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Showing results for tags 'screen'.
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Screen Overhaul - (1920 x 1080)
Eagle114th posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Screen Overhaul - (1920 x 1080) Strike Fighter Project 2 – Screen Overhaul v1.2 Customizable Edition The new version of SF2 Screen Overhaul 1.2 is now released. Here is the following screen this mod completely overhaul: - Main screen - Single mission screen - Mission editor screen - Hangar (Default) screen - Loadout screen - Planning screen - Roster screen - Campaign screen - Campaign editor screen - Pilot records screen - Options screen It does not yet cover another screen. It is work in progress (WIP) for now. What I am seeking for is feedback that will help me improving the mod further. It is one of my biggest projects I ever worked on for SF2. It gave me opportunity to grow a new skill I enjoy doing. NOTE: Now that SF2 Screen Overhaul is becoming a customizable version. If you make any mods that adds or change anything to this mod, please add my name and mod name to your credit part. You can contact me by PM in CombatAce (I am known as Eagle114th there) or Strike fighter series Discord chat (My username is Magic Dragon, so you can find me there too.) Version 1.2 NOTES: Buttons customization instruction: In Menu folder (SF2 mod folder), you will see various SF2 screen named as “BUTTONS_HANGAR, MAIN, OPTIONS, etc...), there are folders for each button. In order, to change the color of buttons, go to one of button folder, you will see different folders for various color. Copy the file from there and overwrite the files in any BUTTONS_(SCREEN) folder. For example, in BUTTONS_HANGAR, if I want to change the color of “LOADOUT” square button to blue; I go to the folder “LOADOUT”, then “Blue” folder, copy the files: LOADOUT0.bmp, LOADOUT1.bmp, and LOADOUT2.bmp. Then I paste (Overwrite) the files in BUTTONS_HANGAR. Screens and Buttons customization Templates In different “BUTTONS_(different screen names)”, there are folder “_Templates’. You can use it to change the designs, colors, or anything you want to do with the screen background or buttons. This mod uses a font known as Orbitron. I included it in _Fonts folder. I want to express my sincerely big THANKS to Menrva, Wrench, UllyB, Daddyairplanes, Wilches, JosefK, FalonCAF, and everyone else in CombatAce community for making this possible. You all have been a huge help. Because of Operation Desert Storm 30 years anniversary great mod, I was able to study the codes on how SF2 menu work, which led me into developing new menu for SF2. This mod is truly fun to fly in SF2. If anyone hasn’t tried it yet, I highly recommend it. There are detailed instruction that explains how to install in the proper ways in README file. LEASE READ IT BEFORE INSTALLING! I included the plans for the next version in the readme too. The feedback are always welcomed! Submitter Eagle114th Submitted 05/18/2021 Category Menus- 15 replies
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- 1
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- overhaul
- screen overhaul
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Version 1.2
259 downloads
Strike Fighter Project 2 – Screen Overhaul v1.2 Customizable Edition The new version of SF2 Screen Overhaul 1.2 is now released. Here is the following screen this mod completely overhaul: - Main screen - Single mission screen - Mission editor screen - Hangar (Default) screen - Loadout screen - Planning screen - Roster screen - Campaign screen - Campaign editor screen - Pilot records screen - Options screen It does not yet cover another screen. It is work in progress (WIP) for now. What I am seeking for is feedback that will help me improving the mod further. It is one of my biggest projects I ever worked on for SF2. It gave me opportunity to grow a new skill I enjoy doing. NOTE: Now that SF2 Screen Overhaul is becoming a customizable version. If you make any mods that adds or change anything to this mod, please add my name and mod name to your credit part. You can contact me by PM in CombatAce (I am known as Eagle114th there) or Strike fighter series Discord chat (My username is Magic Dragon, so you can find me there too.) Version 1.2 NOTES: Buttons customization instruction: In Menu folder (SF2 mod folder), you will see various SF2 screen named as “BUTTONS_HANGAR, MAIN, OPTIONS, etc...), there are folders for each button. In order, to change the color of buttons, go to one of button folder, you will see different folders for various color. Copy the file from there and overwrite the files in any BUTTONS_(SCREEN) folder. For example, in BUTTONS_HANGAR, if I want to change the color of “LOADOUT” square button to blue; I go to the folder “LOADOUT”, then “Blue” folder, copy the files: LOADOUT0.bmp, LOADOUT1.bmp, and LOADOUT2.bmp. Then I paste (Overwrite) the files in BUTTONS_HANGAR. Screens and Buttons customization Templates In different “BUTTONS_(different screen names)”, there are folder “_Templates’. You can use it to change the designs, colors, or anything you want to do with the screen background or buttons. This mod uses a font known as Orbitron. I included it in _Fonts folder. I want to express my sincerely big THANKS to Menrva, Wrench, UllyB, Daddyairplanes, Wilches, JosefK, FalonCAF, and everyone else in CombatAce community for making this possible. You all have been a huge help. Because of Operation Desert Storm 30 years anniversary great mod, I was able to study the codes on how SF2 menu work, which led me into developing new menu for SF2. This mod is truly fun to fly in SF2. If anyone hasn’t tried it yet, I highly recommend it. There are detailed instruction that explains how to install in the proper ways in README file. LEASE READ IT BEFORE INSTALLING! I included the plans for the next version in the readme too. The feedback are always welcomed! -
This screen's horizon has always been a problem and was showing black areas on the left and right. The screen became pretty important to me to quickly check objects from all sides to identify any R/S issues and fix them, without having to fly the game, altough that would work as well but you'd have to concentrate on not getting shot down. The introduction of EAWPRO's HiRes skysets and UHR horizon posed yet another problem in this screen, but have already been partially fixed a long time ago. However the horizon problem stayed and always kind of atracted attention away from the object or plane I was watching. I finally found a solution which fixes this problem in D3D mode (Glide is still incapable of using my UHR Horizons) and the fix was tested with various resolutions on two different machines using different monitors and was verified to work with both traditional monitors as well as HDMI. I couldn't check any other monitor types but my HDMI monitor accepts nearly all possible resolutions up to 1920 x 1280 and they all worked fine, with standard skysets as well as EAWPRO's HiRes sets. I can't test XVGA mode, just don't have the dosh to buy one, and besides that I'm very happy with what I have already and have no room for anything more anyway. These screens were taken in my most commonly used resolutions on either machine, not very important but educational. VonBeerhofen HDMI in 1280 x 768 SVGA in 1024 x 768
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Animated Mainscreen for EAWPRO & 1.x derivatives
VonBeerhofen posted a topic in EAWPRO's Discussions
Converted and adapted from v1.60 and can be used in Pacific Tide III The screen is available here: https://rabartel.home.xs4all.nl/DownLoad/MAIN_Corsair.zip VonBeerhofen -
Loading Screen weirdness at 80% help?
Spudknocker posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hello! I have had a weird issue as of late where the mission will load up to 80% and then get stuck there and the mission's sounds start, engine, radio calls, clearance for take off etc its like the mission has started but the screen is stuck on loading. This usually occurs during single missions on maps like Germany CE or IR2003 I have a full merged install with a Intel i7 12 gb of ram and an intel 5500 graphics card. I kinda figured it was either a graphics or a terrain issue, has anyone had this happen? or have a fix? thanks! -
Loading screen crashes
Spudknocker posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
There is a weird crash that I get once and awhile usually on the GermanyCE terrain (but have had it on others) where the loading hangs up at 80% but the sounds of the mission start in the loading screen, the engine sounds and the tower giving clearance for takeoff etc. Does anyone have a fix for this or have experienced this? -
Black Screen when loading mission - Still can't solve it.
Eagle114th posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hello everyone, I have not flown SF2 for so long time, so I decided to blow the dusts out of SF2 installation and installed it. I installed all SF2 series, along with expansion packs and ran auto update and it updated my SF2 to July 2013 version. Every time I tried to run quick mission or start mission, it get stuck in black screen. I can't think of any problems, except for my sound card. my SB X-FI (PCIe) sound card is dead now, so I can't play any sounds. So hence, I am thinking that black screen may be related to it. So my question is, how do I completely disable sound in SF2, so I can test and see if it works. (There is no point for having sound anyway, due to my dead sound card. I searched for answer, there is no right answer to this issues just yet. However, it is great to see everyone again! It have been very long time. -
StrikeFighters2 Replacement Hi-Res Spash Screens
Viper63a posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File StrikeFighters2 Replacement Hi-Res Spash Screens StrikeFighters2 Hi-Res Replacement Spash Screens By Viper Replacement spash (Initializing, Please Wait) screen for SF2. Uncompress the zip file and copy the *.bmp files into "<Your Install location>\Strike Fighters 2\Menu\" folder...where-ever you installed SF2. Simple install: Backup your "INITSCREEN.BMP" and rename one of the new BMP you like to "INITSCREEN.BMP" and all your SF2 starts will show the new splash screen. Complex Install: If you want each of your games to have a different splash screen...Back up and edit the <game>.ini file for the <game>.exe you want to change the splash screen for in the "<Your Install location>\Strike Fighters 2\" folder. Update the "LoadingScreen=" parm with the name of splash screen you want to display on start up: ex. "LoadingScreen=Menu\INITSCREEN (1).BMP". Note: If you copied the <game>.exe file to some other name, you have to copy the <game>.ini file to the same name as a the <game>.exe file. Also, the splash screen has to be a BMP file...PSD included so you can make your own. Thanks to "Squid" for the idea and some elements from his screens! Enjoy! Submitter viper63a Submitted 11/25/2014 Category Menus-
- loading
- initscreen
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(and 5 more)
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Version 4.0
153 downloads
StrikeFighters2 Hi-Res Replacement Spash Screens By Viper Replacement spash (Initializing, Please Wait) screen for SF2. Uncompress the zip file and copy the *.bmp files into "<Your Install location>\Strike Fighters 2\Menu\" folder...where-ever you installed SF2. Simple install: Backup your "INITSCREEN.BMP" and rename one of the new BMP you like to "INITSCREEN.BMP" and all your SF2 starts will show the new splash screen. Complex Install: If you want each of your games to have a different splash screen...Back up and edit the <game>.ini file for the <game>.exe you want to change the splash screen for in the "<Your Install location>\Strike Fighters 2\" folder. Update the "LoadingScreen=" parm with the name of splash screen you want to display on start up: ex. "LoadingScreen=Menu\INITSCREEN (1).BMP". Note: If you copied the <game>.exe file to some other name, you have to copy the <game>.ini file to the same name as a the <game>.exe file. Also, the splash screen has to be a BMP file...PSD included so you can make your own. Thanks to "Squid" for the idea and some elements from his screens! Enjoy!