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Open Club  ·  13 members

About This Club

Support, Discussions, and Development of EAWPRO and EAW in general.

  1. What's new in this club
  2. Using a plane's nation value as an offset for the word TMOD in the EXE allows EAWPRO to use 3 nation specific ground object sets without further modifications to the EXE. Each set uses the default hit bubbles and work has begun to create new 3D models. Online the selection is set by the host's nation to prevent discrepancies during our missions. I'll keep you updated on the new models but it will take time to create them so don't expect any releases anytime soon, it's just a hobby! VonBeerhofen
  3. Yeah, that's precisely my point. I'm just not a great believer in updates and a one solution fits all. There's too much evidence that that is NOT how things work with computer games and a good reason for us to be here. So if anyone encounters any issues don't shy away from asking for help. VonBeerhofen
  4. I don't know if you can import properly the the new profile in an old wrapper version. I wouldn't even bother trying, no use, just DL the same version as noted in my info text included in my profile archive. You extract the new Wrapper in it's own folder, next to the game folder, for easy reference. Run the new wrapper exe Import the new EAWPRO Profile into the new wrapper. You can Delete the old Wrapper folder or keep it for now for testing purposes. This Help Document linked below explains the install steps much better. https://eaw.neocities.org/troubleshoot-wrappers.html Eh, BTW just got a new update to Win10 about 40 mins ago....lol. Hope they didn't break anything regarding running our games :)
  5. Great 😃, Thx for the effort, I hope it will improve people's experience with the game. As I said previously "We're here to help". Good you mention that the patch is for a newer version of the DxWnd wrapper. I assume that the new patch won't work with older versions of the wrapper and that prior to applying the patch the old version must be removed (uninstalled) and the new version must be installed first? VonBeerhofen
  6. Well I did my homework on this , took about 6 hours off and on. (there always room for improvement though, given the flux in OS and Wrapper revisions) If using the DXWnd wrapper I highly recommend you use the updated wrapper version and this new profile to go with it. The wrapper works back to WinXP, thats one of the updates I waited for in the wrapper, and there are Vista and on improvements for Win9x games. Some of the old settings where crashing EAW, and matching settings where also crashing EAWPRO in the flight screen, flicker on the menu and slightly lower FPS where noticed. Among other technical things that the wrapper debug showed. I cleared the errors that where shown and got rid of some other settings that Win10 did not need anymore due to updates..etc. and bla bla. Now a v1.2 and a EAWPRO profile are not the same, due to some VBH's upgrades in the FXEXE eaw.exe. So I had to add a few to your game and add a few for the 1.2 version seperatly. I will offer updated profiles on request and when I upload the new ones.
  7. Thx for offering a new patch Mark but people must be aware that different computers and operating systems may require a different approach. This is particularly true for EAW. I don't think we can assume that what happened with your computer will also happen to theirs or mine, as installed hardware and software can have a profound effect on the game. Patching a game isn't an easy thing to do for most, patching more then once may cause conflicting instances in the registry and cause more problems which are very hard to solve. A patch should only be applied as a last resort and at a person's own risk. VonBeerhofen
  8. eh, I was having drops outs, CTD with no error message, had to debug it, the Wrapper and the new pre set profile. Typically Win10 is still being updated and so is the Wrapper program, (and nothing changed in the EAWPRO itself since last time I updated the profiles . I just been following win10s updates and wrapper programming progress, and there where improves for EAW in General. I just jumped on those improvements and did them with EAWPRO first. So I'm just using less compatibility settings, and other ones, while removeing some others that have caused issues in recent updates. I waited until the wrapper was released with enough areas improved and bug fixed! Anyhow, Its much more stable in current Win10 + Wrapper :) no drop outs no more and a 50 to 64 Frames per second are there, thats for EAWPRO, 1.2x and most likly 1.2 by MPS (have not tested yet). GOG folks are still having new drop outs.
  9. It's self-evident that there is no need to change anything when your version of EAWPRO is running fine. Changing a patch may not necessarily improve things, i.e. IF IT AIN'T BROKEN, DON'T TRY TO FIX IT! VonBeerhofen
  10. EAWPRO v1.0 Basic DXWnd Profile Settings Download okay a new more stable EAWPRO profile (pre set settings) I did this for Windows 10 for the DXWnd Wrapper v2_06_10_fx_build Get it at my sites page. https://eaw.neocities.org/files-my-downloads.html
  11. Menu Parameter Selection Fix

    For those who found this thread direct download: https://rabartel.home.xs4all.nl/MembersLP/EAWPRO1.0_Basic.zip mirror and list of changes at Mark EAW's helpsite https://eaw.neocities.org/fxexe-patches EAWPRO installs over any official EAW version. Simply extract the .ZIP into the game folder where the EAW.EXE resides and allow overwrites. From there follow instructions regarding wrappers on Mark EAW's helpsite if necessary. VonBeerhofen
  12. Slot specific gunsights mod

    Modified configuration menu with the 3 options: VonBeerhofen
  13. Slot specific gunsights mod

    I think I cracked the computed gunsight from another EAW version. As a result of this I had to come up with a new plan to be able to switch between the 3 available modes and asign a new key in the keylist. The INI entry DisplayHUD was freed and no longer necessary and was turned into a bit switch which can control 8 different operations in the same way DisplayInfoSettings works. My intention is to allow real time control of the reticle's mode and perhaps even it's size and position. Sofar the selected mode rotates with each pressure of the new mode key but as usual things may change in the near future. You heard it first in the Combat Ace forums! VonBeerhofen
  14. Slot specific gunsights mod

    This one is pretty funny I think. As I attacked an enemy base, a truck delivering a load of replacement pilot seats for enemy planes was shot to pieces and the pilot seats flew all over the place causing secondary impacts and creating havoc under the airfield personnel who tried to run away in all directions. 🤣 https://rabartel.home.xs4all.nl/test/Gallery/image/PilotSeats.jpg VBH
  15. Slot specific gunsights mod

    In the background is a photographic horizon picture. Everything in the explosions are mixed animations of EAWPRO's enhanced FX set and due to it's endless possibilities still very experimental. It's so easy to swap drawings or change them, so I'm just having fun with the hundreds of animations I created. For instance, throw in a persons animation and they'll fly in every direction in an explosion. More realistic are animations of grass, bricks, soil or plane parts. In the bomb explosions it's predominantly smoke, fire and soil and an occasional generic piece of debris. Often multiple animations are triggered from an event which makes it all look different. The goal is to have extreme variation as opposed to the stock animations which are every time exactly the same and not distractive. VonBeerhofen
  16. Slot specific gunsights mod

    What else am I looking at in that last image? Various types of particles and fires and smoke, and the 3D Clouds you made? :)
  17. Slot specific gunsights mod

    A big improvement!
  18. Slot specific gunsights mod

    In this screenie of a B17 bombing raid on an airfield you can see the new transparent version of the jagged edge explosion on the right. VonBeerhofen
  19. Slot specific gunsights mod

    Here's a shot with the old jagged edges explosion overlayed on top of a screen shot of last night's online mission in the EAW Launchpad. Notice the red hot colored shrapnel and the old rusty version. These were both rusty before the changes to the sprites list, so there are now 8 different planehit animations of 8 frames instead of the stock planehit of just 2 large debris parts. So lots of stuff flying around when you explode💥 VonBeerhofen
  20. Slot specific gunsights mod

    The EXE was tested on various operating systems and computers in online battles with Launchpad members and worked great. In the process of it's creation the no longer needed transparency link of the reticule, which is now under hardware management, was given to the only explosion animation which didn't have the feature and was showing jagged edges. Those are now gone and with the transparency in it looks pretty Impressive and realistic. VBH
  21. Slot specific gunsights mod

    Well things went horribly wrong when I noticed another sprite file got damaged so spend this weekend searching for answers. The sprite table was reorganized, something I already planned a long time ago but never got to it. The gunsight switch kept working great but plane damage kept showing an alien terrain tile being animated and a giant soldier in between the explosions and in desperation I decided to try the routine without an extra call I added to free up memory prior to loading the new reticule, i.e. I rolled back to what I believed was causing the first problem which made me add that call, as I was about to throw in the towel. Again it showed I should have done more testing but haste got the better of me as the sprite table still needed a complete overhaul. The reorganisation meant I had te relearn all the mess I made from mixing animations and improving what was there already. I crashed about 1000 planes on the runway and kept switching and taking pics to see if all was there. When the free up call was removed things finally went my way, and here's one shot which I liked and gives a small impression of the new animation order and one resized reticule. It's a bit small but it was just a test and in comparison an easy fix. Hope you like it. VonBeerhofen
  22. Slot specific gunsights mod

    Nice going with the new feature, VBH!. Love your screen shot too , lol omg. :)
  23. Slot specific gunsights mod

    Scary moment adjusting to my new gunsight. VonBeerhofen
  24. Slot specific gunsights mod

    It's now fully working in EAWPRO too. The problem was caused by the added transparency and (sadly) had to be removed and the original filename restored. I think I can give it PRO transparency in a similar manner as was done with these reticules, without the need of reserving memory. All which is needed is to add the word TRA to the filename and create a single link in the TRA list which will work for all reticules. Anyway that's how I see it, but that's for later. I also have a nice little instrument sprite for some of the bombers which don't have human controlled guns and have no need for a gunsight. It's now time to party 🥳 and move on to the next challenge! VonBeerhofen
  25. Slot specific gunsights mod

    The routine was added to v1.2 for further testing and it worked fine after removal of an old UHR tileset. Most aircraft were tested extensively this time and I even tested a few of EAWPRO's hires reticules which occupy app.10 times more memory then stock v1.2. I'm not yet celebrating but sofar I've learned a few new things about how to modify filenames from within the game and how and where to attempt to load them, so there is still hope. More ideas for this method is to add. year/slot specific file names to certain files which may benefit from it. Probably not many players may be interested in this as other versions already have this change but for me it's a challenge and a hobby, so the work continues! VonBeerhofen
  26. Slot specific gunsights mod

    Ugh, Sounds rough. I have these devastating EAW moments all the time. :) Any luck on getting the files to work correctly?
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