiller416 Submitted 10/16/2025 Category UH-60
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Version 0.2.0
45 downloads
1.What does this mod probably have? (1)UH-60A (US ARMY); (2)UH-60L (US ARMY); (3)MH-60L (160th SOAR,JSOC); (4)MH-60L DAP (160th SOAR,JSOC); (5)HH-60G (55th Rescure Sqn.,USAF); =========================================================================================================== 2.Usage: Unzip and copy Sounds,and Objects these 2 folder to where your game is installed; =========================================================================================================== 3.Note: (1)I made USASOC Operators and AFSOC PJs, they were designed as "pilots" and therefore had no purpose other than being visual objects; (2)The numbers and decals on their fuselages can basically be used to find the models IRL, which is interesting; (3)In SF2, their hatch guns(run by AIs) cannot engage ground targets unless we set "dummy targets"; =========================================================================================================== 4.Credits: 1.Vigilante (off-site team,for basic UH-60A resource); 2.guuruu(For his outstanding Helicopter FM); 3.Dels(For wepaons:APKWS and Hellfire); 4.Me (base on orignal resources, add a lot of detail objects,do a lots of animation and texture works); -
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Version 0.1.0
35 downloads
1.What inclueded: (1)M1A2 IVIS; (2)M1A2 SEP; (3)M1A2 SEPv2; Uncle Sam Classic,no need more description; ( I wanna show more,but sadly, the article I used for reference for the device details has been deleted). 2.Note: Nothing special; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)MSWoodvine(offsite user): Original models and textures; (2)ME: port models to game, do a lots of data and texture works; -
View File Patriot SAM systems(PAC-2/PAC-3) 1. What's included: 3 different combinations of Patriot systems: (1) PAC-2: MPQ-53 Radar+MSQ-104 ECS, MIM-104B (2) PAC-2: MPQ-65A Radar+MSQ-132 ECS, MIM-104D (3) PAC-3: MPQ-65A Radar+MSQ-132 ECS, MIM-104F 6 missiles: MIM-104B, MIM-104C, MIM-104D, MIM-104E, MIM-104F, MIM-104F MSE 2. Notes: 1.Launcher models are not 100% consistent with reality,we know that the appearance and capabilities of M901/902/903 are different, but it will take two weeks to remodel. 2.Currently, there are more missile types than system types. You can edit them in data.ini according to your needs. 3. Installation: Unzip and copy Objects and Effects folders into the game installation directory; 4.Credits: (1) round: Original model texture, off site user (Patriot system and PAC-2 missile); (2) Simon T Griffiths: Original model texture, off site user (PAC-3 missile); (3) Me: Further modeling and data,visual effect modification; Submitter simonmiller416 Submitted 10/14/2025 Category Ground Object Mods
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Version 1.0.0
43 downloads
1. What's included: 3 different combinations of Patriot systems: (1) PAC-2: MPQ-53 Radar+MSQ-104 ECS, MIM-104B (2) PAC-2: MPQ-65A Radar+MSQ-132 ECS, MIM-104D (3) PAC-3: MPQ-65A Radar+MSQ-132 ECS, MIM-104F 6 missiles: MIM-104B, MIM-104C, MIM-104D, MIM-104E, MIM-104F, MIM-104F MSE 2. Notes: 1.Launcher models are not 100% consistent with reality,we know that the appearance and capabilities of M901/902/903 are different, but it will take two weeks to remodel. 2.Currently, there are more missile types than system types. You can edit them in data.ini according to your needs. 3. Installation: Unzip and copy Objects and Effects folders into the game installation directory; 4.Credits: (1) round: Original model texture, off site user (Patriot system and PAC-2 missile); (2) Simon T Griffiths: Original model texture, off site user (PAC-3 missile); (3) Me: Further modeling and data,visual effect modification;- 1 review
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View File Dongfeng Mengshi CSK-131 1.What inclueded: CSK-131; Dongfeng CSK131 is Chinese light protected 4×4 vehicle, It won't play any role in the game I guess,but maybe suitable for terrain modders or some non-released private terrain modification. 2.Note: Nothing special; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1) nom002(offsite user): Original models and textures; (2)ME: port models to game; Submitter simonmiller416 Submitted 10/14/2025 Category Ground Object Mods
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Version 1.0.0
18 downloads
1.What inclueded: CSK-131; Dongfeng CSK131 is Chinese light protected 4×4 vehicle, It won't play any role in the game I guess,but maybe suitable for terrain modders or some non-released private terrain modification. 2.Note: Nothing special; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1) nom002(offsite user): Original models and textures; (2)ME: port models to game; -
View File AVIC Chengdu J-10C/CE Pack Beta Beta version,it means not 100% complete, but almost there Because I might disappear for a long time and then reappear suddenly. =========================================================================================================== In case someone don’t know much about them, J-10 is a 4-Gen medium-weight, single-engine, multirole fighter, using a delta wing and canard design, from the mysterious country in the East. The J-10C is the latest version of J-10 in service,equipped with AESA radar and multiple advanced sensors. And J-10CE is export version of J-10C. =========================================================================================================== 1.What does this mod probably have? (1)Obviously, it contains 2 advanced birds, J-10C and J-10CE. It is worth noting that I have tried my best to imitate the paint scheme, numbers and common loadout of their units, so the J-10CE is not just a copy of the J-10C, but also slightly different in some details. Since there is no suitable cockpit model resource, I take the one from Rafale mod. Even though there is Freeware Licensing, I still added the creators to the Credits below. =========================================================================================================== 2.Usage: Unzip and copy Sounds, Effects and Objects these 3 folder to where your game is installed; =========================================================================================================== 3.Note: (1) No weapons included. Due to potential maintenance needs, I made a separate PLAAF weapon pack, you need to download it separately, I'm sorry if it causes you any inconvenience; =========================================================================================================== 4.Credits: 1.CG-BLUE (off-site user,I purchased most of J-10C resources from him); 2.Gux, Marcfighter, Heberth, ravenclaw_007, JAT(Cockpit from Rafale,sincerely thank them for their outstanding work); 3.Me (base on orignal resources, add a lot of detail objects,do a lots of animation and texture works); 4.T'Ilacis (off-site user,decals); =========================================================================================================== 5.Special Thanks: 1.JAT81500(For the JHMCS/pilot mod) Submitter simonmiller416 Submitted 10/14/2025 Category J-10
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Version 0.8.0
80 downloads
Beta version,it means not 100% complete, but almost there Because I might disappear for a long time and then reappear suddenly. =========================================================================================================== In case someone don’t know much about them, J-10 is a 4-Gen medium-weight, single-engine, multirole fighter, using a delta wing and canard design, from the mysterious country in the East. The J-10C is the latest version of J-10 in service,equipped with AESA radar and multiple advanced sensors. And J-10CE is export version of J-10C. =========================================================================================================== 1.What does this mod probably have? (1)Obviously, it contains 2 advanced birds, J-10C and J-10CE. It is worth noting that I have tried my best to imitate the paint scheme, numbers and common loadout of their units, so the J-10CE is not just a copy of the J-10C, but also slightly different in some details. Since there is no suitable cockpit model resource, I take the one from Rafale mod. Even though there is Freeware Licensing, I still added the creators to the Credits below. =========================================================================================================== 2.Usage: Unzip and copy Sounds, Effects and Objects these 3 folder to where your game is installed; =========================================================================================================== 3.Note: (1) No weapons included. Due to potential maintenance needs, I made a separate PLAAF weapon pack, you need to download it separately, I'm sorry if it causes you any inconvenience; =========================================================================================================== 4.Credits: 1.CG-BLUE (off-site user,I purchased most of J-10C resources from him); 2.Gux, Marcfighter, Heberth, ravenclaw_007, JAT(Cockpit from Rafale,sincerely thank them for their outstanding work); 3.Me (base on orignal resources, add a lot of detail objects,do a lots of animation and texture works); 4.T'Ilacis (off-site user,decals); =========================================================================================================== 5.Special Thanks: 1.JAT81500(For the JHMCS/pilot mod) -
Can I delete my mods already uploaded? Maybe I'm stupid, but I can't seem to find any options available. Nah don't worry about it. My main goal is to delete those standalone mods, I want to put them all into some Weapons Pack. I've been making some additional USAF/USN and Russian weapons over the past year and I'd like to release packs based on where they were made.
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Things have made some progress. The problem is that I first applied the S-300 data(or something else, that was a long time ago) at the beginning. So when I added ShowMissile=TRUE, I found that these missiles actually remained in a vertical upward attitude and could not be launched. After I fixed WeaponSystem data, they all returned to normal working state.
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I mean they are not "don't work" ,they can spawn normally on the map,there is no problem . The POINT is ,the chance to fire is very low, most of the time they just point the launcher at the enemy aircraft. Even if I try to shorten the launch time,increase their search and tracking strength, improve their missile capabilities, etc.
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I recently got back into playing and modding SF2 and was trying to solve a problem I'd been unable to solve for a long time. The Marines in my game seem to be very considerate of taxpayers, saving Uncle Sam a ton of money by not firing at the enemy. I did a lot of debugging, ensuring the EW and SAM radars were properly positioned on the map, and that the datalink between them was true. I also made sure they actually had mmunition ready. I also made sure the ECM wasn't active on the aircraft I was testing. Yes, they were not completely unable to fire, I could see those MIM-104s flying around, but their willingness to do so was quite low, especially PAC-2. I have no idea what to do yet, but I'll keep an eye on it.
