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Strike Fighters by Thirdwire

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    1. /// ------ MiG-31A What if--> Iran got some MiG-31's --------- ///     This is my First Aircraft mod upload so go easy:)    I used the MiG-31BM from the "MiG-BM_update pak" downloaded from Combat Ace SF2 MiG-31 Downloads.  There is no readme file attached just said jv44 is the original creator and want to thank him for the skin and lod file.   I tweaked the Data ini file to make nodes operational along with making the MiG-31A as an attack aircraft. Designed to attack the US Navy I am sure this is what Iran wanted it for. This Aircraft was put together with SF1 and SF2 Freeware Items. This Foxbat will for sure test your fleet and put the pressure on the F-14 Tomcats!!!
        "MiG-31A tested in latest patch SF2 against US Fleet and ground targets."
      151 0
    2. Included is the fully working MiG-23MF 'Flogger-B', cockpit and working Mig-23MF HUD cockpit converted to SFP2.
       
      This MiG-23MF swing wing fighter saw much combat and claimed multiple kills over the years. The Mig-23/Mig-27 was the most important Soviet fighter type from the mid-to-late 1970s. It was designed to replace the famous MiG-21.
       
      The MiG-23MF was a first generation MiG-23 and was not designed for close-in maneuvering. This would come with the later second generation MiG-23ML ("L"  for lightweight).  However, the MiG-23MF was still formidable if used as a hit and run fighter.
       
      Short takeoff and landing was a major consideration in the case of a NATO vs WARSAW Pact confrontation. Also, the Mig-23 was designed to be able to be able to accept or decline combat against western fighters using hit and run tactics- maneuverability being a secondary consideration. As a result, it was designed to be faster in speed, faster accelerating and faster climbing than most western fighters...in which it mostly suceeded. It was much faster climbing than the F-4 Phantom with a reported initial climb rate of 45,000+ feet per minute.
       
      However, it reportedly had an even higher wing loading than the Phantom of about 94/lbs per sq feet at normal takeoff weight and normal wing sweep. One of the contributing results was reportedly a very poor instantaneous turn rate of 11.5 degrees per second at Mach .9 at 15,093 feet and 8.6 degrees per second at Mach .5 at 15,093 feet (Mike Spick-Illustrated Directory of Fighters). The Mig-21 reportedly had a much better maximum instantaneous turn rate of around 18.9 deg/sec. in some configurations. Although a lot of factors are involved in instantaneous turn rates, it does give a general idea.
       
      It equipped more Soviet fighter and attack regiments than any other Soviet fighter then in service in the 1970s. Over a thousand were estimated to be confronting NATO from both Soviet and WARSAW Pact nations.
       
      This is from the original Mirage Factory (although it has been modified by so many people over the years that it is basically a new aircraft).
       
      This Mig-23MF was a major production model after 1978. It could fire beyond visual range (BVR) missiles even for foreign countries and had a standard internal 23mm gun. Its radar was thought to be broadly comparable to the McDonnell Douglas F4J Phantoms' radar...formidable indeed.
       
      Mig-23s emerged victorious against maneuvering Western-trained Mirage F-1s over Africa on 27 September 1987, so the Mig-23's weapons systems could be effective.
      http://www.acig.org/...ticle_184.shtml
       
      You can download the original Mirage Factory Mig-23 SFP1 package here:
      http://forum.combata...p;showfile=5211
       
      The Mig-23MF was the first major production version and also used largely for export. It saw combat in the Middle East with Syria and reportedly had some F-4 and F-16 kills.
       
      It was a much improved export version after the previous MS version. The Warsaw pact, India, Lybia, Syria, Egypt, Cuba and others used the MF version. It fired radar-guided missiles and so was a BVR threat with its AA-7 Apex missiles.
       
      Pilot report http://www.warbirdso...87/Default.aspx
       
      This was so complicated to make work in SFP2, that I had to end up just making it one complete download. If it wasn't loading or blowing up on the runway, then the HUD was not visible, the pilot was out of his seat, the plane was invisible, or the cockpit was invisible, pieces were flying permanently along side you in flight blocking your view, you were flying sideways, and you could not pick weapons. It took pieces from endless airplanes and projects to finally make it work including parts from SFP2.
       
      To my surprise, -the jewel-, the extremely complex Mig-23MF working HUD from Starfighter in SFP1 actually started working!
       
      Directions:
       
      1) Back up your Mig-23MF folder.
       
      2) Just download the whole filefolder Mig-23MF intact into your SFP2 aircraft folder as one folder....ie into the C:\mydocuments\thirdwire\SFP2\objects\aircraft
       
      3) When asked to overwrite say yes.
       
      -Finished!
       
       
       
      MiG-23M 'Flogger-B' First production fighter
      MiG-23MF 'Flogger-B' Improved MiG-23M with a new radar and an infrared sensor pod, major production model after 1978
       
       
      For strengths, it had incredible acceleration that reportedly equalled the later F-16 and F-15s. It also had an incredible climb rate and almost unmatched speed at low altitudes.
       
      For weaknesses, it had a terribly slow turn, slow rate of roll and high angle of attack limitations and vicious stall characteristics in certain situations. Better keep it fast.
       
      Good tactics in the MF are to sneak in fast at a low altitude, shoot and then run or use your fantastic rate of climb and acceleration in a vertical fight.
      ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      FLIGHT NOTES FROM A MiG-23 PILOT: The Mig-23 had incredible strengths and incredible weaknesses.
       
      WEAKNESSES: For weaknesses, most Mig-23s never could turn or roll very well compared to its enemies and had very heavy controls. Its roll was hurt by its control system (spoilers and a diferential tail and the disconnection of spoilers at any but 16 degrees).
       
      In close combat, the earlier versions in particular were a deathtrap because unless the pilot stayed within certain tight maneuvering limits, it would often lose control and simply crash. Its cockpit visiblility was one of the worst of any fighter. Visibility is life in a dogfight.
       
      It had slushy controls in many areas of its flight regime and its nose would often hunt back and forth. Its unpredictable accelerated stall was often taking ones life into ones hands if attempted. It also had the typical Soviet disadvantage of a very short range. There are reports of its radar not working much of the time and it often not being mission ready.
       
      It is hard to use an aircraft if it is not working.
       
      Red Eagles, Steve Davies "Flying the Mig-23"
       
      http://books.google....result&resnum=4
       
      It is true that later versions had much improved handling/systems. However, I understand that maneuvering limits still existed.
       
      http://dewarbirdraci...87/Default.aspx
       
      http://www.flightglo...20-%200508.html
       
      http://www.warbirdso...87/Default.aspx
       
       
      Thanks to
       
      -The Mirage Factory for the original Mig-23 in SFP1.
      -Lindr2 , for the new external model and for armament options.
      -Armourdave and Sal for orignal SU-17 cockpit.
      -Nele for the superb flight model that shows that the Mig-23 goes straight and up like an arrow, but is a bear in the turning and rolling department and accelerated stall department.
      -column5 Previous Flight Model:
      -Pasko Pilot
      -USAFMTL, Crab_02, Sony Tuckson
      Testing, etc:
      -Starfighter2- for the incredible avionics HUD
      -Wrench- helpful hints on moving around the SFP1 cockpit gages and hints on converting aircraft to SFP2.
      TK and Thirdwire - for SFP1 and the armament and options in the SFP2 version.
       
      Not for payware in anyway. If you develop this more, please quote the authors.
       
      Enjoy!

      1,689 5
    3. This is basically RussoUK2004's recent P-47N in post-WW2 form. I have given the flight model and ground handling a much needed boost. A set of new and AUTHENTIC skins covering the late 1940's and early 50's is included. This is when the P-47N became the F-47N and was handed down to Air Guard squadrons (ANG) and a few third world nations.
       
      Squadrons included in this package:
       
      USAF/ANG-
      199th FS, Territory of Hawaii ANG,Hickam Field
      332nd FG, Lockbourne Field,Ohio
      37th FS, Dow AFB,Maine
      128th FS, Georgia ANG, Dobbins AFB.
      118th FS,Connecticut ANG,Bradley Field
      147th FS, Pennsylvania ANG,Pittsburgh Airport
      198th FS, Puerto Rico ANG, Isla Verde Airport
      101st FS, MAssachusetts ANG,Logan Airport
      142nd FS,Delaware ANG,NEw Castle Airport
       
      ROCAF(Taiwan)-
      46th FS
      26th FS
      11th FG
       
      Other-
      Nicaragua(FAN)
      Guatemala (FAG)
       
       
      Yep, thats 14 new skins for your Thunderbolt!!
       
      Please view the read-me file for installation and of course CREDITS.
       
      Tested on SFV2 merged with all other SF2 titles and expansion packs.
      717 0
    4. In 2014, the Polish MoD decided to replace the fleet of Polish Air Force's ageing MiG-29s, which were becoming more and more obsolete and not suitable with the requirements of modern combat. The new promising Swedish design of an upgraded JAS-39 was chosen and the deliveries began in 2018 with 64 aircraft purcahsed in total, both one- and two-seaters.
      That's the little background story. The mod itself includes the E and F versions of the aircraft. It is generally based on USAF Gripen NG mod by @dtmdragon which you can find here https://combatace.com/files/file/16048-f-39ab-griffin-blk-15-gripen-ng-for-the-us/?tab=comments
      The pack includes:
      JAS-39E
      22 Baza Lotnictwa Taktycznego (Tactical Air Base) skin with the "Knight flagship" paintscheme (aircraft no. 6036) 23 Baza Lotnictwa Taktycznego skin with the "Kosciuszko flagship" paintscheme (aircraft no. 6020) 23 Baza Lotnictwa Taktycznego special NATO Tiger Meet paintscheme JAS-39F
      22 Baza Lotnictwa Taktycznego paintscheme 23 Baza Lotnictwa Taktycznego paintscheme  
      All respective credits go to the creators of the original Gripen model, you will find the list here, many thanks to them: https://combatace.com/files/file/14351-tsf-saab-jas-39-gripen-flygvapnet-package/
      Important note: the aircraft in this pack DO NOT use 100% accurate Gripen NG models but rather modified JAS-39C/D. I am not a 3D modder and I couldn't make one myself.
      To install, unpack the zip archive and paste the contents of "to mod folder" folder into your game's mod folder. Read the Knowledge Base for more instructions. The mod was created and tested with the full 5 install of SF2 with the latest patch.
      You can use and distribute the contents of this mod ONLY as freeware. Remember to give credits to the authors.
      Chris
       
      161 0
    5. To be used on SF2 CC-150 Polaris included in the Airbus A310 Family by Florian
      https://combatace.com/files/file/16004-florians-airbus-a310-family/
      You will get the following CC-150 skins in this package :
      1993-1997 Grey Scheme
      1997-2018 Grey Scheme
      2018+ Grey Scheme
      2018+ Retro Scheme
      2018+ VIP Scheme 
      Installation:
      *** I recommand you delete the skins folder of the current CC-150 installation, alond with the files located in the Airbus310_300/Canada folder as i redo everything.
      Copy the current pack objects/aircraft folder in your game CC-150 aircraft folder.
      Copy the current pack objects/decals folder in your game Airbus310_300/Canada decals folder.
      Copy the CC-150.ini to the game CC-150 aircraft folder.
      RCAF serials and plane numbers are real one's.
      Credits:
      Florian - model and time to rework said model.
      Thirdwire for creating the Strike Fighters series.
      those involved in the work of original aircraft.
      Me for the paint work + new skins :).
      Happy flights!
      Mario C.
      Frenchie1977
      44 0
    6. SF2 C-54 Skymaster, Arctic Skins Pack       6/7/2019
      - For SF2, Full 5 Merged (Reccomended )
      This contains 2 new skins for Veltro2k's C-54 Skymaster. The aircraft itself can be found at the following url, for those that don't have it already:
      https://combatace.com/files/file/14309-sf2-douglas-c-54-skymaster-by-veltro2k/
      These are somewhat generic skins for those USAF units that flew in the high latatudes (Arctic & Antarctic) during the late 1940s through the mid-1950s. Both aircraft carry the nose and tail Military Air Transport Command (MATS) badges, correct for the time. 
      Both aircraft have the standard arctic red tail and wing easy ID markings.
      "Arctic 1" is in all Natural Metal finish. It is badged for MATS Altantic Division
      "Arctic 2" is in NMF with the post-1955 white anti-heat treatment on the upper cabin. It is badged for MATS Pacific Division. No specific units are represented.
      Both skins use a 'pool' of serial numbers and other markings. Serial numbers are generic in nature, but are for the correct model C-54.  Decal randomization is TRUE for both. The SF2 Date switch is =NOT= used on either skin, as this would mess up the standard switching from NMF to NMF/White on the other skins.
      When in game, on the Loadout Screen, in the skin selection window, you'll see:
      Arctic Red (1948-54)
      Arctic Red (1955<)
      This way, you should be able to select the proper skin for the time frame to be flown in.
      As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. 

      Happy Landings!
      Wrench
      Kevin Stein
      58 0
    7. SF2 F-86A Sabre, 115th FIS, California ANG Skin Pack       6/9/2019
      -For SF2, Any and All (Full Merged Reccomended)
      This is a NEW skin for the F-86A Sabre. It is designed to be used on the SF2 KAW Sabres Pack, for the F-86A-5 available therein. The Sabres are to be found at the following URL:
      https://combatace.com/files/file/13604-sf2-korean-war-era-f-86-sabre-pak/
      Also included is a new data ini, with updated hit and collision boxes, and some meshes now correctly named. Honestly, I'd never noticed they were 'way off' until Mue's LOD Viewer! Please note, that Crusader's fix-its have already been applied to THIS versions' data ini. A backup copy of the original (2012) data ini is supplied, so as to lessen End User (tm) workload, and provide a safety net 'just in case'.
      This skin repesents the 115th Fighter Interceptor Squadron of the California Air National Guard from 1954 through 1959-ish.  The skin is in jpg format, and 26 all NEW serial number decals have been created for it.  While the serial numbers are historically correct for the A model, they should beconsidered generic in nature as they don't actually represent aircraft from this particular unit. However, at least 9 of these ARE actual aircraft used by the 115th; the rest =were= used by other CA ANG units. Decal randomization is TRUE. Squadron color markings are 'painted on' the skin maps. 
      On the skin selection menu, on the Loadout Page, you'll see:
      115th FIS, CA ANG (54-59)
      The SF2 "date switch" =IS= active on this skin. It will automatically be chosen for years of 1954 and later.
      As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. 

      Happy Landings!
      Wrench
      Kevin Stein
      59 0
    8. SF2 F-86E Sabre, 144th FIS, Alaska ANG Skin Pack       6/5/2019
      -For SF2, Any and All (Full Merged Reccomended)
      This is a complete revamp of a 1stGen Sabre skin by Dave "USAFMTL" Slavins from June, 2003. It is designed to be used on the SF2 KAW Sabres Pack, for the F-86E-10 available therein. The Sabres are to be found at the following URL:
      https://combatace.com/files/file/13604-sf2-korean-war-era-f-86-sabre-pak/
      Also included is a new data ini, with updated hit and collision boxes, and some meshes now correctly named. Honestly, I'd never noticed they were 'way off' until Mue's LOD Viewer! Please note, that Crusader's fix-its have already been applied to THIS versions' data ini. A backup copy of the original (2013) data ini is supplied, so as to lessen End User (tm) workload, and provide a safety net 'just in case'.
      This skin repesents the 144th Fighter Interceptor Squadron of the Alaska Air National Guard from 1955 through 1957-ish, when their mission changed from Air Defense to Airlift.  The skin is in jpg format, and 26 all NEW decals have been created for it.  While the serial numbers are historically correct for the E model, they should beconsidered generic in nature as they don't actually repsent aircraft from this particular unit. Decal randomization is TRUE.
      On the skin selection menu, on the Loadout Page, you'll see:
      144th FIS AK ANG (1954-58)
      The SF2 "date switch" is NOT active on this skin. You'll have to select this skin for your flightmates by hand. However it is easily added by a simple text edit.
      As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. 

      Happy Landings!
      Wrench
      Kevin Stein
      69 0
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