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  1. Norway Terrain v1.1


     
    Here is the v1.1 of the fictional Norway terrain
     
    Readme.txt
     
    Norway terrain for SFP1 by S.Ansons
    Version 1.1 June 2008
     
    V1.1 June 2008 Update
    Some tile fixing for lakes and coast
    Add Trees to Farm tiles
    Add Fort Bolaerne and Fort Oscarsborg Targets
    Add GasStation Targets for several towns
    Add Vehicle Depot Targets for several towns
     
     
    V1.0
    Credits: Thanks to gepard for his terrain tutorial, to Polak for his textures and terrain objects, to Wrench
    for his range targets and to TK for a such open game !
     
    This is a fictional terrain as I could not get the right landscape. However you will have a lot of hills and
    islands with many interesting targets to play with.
     
    Feel free to improve this terrain. Just give credits to Polak, Wrench, gepard, TK and myself.
     
    Installation: Just drop the Norway folder into
    your Terrain folder
     
    S.Ansons

    940 downloads

       (0 reviews)

    0 comments

    Updated

  2. Modern Range and Red Range Upgrade

    Modern Range and Red Range Targets Upgrade
     
    This little package will update the Modern Range and Red Range with the addition of more target areas, a new movement ini for practice Armed Recon missions, and general tweeks to some of the destroyed effects. Somehow, it seems to have either gotten lost, or somebody never did upload it......
     
    Included is the Factory Place, Truck Depot, and the Rail Yard. The 'ship target', as seen in my WW2 upgrades, has been switched over to use the stock 'Cargo Ship'.
     
    Remember -- as there is no ocean on this map, there are NO anti-shipping missions. Also remember, since there are 2 Ranges (one for each side), you =CANNOT= fly a Western/US/NATO aircraft on the Red Range. Just as you =CANNOT= fly a Soviet/WarPac or other 'enemy' classed aircraft on the Range. The game engine WILL crash out with a 'singlemission.dll' fault. So, make sure you have BOTH terrains installed.
     
    This mod works in SF, WoV, WoE. It -should- work in WoI with the correct terrain cat pointer; this has NOT been tested, and is at present NOT supported.
     
    Please see the enclosed readme for relatively simple install instructions.
     
    Happy Practicing!!!
    Wrench
    Kevin Stein

    896 downloads

       (2 reviews)

    0 comments

    Updated

  3. WOI mountain color mod

    This terrain mod for Wings Over Israel changes the color of the mountains so they are not such a reddish hue. The WOI terrain is otherwise excellent, but the mountain color just seemed a bit off to me.

    876 downloads

       (1 review)

    0 comments

    Updated

  4. Afghanistan Terrain New Targets v1.5

    This is a modification (that was okay'd by Gepard) that adds more targets to his version 1.0 of the Afghanistan map. Right now it is technically a "beta" but it adds a few more targets, CAS areas to the map. Along the days I'll add more here and there, but is considered to be a seperate mod to his terrain.
     
    README:
     
    Simply extract and put it in the Afghanistan terrain folder, and allow overwrite.
     
    Original work done by Gepard.
     
    If you have suggestions or locations you may have added, please don't hesitate in contacting me.
     
    1.5 Notes:
     
    - With thanks to Gepard, Bagram has been upgraded to a LARGE airbase, allowing B-1s, B-52s or other bombers to take off. Remember that to takeoff without crashing, take off from the eastern side of the runway.
    - Modern CAS designations. If you want to use more historic designations, scroll to the bottom of the _targets file and name away.
    - More targets in more places, be prepared to fly to the interior. Most of the targets are still on the "ring" but a few inside.
     
    EricJ

    865 downloads

       (1 review)

    1 comment

    Updated

  5. WW2 Europe by FNG2K & Edward

    Europe WW2 Terrain for SF, WoE & WoV
     
    I couldn't find the original readme, so we'll make due with this....
     
    This is FNG2K and Edward's WW2 Europe terrain, reissued for those that don't have it. It is NOT as released, as I've made some small changes over the years since it's original release, most notably in the area of 'Ground Objects'. I've pulled them out of the terrain folder, and re-created them as GroundObjects. Their main inis have been adjusted, as per Patch 4 to have them show the proper way.
     
    This is the COMPLETE terrain set, with all the various inis, bmps, tgas, and whatnot needed to ALMOST unzip and fly on. You'll be adding various items to several main game folders, so it is MORE THAN HIGHLY RECCOMENDED THAT THIS TERRAIN BE USED IN A "STAND-ALONE" WW2 ETO/SWOTL GAME INSTALL. For information on how to create one, if you don't know already, consult the Knowledge Base at CombatAce.
    You'll find that information here: http://forum.combatace.com/index.php?showtopic=19630
     
    Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users".
     
    It is HIGHLY reccomended you have Geo's WW2 Ground Object Pak, for the various and sundry trucks, tanks, AFVs, AAA units and etcs. I've included as many as I can positively ID as coming with the original terrain set, as stated above, now turned into GroundObjects. Hopefully, I've filtered out the permissioned ones. If not, I apologize in advance.
     
    NOTE: this terrain is NOT reccomended for use in a WW2 ETO/SWOTL install based on Wings Over Israel. WoI handles prop flight models in a 'most peculiar way', and you'll experience massive frustration in just trying to fly. It is designed, originally, for SF, but works in WoE and WoV, as long as the proper terrain cat is selected. See below for more detailed instructions
     
    = NOTE: You MUST have the Bunyap Weapons & Guns Pak of 6/06 for the proper WW2 weapons and guns!! =
    Although, I HAVE included my GunData.ini and GunData.dat files. These have all the proper WW2 guns and such.
     
    Be advised, one of the objects I've added is the Nazi Flag. If you live in a country that prohibits it's exhibition, you may wish to delete the "3RFlag" bits.
     
    PLEASE read the enclosed readme for full, detailed, step-by-step install directions. This complies with MOD Directive of June, 1941 #1058, but is NOT coverd by the Official Secrets Act.
     
    Good Hunting!
    Wrench
     
    ps: the screenie above is entitled "For the Folks On the Ground"
    Kevin Stein

    864 downloads

       (1 review)

    0 comments

    Submitted

  6. Baltic Entrance (Ostseeausgang)

    Baltic Entrance Terrain (Ostseeausgang)
    *****************************************************
     
    This terrain is written for WOE.
     
    +++++++++++++++++++++++++++++++++++++++++
     
    I. Short description:
     
    The terrain covers the baltic entrance, the bottleneck of Denmark which is blocking the free way from the Baltic Sea to the north Sea. You can fly over entire Denmark, to most southern part of Norway and Sweden, northern Poland, Northern east and West Germany and a very small part of the Netherlands.
    The terrain is set as a cold war scenario. You will find the NATO with Norway, Denmark, West Germany and the Netherlands as blue power, the WP states GDR and PR Poland (plus soviet bases in this contries) as red powers and the neutral Sweden.
     
    ++++++++++++++++++++++++++++++++++++++++++++++++
     
    II. INSTALLATION:
     
    Unzip all files into your Wings Over Europe /terrain folder.
    Put folder UnimogBW into your objects/groundobjects folder.
     
    Thats it.
     
     
    Q: What is to do to make it usable for WOI,WOV and SFP1?
     
    For WOI open file Osteeeausgang.ini with notepad editor
    overwrite line
    CatFile=..\GermanyCE\GermanyCE.cat
    with
    CatFile=..\IsraelME\IsraelME.cat
     
    For WOV open file Persischer Golf.ini with notepad editor
    overwrite line
    CatFile=..\GermanyCE\GermanyCE.cat
    with
    CatFile=..\VietnamSEA\VietnamSEA.cat
     
    For SFP1open file Persischer Golf.ini with notepad editor
    overwrite line
    CatFile=..\GermanyCE\GermanyCE.cat
    with
    CatFile=..\desert\desert.cat
     
    Then you must download a tileset which is made for WOE GermanyCE terrain and install into the Ostseeausgang folder. Be aware, that there are some new tiles, so that your terrain could be look something strange.
     
    ++++++++++++++++++++++++++++++++++++++++++++++++++
     
    III. Credits. I want to say thank you to all guys who helped me to create the this terrain, and made the new ground objects like cars, fireengine, run- and taxiways, shelters, Unimog etc...
     
     
    ++++++++++++++++++++++++++++++++++++++++++++++++
     
    IV. This Terrain is Freeware. Commercial use is not allowed.
     
    +++++++++++++++++++++++++++++++++++++++++++++++++
     
    V.
     
    For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
     
    Hope you enjoy it.
     
     
    Michael (Gepard)
     
     
    Made in Germany
    28 May 2012

    863 downloads

       (1 review)

    2 comments

    Updated

  7. Norway terrain for SFP1

    :yes: Here is a fictional version of Norway. It is fictional for I could not get the correct Norway area, however the terrain
    is full of hills, mountains and valleys and sea . Texture set uses FE tiles + others. FYI a snowy version using DBS and
    FE winter texture sets is in progress.

    857 downloads

       (4 reviews)

    0 comments

    Submitted

  8. Central Pacific/Mariana Islands for WW2 Installs

    Central Pacific/Mariana Islands Terrain For SF/WoV/WoE WW2 PTO mods
     
    This is a brand new terrain, built COMPLETLY from scratch. This is my very first whole terrain, so go easy on me ;) It represents the Mariana Islands approximately mid-1944, at the time of the American Invasion. This is a FULL terrain, with everything included for you to unzip and use, with minimal difficulty.
     
    This is a fairly 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also fairly well defended - so watch out for the flak. There are also 2 completly NEW ground objects, creating via edits of existing terrain objects. They are now fully funcitonal 'obstacles' for infantry assaults. Also are mods of 2 of Hinchbrook's ships for USN usage.
     
    You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things may not be appearing. This is especially important for the ships -- the Liberty ship, and all warships, both Allied and Japanese. It's HIGHLY reccomended you have Gepard's "Midway" terrain installed, along with his IJN/USN naval units -- I've made use of them for both Fleets. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well.
     
    There ARE some historical flaws, which as most of you know gauls the daylights out of me; they are fully detailed in the "Notes & Explinations" section below.
     
    The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". NOTE: this is NOT designed for the post patch world of 9/08 & 10/08!! The terrain's data ini does NOT have the new Height Data included!!! If you insist on using this mod in such an install, expect NO support from me. You're on your own...
     
    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
    == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==
     
    It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As most of the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 8/29/08 patch WoI or post patch (9/08 & 10/08) SF/WoV/WoE; it is NOT designed for useage in those type of game installs. If you choose to do so, expect NO support from me -- you're on your own. Nor is it designed for use in a 'modern era', as the airfields are far too small for field jets from.
     
    Follow the instructions in the included readme =EXACTLY= and you should have no problems. It's HIGHLY reccomended you read this document completly through before installing this mod.
     
    Good Hunting!
    Wrench
    Kevin Stein

    855 downloads

       (1 review)

    0 comments

    Updated

  9. Libya Mod for WW2

    Modification of USAFMTL's Libya map into a WW2 Theatre. Designed for a SF/WoV EAW intall ONLY!! You'll need many WW2 objects; some are packaged, some are not. READ THE README!

    840 downloads

       (1 review)

    0 comments

    Updated

  10. taiwan terrain

    this is taiwan terrain, i forgot who created but no readme file , this terrain was downloaded from avsim .
    i want to say thanks for who ever created it. remember cat pointer
     
    i want to say to the formosa terrain creator thanks to you for the formosa terrain also and if you can use taiwan terrain to add some stuff to your formosa it would be great .
     
     
    to the ca community we know that avsim is temporary gone but we can help out upload all you can any avsim files to ca , so that at least we have a small backup to reference by. plus we can create a small private section for the creator of avsim.
     
    enjoy this terrain - ca community
     
    this terrain would also be a great complement to my movieintro for the sim. found here http://forum.combatace.com/index.php?autoc...p;showfile=9012
     
    and don't forget marc's excellent j11s .
     
    sorry no screen but should be surprise.

    829 downloads

       (3 reviews)

    0 comments

    Submitted

  11. Hawaii, WW2


    Hawaiian Islands Terrain -- For SF/WoV/WoE WW2 PTO installs


     
     

    = For Game Installs -ONLY- patched to the 10/2006 level!!! =


     
    This is an entirely NEW terrain, representing the Territory of Hawaii on the morning of 7 December, 1941.....
     
    You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- More in the "Notes" section below.
     
    This is a COMPLETE terrain, with (almost) everything needed to just unzip, and fly over. All the tiles, inis, terrain objects, and a whole SLEW of new GroundObjects are included!!!
     
    The data ini has been upgraded to the latest standards. Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". For those perverts that won't listen and absolutely INSIST on trying to run WW2 items in the post 9/08-10/08 SF/WoV/WoE and WoI environments, I've provided a 'post-patch-Hawaii_Data.ini', that includes all the updated terrain effects. More info for you all can be found in the "Notes & Other Nonesense" section below. Also, it should be noted the HM bmps for the various tiles are included; these are the ones I've repainted black, to create a smoother terrain.
     

    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    == MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER ==
    === MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ===


     
    It has been tested in pre-patch SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 8/29/08 patch WoI, NOR in post-patch (9/08 & 10/08) SF/WoV/WoE. But should work with minimal problems, as long as one of the original terrain folders (SF/WoV/WoE) is residing in you WW2 WoI install. You do, however, use this in these environments at YOUR own risk -- any problems you have, you're on your own...no support is availabe from me, as it's NOT reccomended (due to FM issues in the aircraft) for those usages. I HAVE actually tested this in a post-patch WoI WW2 Install that I have, and other then the expected FM issues, it runs just fine!! Albeit with a little fiddling with the water issues...
    This has NOT been tested in SF2 ... if you DO get a WW2 Era Specific Install up and running, let us know!
     
    Follow these instructions herein =EXACTLY= and you should have no problems. It is HIGHLY reccomended that you read the install instructions all the way through FIRST before performing the procedure. Just to be safe, ya know??
    As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
     
    = It should be noted here, that this Terrain is for WW2 usage ONLY -- if you attempt to fly modern jets from it, you will fail, as there are NO runways equipped to handle them. =
     
    As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions
     
    Good Luck, Good Hunting & Happy Landings!
    Wrench
    kevin stein

    824 downloads

       (1 review)

    0 comments

    Updated

  12. British Isles Terrain Beta 0.4

    **************************************************
     
    UK Terrain and Campaign
     
    by Baltika
     
    Beta v 0.4
     
     
    For Wings over Europe Oct '08 patch
     
    **************************************************
     
     
    Credits:
     
    Thanks to gepard for his terrain tutorials, without which this mod would not exist.
     
    Thanks to Deuces for his Enhanced WoE tileset.
    I have included this in terms of the CombatAce Fair Use agreement, as I understand Deuces has granted his permission for his older mods to be used in this way.
     
    Thanks to Wrench for leading the way in terrain target placement.
     
     
    **************************************************
     
    Unzip the zip and copy the "UK" folder in to your terrain folder.
     
    The "RedBritain68" folder goes into your campaign folder.
     
    I have included two sets of terrain .ini files. You will find them in the UK/Soviet Invasion and UK/Celtic Wars folders. The default is the Soviet Invasion set, which has England defined as "ENEMY" and is required for the Red Britain 68 campaign to work.
     
    The Celtic Wars set has England defined as FRIENDLY, with the Celtic Nations as ENEMY. This is for use with ndicki's upcoming Celtic Wars mod, and should be regarded as a WIP. use at your own risk. In particular, you will require to add the various nations listed in this thread to your NATIONS.INI or you will likely get a CTD:
     
    http://forum.combatace.com/index.php?showt...38449&st=40
     
    This terrain is a beta, so you will see some strangeness. You can report any particularly freaky stuff to me at CombatAce.
     
    It is set up for use with WoE, but you can use SFP1 and WoV if you change the CAT pointer line in the terrain .ini file.
     
     
     
     
    Slainte!
     
    Baltika
     
    March 2009
     
    **************************************************
     
    For the campaign to work, you will require to add the following mods:
     
     
    Files required for Red Britain '68: Soviet Invasion UK
     
    F-111K by FastCargo & team (@ C5)
    Lightning F.6 by Russ (@C5)
     
    Sea Vixen FAW 2 by P. Chandler
    http://forum.combatace.com/index.php?autoc...mp;showfile=885
     
    Lightning Fmk6 by Russo
    http://forum.combatace.com/index.php?autoc...mp;showfile=736
     
    Lightning skins by Sundowner
    http://forum.combatace.com/index.php?autoc...p;showfile=5959
     
    http://forum.combatace.com/index.php?autoc...mp;showfile=992
     
    http://forum.combatace.com/index.php?autoc...mp;showfile=985
     
    Gloster Javelin by Veltro2k
    http://forum.combatace.com/index.php?autoc...p;showfile=8164
     
    RAF Thunderchief FGA 1 by Spinners
    http://forum.combatace.com/index.php?autoc...p;showfile=7986
     
    RAF Corsair GR.2 by Spinners
    http://forum.combatace.com/index.php?autoc...p;showfile=7049
     
    RN Skyraider by Wrench
    http://forum.combatace.com/index.php?autoc...p;showfile=1938
     
    Skyhawk FG2 by Guest
    http://forum.combatace.com/index.php?autoc...mp;showfile=554
     
    *******************************************************

    821 downloads

       (3 reviews)

    0 comments

    Submitted

  13. The Fighter Bowl

    "The Fighter Bowl" Terrain for SF/WoE/WoV and Probably SF2, WoI & FE
     
    This little terrain idea came to me, literally, in the middle of the night. It's just a very basic terrain, with only 2 airfields (the Large Runway 4 so anything can operate from it) per each side, a few cities, some rivers and an oceanic feature in the center. It is designed with multi-player in mind, hence it's name "The Fighter Bowl", where opposing Teams can have it out with each other.
    There are also multiple Truck Routes, some Ground Attack (ie: CAS) and shipping lanes across the Saknuseum Sea. Think of this as a complimentary terrain to both The Ranges, only you'll have Opposing Force Air Units to bug you. To add a bit of sci-fi-ishness, on the central island is the "Citatel of the Adjudicators", a Neutral Party that judges the competitions. Think of them as the Referees of Global Confrontation ... whomever wins in The Arena, gains whatever world-goal they were seeking.
     
    The terrain is supposed to look like an extreamly LARGE impact feature on the earth's surface (ie: a 200+ kilometer diameter crater/caldera), with a central sea. Think of the Manicougan crater in Canada, only several HUNDRED orders of magnitude larger. It's mostly ringed with mountains, but is other wise relatively flat across The Bowl. Also relatively featureless, with only a few deep canyons or other erosive features in the "playing field".
    This is a complete terrain, with everything needed to just unzip and (hopefully) run with no problems.
     
    There are NO major air defense units, other than those as usually seen around the airbases. A few have been placed at the 'cities', but AAA units ONLY -- to repeat, there are NO SAM batteries emplaced on this map. That would take away from it's intended use as a major Dogfight or Co-Op Arena.
    There is, however, as you've all come to suspect (and/or rather, expect...) one major Easter Egg on this map, and one very small one. They're built directly into the terrain itself, and should be pretty easy to find. If you look for such things...
     
    I'd also like to apologize for the lously planning maps ... for some reason, the SFMap generator didn't see what was supposed to be "sea" as anything other than land -- that's totally my fault, in a lack of under standing how exactly the Height Field is read. Had to paint the Saknuseum Sea in by hand, so expect some placments to be a bit 'off' on the planning maps. Sorry!
     
    = This has been tested in WoE (my main Laboratory of choice..) There should also be no problems running it in SF or WoV. It should also work in WoI and First Eagles, but you'll still need one of the Original 3 Terrains ™ for the terrain cat reachback. This, however, has =NOT= been tested. You use it in these games (WoI & FE) at your own risk.
    For SF2 users ... don't know what you to tell ya...you're on your own, but you should have any major problems =
     
    As per usual, the expected readme with all the (un)necessary information needed to install and blah blah blah balh
     
    Happy Hunting!
    Wrench
    kevin stein

    798 downloads

       (3 reviews)

    0 comments

    Submitted

  14. Libya Upgrade, Targets Hot-Fix

    Targets Fix for Libya Map ver.2.0
     
    This little fix will remove Gamal Abel Nassar AB from the targets ini, as it's been reported that it was too close to "The Wall", that 80km limit on the map edge. It's been replaced by a 'Military District HQ' at Benghazi (ie: another vehicle depot).
     
    Included are 3 new versions of the planning maps, with GAN AB removed. NO OTHER CHANGES HAVE BEEN EFFECTED!!!! All other inis remain fully functional.
    This package ONLY includes a new targets, cities ini, and the 3 maps.
     
    See enclosed readme for super-easy install instructions (for a change!!!)
     
    Enjoy!
    Wrench
    kevin stein

    768 downloads

       (1 review)

    0 comments

    Submitted

  15. The Six Million Meter Map (fix TextureList)

    Currrently correct Texturlist file. Download includes only the tiles needed for "simple" version without complications of the Alpine biome attempted earlier.
     
    6000km in size and purely experimental, this map is the beginning of a long term terrain project that hopefully may generate some interest in classical era strategic air warfare.
     
    USE REQUIREMENT: Be complete Master of the Terrain Editor (TE)....well the map could be used in the game as-is to experiment with, and a few example SAC and PVO airfields are located in interesting locations although some (x > 2400km) don't show up correctly in KMD which was not made for this type of oversize map.
     
    As far as I know, TE by itself can generate a maximum size map of 4800km with four GTOPO30 DEM files. This map is made of several pasted smaller maps, thus allowing a larger size. The included terrain tiles (4km size) are development blanks -- solid colours -- which are required for visibility at full zoomed out views in Terrain Editor. Included are a working Texturelist file and only the needed 71 tile blanks.
     
    Both Texturelist and the CityList filenames begin with "0" -- a zero -- so they appear first in the tiny TE open file box.
     
    A 6000 pixel import map is included. But most simple is to just "open" the HFD file (called "Baikal"), or one may import the 6000 pixel bmp file.
     
    If importing, use this in TE ini file...
     
    [bitmapImport]
    HeightScale=41.5
    MinLandHeight=1
     
    Before importing, in the TE choose File-New and use the following values...
     
    Terrain Map Size 6000
    Texture Tile Resolution 4000
    Height Field Resolution 1000
     
    MANY thanks to Gepard for sharing this tip in the Brain Base terrain tutorials ~> http://forum.combatace.com/index.php?showforum=191
     
    The 6000 pixel bmp was developed by importing many GTOPO30 DEM files at 25% height scale, then exporting them each at the TE default's 10, then importing the final cut-n-pasted 6000 pixel bmp at height scale of 41.5. This results in 456m height for Lake Baikal which is my reference, and allows a few Himalaya peaks nearing 8800m.
     
    The 4km textures and 1km height field scale are double SF standard, resulting in some loss of terrain detail but the great advantage is a reasonable map size on hard disk and in game loading. A standard detailed map is easily possible, but at four times the size -- a whopping 275MB HFD file. Also, a vastly higher horizon distance can be used without performance loss. I'm currently running 250km horizon distance with an old ATI-9200 video card.
     
    Ideas for terrain tileage came from World Biomes website ~> http://www.blueplanetbiomes.org/world_biomes.htm

    723 downloads

       (0 reviews)

    0 comments

    Updated

  16. China (WW2) Upgrade Pak

    China Terrain Upgrade: For WW2 PTO mods
     
    This mod is an upgrade to Edward's WW2 China terrain. What I've done is added LOTS of new targets to the existing target areas, and replaced at least one airfield on each side with a newly repainted "desert airfiled 1", which is now a medium dirt runway (note: IJ forces get MORE than one!). The 'new' target areas are enhancements of already existing ones -- I've just added some more things here and there to make it look a little more populated. There are a couple of new parked planes, based of existing ones, hex-edited and reskinned for their proper users. Also a couple of Easter Eggs...you'll just have to find them for yourselves! New planning maps for all 3 zoom levels are also included.
     
    This is a fairly 'target rich' environment -- there are plenty of items for strike and anti-shipping missions (A.S. missions ONLY for the Allied side - there are NO Allied shipping routes for IJ Forces to attack on this map, as is historical). It is also fairly well defended - so watch out for the flak.
     
    It is suggested, just as an "oh, by the way....", that you install this upgrade into a CBI ONLY version of your PTO game install. Historically, there are many aircraft that are (and should be) "Theatre Specific". Meaning, you shouldn't be seening Zekes over China after December, 1941. While outside the scope of this mod, there IS a specific plane-set for use in the CBI.
    You can, of course!, install it into a "Full PTO" style game install; you'll just have everybody and their brother flying around.
     
    You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you CBI/PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges (get both, they're needed in the GO folder), the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well. Hinchbrooke has some very nice Royal Navy battleships. <wink>
     
    It is also reccomended that you have installed CA_Stary's WW2 hangars and buildings. They have a nice worn green wood-ish texture, and look really good.
    The data ini has been upgraded to the latest standards. Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users".
     
    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
    == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==
     
    It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 8/29/08 patch WoI. But should work with minimal problems, as long as one of the original terrain folders (SF/WoV/WoE) is residing in you WW2 WoI install. You do, however, use this in WoI at YOUR own risk.
    It has been tested with the stock as-issued terrain tiles, and Bran32s repaints. The new tiles are NOT included. It has NOT been tested with any of the Green Hell mods, as I don't think south-central China is covered in jungle.....
     
    Follow these instructions herein =EXACTLY= and you should have no problems. It is HIGHLY reccomended that you read the install instructions all the way through FIRST before performing the procedure. Just to be safe, ya know??
     
    Happy Landings!
    Wrench
    Kevin Stein

    721 downloads

       (1 review)

    0 comments

    Submitted

  17. Peninsula Iberica Beta Version 0.1

    Terrain of Peninsula Iberica and Morocco - Algeria
     
    This Terrain is a Beta project.
    --------------------------------------------
    Installation:
     
    Unrar the folder of España and paste in the folder WOE/...../Terrains
     
    Works with GernanyCE.Cat
     
    Estract the Nations .ini in the Flight folder and change the Alignment of Morocco nation to ENEMY
     
    [Nation133]
    Name=Morocco
    DisplayName=Royal Moroccan Air Force
    Alignment=ENEMY
    PilotNameList=NamesArabic.lst
    RankList=RanksUSAF.lst
    CallsignList=CallsignsUS.lst
    Formation.Fighter=USFighter
    Formation.Attack=USFighter
    Formation.Bomber=USBomber
    Formation.Transport=USBomber
    Formation.Tank=USTank
    Formation.MobileAD=USAD
    PilotTrainingStandard=POOR
    GenderRatio=0
    DebriefSuccessMusic=DebriefSuccess.wav
    DebriefFailMusic=DebriefFail.wav
    DebriefKilledMusic=DebriefKilled.wav
    SpeechFile=USAFSpeech.cat
    SpeechTextFile=USAFSpeechText.str
    StartDate=1956
    ------------------------------------------------------------------------------
     
    Thanks Mauricepiesligeros for your great job in the tileset of "SCW"
     
    Credits:
    -Tonix
    -Mauricepiesligeros
    -Brain_32
     
    21/05/2011
     
     

    716 downloads

       (6 reviews)

    3 comments

    Submitted

  18. Lybia Terrain Upgrade Ver.2

    Update/Upgrade of USAFMTL's Lybia terrain
     
    From the Readme:
     
    This is mostly a 'fix' of the targets, types, and movements inis.
     
    I've peaked and tweeked the targets, mostly to try to remove of 'floating' objects in the Gulf of Sidra, and to add more things for everyone to blow up. I've added the Factory Place, Truck Depot, a Lybian flag to wave in the breeze, and quite a few surprises.
    It should be noted, the water mod is NOT included in this pak...the oceans are just plain water, no wave action. You can get Tristan's Lybia water mod here at CombatAce, in the SF/WoV/WoE Terrain Mods section. If you're so inclined...
    (the DATA INI is already set up for it's usage)
     
    As I always reccomend, unzip to a temp director that's easy to find.
     
    == REMEMBER TO BACK UP YOUR ORIGINAL LYBIA DATA, TARGETS, TYPES AND MOVEMENT INIS !!!!! ==
    (just my way of saying I ain't responsible for you doing dumb things!!)
     
     
    = A REALLY Important note:
     
    The targets ini in this pak is designed with the ORIGINAL tileset that came when this map was first released.
    I've tested it, in one of my many installs, with Polak's New Desert Tile Set - and it looks SPECTACULAR! But....
    there is a problem with using this newest targets ini -- all the stuff will be buried by the latest terobjects (buildings built into the tiles). It makes the cities look how they're supposed to, but the entire targets ini will need rebuilding to move or remove all the added buildings, AA & SAM units, vehicle depots, industrial centers, parked ships, POL depots, well you get the idea -- everything must be tweeked AGAIN to make use of his tile set.
    So, I reccomend NOT using his latest and greatest work, until I can get things moved around again.
    Which means, expect another version of the targets ini built to work with the newest desert terrain tiles. It's almost ready, so it won't be more than "2 weeks" <vbg>
     
    This is just a sample from the readme -- it's very extensive, and give FULL, CLEAR instructions on how to get it to work in all 3 versions of the sim. It also describes in detail what you can expect to see and experience; mostly.
     
    There is even MORE information for Vista users on disabling the shader (actually, a full DATA ini already adjusted just for them!).
     
    REMEMBER: follow the instructions exactly as they're presented to you...you should have no problems getting this to run.
     
    A full listing of credits and other people to blame are in the readme as well
     
    HapPy HunTing!!
    Wrench
    Kevin Stein

    714 downloads

       (2 reviews)

    0 comments

    Updated

  19. Empty Desert Terrain


    Empty Desert Terrain


     

    for SF/SFG/WoE/WoV, possibly FE & WoI, and SF2 Series


     
     
    This is a 98.6% stripped down version of the STOCK SF desert terrain map. By that, I mean that every target area, citywise is still there, and all but 2 airfields -one large airbase for each side- has been removed. The cities themselves have been cleared out of all 'targets of value'.
     
    This creates a fairly 'clean' map, and still allows for ALL mission profiles. However, Strike missions will be confined to the enemy airbases, as no 'valued' targets exist elsewhere on the map. CAS, Armed Recon, Recon, Anti-Ship and all the Fighter mission statements, CAP, Sweep, Intercept are all still valid.
     
    This was done to create a fully operational map, where mission/campaign/terrain targets builders can have a relatively clean slate to experiment and test their various projects.
     
    This package ONLY contains the inis necessary to get up and running -- there are NO terrain tiles included. As the cat pointer line 'reaches around' back to the existing Stock Desert.cat, this should pose no problems for End Users ™ that already have the needed stock terrain. However, edited Planning Maps for all 3 levels are included.
     
    For those End Users ™ WITHOUT the stock SF/SFG/SF2 desert terrain, you'll have to obtain terrain tiles. There are plenty to choose from in the CombatAce downloads section. My preference would be Photo-Real desert by Polak:
     
    http://forum.combatace.com/index.php?app=downloads&showfile=4461
     
    These are REALLY nice tiles, and enhance the look. The additional cat pointer lines for GermanyCE and VietnamSEA exist, but are commented out. See below for more information of "Selecting the Proper Cat File".
     
    It has been tested in SF, WoE and WoV, post 08 patch levels. It should work in FE & WoI (also post Expansion Pak and Post 08 Patch) with the correct cat pointer and existence of the stock SF Desert Terrain -- this has NOT been tested, however. It also works in SF2, as long as you adjust the cat pointer lines in the main ini.
     
    It should also be noted the inis herein are in ANSI coding, and may need conversion to Unicode for use in SF2 NextGen series games. This has NOT been tested, as the stock SF2 desert inis ARE still in ANSI.
     
    As always, it's reccomended you unzip this archive to a temp folder, or you desktop, to gain access to the rest of the readme for full, detailed install instructions.
     
    Happy Landings!
    Wrench
    Kevin Stein

    705 downloads

       (0 reviews)

    0 comments

    Submitted

  20. Afghanistan terrain preview

    Afghanistan Terrain Preview
    ========================
     
    I.
    AFGHANISTAN Terrain IS MADE FOR WINGS OVER ISRAEL (WOI) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    This package is a work in progress preview. It should allow you a short view into this project. It is far away to be finished. Also, dont worry if you find bugs.
     
    ***************************************
    II.
    From December 1979 till now Afghanistan is a land in war. Soviets, Dushmans, Mudjahedin, Warlords, Taliban and Americans (OEF) destroyed the once florish land nearly completly.
     
    -At the moment i have only 2 airbases operational as skeleton airfields. They still have to be finished.
    -The terrain is only made between Bagram and Jalalabad. There you will find Taliban pockets of resistance.
    - Missions which can be flown are CAS, Armed Recon, Recon, Strike,SEAD
    -Air to air missions are impossible, because no taliban airfield is set (as historical correct)
     
    -I recommend a seperate installation of WOI for Afghanistan terrain. The new nations.ini would otherwise make trouble with other terrains. (I set all nations = friendly, only Afghanistan= Enemy
    So you can fly for the Soviets and the OEF troops( USA,UK,NL etc) against the same Enemy)
    You can delete not needed planes (for instance Mirages) and groundobjects (SAM, Radar,most tanks etc) and you can include needed planes, like the Mi-24 or the A-10 more easily.
     
    *******************************************
    III.
    INSTALLATION:
     
    -Unzip the file into your Wings over Israel
     
    Thats it!
     
     
    ******************************************
    IV. Credits
    At this place i want to say thank you to Geo for his permission to use his SquadCent files which i modified into Taliban warriors etc. And to Wrench for the Stinger site which i modified into Blowpipe and Strela site.
     
    *******************************************
     
    V.
    Afghanistan Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
    Sharing of Groundobjects which are part of this package needs the permission of their makers.
     
    If you find bugs please post them in StrikeFighters section of Combatace.com forum.
    *****************************************
    VI.
    Hope you enjoy it. Good Hunting along the Jalalabad road!
     
    Michael (Gepard)
     
    ============================================
     
    VII.
    Made in Germany
    Oktober 2008
     
    ============================================

    681 downloads

       (1 review)

    0 comments

    Submitted

  21. Solomons Islands - version 3.0


    Solomon Islands Terrain -Version 3-


     

    For SF/WoV/WoE WW2 PTO mods, 06 Patch Level ONLY


     
    This is a COMPLETE and TOTAL rebuild of Edward's WW2 Solomon Islands map. It has been completely retiled (pretty much by hand!) to use the VietnamSEA tiles, and the Green Hell trees/jungle TODs; several of which are NEW, and only availalbe in this mod. This is a FULL terrain, with just about everything included for you to unzip and use, with minimal difficulty. It has been fully upgraded to make use of the 06 level terrain effects, so Vista users please take note. It is designed to TOTOLLY replace any and all eariler versions.
     
    This is a fairly 'target rich' environment -- the types and targets inis have pretty much been rebuilt from scratch, and the 'locations' in the Solomons_Nations.ini has been divided up into the various island named regions of this Theatre. There are also several completly NEW ground/terrain objects, creating via edits of pre-existing terrain objects.
     
    You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things may not be appearing. This is especially important for the ships -- the Liberty ship, and all warships, both Allied and Japanese. It's HIGHLY reccomended you have Gepard's "Midway" terrain installed, along with his IJN/USN naval units -- I've made use of them for both Fleets. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well. Some items are included (see below in the 'To Install' for details)
     
    There ARE some historical flaws, which as most of you know cheeses me off to now end; they are somewhat detailed in the "Notes & Explinations" section below.
     
    The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". While not designed for use in 08 or SF2 level games, it is quite easily adaptable with minor additions/changes to the data ini. Consult the CombatAce Knowledge Base or the several hundred threads on the matter.
     
     

    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
    == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==


     
    It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As most of the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line).
     
    Follow these instructions herein =EXACTLY= and you should have no problems. It's HIGHLY reccomended you read this document completly through before installing this mod.
    Note: There are several new terrain objects still in the works (some parked? docked? moored? seaplanes); they just aren't ready yet. So, rather than wait until they're done, I've chosen to release this "as-is". Expect an update with these 3 objects are finalized (those are actually the only thngs missing -- everything else is done!). This will, at least, give the Campaign Builders something to work with.
     
    As always, it's reccomended you unzip this to a temp folder or your desktop to gain acess to the rest of the readme.
     
    Good Hunting!
    Wrench
    Kevin Stein

    665 downloads

       (3 reviews)

    0 comments

    Updated

  22. Cuba

    This is a Terrain of Cuba and Caribbean Sea for a fictional conflict with USAF , RAF , Mexico , Honduras and Bahamas - VS - Cuba and Nicaragua .
     
    Sice 1000x1000 .
     
    INSTALATION:
     
    Copy/paste the folder of Cuba in to Terrain folder.
     
     
    Only tested in WOE , work wiht GermanyCE.Cat
     
    [Terrain]
    TerrainFullName=Cuba
    CatFile=..\GermanyCE\GermanyCE.cat
    DataFile=Cuba_data.INI
    TargetFile=Cuba_targets.INI
    TargetTypeFile=Cuba_types.INI
    MovementFile=Cuba_movement.ini
    NationsFile=Cuba_nations.INI
    BriefingText=Cuba_briefing.INI
    DogfightFile=Cuba_dogfight.INI
    DogfightOnly=FALSE
     
    Happy hunting.
     
    Tonix 2011.
     
     

    657 downloads

       (4 reviews)

    4 comments

    Submitted

  23. India_V121_update

    :yes:
    April 30th, 2009 update
     
    1)fix mistake in the India_data.ini file for oase texture to have the water effect working properly.
    2)fix small glitches on some transition texture
     
    Install: just drop/overwrite the files into your India folder.
     
    ansons2
     
    previous readme.
     
    Just a small update to the recent India V12 release.
    Here the readme .
     
    India/Burma/China terrain for SFP1 by S.Ansons
     
    v1.21 update April 26th, 2009 small update to v1.2.
     
    Have smoothed the hfd file to round a bit the edges of the gange, brahmaputra and irrawaddy valleys.
    Planning maps updated to have the correct colors for mountains/desert/snow in some areas.
    Add a sample mission with F_80C to discover Burma landscape.
     
    v1.2 complete is required. Install: Drop the .hfd and planningmaps files into your India terrain folder.
    drop the test_india2.msn file into your mission folder.
     
    S.ansons
     
     
    v1.2 April 25th, 2009
     
    1.2 Release : Add Trees and rivers to the Map with several new tiles.
    The Gange, Brahmaputra, Irawaddy mouths have been simulated with
    a lot of river branches. Add cows , bushes, grass and temples.
    Rework of transition tiles for the cities.
    Add reworked PlanningMaps.
     
    Credits : Thanks to CA_STARY (Green Hell), The Wrench, Polak
    (Desert tiles) , TK.
    India_data.ini has been updated to have no shimmering water and to allow all the trees to be rendered once in game.
     
    Install: Just put the India folder into your terrain folder.
    Warning: Be sure to set the cat pointer in the India.ini file to the correct
    .cat file depending on your game.
     
    Have fun !
     
    S.Ansons

    635 downloads

       (1 review)

    0 comments

    Updated

  24. WW2 China by Edward

    Edward's Original WW2 China Terrain
     
    I've added an expanded notes and install instructions section to his original readme - as usual, read it! Please!
     
     
    Enjoy!
    Wrench
    kevin stein
     
    Ps: the screenie should be considered 'generic', as you can see, I've used a different tile set. Just to show a WW2 Chinese aircraft (not yet released, btw - still working out a issue)

    634 downloads

       (1 review)

    0 comments

    Submitted

  25. SoCal HotFix

    Hot Fix for Southern California map:
    This little pack contains new TFD and HFD files for my recenlty re-released SoCal Ver 2
     
    There have been reported issues with some tiles disappearing, or odd things bleeding in the southern central coastal mountain range. These new files contain the data for region, that I've retiled to change the tile types and try to cut down on the oddity.
     
    While this will not totally fix it (2 days of experimentating, retiling, flying it again and again and again) still show it occuring, this will reduce it's chances. Not totally fixed, but this will ameloriate it's instances. I have absolutely NO idea as to why it's doing it at all.
     
    Simply, easy to follow instructions in the enclosed readme.
     
    Wrench
    kevin stein

    618 downloads

       (1 review)

    0 comments

    Submitted



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