Nicholas Bell 117 Posted April 6, 2016 (edited) Until I get enough done to make a package, I'm going to post these as I get them done. I didn't approach this work with enough forethought to annotate every change, so I'm having to compare new vs old files to determine what changed. Because there are more than a few variations on flight models, you'll have to cut and paste the changes into the *_DATA.INI files you are using. // Sopwith Pup// 3D Model By the A-Team// Hitbox rev 5 Apr 2016[Fuselage]MinExtentPosition=-0.35,0.6,-0.35MaxExtentPosition= 0.35,-2.5,0.5[Nose]MinExtentPosition=-0.42,0.6,-0.45MaxExtentPosition= 0.42,1.2,0.5[TopWingLeft]MinExtentPosition= 0.0,1.0, 1.0MaxExtentPosition=-1.25,-0.5, 1.1[TopWingRight]MinExtentPosition= 0.0,1.0, 1.0MaxExtentPosition=1.25,-0.5, 1.1[TopWingMidLeft]MinExtentPosition=-1.25,1.0, 1.05MaxExtentPosition=-2.85,-0.5, 1.15[TopWingMidRight]MinExtentPosition=1.25,1.0, 1.05MaxExtentPosition=2.85,-0.5, 1.15[TopWingTipLeft]MinExtentPosition=-2.85,1.0, 1.10MaxExtentPosition=-4.05,-0.5, 1.20[TopWingTipRight]MinExtentPosition=2.85,1.0, 1.10MaxExtentPosition=4.05,-0.5, 1.20[bottomWingLeft]MinExtentPosition=-0.35,0.5, -0.25MaxExtentPosition=-1.25,-1.0,-0.35[bottomWingRight]MinExtentPosition=0.35,0.5, -0.25MaxExtentPosition=1.25,-1.0,-0.35[bottomWingMidLeft]MinExtentPosition=-1.25,0.5,-0.20MaxExtentPosition=-2.85,-1.0,-0.30[bottomWingMidRight]MinExtentPosition=1.25,0.5,-0.20MaxExtentPosition=2.85,-1.0,-0.30[bottomWingTipLeft]MinExtentPosition=-2.85,0.5,-0.15MaxExtentPosition=-4.05,-1.0,-0.25[bottomWingTipRight]MinExtentPosition=2.85,0.5,-0.15MaxExtentPosition=4.05,-1.0,-0.25[Tail]MinExtentPosition=-0.15,-2.5,-0.1MaxExtentPosition= 0.15,-3.8,0.4[LeftStab]MinExtentPosition=-0.2,-3.05,0.4MaxExtentPosition=-1.5,-4.1,0.5[RightStab]MinExtentPosition=0.2,-3.05,0.4MaxExtentPosition=1.5,-4.1,0.5[Pilot]MinExtentPosition=-0.25,-0.2,-0.1MaxExtentPosition= 0.25,-0.7, 0.7[Engine]MinExtentPosition=-0.40,1.2,-0.4MaxExtentPosition= 0.40,0.75,0.4[FuelTank]MinExtentPosition=-0.3,0.65,-0.3MaxExtentPosition= 0.3,0.59,0.3 /////////////////////////////////////////////////////////////////////// // Pfalz D.III// 3D Model By the A-Team// Hitbox rev 5 Apr 2016 NBell[Nose]MinExtentPosition=-0.4,1.5,-0.45MaxExtentPosition= 0.4,0.6, 0.45[Fuselage]MinExtentPosition=-0.4,0.6,-0.45MaxExtentPosition= 0.4,-3.0, 0.6[TopWingLeft]MinExtentPosition= 0.0, 0.7,0.8MaxExtentPosition= -2.5,-0.9,0.9[TopWingRight]MinExtentPosition= 0.0, 0.7,0.8MaxExtentPosition= 2.5,-0.9,0.9[TopWingMidLeft]MinExtentPosition= -2.5, 0.7,0.8MaxExtentPosition= -3.6,-0.9,0.9[TopWingMidRight]MinExtentPosition= 2.5, 0.7,0.8MaxExtentPosition= 3.6,-0.9,0.9[TopWingTipLeft]ModelNodeName=WingT_LMinExtentPosition= -3.6, 0.7,0.8MaxExtentPosition= -4.2,-0.9,0.9[TopWingTipRight]MinExtentPosition= 3.6, 0.7,0.8MaxExtentPosition= 4.2,-0.9,0.9[bottomWingLeft]MinExtentPosition= -0.5, 0.23,-0.5MaxExtentPosition= -2.2,-0.95,-0.4[bottomWingRight]MinExtentPosition= 0.5, 0.23,-0.5MaxExtentPosition= 2.2,-0.95,-0.4[bottomWingMidLeft]MinExtentPosition= -2.2, 0.23,-0.5MaxExtentPosition= -3.2,-0.95,-0.4[bottomWingMidRight]MinExtentPosition= 2.2, 0.23,-0.5MaxExtentPosition= 3.2,-0.95,-0.4[bottomWingTipLeft]MinExtentPosition= -3.2, 0.23,-0.5MaxExtentPosition= -3.9,-0.95,-0.4[bottomWingTipRight]MinExtentPosition= 3.2, 0.23,-0.5MaxExtentPosition= 3.9,-0.95,-0.4[VertTail]MinExtentPosition= -0.1,-4.2,0.0MaxExtentPosition= 0.1,-5.4, 1.0[LeftStab]MinExtentPosition= -1.25,-4.1,-0.05MaxExtentPosition= 0.00,-5.2, 0.05[RightStab]MinExtentPosition= 1.25,-4.1,-0.05MaxExtentPosition= 0.00,-5.2, 0.05[Pilot]MinExtentPosition=-0.25,-1.35,-0.1MaxExtentPosition= 0.25,-0.85, 0.75[Engine]MinExtentPosition=-0.38,0.6,-0.3MaxExtentPosition= 0.38,1.5,0.6 /////////////////////////////////////////// // Nieuport 17 model (Also used for Nieuport 23)// 3D Model By MontyCZ - LOD File dated 2/22/2007 Size 217 KB// Hitboxes revised NBell March 2016 for N17 and N23 types[Fuselage]MinExtentPosition=-0.35,-1.57,-0.70MaxExtentPosition= 0.35, 0.45, 0.10[Nose]MinExtentPosition=-0.47, 0.5,-0.8MaxExtentPosition= 0.47, 0.89, 0.2[TopWingTipRight]ModelNodeName=WingTRMinExtentPosition= 4.05,-0.80,0.45MaxExtentPosition= 3.78, 0.32,0.55[VertTail]MinExtentPosition= -0.05,-4.6, -0.3MaxExtentPosition= 0.05,-3.7, 0.66[LeftStab]MinExtentPosition= -1.2,-4.3, -0.025MaxExtentPosition= 0.00,-3.3, 0.01[RightStab]MinExtentPosition= 1.2,-4.3, -0.025MaxExtentPosition= 0.00,-3.3, 0.01[Pilot]MinExtentPosition=-0.25,-0.85,-0.55MaxExtentPosition= 0.25,-0.41, 0.38[Engine]MinExtentPosition=-0.4, 0.5,-0.75MaxExtentPosition= 0.4, 0.89, 0.15[MainFuelTank]MinExtentPosition=-0.2, 0.02, 0.10MaxExtentPosition= 0.2, 0.3, -0.42 /////////////////////////////// //Albatros C.III//model by Stephen1918//Hitbox rev 2 Apr 2016 NBell[Fuselage]MinExtentPosition=0.41,-3.68,-0.6MaxExtentPosition=-0.39,1.8,0.39[Nose]MinExtentPosition=-0.30,2.15,0.19MaxExtentPosition= 0.30,1.68,-0.28[TopWingLeft]MinExtentPosition= -2.84,-1.05,0.9MaxExtentPosition= -0.03, 0.77,1.1[TopWingRight]MinExtentPosition= 2.84,-1.05,0.9MaxExtentPosition= 0.03, 0.77,1.1[TopWingTipLeft]MinExtentPosition= -5.67,-1.05,1.0MaxExtentPosition= -2.86, 0.77,1.2[TopWingTipRight]MinExtentPosition= 5.67,-1.05,1.0MaxExtentPosition= 2.86, 0.77,1.2[bottomWingLeft]MinExtentPosition= -2.85,-1.05,-0.7MaxExtentPosition= -0.53, 0.77,-0.5[bottomWingRight]MinExtentPosition= 2.85,-1.05,-0.7MaxExtentPosition= 0.53, 0.77,-0.5[bottomWingTipLeft]MinExtentPosition= -5.23,-1.05,-0.6MaxExtentPosition= -2.91, 0.77,-0.4[bottomWingTipRight]MinExtentPosition= 5.23,-1.05,-0.6MaxExtentPosition= 2.91, 0.77,-0.4[VertTail]MinExtentPosition=-0.06,-5.5,-0.34MaxExtentPosition= 0.06,-3.5,0.7[LeftStab]MinExtentPosition= -1.41,-5.5,-0.04MaxExtentPosition= -0.08,-3.5, 0.00[RightStab]MinExtentPosition= 1.41,-5.5,-0.04MaxExtentPosition= 0.08,-3.5, 0.00[Pilot]MinExtentPosition=-0.25,-0.3,-0.34MaxExtentPosition= 0.25,0.3, 0.65[Gunner]MinExtentPosition=-0.25,-1.4,-0.23MaxExtentPosition= 0.25,-0.9,0.9[internalGun1]MinExtentPosition=0.15,0.66,0.16MaxExtentPosition=0.30,1.77,0.36[MainFuelTank]MinExtentPosition=-0.88,-0.27,0.89MaxExtentPosition= 0.88,0.69, 1.05 ////////////////////////////////////// //Airco DH9a//Model by Stephen1918//Hitbox rev 4 Apr 2016 NBell[TopWingLeft]MinExtentPosition=0.0,-0.64,1.19MaxExtentPosition=-2.43,1.09,1.39[TopWingRight]MinExtentPosition=0.0,-0.64,1.19MaxExtentPosition=2.43,1.09,1.39[TopWingTipLeft]MinExtentPosition=-2.42,-0.64,1.30MaxExtentPosition=-6.46,1.09,1.50[TopWingTipRight]MinExtentPosition=2.42,-0.64,1.30MaxExtentPosition=6.46,1.09,1.50[bottomWingLeft]MinExtentPosition=-0.36,-0.99,-0.57MaxExtentPosition= -2.41,0.79,-0.37[bottomWingRight]MinExtentPosition=0.36,-0.99,-0.57MaxExtentPosition= 2.41,0.79,-0.37[bottomWingTipLeft]MinExtentPosition=-2.42,-0.99,-0.47MaxExtentPosition=-6.45,0.79,-0.27[bottomWingTipRight]MinExtentPosition=2.42,-0.99,-0.47MaxExtentPosition=6.45,0.79,-0.27[Pilot]MinExtentPosition=-0.25,-1.28,-0.54MaxExtentPosition= 0.25,-0.54, 1.13[Gunner]MinExtentPosition=-0.25,-2.03,-0.54MaxExtentPosition=0.25,-1.29,1.13[internalGun1]MinExtentPosition=-0.31,-0.66,0.46MaxExtentPosition=-0.31,0.33,0.36[MainFuelTank]MinExtentPosition=-0.21,-0.0,0.4MaxExtentPosition= 0.21,0.8,-0.4 /////////////////////////////// //Airco DH9//Model by Stephen1918//Hitbox rev 4 Apr 2016[TopWingLeft]MinExtentPosition=0.0,-0.64,1.19MaxExtentPosition=-2.43,1.09,1.39[TopWingRight]MinExtentPosition=0.0,-0.64,1.19MaxExtentPosition=2.43,1.09,1.39[TopWingTipLeft]MinExtentPosition=-2.42,-0.64,1.30MaxExtentPosition=-6.46,1.09,1.50[TopWingTipRight]MinExtentPosition=2.42,-0.64,1.30MaxExtentPosition=6.46,1.09,1.50[bottomWingLeft]MinExtentPosition=-0.36,-0.99,-0.57MaxExtentPosition= -2.41,0.79,-0.37[bottomWingRight]MinExtentPosition=0.36,-0.99,-0.57MaxExtentPosition= 2.41,0.79,-0.37[bottomWingTipLeft]MinExtentPosition=-2.42,-0.99,-0.47MaxExtentPosition=-6.45,0.79,-0.27[bottomWingTipRight]MinExtentPosition=2.42,-0.99,-0.47MaxExtentPosition=6.45,0.79,-0.27[Pilot]MinExtentPosition=-0.25,-1.28,-0.54MaxExtentPosition= 0.25,-0.54, 1.13[Gunner]MinExtentPosition=-0.25,-2.03,-0.54MaxExtentPosition=0.25,-1.29,1.13PitchModelNodeName=ScarffRing[internalGun1]MinExtentPosition=-0.31,-0.66,0.66MaxExtentPosition=-0.21,0.33,0.56[MainFuelTank]MinExtentPosition=-0.21,-0.0,0.4MaxExtentPosition= 0.21,0.8,-0.4 ////////////////////////////////// //DH5 Data//Hit Box & Misc Revisions NBell 2 Apr 2016//Serious problems with duplicate node names and hitboxes on wings[Fuselage]MinExtentPosition=-0.5,-2.0,-0.491MaxExtentPosition= 0.5,1.097,0.5[TopWingLeft]MinExtentPosition= -3.849,-1.235,1.0MaxExtentPosition= 0.716,0.26,1.1[TopWingRight]MinExtentPosition= 3.849,-1.235,1.0MaxExtentPosition= 0.716,0.26,1.1[TopWingMidLeft] //Need to remark these out//MinExtentPosition= -3.849,-1.235,0.943//MaxExtentPosition= 0.716,0.26,1.312[TopWingMidRight] //Need to remark these out//MinExtentPosition= 3.849,-1.235,0.943//MaxExtentPosition= 0.716,0.26,1.312[TopWingTipLeft]//MinExtentPosition= -3.849,-1.235,0.943//MaxExtentPosition= 0.716,0.26,1.312[TopWingTipRight] //Need to remark these out//MinExtentPosition= 3.849,-1.235,0.943//MaxExtentPosition= 0.716,0.26,1.312[bottomWingLeft]MinExtentPosition= -3.847,-0.55,-0.5MaxExtentPosition= -0.5,0.944,-0.4[bottomWingRight]MinExtentPosition= 3.847,-0.55,-0.5MaxExtentPosition= 0.5,0.944,-0.4[bottomWingMidLeft] //Need to remark these out//MinExtentPosition= -3.847,-0.55,-0.566//MaxExtentPosition= -0.714,0.944,-0.196[bottomWingMidRight] //Need to remark these out//MinExtentPosition= 2.847,-0.55,-0.5//MaxExtentPosition= 0.5,0.944,-0.4[bottomWingTipLeft] //Need to remark these out//MinExtentPosition= -3.847,-0.55,-0.566//MaxExtentPosition= -0.714,0.944,-0.196[bottomWingTipRight] //Need to remark these out//MinExtentPosition= 3.847,-0.55,-0.5//MaxExtentPosition= 0.5,0.944,-0.4[Nose]MinExtentPosition= -0.6,1.1,-0.566MaxExtentPosition= 0.6,1.5,0.597[Tail]MinExtentPosition=-0.255,-4.1151,-0.332MaxExtentPosition= 0.193,-2.0,0.18[VertTail]MinExtentPosition= -0.029,-4.8,0.127MaxExtentPosition= 0.029,-3.8,0.8[LeftStab]MinExtentPosition= -1.267,-4.65,0.051MaxExtentPosition= 0.0000,-3.5,0.111[RightStab]MinExtentPosition= 1.267,-4.65,0.051MaxExtentPosition= 0.0000,-3.5,0.111[Pilot]MinExtentPosition=-0.25,-0.1,-0.389MaxExtentPosition= 0.25,0.4,0.8[internalGun1]MinExtentPosition=-0.08,0.345, 0.493MaxExtentPosition=-0.25,1.437, 0.688[MainFuelTank]MinExtentPosition=-0.33,-0.6,-0.084 MaxExtentPosition= 0.33,-0.3,0.3 /////////////////////// AEG G4//Hitbox rev 4 Apr 2016 NBell[TopWingRight]ModelNodeName=wing_upper_inner_R[MainFuelTank]MinExtentPosition=-0.30,-0.24,1.8MaxExtentPosition= 0.90, 0.80,1.9[FuelTankL]MinExtentPosition=-0.0, -0.3, -0.6MaxExtentPosition= -0.5, -0.6, 0.4[FuelTankR]MinExtentPosition=-0.0, -0.3, -0.6MaxExtentPosition= 0.5, -0.6, 0.4 Not sure why I can't make this into separate posts.... Here are the text files for the above. HitBox Files 5 April 16.zip Edited April 6, 2016 by Nicholas Bell 1 Share this post Link to post Share on other sites
Wrench 9,811 Posted April 6, 2016 don't forget, you have to do the Collision Points as well!! Share this post Link to post Share on other sites
Nicholas Bell 117 Posted April 6, 2016 don't forget, you have to do the Collision Points as well!! How is that done? I don't see them in the LOD Viewer. Share this post Link to post Share on other sites
Wrench 9,811 Posted April 6, 2016 I just use the same specs as the bounding boxes (which I also use for the hit boxes) BUT... sometimes the hit box/collision point needs to be smaller than the bounding box. In the case below, for the Sea Venom (not released yet by Veltro), it has a tendency to 'drag is butt' on take off rotation. The blue being the bounding box, when those specs are used causes a tail strike, even if the actual part isn't touching the ground. So, I had to reduce the size of the hit/collision box (the smaller green box) to prevent that. It dosn't seem to effect damage taken by enemy action, as it still takes damage from gunfire, etc. example of the statements, I use them in the same order, and it seem to be working ok (well, so far!!) [RightTail] ParentComponentName=RightWing ModelNodeName=VTail_R ShowFromCockpit=TRUE DetachWhenDestroyed=TRUE DamageRating=DESTROYED MassFraction=0.017 --big snip of stuff that don't matter here -- MinExtentPosition=1.64,-5.65,-0.18 MaxExtentPosition=1.34,-3.95,1.13 CollisionPoint[001]=1.64,-5.65,-0.18 CollisionPoint[002]=1.34,-3.95,1.13 SystemName[001]=Rudder_R SystemName[002]=RightTailBumper Share this post Link to post Share on other sites
Nicholas Bell 117 Posted April 6, 2016 I just use the same specs as the bounding boxes (which I also use for the hit boxes) BUT... sometimes the hit box/collision point needs to be smaller than the bounding box. In the case below, for the Sea Venom (not released yet by Veltro), it has a tendency to 'drag is butt' on take off rotation. The blue being the bounding box, when those specs are used causes a tail strike, even if the actual part isn't touching the ground. So, I had to reduce the size of the hit/collision box (the smaller green box) to prevent that. It dosn't seem to effect damage taken by enemy action, as it still takes damage from gunfire, etc. example of the statements, I use them in the same order, and it seem to be working ok (well, so far!!) Using the bounding box for collision points make sense on the surface, but looking at the stock models there are discrepancies which are confusing to me. Fuselages have 8 collision points. Some components have a single point (!). I think the hit boxes in general need to be smaller than the bounding box, which are normally larger than the actual component they are containing. Share this post Link to post Share on other sites
Do335 382 Posted April 6, 2016 (edited) I think the hit boxes in general need to be smaller than the bounding box, which are normally larger than the actual component they are containing. Yes because think about it: a wing with sweep (or dihedral) but with the same volume. If you use bounding box as hitbox, the larger the swept back angle, the bigger the hit/bounding box is. So this would give the swept wing an unfair advantage with hitbox size --> more toughness. Therefore the ideal hitbox should contain the same volume as the component. But.... I have yet found an accurate way to do it, even looking at the stock min/max values. Atm one just has to eye it I suppose, what they say in aviation TLAR rule (that looks about right...), also some tests by shooting at it. Edited April 6, 2016 by Do335 Share this post Link to post Share on other sites
+ojcar 157 Posted April 8, 2016 (edited) Stupid question: How I install the Mues Tool box programs?. They come with a lot of .dll files and I don't know where they go (or where go the .exe files) Edited April 8, 2016 by ojcar Share this post Link to post Share on other sites
+Stephen1918 1,474 Posted April 8, 2016 Stupid question: How I install the Mues Tool box programs?. They come with a lot of .dll files and I don't know where they go (or where go the .exe files) I only use the LODViewer. I just made a "Utilities" folder on my hard drive and unpacked everything there. I don't know what .dll;s go with each .exe, but if they're all there it seems to work OK. After you launch the exe, you will have to use "File Open" to navigate to where your mods are installed - similar to the old CAT extractor. Share this post Link to post Share on other sites
+ojcar 157 Posted April 8, 2016 (edited) Thank you. Maybe when I'm finished with "something" I'm doing, I'll take a look at some planes damage models. Edited April 8, 2016 by ojcar 1 Share this post Link to post Share on other sites
Nicholas Bell 117 Posted April 8, 2016 Yes because think about it: a wing with sweep (or dihedral) but with the same volume. Speaking of dihedral, while most 3W models are okay, the SE5a was pretty sloppy on the hit boxes. No dihedral, top wing wrong cord length and incorrectly positioned in both x and z axis, tail too large, stabilizers wrong z position.... Here is my fixed version. // Se5a Model By Thirdwire // Hitbox rev 8 April 2016 NBell [Fuselage] MinExtentPosition=-0.44,-3.14,-0.40 MaxExtentPosition= 0.44, 0.45, 0.5 [TopWingLeft] MinExtentPosition= 0.00,-0.75, 1.0 MaxExtentPosition= -1.71, 0.7, 1.1 [TopWingRight] MinExtentPosition= 0.00,-0.75, 1.0 MaxExtentPosition= 1.71, 0.7, 1.1 [TopWingMidLeft] MinExtentPosition= -3.01,-0.75, 1.2 MaxExtentPosition= -1.71, 0.7, 1.1 [TopWingMidRight] MinExtentPosition= 3.01,-0.75, 1.2 MaxExtentPosition= 1.71, 0.7, 1.1 [TopWingTipLeft] MinExtentPosition= -4.01,-0.75, 1.3 MaxExtentPosition= -3.01, 0.7, 1.2 [TopWingTipRight] MinExtentPosition= 4.01,-0.75, 1.3 MaxExtentPosition= 3.01, 0.7, 1.2 [bottomWingLeft] MinExtentPosition= -1.71,-1.2,-0.35 MaxExtentPosition= -0.39, 0.29,-0.25 [bottomWingRight] MinExtentPosition= 1.71,-1.2,-0.35 MaxExtentPosition= 0.39, 0.29,-0.25 [bottomWingMidLeft] MinExtentPosition= -3.01,-1.2,-0.25 MaxExtentPosition= -1.71, 0.29,-0.15 [bottomWingMidRight] MinExtentPosition= 3.01,-1.2,-0.25 MaxExtentPosition= 1.71, 0.29,-0.15 [bottomWingTipLeft] MinExtentPosition= -3.97,-1.2,-0.05 MaxExtentPosition= -3.01, 0.29,-0.15 [bottomWingTipRight] MinExtentPosition= 3.97,-1.2,-0.05 MaxExtentPosition= 3.01, 0.29,-0.15 [VertTail] MinExtentPosition= -0.03,-4.6,-0.08 MaxExtentPosition= 0.03,-3.4, 0.95 [LeftStab] MinExtentPosition= -1.52,-4.6, 0.05 MaxExtentPosition= 0.00,-3.60, 0.0 [RightStab] MinExtentPosition= 1.52,-4.6, 0.05 MaxExtentPosition= 0.00,-3.60, 0.0 [Pilot] MinExtentPosition=-0.25,-1.4,-0.35 MaxExtentPosition= 0.25,-1.0, 0.8 SE5a_Hitbox.txt Share this post Link to post Share on other sites
Do335 382 Posted April 8, 2016 Looking great there! (if one attaches a wire to it, can these go up with the wind?) Share this post Link to post Share on other sites
Nicholas Bell 117 Posted April 11, 2016 AEG C4 Fe2 Fokker D8 Re8 Sopwith Triplane HitBox Files 4-7-16.zip 1 Share this post Link to post Share on other sites
+VonS 1,424 Posted April 11, 2016 Excellent, thank you for posting these so quickly. Von S Share this post Link to post Share on other sites
+Stephen1918 1,474 Posted April 11, 2016 (edited) Thanks for doing this, Nicholas. I'll start making revisions on my planes (when I finish the other stuff I'm doing...) Edited April 11, 2016 by Stephen1918 Share this post Link to post Share on other sites
Nicholas Bell 117 Posted April 14, 2016 Be2c Be2d Dolphin Salmson A2 3W Strutter 110/130 Strutter 1A2 Walfish HitBox Files 4-14-16.zip 1 Share this post Link to post Share on other sites
+VonS 1,424 Posted April 14, 2016 Thanks for these quick uploads Nicholas. I've just submitted Ver 7.0 of my FM tweaks for approval - and they include the previous relevant hit box tweaks you posted, among several other additions. The latest ones for the B.e. types, Salmson, 1A2 and 110/130 Strutters I will include in a Ver 8.0 update down the road, later in the summer, that will include another 6 or 7 plane types for the Western theatre. Happy flying, Von S 1 Share this post Link to post Share on other sites
Nicholas Bell 117 Posted April 14, 2016 You're welcome. And thank you for your FM edits. They take a lot more effort. I'm running out of steam on this myself. I should note the stock 3W Albatros D3's and D5's, DFW, Camels and Spads are good enough not to bother with them. I've been decreasing the pilot sizes a bit, but if someone wants to do that for these they can do that on their own (reduce the x value to 0.25 and -0.25). 1 Share this post Link to post Share on other sites
Silberpfeil 363 Posted April 15, 2016 Thank you, Nicholas Bell, for all your hard work in these corrections! Share this post Link to post Share on other sites
Nicholas Bell 117 Posted April 18, 2016 You're welcome! I hope they are improving the experience. Maybe just knowing they are a bit tighter with the actual model is enough. The Fokker D7's are fine. Here's a few more: Snipe Nieuport 28 Fe 8 Siemens-Schuckert D3 HitBox Files 4-18-16.zip 1 Share this post Link to post Share on other sites
Nicholas Bell 117 Posted April 22, 2016 Aviatik C2 Br 14 DH-2 Hanriot HD-1 Nieuport 17 & 23 Vickers Fb 5 HitBox Files 4-21-16.zip 2 Share this post Link to post Share on other sites
Nicholas Bell 117 Posted April 27, 2016 Fokker E II Fokker E III HP 400 Nieuport 10 Nieuport 11 Pfalz D12 Rumpler C1 HitBox Files 4-27-16.zip 7 Share this post Link to post Share on other sites
+quack74 329 Posted April 28, 2016 Man, That is a lot of work. Thank you sir. Share this post Link to post Share on other sites
+Stephen1918 1,474 Posted April 28, 2016 I agree. Thanks for taking the time to do this, Nicholas. Share this post Link to post Share on other sites
+VonS 1,424 Posted April 28, 2016 (edited) Indeed, these are superb updates. I look forward to rolling many of them into the 7.5 update for my FM tweaks. Thank you for doing these hitbox revisions. Von S Edited April 28, 2016 by VonS Share this post Link to post Share on other sites
Nicholas Bell 117 Posted April 29, 2016 Thanks, guys. I've got this down pretty good now so I can do one model in 30-60 minutes...dependent. 41 complete and I'm not counting how many more to do...LOL. Albatros D1 Albatros D2 Early and Late Halberstadt D3 Hannover CLII HitBox Files 4-29-16.zip 5 Share this post Link to post Share on other sites