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Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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Compiled and Cleaned up by Ryan Crierie (MKSheppard)
Also available on my website at:
http://www.alternatewars.com/Mods/SF2/SF2.htm
In case you hit your daily download limit
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I claim no ownership or creation rights for any of thes effects; I just modded them to make them work in SF2, and then put them together to make it easier for other SF2 Owners.
v1.00 circa 12/23/2009.
I went through all of my installed effects INIs from all my addons and the various effects packs, like Deuce's, LEXX LUTHOR's Strategic Nuclear Effects™, etc and edited them to make them SF2 shader compatible to fix missing effects like MiG-19 afterburners not appearing, etc.
I used the rule of:
Materials that have BlendOp=BLEND_SRC_ALPHA
EffectShaderName=effectLightLevel.fx
(aka Volumetric emitters like smoke, groundmist, dust).
Materials that have BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC
EffectShaderName=twColor1.fx
(aka fire, explosion, light, flash, flare, streaks)
Found on Combat Ace Knowledge DB.
I slightly modified LEXX LUTHOR's Strategic Afterburner files so that you can have both Large and Small versions in use at the same time e.g. J58_Large calls the Large effect and J58_Small calls the Small effect. You can see this in the Screenshot for this mod; the one on the left is J79_Small and the one on the right is J79_Large.
I also rewrote some of LEXX's Nuclear Weapons Readme to make it a bit more comprehensible on how to make weapons datafiles call those effects in SF2.
By MKSheppard770 2 -
Converted from my SF1 series hangar maker.
Is also available on my website at
http://www.alternatewars.com/Mods/SF2/SF2.htm
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How to use:
1.) Copy your StrikeFighters2.exe or StrikeFighters2 Israel.exe or whatever.
2.) Rename it SF2 Hangar Maker.exe (or whatever).
3.) Run your new executable. Exit.
4.) Go to User\Saved Games\ThirdWire\SF2 Hangar Maker
5.) Unzip this file there/place them in that folder.
6.) Launch the game using the SF2 Hangar Maker.exe
7.) Remember to start the mission on the ground!
8.) Manuver the external camera directly overhead over the plane and take a screenshot, as big as you can take it without the user interface getting in the way.
9.) Exit WOE
10.) Go into either photoshop or paint shop pro.
11.) Load up the screenshot you took.
12.) Use the wand tool to select all green areas in the screenshot and delete it, making them the green area transparent.
13.) Move the aircraft into the center of the now mostly empty image, or enlarge the picture as needed.
14.) Create a drop shadow. With Paint Shop Pro, its:
EFFECTS (Menu)
3D EFFECTS
DROP SHADOW
The settings I've found to work well are
30 Horizontal Offset
30 Vertical Offset
65 Opacity
10 Blur
and pure black for color.
15.) Copy your drop shadowed aircraft to the clip board
16.) Load DEFAULTHANGARSCREEN.BMP (found in \Hangar Maker)
17.) Place your aircraft picture with the drop shadow onto DEFAULTHANGARSCREEN.BMP as a new layer.
18.) Move around the aircraft until you've gotten it into a good location.
19.) If the aircraft image is a bit too bright, reduce the gamma for the aircraft layer by 0.68.
20) Once you've gotten it where you want, save the image and put it into SF2.
By MKSheppard133 0 -
"Thanks to our heroes in battle in Italy in World War II".
Merry Christmas
Tkanks Guys
Paulo "Skullkickers"
By Skullkickers445 0 -
Here's the new model GBU-38 done by rusty_hawk and textured by me, original weapons ini by wpnssgt, which was converted by 331Killerbee.
Note: while setup for SF2, it can be adapted for the SF1 series.
Texture by EricJ
3D model by rusty_hawk
read the readme....
By Flanker562517 1 -
MV-22B Osprey
MARINES Skin
Good day
By FOX1313194 1 -
Consoladated PBY-5A, Generic USN 1942/43 Skin and Ini Tweeks Pak
-For SF/WoV/WoE WW2 PTO Installs (and maybe SF2, too!)
A reskin, redecaling and some ini mods for Veltro2K Catalina amphib/flying boat.
The skin, made from pappychksix's EXCELLENT template (meaning: I didn't have to repaint anything!), represents the 'generic' style used by the US Navy from May 1942 to approx Sept 1943. That is to say, the standard non-specular blue over gray. New decals have been created for the US Star, now in all six positions, individal Modex, BuNums and the aircraft ID tag. ALL markings seen in the accompanying screenshot ARE decals!
Several Ini edits, and a new avionics ini, tweek some weapons placements & loadouts, control movements, and to simulate the ASV radar that was standard on all new build -5As from approx July/August 42. Full details of the modifications/tweeks are elaborated in the "Notes" section below.
A new WoE-style hangar screen is also included (something I failed to do for Veltro for the initial release! My apologies!). A new damage tga is also included.
=IMPORTANT: You WILL need the WW2 Weapons Pak (or equlivant BunyPak of 06) to get the WW2 weapons, bombs and such. (but you should already have that, yes??)
The WW2 Weapons Pak is available at CombatAce at the following URL:
http://forum.combatace.com/index.php?autocom=downloads&showfile=8495
As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. It is VITALY important you read this document through FIRST before installing this mod, as you'll be backing up several of the inis.
Good Hunting!
Wrench
Kevin Stein
By Wrench129 0 -
21 Dec 2009
War For Israel
Campaign For SF2,SF2:E,SF2:V and SF2:Israel.
This is a Campaign i created to hit on the possability of the situation
in the Middle East coming to a head and represent the possible Air Battle.
Though probably worse than in the game, this has alot of action going
all the time.
The Campaign includes IDF, USAF, USMC, USN with Carrier support.
Installing the Campaign:
Campaign files with menu pics and description and Music files are included.
You will need the "SF2 Israel" Terrain.
If You use "Wings Over Israel" Terrain, just drop the IsraelME.cat
file into a SF2 Main program Terrains dir. Drop the Contents of the
"Strike Fighters 2 Main Dir" into the SF2 Main Dir. Then make a copy of
one of your SF2's exe and rename it to "StrikeFighters2WarForIsrael.exe"
Also i have provided a StrikeFighters2WarForIsrael.ini for the main dir.
This will allow the use of the Menu file ModuleWFI.cat that goes in your
Main Programs "Menu" dir. Then run the exe once and go to the new mod Dir
it created and if you want to first delete all the planes in the Aircraft
Dir. then Drop contents of the "ThirdWire Mod Dir" into the new MOD Dir,
overwrite when it asks. You have to run the exe first to get the options.ini
generated in the mod dir for the mod to work.
You should be ready to go.
Before anyone complaigns about stock planes in this mos the A-4N is From
the A-4AR Fightinghawk
by Ravens**t
and the Mig-27 is a modded version using the stock usable Mig-27 skins, and
is by lindr2
Both can be downloaded at CombatAce.
I want to thank the Community for all their effort.
and:
BPAo
EricJ
Dave USAFMTL
WingWiner
Olivier ANGUILLE
MJ
Digital Overlord
Max Rudakov
Marcfighter
Sidewinder86
bib
SWS
Phamtuan
Matthew Ouellette
Wrench
Julheim
Wilco
Rafael
Swede
Column 5
Mirage Factory
Miracleman
pcpilot
Wpnssgt
Crusader
Private
Pappy
X Ray
JSF Aggie
Moonjumper
spillone
lindr2
FastCargo
Erikgen
Pappychksix
Epizikl
Joe Baugher
Flying Toaster
Fubar512
Sundowner
Kout
Kesselbrut
Dr.Welsh
Deuces
Scrapper
Rampage
AGOSTINO
Veltro2K
Tunderchief
Mago
Badger
Starfighter2
Talos
Jv44kt
Erwin_Hans
331KillerBee
HrntFixr
Camouflage
Sony Tuckson
Swede
Kreelin
Gaston
Actarus
Camouflage
TFlash
DamWaar
_Thomas_
Manetsim
Team Viper
Tiwaz
JA 37 Viggen
Raptore One
J.M Langeron
Jeanba
Florian (AmokFloo)
pablitoVPT
Craig
and TK
Thanks all, let me know if i missed anyone.
Email Me.
Spectre8750@Gmail.com
By Spectre87501,548 3 -
MiG-23MLA Readme
MiG-23MLA factory code 32-12A
Model based on MiG-23M model by TMF, sound by Spiloone 104,
This plane required MiG-23/27 Weapons Pack. Please install it first.
http://forum.combatace.com/index.php?app=downloads&showfile=9693 - part1
http://forum.combatace.com/index.php?app=downloads&showfile=10041 - part2
To Install:
- unpack Archive in temporary folder
- copy MiG-23MLA_ folder to Aicraft folder.
- copy Sounds to sound folder
Plane specifications:
Mig-23ML:
- Max G: 8.5
- Radar: N003 Ametist (also known like RP-23MLA)
- ASP-17 gunsight
- MiG-23MLA can use R-24,R-13M,R-3S,R-60,Kh-23,R-13M1 missiles, R-73 aloowed but requred software upgade & new pylons ( mounted on fuselage only)
- Kh-23 required Delta-NG2 pod (on fuselage)
- Max Loadout 2000Kg
- R-35-300 Engine
- TP-26 Heat seeker
in production - 1978~ 83 750-770 planes, ~ 600 for VVS, 560 of them converted to MLD (32-18) in 1982-85
replaced MLD family in 1984:
(MLD [32-18] for VVS, 66 new planes in 1984, MLAE-2 [32-22] 1984-85 for Bulgaria, MLAE [32-19]1984-85 for Syria, Iraq, Libya)
S/N:
- for VVS only 0390310388~ 0390322399,
- export & VVS 0390322402-0390324860
- special batch for Bulgaria (1984) [not MLAE-2]
2960324865
2960324866
2960324867
2960324868
2960324870
2960324872
2960324874
2960324875
By lindr2397 0 -
EF-2000 Typhoon
(Greece: New Hunter) Skin
Good day
By FOX1313124 2 -
For use with the recent A-Team release of the A3D-1 Skywarrior. Here is VAH-1.... the "Smoking Tigers"!! This is the very first operational squadron to utilize the Skywarrior in its original role....... A BOMBER!!! Both the skin and the Bureau numbers are historically accurate for the A3D-1. Just plop into your A3D-1 folder and go fly!! More to come..............
172 2
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