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Showing results for tags 'fighting falcon'.
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The SDASM has uploaded several interesting F-16 videos to their YT account https://www.youtube.com/user/sdasmarchives/videos Including Sparrow testing, 30mm gunpod testing, HUD footage and more. Not to mention all the other interesting videos...
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F-16XL for SF2 – F-16E Blk 62 Fighting Falcon
dtmdragon posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File F-16XL for SF2 – F-16E Blk 62 Fighting Falcon F-16XL for SF2 – F-16E Blk 62 Fighting Falcon 2.1 In March 1981, the USAF announced the Enhanced Tactical Fighter (ETF) program to procure a replacement for the F-111. The program was later renamed the Dual-Role Fighter (DRF) competition. The concept envisioned an aircraft capable of launching deep air interdiction missions without requiring additional support by fighter escort or jamming. General Dynamics submitted the F-16XL, while McDonnell Douglas submitted the F-15E. As we all know the F-15E was chosen... BUT what if the F-16XL had been chosen instead? And so I give you the F-16E/F Block 62 Fighting Falcon. The designation F-16E/F Block 60/62 would have been used had the XL been selected (The F-16E/F Desert Falcon as we know it today wasn't even on the drawing board in the late 80's). Included in this mod are: - F-16E (XL) Blk 62 Fighting Falcon - F-16EM (XL) Blk 62 Fighting Falcon (CUPID mods) - F-16EV (XL) Blk 62 Fighting Falcon (AN/APG-83 AESA radar upgrade) - 8 different USAF squadrons. To Install simply un pack and drop into your mods folder. Notes: - The weapon stations are quite complicated due to the set up on the real aircraft itself and the limitations in SF2 with the maximum amount of hard-points etc. As such it is best to use the default load out from the loadout.ini. That being said if you do want to change it at the loadout screen you need to follow these rules: If the default loadout uses rail launched weapons (Aim-9/120, AGM-65/88) under the inner wings, only change it for another rail launched weapon and vice-versa. This is because the weapon rails are loaded as an EP class weapon that doesn't show up at the loadout screen. - The default 'Attack' loadout is designed for the mass anti-armour mission as that is the kind of CAS mission SF2 generates. However in the loadout.ini file under each 'attack' loadout entry is a CAS loadout option with LGB etc. - There are a ton of different loadout options in the loadout.ini file so check them out with the single mission editor. - Loadouts are based on the F-16C Blk 40/42 but with an F-15E Strike Eagle flavor e.g. AGM-130 - Shadows are deactivated as 'tractor beams' are an issue as it is an older .lod 2.1 Changes: - Added missing 20mm M61A1 Vulcan (PGU-28) to 'Guns' folder. PGU-28 loads generally don't have tracers. 2.0 Changes: - F-16EV (XL) Blk 62 Fighting Falcon added. - Loadout.ini and weapon station fixes. - Cockpits changed to Block 42 type with WAR hud as LANTIRN would have been fully integrated on the jet. - Ferris test skin added for F-16E (XL) Blk 62 Fighting Falcon. - Canopy RCS reducing tinting added as per F-16C/CM Block 40/42. - Semi- conformal AIM-120 station position and angles corrected. - Internal ECM changed to AN/ALQ-165 Airborne Self-Protection Jammer (ASPJ) as was planned for production aircraft. Released under the CA fair use agreement. Credits: The Viper Team The Mudhen Maintenance Team 2016 Viper63a USAFMTL Dave ravenclaw_007 Original Model by wpnssgt via Swede Dels moonjumper Fubar512 creepin death Mirage Factory Enjoy, Dan. Submitter dtmdragon Submitted 04/27/2016 Category What If Hangar- 6 replies
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- 5
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- fighting falcon
- f-16
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Version 2.1
1,286 downloads
F-16XL for SF2 – F-16E Blk 62 Fighting Falcon 2.1 In March 1981, the USAF announced the Enhanced Tactical Fighter (ETF) program to procure a replacement for the F-111. The program was later renamed the Dual-Role Fighter (DRF) competition. The concept envisioned an aircraft capable of launching deep air interdiction missions without requiring additional support by fighter escort or jamming. General Dynamics submitted the F-16XL, while McDonnell Douglas submitted the F-15E. As we all know the F-15E was chosen... BUT what if the F-16XL had been chosen instead? And so I give you the F-16E/F Block 62 Fighting Falcon. The designation F-16E/F Block 60/62 would have been used had the XL been selected (The F-16E/F Desert Falcon as we know it today wasn't even on the drawing board in the late 80's). Included in this mod are: - F-16E (XL) Blk 62 Fighting Falcon - F-16EM (XL) Blk 62 Fighting Falcon (CUPID mods) - F-16EV (XL) Blk 62 Fighting Falcon (AN/APG-83 AESA radar upgrade) - 8 different USAF squadrons. To Install simply un pack and drop into your mods folder. Notes: - The weapon stations are quite complicated due to the set up on the real aircraft itself and the limitations in SF2 with the maximum amount of hard-points etc. As such it is best to use the default load out from the loadout.ini. That being said if you do want to change it at the loadout screen you need to follow these rules: If the default loadout uses rail launched weapons (Aim-9/120, AGM-65/88) under the inner wings, only change it for another rail launched weapon and vice-versa. This is because the weapon rails are loaded as an EP class weapon that doesn't show up at the loadout screen. - The default 'Attack' loadout is designed for the mass anti-armour mission as that is the kind of CAS mission SF2 generates. However in the loadout.ini file under each 'attack' loadout entry is a CAS loadout option with LGB etc. - There are a ton of different loadout options in the loadout.ini file so check them out with the single mission editor. - Loadouts are based on the F-16C Blk 40/42 but with an F-15E Strike Eagle flavor e.g. AGM-130 - Shadows are deactivated as 'tractor beams' are an issue as it is an older .lod 2.1 Changes: - Added missing 20mm M61A1 Vulcan (PGU-28) to 'Guns' folder. PGU-28 loads generally don't have tracers. 2.0 Changes: - F-16EV (XL) Blk 62 Fighting Falcon added. - Loadout.ini and weapon station fixes. - Cockpits changed to Block 42 type with WAR hud as LANTIRN would have been fully integrated on the jet. - Ferris test skin added for F-16E (XL) Blk 62 Fighting Falcon. - Canopy RCS reducing tinting added as per F-16C/CM Block 40/42. - Semi- conformal AIM-120 station position and angles corrected. - Internal ECM changed to AN/ALQ-165 Airborne Self-Protection Jammer (ASPJ) as was planned for production aircraft. Released under the CA fair use agreement. Credits: The Viper Team The Mudhen Maintenance Team 2016 Viper63a USAFMTL Dave ravenclaw_007 Original Model by wpnssgt via Swede Dels moonjumper Fubar512 creepin death Mirage Factory Enjoy, Dan.- 16 comments
- 9 reviews
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- viper
- fighting falcon
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Lockheed Martin/HAL F-16S
DoctorWho posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Lockheed Martin/HAL F-16S File Submitter: DoctorWho File Submitted: 09 September 2012 File Category: The Combat Ace What If Hangar Lockheed Martin/HAL F-16S for Strike Fighters 2 version 2.0 This is my mod based on the F-16I Sufa by the Viper Team. It was inspired by the plastic model found on this site: http://www.whatifmodelers.com/index.php/topic,33541.0.html This mod contains all the necessary pilots, weapons, effects and sounds. Instrucions: 1. Unzip the zip file to any location. 2. If you already have the previous version of this mod, it is highly recommended to DELETE the F-16S folder from your Aircraft folder in the mod directory. 3. Copy and paste the contents of the F-16S folder to your mod folder and overwrite when asked. Credits: The Viper Team and the others (see here: http://combatace.com/files/file/13342-iaf-f-16cdi-by-the-viper-team/ ) for the plane itself and all the contents of their F-16C/D/I IAF Viper pack. Legal stuff: Contents of this mod can't be used in any payware. They can be used under the Combatace freeware rules. Enjoy flying this one! 9th Sept 2012 DoctorWho Chris Click here to download this file -
Version 2.0
260 downloads
Lockheed Martin/HAL F-16S for Strike Fighters 2 version 2.0 This is my mod based on the F-16I Sufa by the Viper Team. It was inspired by the plastic model found on this site: http://www.whatifmodelers.com/index.php/topic,33541.0.html This mod contains all the necessary pilots, weapons, effects and sounds. Instrucions: 1. Unzip the zip file to any location. 2. If you already have the previous version of this mod, it is highly recommended to DELETE the F-16S folder from your Aircraft folder in the mod directory. 3. Copy and paste the contents of the F-16S folder to your mod folder and overwrite when asked. Credits: The Viper Team and the others (see here: http://combatace.com/files/file/13342-iaf-f-16cdi-by-the-viper-team/ ) for the plane itself and all the contents of their F-16C/D/I IAF Viper pack. Legal stuff: Contents of this mod can't be used in any payware. They can be used under the Combatace freeware rules. Enjoy flying this one! 9th Sept 2012 DoctorWho Chris