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Showing results for tags 'tutorial'.
Found 9 results
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I want to add new nations, every one is talking about the nations.ini and following the number sequence but where is the nations.ini? my fligth folder doesn't have that file where do I find it?
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Adding Terrains
Capt_McFly posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I was looking in the knowledge base about how to add new terrains since I want to add this one (see link below) but the readme on the file, let's say is not beginner friendly, any video or guide about adding terrains will be apreciated. I also downloaded this one because it was mentioned on the readme Thanks in advance -
I found this video so I thought it's worth sharing with you all. This video focuses on the much mis-understood smoothing groups in 3D Studio's Max. A firm understanding of smoothing groups separates the n00bs from the pro's. This tutorial also covers the relationship between smoothing groups and mesh smoothing. A must watch for any new modeler wanting to truly get to that next level!
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This is created by Devin Horner many thank for all his videos you can see more videos at his YouTube channel
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Can you help this little Pony
FETCH2015 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Can you help this little Pony Can you help me, help this little Pony ? -
Low Poly 3dsmax vehicle tutorial
GKABS posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This is one nice tutorial I like to share it with you. -
Best 4 Minutes tutorial
GKABS posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Best 4 Minutes tutorial creating and texturing curved roads (Or Runway) in 3ds max -
Material settings in Max for spec and normal maps?
Centurion-1 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi guys, I know a lot of you have experimented a lot with different material settings in 3ds max for the external mesh, could anyone of you show your setting (preferably in a picture or two) that gets good result? Thank you in advance!! -
Cockpit instrument depot (Calling all Modders!)
Centurion-1 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi So this is an idea I've been toying with lately, whose main purpose is to facilitate cockpit making, especially for people new to the game and engine. As it stands now we have a couple of outstanding cockpit makers like Brain32, Stary and Julhelm just to name a few, whose work is excellent. We also have many up-and-coming modders who are just now making their first works in SF2, like me or Sophocles. For me making a cockpit has not been difficult because of aesthetic reasons but technical ones, setting up all the instruments and so forth. To bridge this gap I was hoping we could, as a community, create a set of MAX files with instruments freely available to the community complete with commented INI files. This means creating a cockpit would mostly be about creating the mesh, then the aspiring modder could just open up the instrument max file and pick all the appropriate instruments and place them in his cockpit. Over time the library could be expanded to include most common US, Soviet and French instruments, as a lot of the instruments are standard on many different aircraft or at least very similar. So now I would ask you, the experienced modders, to give us newbies a hand by giving your instruments . I'm willing to do all the compilation work, basically you would just have to open your cockpit file, delete everything except the gauges and needles (and other assets you are willing to part with that might be of use), save as a different file and send it to me. I will then compile all the gauges to a file which I will put up for download. Regarding the textures these can be sent in any way you please, I will then cut out the unnecessary bits (if any) for minimal file size. And be sure to also send the INI files of your cockpits so that it is basically a cut'n'paste affair to make them work. If you care to comment the files, all the better! I'm hoping this project will enable more modders to make more high quality cockpits for the flying pleasure of us all If you have any input please share it here! With hope of co-operation, Cnt