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simonmiller416

+MODDER
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Everything posted by simonmiller416

  1. I was shocked by this. Three engines, three air intakes on the belly and back, no vertical tail, diamond shape,5 pairs of ailerons/flaps, WHAT IN THE HELL ARE THEY MAKING?
  2. I am working on the SF3 project and have created a new folder in the UE5 engine. The only problem is that I am short of 3 million in funding. Can anyone tell me how to get it other than looting the First World Bank?
  3. I know you gentlemen. So besides these modern-cool stuffs, there is an UH-60A with almost no addons. And maybe an UH-60Q soon,now I need 2 weeks to read some books.
  4. guuruu is really good at this,by using his beautifully crafted FM, I even felt like I was piloting this bird in ARMA3, all hats off to him!
  5. I do have a plan for that... =========================================== Picture and text are irrelevant
  6. Something bad happened during AAR training, then turn into hunting
  7. Thank you, I'm already familiar with these two techniques. But the problem is that the premise of using ANIMATION KEY is that the crews and the aircraft need to be integrated, that is, we don't use the pilot folder, but directly weld their models into cockpit, so that we can indeed let them turn on/off NOD by the same way of opening and closing the cabin door. Thing is, if we do that, we won't be able to replace the crew, so I'm wondering if we should do this.Maybe it makes sense for 160SOAR tho... Slimer is a good idea indeedBut I still need to figure out a way to keep them from lighting up with all the lights.
  8. For DAPs,I already tested join missions with APKWS and Hellfire(from dels AH-64 mod), they were working great. APKWS is hell of a rocket, blow everything up. imo in SF2, MH-60s are suitable for COIN war script which need missions been certain modified.
  9. In WIP thread, I showed a bunch of pilots with AVS-6/9. I actually thought it would be cool to put a few Operators on the left and right doors and set them all as gunners. We can't switch whether they use NODs, maybe it would be better if I set up a separate MH-60L for NIGHT_ONLY? Oh and, I have got permission from guuruu to for the well designed helicopter FM, great work!
  10. lol that's where my thought came from, I fly over Persian Gulf for a long time. This is a terrain I like very much. I can see some cross-sea bridges and other things (yeah many tall buildings) in the distance.
  11. I didn't want to participate, I am just curious. In many terrains, I don't see much high-rise buildings, most of them are low-rise bungalows. It's not that there are none, but it's rare. Is there anything that limits this? I have a few guesses: 1. Game performance issues; 2. They don't make sense because they have no collision; 3. This is correct based on the design era and background story of the terrain; 4. The community lacks available resources. Again, I'm just curious,after all I am not a terrain modder, so don't take it too seriously. If it's because of guess 4, maybe I'd be interested in that.
  12. Actually I used to do search on www.joebaugher.com,but that is good too,thanks
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