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Strike Fighters by Thirdwire

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All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

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    1. I'm sorry! This is good rar file . This is Hun Air Force yellow CAPETI and 5531 Mig-21 bis aircraft .
      3,504 0
    2. Fictional F-14 skin I did with the help of Saganuay. I did this skin months ago and forgot
      I had it in there.
       
      All credit to the maker(s) of the tomcat model.
       
      As with all my skins, you must ask my to use it or modify it in anyway.
       
       
      Simply add the skin as you would any other skin in your F-14A folder.
      176 0
    3. This is a virtual Cockpit for Russo's Messerschmitt Bf-109E3
       
      original INI's by Russo edited by me. All cockpitfiles by me.
      This product is freeware. Do not use the pit for a commercial product without a written permission from me (Kesselbrut). Repaints or mods of this pit are welcome.
       
      email: sfp1_fan@gmx.de
      762 0
    4. ============================
      Wings Over Vietnam
      Readme File
      ============================
       
      This Patch contains all the fixes from previous patch, and it
      can be applied to any version of Wings Over Vietnam with
      Service Pack (v05.15.06) applied.
       
      If you have installed any mods to the game, please be sure to manually
      back them up prior to applying this patch. Patch will delete any
      files that have been changed.
       
      Any mods that replaces stock data files (such as F-105D add-on)
      will have to be reinstalled after the patch.
       
      List of changes in this Patch include:
       
      v08.30.06
      ---------
       
      * Support for TrackIR 6-DOF Vector Expansion has been added.
       
      * New Graphics Option, Water Detail, has been added. On video card
      with Pixel Shader 2.0 or higher, water will be animated when this
      option is set to HIGH.
       
      * On video card with Pixel Shader 2.0 or higher, terrain texture has
      more detailed bump map applied when Terrain Details setting is set
      to HIGH.
       
      * Cockpit mirror textures have been darkened so they're not bright
      white when Mirror Option is turned OFF.
       
      v07.10.06
      ---------
       
      * Campaign game have been made more stable.
       
      * Acquire Radar Target key now allows you to visually lock on to target
      without line-of-sight checks.
       
      * Texture Skin sample on Loadout Screen correctly updates when selecting
      new texture set now.
       
      * Object .ini files are correcly updated based on TextureSet.ini file
      located in individual texture folder as before.
       
      * RWR sound getting cut off on some aircraft has been fixed.
       
      * ZU-23 AAA that was left out of the last patch has been added back in.
      2,484 1
    5. ==============================
      Strike Fighters Gold
      Readme File
      ==============================
       
      This Patch contains all the fixes from previous patch, and it
      can be applied to any version of Strike Fighters Gold with
      Service Pack (v05.15.06) applid.
       
      If you have installed any mods to the game, please be sure to manually
      back them up prior to applying this patch. Patch will delete any
      files that have been changed.
       
      List of changes in this Patch include:
       
      v08.30.06
      ---------
       
      * Support for TrackIR 6-DOF Vector Expansion has been added.
       
      * New Graphics Option, Water Detail, has been added. On video card
      with Pixel Shader 2.0 or higher, water will be animated when this
      option is set to HIGH.
       
      * On video card with Pixel Shader 2.0 or higher, terrain texture has
      more detailed bump map applied when Terrain Details setting is set
      to HIGH.
       
      * Cockpit mirror textures have been darkened so they're not bright
      white when Mirror Option is turned OFF.
       
      v07.10.06
      ---------
       
      * German text getting scrambled on Options Screen has been fixed.
       
      * Campaign game have been made more stable.
       
      * Acquire Radar Target key now allows you to visually lock on to target
      without line-of-sight checks.
       
      * Texture Skin sample on Loadout Screen correctly updates when selecting
      new texture set now.
       
      * Object .ini files are correcly updated based on TextureSet.ini file
      located in individual texture folder as before.
       
      * RWR sound getting cut off on some aircraft has been fixed.
       
      * Mercenary campaign assigning incorrect number of aircraft
      has been fixed.
      579 0
    6. ====================================
      Strike Fighters: Project 1
      Readme File
      ====================================
       
      This Patch contains all the fixes from previous patches, and it
      can be applied to any version of Strike Fighters: Project 1 with
      Service Pack 4 (v05.15.06) applid.
       
      If you have installed any mods to the game, please be sure to manually
      back them up prior to applying this patch. Patch will delete any
      files that have been changed.
       
      List of changes in this Patch include:
       
      v08.30.06
      ---------
       
      * Support for TrackIR 6-DOF Vector Expansion has been added.
       
      * New Graphics Option, Water Detail, has been added. On video card
      with Pixel Shader 2.0 or higher, water will be animated when this
      option is set to HIGH.
       
      * On video card with Pixel Shader 2.0 or higher, terrain texture has
      more detailed bump map applied when Terrain Details setting is set
      to HIGH.
       
      * Cockpit mirror textures have been darkened so they're not bright
      white when Mirror Option is turned OFF.
       
      v07.10.06
      ---------
       
      * German text getting scrambled on Options Screen has been fixed.
       
      * Campaign game have been made more stable.
       
      * Acquire Radar Target key now allows you to visually lock on to target
      without line-of-sight checks.
       
      * Texture Skin sample on Loadout Screen correctly updates when selecting
      new texture set now.
       
      * Object .ini files are correcly updated based on TextureSet.ini file
      located in individual texture folder as before.
       
      * RWR sound getting cut off on some aircraft has been fixed.
       
      * Mercenary campaign assigning incorrect number of aircraft
      has been fixed.
      2,568 0
    7. ====================================
      Wings Over Europe
      Readme File
      ====================================
       
      This Patch contains all the fixes from previous patch, and it can
      be applied to any version of Wings Over Europe.
       
      If you have installed any mods to the game, please be sure to manually
      back them up prior to applying this patch. Patch will delete any
      files that have been changed.
       
      Any mods that replaces stock data files (such as F-15A or A-10A add-on)
      will have to be reinstalled after the patch.
       
      List of changes in this Patch include:
       
      v08.30.06
      ---------
       
      * Support for TrackIR 6-DOF Vector Expansion has been added.
       
      * New Graphics Option, Water Detail, has been added. On video card
      with Pixel Shader 2.0 or higher, water will be animated when this
      option is set to HIGH.
       
      * On video card with Pixel Shader 2.0 or higher, terrain texture has
      more detailed bump map applied when Terrain Details setting is set
      to HIGH.
       
      * Cockpit mirror textures have been darkened so they're not bright
      white when Mirror Option is turned OFF.
       
      * F-15A's inner wing pylons have been repositioned to a more correct
      location.
       
      v07.10.06
      ---------
       
      * Campaign game have been made more stable.
       
      * Essex-class carrier no longer cause the game to crash in
      some WOV single missions.
       
      * Heads-up-Display not showing properly on Easy Avionics
      have been fixed.
       
      * Easy Avionics radar has a new and improved look.
       
      * Additional support for display with different aspect ratio,
      such as 5:4 aspect ratio common with LCD monitors, has been
      added.
       
      * Last two French squadrons starting campaign from a base not
      on the map has been fixed.
       
      * Acquire Radar Target key now allows you to visually lock on to target
      without line-of-sight checks.
       
      * Texture Skin sample on Loadout Screen correctly updates when selecting
      new texture set now.
       
      * Object .ini files are correcly updated based on TextureSet.ini file
      located in individual texture folder.
       
      * RWR sound getting cut off on some aircraft has been fixed.
       
      * MiG-23M and MiG-27 data has been tweaked.
      3,800 0
    8. This is an update to the original posting.
       
      Inspiration for this work came mostly from extending the excellent approach
      lights mod from Sidewinder86 (See here) and also reading up on Eightlein's details on lighting various airfield structures (here). I've extended that work and applied it only to Da Nang.
       
      Also see here for details on static/parked aircraft for Da Nang and installing the QRA sheds at the North end of the airfield.
       
      [update Info]
      I noticed that this mod makes heavy use of the ground object modifications I had included in my earlier 'statics' postings. For Da Nang that's fine, but, for all other fields in WOV that use Airfield_1 the lights would still appear, and that looked just plain weird. I've corrected this dependence with this update so you can have the lights only apply to one field.
       
      The extra lights entries detailed in this mod all live in a new file called VietnamSEA_Airfield1_DaNang.ini. This file is referenced from the existing "Da Nang Air Base" entry in the VIETNAMSEA_TARGETS.INI file. Simply change this entry to read the following:
       
      [TargetArea091]
      Name=Da Nang Air Base
      ...
      AirfieldDataFile=VietnamSEA_Airfield1_DaNang.ini
      ...
       
      The new extra lights in this mod illuminate all of the tall buildings and structures in the airfield vicinity:
      - ASR Radar dish
      - QRA Sheds (internal flood lights and external anti-collision lights)
      - Fuel tanks
      - Ramp fuel store
      - Ramp Hangars (external flood lights and anti-collision lights)
      - Heli-pad for RAF Rescue SH-3
      - Water tower
      - Bomb dumps
      - Control Tower
       
      This mod has only been tested with WOV but with some modifications this mod can be applied to SFP1. If the layout of Airfield_1 is the same then simply changing the names accordingly will enable SFP1 to pick up the changes.
       
      See the following forum entry for screenshots of the changes defined below: (http://bbs.thirdwire.com/phpBB/viewtopic.php?t=2798)
       
      I hope you like them.
       
      Regards, P.T. :-)
      677 0
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