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Showing results for tags 'thunder'.
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JF-17 Thunder (Beta)
TalhaBinSafdar posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File JF-17 Thunder (Beta) JF-17 THUNDER for STRIKE FIGHTERS 2 This is a beta model, means that not finished and may have some errors regarding the real model instructions: This model includes 6 skins and all the skin work is done by me on "TORNO & BANIDOSTEAM" This Pack Include (Additional) *CSS *PHONEIX *MINHASIANS *BLACK PANTHERS *TAIL CHOPPERS *AIRSHOW For any error in skins work or updates! Hit me up and I'll appericate that... Happy landings Pilots! @Talha Submitter TalhaBinSafdar Submitted 11/22/2021 Category Mirage 3 -
The JF-17 Thunder is one of the rarest and least known fighter aircraft in the world. Operated solely by the Pakistan Air Force, it is a capable fighter in the same class as the F-16. On conditions of anonymity, we spoke to one JF-17 pilot to learn more. https://hushkit.net/2019/07/19/flying-fighting-in-the-jf-17-thunder-interview-with-pakistan-air-force-fighter-pilot/ Also it seems Flying and fighting in the Su-30 - must be bonus week! https://hushkit.net/2019/07/20/flying-fighting-in-the-sukhoi-su-30-flanker-a-pilot-interview/
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realSKY Environment
Menrva posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File realSKY Environment realSKY Environment January 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This is my sky enhancement mod. It also combines the work of many other modders, in order to provide a realistic, better looking sky. Here below a quick summary of the changes: -Tweaked sky colours, something in between Cellinsky's widesky and the stock SF2 colours. -More realistic Night colours, sky and ambient are much darker. -More atmospheric, reddish transition from Twilight to Night. -New "dark blue" High Altitude colours (fly near space with a NF-104). -Moon produces a yellowish light instead of the default purple. -Sky is "wider" much like Cellinsky's widesky mod (background horizon clouds are bigger and more noticeable). -Added beautiful cloud graphics made by Cellinsky and ShrikeHawk, tweaked for each weather type. -Added a low number of stray clouds to Clear weather. -Added noticeable clouds to Overcast weather and Inclement weather, "fixing" a known SF2 "bug". -Combined various mods to produce a more interesting Rain Effect under Inclement weather. -Added Stary's lens flare effects from the SARCASM 2 mod, in place of Cellinsky's widesky effects. -Added Cloud Layer graphics by Stary, Fubar512 and Brain32. -Reworked secondary atmospheric effects, such as contrails and wingtip vortexes. In addition, the package includes alternative environment configuration files in the Alternative Weather folder; they enable different effects for the Inclement weather. You can choose between thunderstorm (default, adapt for most terrains), snowstorm (for cold, icy terrains) and sandstorm (for hot, desert terrains). For those who wish not to change the effect globally, I highly suggest to try the included terrain-specific environment example provided for stock SF2 terrains; the default global effect is thunderstorm, while terrains with their own environment file either use sandstorm or snowstorm as appropriate. Use this as a basis to customize other terrains. By setting the Effects to Unlimited, the game makes use of a DirectX 10 post processing effect; the stock game's post processing shader generates a pointless and horrible bloom effect which excessively blinds the player during twilight transitions. By default, realSKY includes a reworked post processing shader (TWPOSTPROCESS.FX) which provides more contrast, more vignetting, minor color correction and a daytime-only bloom effect, so it's miles better than what the stock game offers. Alternative post processing tweaks are included in the Alternative Shaders folder; choose the one you wish to try (check the included screenshots for fast comparisons) and overwrite the default one in your mod's Flight folder. If you don't care about the post processing effect, you may want to set the game's Effects to High in the Options menu. >Credits (in no particular order): -Cellinsky, for his fantastic widesky mod from which I borrowed some tweaks. -Stary, for his Thunderstorm and Heavy Snowfall weather mods, and his SARCASM 2 beta mod from which I borrowed some effects. -PanamaRed, for tweaks in regards to Clouds (especially the Broken weather ones). -Fubar512 and Brain32, for their Cloud Layer Top bitmaps, which I have smoothed for a better looking effect. -ShrikeHawk, for his CloudSkins mods, from which I took the spectacular cloud graphics. -BearGryllis, for his Thunderstorm Pack With Enhanced Lightnings 2.0b package. -Orsin, for his Improved Rain Effect and Heavy Rain 0.8 mods. -luk1978, for his interesting WeatherEffect package. -ArmedLightning, for his Special FX v2.2 mod for the GTR 2 game, from which I borrowed a lens flare effect. -baffmeister, for the idea of recreating sandstorm weather effects. -tiopilotos, for suggesting improvements on other subjects. -Eagle114th, for his Improved Wingtip Vortex mod which I have reworked. -JosefK, guuruu and Coupi, for their interest and support. I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions. Submitter Menrva Submitted 01/13/2019 Category Environmental Mods -
Version 1.7
3,292 downloads
realSKY Environment January 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This is my sky enhancement mod. It also combines the work of many other modders, in order to provide a realistic, better looking sky. Here below a quick summary of the changes: -Tweaked sky colours, something in between Cellinsky's widesky and the stock SF2 colours. -More realistic Night colours, sky and ambient are much darker. -More atmospheric, reddish transition from Twilight to Night. -New "dark blue" High Altitude colours (fly near space with a NF-104). -Moon produces a yellowish light instead of the default purple. -Sky is "wider" much like Cellinsky's widesky mod (background horizon clouds are bigger and more noticeable). -Added beautiful cloud graphics made by Cellinsky and ShrikeHawk, tweaked for each weather type. -Added a low number of stray clouds to Clear weather. -Added noticeable clouds to Overcast weather and Inclement weather, "fixing" a known SF2 "bug". -Combined various mods to produce a more interesting Rain Effect under Inclement weather. -Added Stary's lens flare effects from the SARCASM 2 mod, in place of Cellinsky's widesky effects. -Added Cloud Layer graphics by Stary, Fubar512 and Brain32. -Reworked secondary atmospheric effects, such as contrails and wingtip vortexes. In addition, the package includes alternative environment configuration files in the Alternative Weather folder; they enable different effects for the Inclement weather. You can choose between thunderstorm (default, adapt for most terrains), snowstorm (for cold, icy terrains) and sandstorm (for hot, desert terrains). For those who wish not to change the effect globally, I highly suggest to try the included terrain-specific environment example provided for stock SF2 terrains; the default global effect is thunderstorm, while terrains with their own environment file either use sandstorm or snowstorm as appropriate. Use this as a basis to customize other terrains. By setting the Effects to Unlimited, the game makes use of a DirectX 10 post processing effect; the stock game's post processing shader generates a pointless and horrible bloom effect which excessively blinds the player during twilight transitions. By default, realSKY includes a reworked post processing shader (TWPOSTPROCESS.FX) which provides more contrast, more vignetting, minor color correction and a daytime-only bloom effect, so it's miles better than what the stock game offers. Alternative post processing tweaks are included in the Alternative Shaders folder; choose the one you wish to try (check the included screenshots for fast comparisons) and overwrite the default one in your mod's Flight folder. If you don't care about the post processing effect, you may want to set the game's Effects to High in the Options menu. >Credits (in no particular order): -Cellinsky, for his fantastic widesky mod from which I borrowed some tweaks. -Stary, for his Thunderstorm and Heavy Snowfall weather mods, and his SARCASM 2 beta mod from which I borrowed some effects. -PanamaRed, for tweaks in regards to Clouds (especially the Broken weather ones). -Fubar512 and Brain32, for their Cloud Layer Top bitmaps, which I have smoothed for a better looking effect. -ShrikeHawk, for his CloudSkins mods, from which I took the spectacular cloud graphics. -BearGryllis, for his Thunderstorm Pack With Enhanced Lightnings 2.0b package. -Orsin, for his Improved Rain Effect and Heavy Rain 0.8 mods. -luk1978, for his interesting WeatherEffect package. -ArmedLightning, for his Special FX v2.2 mod for the GTR 2 game, from which I borrowed a lens flare effect. -baffmeister, for the idea of recreating sandstorm weather effects. -tiopilotos, for suggesting improvements on other subjects. -Eagle114th, for his Improved Wingtip Vortex mod which I have reworked. -JosefK, guuruu and Coupi, for their interest and support. I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions. -
F-105B Thunderchief (Stand in)
dtmdragon posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: F-105B Thunderchief (Stand in) File Submitter: dtmdragon File Submitted: 22 September 2016 File Category: F-105 Republic F-105B Thunderchief (Stand in) Uses the TW F-105D model as a stand in with the following mods: - Removed nose pitot tube and added one to the left outer wing via fakepilot method. - Data.ini edits (weight, thrust, service year etc). - Ranging radar only. - Re-painted and re-panel lined the nose to re-shape it into that of the F-105B. - Moved cannon port. - Canopy can open. - Removed bombay fuel tank. - Cockpit is from the F-84F as the F-105B did not have the 'tape' style instruments or a radar scope like the F-105D - Added 'fighter sweep' mission as if a shooting war had developed during the Cuban Missile Crisis some of the 4th TFW F-105B Squadrons were tasked with an Air Superiority role. - One generic USAF silver skin using stock decals and another for the 335th TFS, 4th TFW that forward deployed to Macoy AFB during the October 1962 Cuban Missile Crisis. To Install: - Un-pack and drop into your mods folder. Credits: - TW for the F-105D. - Sundowner for the template. - Zurawski & Gunrunner for the cockpit. Click here to download this file -
Version 1.0
334 downloads
Republic F-105B Thunderchief (Stand in) Uses the TW F-105D model as a stand in with the following mods: - Removed nose pitot tube and added one to the left outer wing via fakepilot method. - Data.ini edits (weight, thrust, service year etc). - Ranging radar only. - Re-painted and re-panel lined the nose to re-shape it into that of the F-105B. - Moved cannon port. - Canopy can open. - Removed bombay fuel tank. - Cockpit is from the F-84F as the F-105B did not have the 'tape' style instruments or a radar scope like the F-105D - Added 'fighter sweep' mission as if a shooting war had developed during the Cuban Missile Crisis some of the 4th TFW F-105B Squadrons were tasked with an Air Superiority role. - One generic USAF silver skin using stock decals and another for the 335th TFS, 4th TFW that forward deployed to Macoy AFB during the October 1962 Cuban Missile Crisis. To Install: - Un-pack and drop into your mods folder. Credits: - TW for the F-105D. - Sundowner for the template. - Zurawski & Gunrunner for the cockpit. -
When Thunder Rolled release date or website?
Spudknocker posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hey Does anyone know when WTR will release? Or if they have a website? Couldn't find anything after googling it... I REALLY hope that project is still going haha