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Ace combat----------X-02 wyvern
By
frtn, in Thirdwire: Strike Fighters 1 Series - File Announcements
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By RIIIII
I kindly request the creation of a Garuda Team livery for the F-15 aircraft in Strike Fighters 2. Garuda Team, a renowned squadron from the Ace Combat series, would add excitement and nostalgia to our gameplay.
Team. Reference Link: [https://acecombat.fandom.com/wiki/Garuda_Team]
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By dtmdragon
View File F-16XL for SF2 – F-16E Blk 62 Fighting Falcon
F-16XL for SF2 – F-16E Blk 62 Fighting Falcon 2.1
In March 1981, the USAF announced the Enhanced Tactical Fighter (ETF) program to procure a replacement for the F-111. The program was later renamed the Dual-Role Fighter (DRF) competition. The concept envisioned an aircraft capable of launching deep air interdiction missions without requiring additional support by fighter escort or jamming. General Dynamics submitted the F-16XL, while McDonnell Douglas submitted the F-15E.
As we all know the F-15E was chosen... BUT what if the F-16XL had been chosen instead?
And so I give you the F-16E/F Block 62 Fighting Falcon.
The designation F-16E/F Block 60/62 would have been used had the XL been selected (The F-16E/F Desert Falcon as we know it today wasn't even on the drawing board in the late 80's).
Included in this mod are:
- F-16E (XL) Blk 62 Fighting Falcon
- F-16EM (XL) Blk 62 Fighting Falcon (CUPID mods)
- F-16EV (XL) Blk 62 Fighting Falcon (AN/APG-83 AESA radar upgrade)
- 8 different USAF squadrons.
To Install simply un pack and drop into your mods folder.
Notes:
- The weapon stations are quite complicated due to the set up on the real aircraft itself and the limitations in SF2 with the maximum amount of hard-points etc. As such it is best to use the default load out from the loadout.ini. That being said if you do want to change it at the loadout screen you need to follow these rules: If the default loadout uses rail launched weapons (Aim-9/120, AGM-65/88) under the inner wings, only change it for another rail launched weapon and vice-versa. This is because the weapon rails are loaded as an EP class weapon that doesn't show up at the loadout screen.
- The default 'Attack' loadout is designed for the mass anti-armour mission as that is the kind of CAS mission SF2 generates. However in the loadout.ini file under each 'attack' loadout entry is a CAS loadout option with LGB etc.
- There are a ton of different loadout options in the loadout.ini file so check them out with the single mission editor.
- Loadouts are based on the F-16C Blk 40/42 but with an F-15E Strike Eagle flavor e.g. AGM-130
- Shadows are deactivated as 'tractor beams' are an issue as it is an older .lod
2.1 Changes:
- Added missing 20mm M61A1 Vulcan (PGU-28) to 'Guns' folder. PGU-28 loads generally don't have tracers.
2.0 Changes:
- F-16EV (XL) Blk 62 Fighting Falcon added.
- Loadout.ini and weapon station fixes.
- Cockpits changed to Block 42 type with WAR hud as LANTIRN would have been fully integrated on the jet.
- Ferris test skin added for F-16E (XL) Blk 62 Fighting Falcon.
- Canopy RCS reducing tinting added as per F-16C/CM Block 40/42.
- Semi- conformal AIM-120 station position and angles corrected.
- Internal ECM changed to AN/ALQ-165 Airborne Self-Protection Jammer (ASPJ) as was planned for production aircraft.
Released under the CA fair use agreement.
Credits:
The Viper Team
The Mudhen Maintenance Team 2016
Viper63a
USAFMTL
Dave
ravenclaw_007
Original Model by wpnssgt via Swede
Dels
moonjumper
Fubar512
creepin death
Mirage Factory
Enjoy,
Dan.
Submitter dtmdragon Submitted 04/27/2016 Category What If Hangar
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By dtmdragon
F-16XL for SF2 – F-16E Blk 62 Fighting Falcon 2.1
In March 1981, the USAF announced the Enhanced Tactical Fighter (ETF) program to procure a replacement for the F-111. The program was later renamed the Dual-Role Fighter (DRF) competition. The concept envisioned an aircraft capable of launching deep air interdiction missions without requiring additional support by fighter escort or jamming. General Dynamics submitted the F-16XL, while McDonnell Douglas submitted the F-15E.
As we all know the F-15E was chosen... BUT what if the F-16XL had been chosen instead?
And so I give you the F-16E/F Block 62 Fighting Falcon.
The designation F-16E/F Block 60/62 would have been used had the XL been selected (The F-16E/F Desert Falcon as we know it today wasn't even on the drawing board in the late 80's).
Included in this mod are:
- F-16E (XL) Blk 62 Fighting Falcon
- F-16EM (XL) Blk 62 Fighting Falcon (CUPID mods)
- F-16EV (XL) Blk 62 Fighting Falcon (AN/APG-83 AESA radar upgrade)
- 8 different USAF squadrons.
To Install simply un pack and drop into your mods folder.
Notes:
- The weapon stations are quite complicated due to the set up on the real aircraft itself and the limitations in SF2 with the maximum amount of hard-points etc. As such it is best to use the default load out from the loadout.ini. That being said if you do want to change it at the loadout screen you need to follow these rules: If the default loadout uses rail launched weapons (Aim-9/120, AGM-65/88) under the inner wings, only change it for another rail launched weapon and vice-versa. This is because the weapon rails are loaded as an EP class weapon that doesn't show up at the loadout screen.
- The default 'Attack' loadout is designed for the mass anti-armour mission as that is the kind of CAS mission SF2 generates. However in the loadout.ini file under each 'attack' loadout entry is a CAS loadout option with LGB etc.
- There are a ton of different loadout options in the loadout.ini file so check them out with the single mission editor.
- Loadouts are based on the F-16C Blk 40/42 but with an F-15E Strike Eagle flavor e.g. AGM-130
- Shadows are deactivated as 'tractor beams' are an issue as it is an older .lod
2.1 Changes:
- Added missing 20mm M61A1 Vulcan (PGU-28) to 'Guns' folder. PGU-28 loads generally don't have tracers.
2.0 Changes:
- F-16EV (XL) Blk 62 Fighting Falcon added.
- Loadout.ini and weapon station fixes.
- Cockpits changed to Block 42 type with WAR hud as LANTIRN would have been fully integrated on the jet.
- Ferris test skin added for F-16E (XL) Blk 62 Fighting Falcon.
- Canopy RCS reducing tinting added as per F-16C/CM Block 40/42.
- Semi- conformal AIM-120 station position and angles corrected.
- Internal ECM changed to AN/ALQ-165 Airborne Self-Protection Jammer (ASPJ) as was planned for production aircraft.
Released under the CA fair use agreement.
Credits:
The Viper Team
The Mudhen Maintenance Team 2016
Viper63a
USAFMTL
Dave
ravenclaw_007
Original Model by wpnssgt via Swede
Dels
moonjumper
Fubar512
creepin death
Mirage Factory
Enjoy,
Dan.
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By Nuni
View File Tactical Laser System Pods
**** Tactical Laser System Pod (TLS) ****
_______________________________________________________________________
This mod contains the Tactical Laser System from Ace Combat franchise.
You will be able to fly with a powerful laser beam generator, that can
tear a carrier up, blow up half of an airbase, or split in two bombers from
10+ km of distance.
The pack includes three versions of the TLS pod:
- TLS-01: A generic POD available to all countries
- TLS-01_F-15: Specific for F-15E
- TLS-01_Su-37: Specific for Su-37
(The exact F-15E and Su-37 are detailed below, they must be downloaded)
_______________________________________________________________________
*Installment:
Drop the content into your mod folder (C:\Users\[User Name]\Saved Games\ThirdWire\[ModFolder])
as usual, taking into account a couple of things:
1. There are two aircraft (F-15_14 and Su-37 Terminator), both folders only
contains two modified INIs. One is the DATA.INI from each aircraft and
the other is for LOADOUT. Both aircraft are the ones having its own dedicated
TLS Pod in Ace Combat 7, thus I picked both of these aircrafts from the
excelent Add-on mods that we have here. In case you don't have them, you can
download them from these links, install them and then copy the modified INIs
which includes the laser pod and loadout (AirToAirLaser).
The links to download them are:
F-15_14:
https://combatace.com/files/file/16161-sf2-f-15-strike-eagle-super-pack-redux-2018/
Su-37 Terminator:
https://combatace.com/files/file/15049-su-37-flanker-f/
2. Once you install the Red Laser Gun and copied some lines into the BulletObject.INI
there is a chance that the laser wont appear while you are firing it. In order
to solve this you should copy these lines in the R-TLS_Data (inside Guns folder)
[RedLaserEffects]
TracerEmitterName=RedLaserBeam
GroundHitEffectName=20mmGroundHitEffect
GroundHitSoundName=DirtHit
WaterHitEffectName=CannonWaterHitEffect
WaterHitSoundName=
ObjectHitEffectName=20mmObjectHitEffect
ObjectHitSoundName=Impact3
ArmorHitEffectName=20mmObjectHitEffect
ArmorHitSoundName=Impact3
AirBurstEffectName=FlakEffect
AirBurstSoundName=FLAK3
Then it should work fine.
________________________________________________________________________
TO SOUNDLIST
SoundFileXXX=TLS
//----------------------------------------
[TLS]
Priority=HIGH
Looped=TRUE
NumBuffers=2
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=3000.000000
MinDist=100.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
________________________________________________________________________
KNOWN ISSUES
1. The generic pod may not be visible during the loadout screen, this may happen
because the measures of the pod exceeds the limits from the Gun Pod station of
the aircraft. It can be fixed by adjusting the length/diameter/weight limit
in the weapon station of the aircraft.
Measures of the Pod (estimated from images of the AC7 pod and the real measures
of a SUU-23 Gun Pod):
Mass: 1406.7 kg
Length: 7.312 m
Diameter: 0.92 m (moreless)
2. Also, I have not managed to fly with the full loadout of the Su-37, in my case
It only loads the laser pod and the rest of the pylons are empty (I have to select
the weapons manually), I guess this may be a problem of my installation, if
anybody has this problem tell me.
________________________________________________________________________
Special thanks to:
F-15: viper63a
Su-37: denissoliveira
Effects from which I developed the laser beam effects, I took them from Stary Unified
Effects Pack.
And everyone who contribute in these projects, which are truly masterpieces.
________________________________________________________________________
And as always, this is a FREEWARE, any distribution under payment of these files are strictly forbidden.
Finally! If there is any problem or you want to give me your feedback I will love to
hear it, I hope it works well and enjoy!
Nuni
Submitter nuni Submitted 03/03/2020 Category Weapon Packs
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By Nuni
**** Tactical Laser System Pod (TLS) ****
_______________________________________________________________________
This mod contains the Tactical Laser System from Ace Combat franchise.
You will be able to fly with a powerful laser beam generator, that can
tear a carrier up, blow up half of an airbase, or split in two bombers from
10+ km of distance.
The pack includes three versions of the TLS pod:
- TLS-01: A generic POD available to all countries
- TLS-01_F-15: Specific for F-15E
- TLS-01_Su-37: Specific for Su-37
(The exact F-15E and Su-37 are detailed below, they must be downloaded)
_______________________________________________________________________
*Installment:
Drop the content into your mod folder (C:\Users\[User Name]\Saved Games\ThirdWire\[ModFolder])
as usual, taking into account a couple of things:
1. There are two aircraft (F-15_14 and Su-37 Terminator), both folders only
contains two modified INIs. One is the DATA.INI from each aircraft and
the other is for LOADOUT. Both aircraft are the ones having its own dedicated
TLS Pod in Ace Combat 7, thus I picked both of these aircrafts from the
excelent Add-on mods that we have here. In case you don't have them, you can
download them from these links, install them and then copy the modified INIs
which includes the laser pod and loadout (AirToAirLaser).
The links to download them are:
F-15_14:
https://combatace.com/files/file/16161-sf2-f-15-strike-eagle-super-pack-redux-2018/
Su-37 Terminator:
https://combatace.com/files/file/15049-su-37-flanker-f/
2. Once you install the Red Laser Gun and copied some lines into the BulletObject.INI
there is a chance that the laser wont appear while you are firing it. In order
to solve this you should copy these lines in the R-TLS_Data (inside Guns folder)
[RedLaserEffects]
TracerEmitterName=RedLaserBeam
GroundHitEffectName=20mmGroundHitEffect
GroundHitSoundName=DirtHit
WaterHitEffectName=CannonWaterHitEffect
WaterHitSoundName=
ObjectHitEffectName=20mmObjectHitEffect
ObjectHitSoundName=Impact3
ArmorHitEffectName=20mmObjectHitEffect
ArmorHitSoundName=Impact3
AirBurstEffectName=FlakEffect
AirBurstSoundName=FLAK3
Then it should work fine.
________________________________________________________________________
TO SOUNDLIST
SoundFileXXX=TLS
//----------------------------------------
[TLS]
Priority=HIGH
Looped=TRUE
NumBuffers=2
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=3000.000000
MinDist=100.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
________________________________________________________________________
KNOWN ISSUES
1. The generic pod may not be visible during the loadout screen, this may happen
because the measures of the pod exceeds the limits from the Gun Pod station of
the aircraft. It can be fixed by adjusting the length/diameter/weight limit
in the weapon station of the aircraft.
Measures of the Pod (estimated from images of the AC7 pod and the real measures
of a SUU-23 Gun Pod):
Mass: 1406.7 kg
Length: 7.312 m
Diameter: 0.92 m (moreless)
2. Also, I have not managed to fly with the full loadout of the Su-37, in my case
It only loads the laser pod and the rest of the pylons are empty (I have to select
the weapons manually), I guess this may be a problem of my installation, if
anybody has this problem tell me.
________________________________________________________________________
Special thanks to:
F-15: viper63a
Su-37: denissoliveira
Effects from which I developed the laser beam effects, I took them from Stary Unified
Effects Pack.
And everyone who contribute in these projects, which are truly masterpieces.
________________________________________________________________________
And as always, this is a FREEWARE, any distribution under payment of these files are strictly forbidden.
Finally! If there is any problem or you want to give me your feedback I will love to
hear it, I hope it works well and enjoy!
Nuni
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