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Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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For all you 3dmax types, here is the exporter.
By Dave217 2 -
=================================
Strike Fighters 2 Israel Dec 2009
Readme File
=================================
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Table of Contents
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1. Update Notes
2. Troubleshooting
3. Contacting Customer Support
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1. Update Notes
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This update is for Strike Fighters 2 Israel, either stand-alone or
merged to other Strike Fighters 2 games.
This update contains all the fixes from previous updates, and it can
be applied to any version of the game. Earlier patches do not need
to be applied.
If you have installed any mods to the game, please check the list
of updated files to see any data files you've extracted have been
changed. You must manually delete and/or updated these files, or
the patched game may not run correctly.
Previous campaign saved data may not load after an upgrade.
List of changes in this Update include:
Dec 2009
--------
* Terrain missing tiles on some graphics cards is fixed.
* Sound is now turned off when the game is paused.
* The game not recognizing some display settings as TripleHead2Go
Surround Gaming is fixed.
* HUD flight information window now shows speed in Mach number when
current speed is more than Mach 0.9.
* Support for Force Feedback effects has been added.
Nov 2009-B
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* Speech subtitle is now color coded - red indicates warning against
the player, yellow indicates other speeches to/from player's flight,
and blue indicates all other radio chatter.
* Less messages are displayed when HUD option is set at Hard setting.
* Overcast sky is rendered correctly in cockpit mirror.
* Reduced some graphical artifacts showing on horizon with Effects
setting at Unlimited.
* V-sync is enabled by default in DX10 mode.
* Full-screen anti-alisasing now defaults to a lower-quality (and
better performance) setting.
* Version number displaying incorrectly on the Main Screen is fixed.
Nov 2009
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* Runway lights not working when using DX10 shader is fixed.
* Blackout/redout not working when using DX10 shader is fixed.
* Maverick view not working when using DX10 shader is fixed.
* ForceDX9= option to manually fallback to DX9 rendering is added to
the Options.INI.
Oct 2009-B
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* Third-party add-on terrain not loading textures is fixed.
* A-4H Ahit (73)'s RWR not working is fixed.
* Ammo weight showing up as 0 lb and ammo drop down being greyed out
on the loadout screen is fixed.
* The View Medal screen displays background JPG correctly.
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2. Troubleshooting
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Troubleshooting Tips
Before installing the game, please try the following:
- Close all other applications.
- Verify that your system meets the minimum system requirements.
If you are experiencing difficulties in getting the game to run,
please try the following solutions:
- Obtain the latest drivers for your video and sound card.
- Obtain the latest version of Direct X from:
http://www.microsoft...6A-9B6652CD92A3
- Install the latest update for your game from:
http://www.thirdwire...wnloads_sf2.htm
- Run scandisk and defragment your drive.
------------------------------
3. Contacting Customer Support
------------------------------
To obtain further technical assistance regarding this product, please
send an e-mail to:
support@thirdwire.com.
Please be sure to include the following information in your e-mail:
· Processor type and speed
· Operating System version
· Memory (RAM)
· DirectX Version
· Video Card type
· Error messages encountered and where/when you saw them.
Or visit our forums at
http://bbs.thirdwire.com/phpBB/
and leave us a message.
--
By Dave132 0 -
Oct 2009 Weps Editors
By Dave158 1 -
The North American T-6 Texan/SNJ was a single-engine advanced trainer aircraft used to train fighter pilots of the United States Army Air Forces, United States Navy, Royal Air Force and other air forces of the British Commonwealth during World War II. Designed by North American Aviation, The T-6 is known by a variety of designations depending on the model and operating air force. The USAAC designated it as the "AT-6", the US Navy the "SNJ", and British Commonwealth air forces, the Harvard, the name it is best known by outside of the United States. It remains a popular warbird aircraft.
The North American T-6 Texan/SNJ was known as "the pilot maker" because of its important role in preparing pilots for combat. A cantilever low-wing monoplane, the Texan filled the need for a basic combat trainer during WW II and beyond into the 1950's.
U.S. Navy pilots flew the airplane extensively, under the SNJ designation, the most common of these being the SNJ-4, SNJ-5 and SNJ-6. A few models were equipped with tailhooks and used for carrier qualifications.
Included are 5 skins:
Instructor Basic Training Unit, NAS Pensacola (Corry Field) 1952
Basic Training Group One, NAAS Saufley 1956
Naval Air Reserve Training Command, NAS Glenview 1956
Naval Air Reserve Training Command, NAS Grosse Ile 1955
VMT-2, MCAS El Toro 1952
Please see the enclosed READ ME file for installation and of course CREDITS.
409 0 -
MiG-23P Readme
MiG-23P (factory code 32-14)
Model based on MiG-23M model by TMF, sound by Spiloone 104
This plane required MiG-23/27 Weapons Pack. Please install it first.
http://forum.combatace.com/index.php?app=downloads&showfile=9693 - part1
http://forum.combatace.com/index.php?app=downloads&showfile=10041 - part2
To Install:
- unpack Archive in temporary folder
- copy MiG-23P_ folder to Aicraft folder.
- copy Sounds to sound folder
Plane specifications:
Mig-23P:
- Max G: 8.5
- Radar: N006 Ametist (also known like RP-23P)
- ASP-17 (ASP-23P on early blocks) gunsight
- MiG-23P can use R-24,R-13M,R-3S,R-60,Kh-23,R-13M1 missiles
- Kh-23 & other A-G weapons removed
- Max Loadout 2000Kg
- R-35-300 Engine
- TP-26 Heat seeker
MiG-23P had used by 5 IAP (150-170 planes summary) in 1978-98
191-th IAP Efremov 15-th IAD PVO (Div) 1-th OA (Army) PVO {Su-11 replaced by MiG-23P}
415-th IAP Tunoshna 1-th OA PVO {Su-9 replaced by MiG-23P}
472-th IAP Oryol,Kursk 15-th IAD PVO (Div) 1-th OA PVO {MiG-19PM replaced by MiG-23P}
683-th IAP Bobrovka 4-th OA PVO
28-th GvIAP (Guards IAP ) Andeapol 1-th OA PVO
By lindr2344 0 -
F-107 Version 2.0
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap - The original modder who created the F-107 MAX file and released it to Dave.
Dave - For providing the original model to me, decals, texture updates, loading screens
Klavs81 - Original textures
dwcace - For providing me with additional reference material
EricJ - F-107C textures
Gerwin - F-16 decals
BPao,MoonJumper,Swede,Wpnssgt - F-16 cockpit, avionics
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
For the F-107A:
Strike Fighters 2/Vietnam/Europe - One of these are needed to provide the wing fuel tanks, some decals, and an F-105 cockpit.
(Optional) Strike Fighters Project 1/Strike Fighters Gold/Wings Over Vietnam/Wings Over Europe to provide the F-104 cockpit.
The F-107A will currently not work properly with Strike Fighters 2:Israel or Wings Over Israel (13 Jan 10) due to lack of a compatible cockpit, some decals, visual effects, sounds, ejection seat and fuel tanks from the F-100D.
For the F-107C:
Strike Fighters 2/Vietnam/Europe/Israel patched to Dec 2009.
Aircraft Information (F-107A):
From Wikipedia: http://en.wikipedia.org/wiki/North_American_F-107
The North American F-107, nicknamed "Ultra Sabre", was North American Aviation's entry for a United States Air Force tactical fighter-bomber design competition of the 1950s. The F-107 incorporated many innovations and radical design features, and was based on the F-100 Super Sabre. The competition was eventually won by the F-105 Thunderchief, and the F-107 prototypes ended their lives as test aircraft.
The F-107A was originally designed as a tactical fighter-bomber version of the F-100, and was entered into a competition sponsored by the Air Force. Originally designated F-100B, the aircraft featured a recessed weapons bay under the fuselage, as well as an all-moving vertical fin and a control system which permitted the plane to roll at supersonic speeds.
The aircraft's most distinguishing feature is its Variable Area Inlet Duct, mounted in an unconventional position directly above and just behind the cockpit, which automatically controlled the amount of air fed to the jet engine. The air intake was moved from the chin position (an arrangement later adopted for the F-16) to the unusual dorsal location as the USAF had required the carriage of an underbelly semi-conformal nuclear weapon. The original chin intake caused a shockwave that interferred in launching this weapon. The implications this had for the survivability of the pilot during ejection were troubling. It also severely limited view to the rear, although this was not considered terribly important for a bomber aircraft, it is notable during an era when it was assumed air combat would be via guided missile exchanges outside visual range.
Extensive design changes resulted in its redesignation from F-100B to F-107A before the first prototype flew.
The F-107 was never given an official name, but was sometimes informally called the "Ultra Sabre," referring to North American's earlier fighter designs, the F-86 Sabre and the F-100 Super Sabre. The flight crews referred to it as the "Man Eater," in reference to the position of the air intake directly above the cockpit.
The designation "F-107A" was the only one assigned to the aircraft, though "YF-107A" is often used in publications.
(F-107C):
The F-107A had been chosen for development vs the F-105 and had started to be used extensively in Vietnam in 1967.
Israel does not do the preemptive strike as originally planned in 1967, and therefore what would have been the SiX-Day War instead draws out into a much bloodier conflict.
During that conflict, a nuclear weapon is detonated, touching off a small exchange of nuclear weapons, contained within the middle east area.
As a result, most of the oil fields are contaiminated, and the global economy suffers a depression as a result.
The US government is unable to generate the revenue needed to fully fund the F-14/F-15/F-16 programs. Instead, it invests in technological and engine improvements to existing designs, resulting in the F-107C instead of the LWF program, with the F100 engine, a new canopy and avionics.
Notes and Limitations:
Part of the SWOTUSAF series of aircraft.
Because the real aircraft never proceeded beyond the prototype stage, loadouts, mission capabilities and operational paint schemes are projections only.
3 skins are provided for the F-107A the original prototype scheme, a natural metal scheme, and a Vietnam era scheme. An F-16 style scheme was designed for the F-107C.
Because this aircraft was in competition with the F-105, we projected that it would have taken over the Thud's role in Vietnam, in addition to the air superiority/interceptor role the original F-100 was designed for. So loadouts reflect this.
The aircraft refers to some decals, visual effects, sounds, ejection seat and fuel tanks from the F-100D. The cockpit is based on a single engine fighter with a radar using the J75...either the F-104 or F-105 works fine...it defaults to the F-105 cockpit. You will have to install any other cockpit yourself.
The FM is mainly based on the F-100D, and so shares that FMs limitations. The real test article reached 2.35 Mach...this model has gone up to 2.2 Mach in level flight.
Animations for the canopy and air refueling probe use Animation control keys 1 and 2. Check your Controls page to figure out what keys you need to hit.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
FastCargo
13 Jan 10
By FastCargo982 0 -
TAM VCLM
Chasis Skin: TORNO (Banidos Team)
Torret Skin: ZONDA (Virtual Combat Squad "Cruz del Sur")
3D Model:SUICIDAL
To use this model you only have to release the contents of the
GroundObject folder inside the folder the same name in your game...
By Zonda375 0 -
MiG-19PM (SF-2)
by Spillone104 3D-Works & Paulopanz Paints Ltd.
Variant with removed cannons, armed with 4 × Kaliningrad K-5M (NATO: AA-1 "Alkali") beam-riding missiles.
Complete Skin Pack:
- VVS
- PVO
- CVL (2) (Czechoslovakia) (historical decal set + 1113 red bolt)
- LSK (DDR) (historical decal set)
- PWL (Poland) (historical decal set)
- FARSR (Romania) (historical decal set)
- BVVS (Bulgaria) (historical decal set)
- ML (Hungary) (historical decal set)
- AMRPS (Albania) (suitable decal set)
New RS-1U Alkali-A & RS-2US Alkali-B
Credits:
- Cockpit from Gepard’s F-6A
- Oro-57 Rockets from Kukulino’s S-105
- Fake Pilot (included) by FastCargo
To Install: put everything in your main mod folder.
Sounds by Spillo
Canopy open: Key 10
1.1 Upgrade: new nose added. Some other tweaks.
Enjoy
Paolo & Alex
N.B.: the Nato code FARMER-D is taken from Y.Gordon Mig-19 "bible" by Aerofax. Some sources report FARMER-E. If You like this code You can rename the model freely: it's only an enemy's nickname.
By paulopanz1,560 0 -
Hello boys, this is my skin applied to all'alphajet of CAPUN,
based on training under the France Air Force, is one of
first skin that I create so excuse the low level of detail...
to install just copy the folder "Mimetismo Europeo" in
root folder of the aircraft and apply this string to the file. ini
[TextureSet]
Name = Mimetismo Europeo
Nation = France
Specular = 0.500000
Glossiness = 0.750000
Reflection = 0.000000
enjoy by justy
By justy95 0 -
F-15C 493rd FS Skin by Sundowner for FastCargo's F-15C redux
http://forum.combatace.com/index.php?app=downloads&showfile=10098
Contains 3 skins sizes 1024/2048/4096.
To install drop the contents of the objects folder into your install, objects folder and go fly.
If you want to use another size skin go into
Objects/Aircraft/F-15C/493 and drop one of the other skins in and overwrite.
By Dave302 0
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