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SF/WO* Weapons Mods/Skins


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    1. 30 Mt Bomb

      this is 30Mt bomb that you can do every thing with it!

      971 downloads

         (2 reviews)

      0 comments

      Submitted

    2. 370 gal Fletcher Tank for F-4B/C for WOV

      This is the original 370 gallon drop tank for the F-4B and F-4C, made by the Sargent Fletcher company in California. The tank is slightly different than the later MacDonnell tank introduced in 1965 in that it is slightly shorter and wider, and has a constant taper from the middle out to both ends. The Fletcher tank was most common in US Navy and Marine Corps service, as I have seen photos still in use by 1970. The USAF replaced it by 1966 - very few are seen in the 3-tone Southeast Asia camouflage scheme.
       
      You must be able to run the weaponeditor to install this file.
       
      My thanks to NGHENGO for converting the GMax file into a workable .LOD and .bmp file for me. This is my first step into the 3D modeling world for WOV!
       
      Mike Druzolowski
       
      Minor fix to bitmap and position

      270 downloads

         (0 reviews)

      0 comments

      Updated

    3. 4 weapons pack

      I have build a 4 new weapons models. ALL OF THEM ARE FICTIONAL. All files have txt file with properties you must add to WEAPONDATA INI fle. Change all effects because these are my own. Notice that the bombs have animated wings so dont forget to add properies to weapondata.

      531 downloads

         (1 review)

      3 comments

      Submitted

    4. A-A Missiles Part 2

      My second attempt at missile skins. The Aim-7M, Aim-9JNP, Aim-120.
       
      Tested in SFP1 and WOV.

      1,361 downloads

         (5 reviews)

      0 comments

      Updated

    5. AA-9 Amos

      1,022 downloads

         (2 reviews)

      0 comments

      Updated

    6. AGM-130 Missile Set ver.1.1

      AGM-130 Missile Set includet are
       
      - AGM-130A ( MK-84 Warhead ) Television Electro Optical TV via Mid-course guidance Beacon Data Link
      - AGM-130A ( MK-84 Warhead ) Imaging Infrared Seeker via Mid-course guidance Beacon Data Link
      - AGM-130C ( BLU-109 Warhead ) Television Electro Optical TV via Mid-course guidance Beacon Data Link
      - AGM-130C ( BLU-109 Warhead ) Imaging Infrared Seeker via Mid-course guidance Beacon Data Link
       
      Note: min. launch range 10nm for low level attack at 500ft. / AGM-130C developed, but not produced by the US Air Force
       
      ver.1.1 canges on 3d model and mapping
       
      read the read me
       
      have fun
       
      ravenclaw_007

      874 downloads

         (3 reviews)

      0 comments

      Updated

    7. AGM-136A (Tacit Rainbow)(Version 1.1)

      *************************************** Version 1.1 Update List ************************************
       
      1. LOD file smaller to reduce disk usage.
       
      2. Pylon reconfigured to more plausible dimensions.
       
      3. Switched to RAR format to reduce upload/download bandwidth.
       
      4. Included reference materials.
       
      5. If you already have the previous version of this file, just copy the Objects directory as per Step 3 in the Instructions, confirming all overwrites.
       
      *************************************** Version 1.0 Original Release *******************************
       
      Version 1.0
       
       
      Thanks to the following folks:
       
      TK - For the ThirdWire series of sims.
      Bunyap and Wpnssgt - For the original Weapons Pack.
      Mustang - For the great video tutorials.
      To my fellow Combatace moderators - For helping me beta test and work out bugs.
      Any errors or mistakes are entirely mine.
       
       
      What you will need first:
       
      Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
       
      Copy of SFP1/WOE/WOV patched to the latest standard (as of 03 Oct 07)
       
      Notes and limitations:
       
      The AGM-136A was prototype for a cruise missile that was designed to loiter over a battlefield, then attack a SAM radar when it lit up. Basically, it was a combination a cruise missiles range/duration time, and the AGM-88 HARM ability to kill SAM radars. It however did not proceed beyond prototype stage before being terminated in 1992.
       
      The paint scheme is 'best guess', based on the few pictures available.
       
      The TW engine does not support a 'loiter' type missile...so best way to use this weapon is like a standard ARM...except with more range.
       
      This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
       
      Feel free to redistribute, as long as the original authors are given appropriate credit.
       
      Questions? Contact me at Combatace.
       
      FastCargo
      3 Oct 07

      868 downloads

         (2 reviews)

      0 comments

      Updated

    8. AGM-142 for SFP1/WOV/WOE (Version 1.1)

      ************************ NOTE! NOTE! NOTE! ***************************************
       
      This update has made several changes, including additional weapons and a data pod. The readme has been revised heavily! If you have the previous version of this weapon, there are changes to the inis of the original AGM-142A and B. Recommend substituting the AGM-142 weapondata.ini entries you currently have for the entries listed below.
       
      Please read this readme carefully to note the new changes!
       
      ************************ NOTE! NOTE! NOTE! ***************************************
       
      Version 1.1
       
      Thanks to the following folks:
       
      TK - For the ThirdWire series of sims.
      Bunyap and Wpnssgt - For the original Weapons Pack.
      Mustang - For the great video tutorials.
      To my fellow Combatace moderators - For helping me beta test and work out bugs.
      Any errors or mistakes are entirely mine.
       
      What you will need first:
       
      Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
       
      Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
       
      Copy of SFP1/WOE/WOV patched to the latest standard (as of 03 Oct 07)
       
      Notes and limitations:
       
      The AGM-142A, AGM-142B, Popeye 2 missiles are TV/IR guided via a data link that transmits the nose view of the missile to be manually guided by the pilot. However, the TW engine doesn't simulate this combination, so I made the missiles laser guided with the 'Data Pod' a laser designator. This realistically simulates the need to carry the pod in order to be able to use the missiles (assuming the aircraft doesn't already have a laser designator). Therefore, to carry the pod, you need the weapon station to be able to carry LP, and LGR for the missiles.
       
      Right now, the other users of these missiles besides the USAF is Israel (who developed the missile) and the RAAF for the F-111.
       
      I have included the paint template for the missile if you want to tweak the paint scheme.
       
      This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
       
      Feel free to redistribute, as long as the original authors are given appropriate credit.
       
      Questions? Contact me at Combatace.
       
      FastCargo
      14 Oct 07

      1,229 downloads

         (1 review)

      1 comment

      Updated

    9. AGM-65 Maverick

      AGM-65 E maverick. PSD texture file included.

      215 downloads

         (2 reviews)

      1 comment

      Updated

    10. AGM-88 HARM

      AGM-88 HARM.
      Project files included for future modifications.

      306 downloads

         (2 reviews)

      3 comments

      Updated

    11. AH-1G_WeaponPACK.

      Standard weapon pack required to run my AH-1G Cobras.
       
      What is inside?
       
      New models for FFAR Mk40 with following warheads:
      M151
      M229
      M247
      M255A1
      M156
      M259
      M257
       
      Launchers
      XM-158 7 Tube rocket launcher
      -XM-158 7 Tube rocket launcher just slighlty reduced weight. No top fairing.
      XM-157 7 Tube rocket launcher
      XM-159 19 Tube rocket launcher
      XM-200 19 Tube rocket launcher
       
      LAU-61A/A 19 Tube rocket launcher (grey)
      LAU-61B/A 19 Tube rocket launcher (filed green)
      LAU-68A/A 7 Tube rocket launcher (grey)
      LAU-68B/A 7 Tube rocket launcher (filed green
       
      TAT-102 Turret - 7.62mm M134 Minigun 8000 rounds. Only on early model.
       
      M-28 Turret:
      7.62mm M134 Minigun with 4000 rounds
      40mm M129 Grenade launcher with 231 rounds.
      You can load one of each or two M134 or Two M129. Have it your way.
       
      XM-35 – Contains 20mm M195 Vulcan canon. De-rated to 750rpm. With 1800 rounds in box containers above skids on each side of aircraft.
      This subsytem was fitted to some aircrafts (not every could carry) in late 1969 onwards.
      Mostly fitted in new arived aircrafts. Not evry aircraft in unit was able to carrythis subsytem – usually 2-3.
      For those who are not familiar with cobra weapon subsytems it could be carried only on left wing.
       
      XM118 Dispenser, grenade, smoke.
      4 versions, for XM-157, XM-158, XM-159/200 launchers and standalone.
      For proper visual effect dispenser for XM-157 shouldn’t be use for other launchers etc. Standalone dispenser is for use without any rocketpods on outboard pylon.
      I dontk know if it was issued to army during Vietnam War. I saw this on pictures from trials. But never in action
       
       
      Copy weapons into weapons folder, add specific entries into weapondata.ini and install it with weaponeditor.
      Add gundata entry into gundata.ini file and install guns with guneditor.
      Gundata is not so important. But in gunpods and guns in weaponpack i put my own gundata entry. You can use gundata in weapons of your choice.
       
       
      This is freeware; it CANNOT be distrubuted unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape or form be used in any payware
       
      additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modfications, contact me first.
      Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
      Bribes and donations are accepted;
       
      *************************************************************
       
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************
       
      Jarek Hereda
      strikechoppers.wordpress.com

      344 downloads

         (3 reviews)

      1 comment

      Submitted

    12. AIM-120C-5

      I was not aware of an AIM-120C-5 being available, so I made one.
      Be sure that you have the latest weapon pack since there is no LOD included.
       
      INSTALLATION:
       
      Use your weapon editor to add to the WEAPONDATA.INI and enjoy.
      REMEMBER:THIS IS A FREEWARE!

      601 downloads

         (1 review)

      0 comments

      Submitted

    13. AIM-132 ASRAAM

      This is my model of AIM-132 Asraam IRM missile. Warning - this is not accurate technical model ! Some dimensions may be not correct !
       
      I made two versions of this missile - big ( with oryginal dimension ) and small ( fictional ).
       
      There are Max and PSD files attached for future modifications.

      335 downloads

         (4 reviews)

      0 comments

      Updated

    14. AIM-26A / B

      AIM-26A and AIM-26B
       
      PLEASE read the READ ME specially if you have the Bunyap or the merged Weaponspack
       
       
      have fun
       
      ravenclaw_007

      819 downloads

         (2 reviews)

      0 comments

      Submitted

    15. AIM-7/9/54

      First time shot at doing weps skins.
      Added a few things I remembered from working around them for years.
       
      The basic
      AIM-9
      AIM-7
      AIM-54
       
      Not all versions of these missles are affected.
       
      Install files to the Weapons folder.
      Uninstall by removing these files.

      2,037 downloads

         (0 reviews)

      0 comments

      Updated

    16. AIM9 Sidewinder

      This is high detailed model for sidewinder missiles for Strike Figters. Includes 3d.max project for designers who would like to modify that model. Note -there is no weapon data only the model and simple textures - create or copy any IRM missile weapon data in weapon editor and copy&paste name : AIM9V-KL as 3D model name.(paste .lod and bmps files to weapons directory of your Strike Fighters directory

      838 downloads

         (4 reviews)

      0 comments

      Submitted

    17. AKU-58 Launcher for MiG-27M ,MiG-29SM and Yak-41

      Hello everybody !!!
       
      As you know ( or not ) some soviet missiles are launched from AKU-58 rail.
       
      These missiles are : Kh-29 ,Kh-58 ,Kh-31 ,Kh-35 ( and Kh-59 but it not exist in SF yet )
       
      I don't create an AKU-58 3D model but I use existed "2br" double bomb rack from bunyap weaponpack -it looks very similar. ( I rename it to AKU and change colour of bmp file)
       
      --------------------------------------------------------------------------------------------------------
       
      Used 3D models: "2br" from Bunyap WeaponPack.
       
      Original DATA and LOADOUT files for MiG-27M from Mig-27D by wpnssgt, ghostrider, gepard, usafmtl, bib and moonjumper - modification to M version by lindr2.
       
      Original DATA and LOADOUT files for MiG-29SM from MiG-29A by Michael "wpnssgt" Engle, Column5, USAFMTL.
       
      Original DATA and LOADOUT files for Yak-41b from Yak-41 By Gabilon and Fubar512
       
      All modifications of this file by me.
       
      ----------------------------------------------------------------------------------------------------------------------------------------------
       
      V 1.1 News: I fixed BOMB adding for MiG-27M and MiG-29SM ( mean change pylones structure in data.ini file) and I add to Loadout.ini file pylons structure for each aircraft.
      (HEAVY pylon means Pylon for Kh-29,Kh-58 ,Kh-31 ,Kh-35)

      513 downloads

         (2 reviews)

      0 comments

      Updated

    18. AKU-58 launcher for SU-22M4 & MiG-25BM

      AKU-58 Launcher for MiG-25BM and Su-22M4
       
      --------------------------------------------------------------------------------------------------------
       
      Hello everybody !!!
       
      As you know ( or not ) some soviet missiles are launched from AKU-58 rail.
       
      These missiles are : Kh-29 ,Kh-58 ,Kh-31 ,Kh-35 ( and Kh-59 but it not exist in SF yet )
       
      I don't create an AKU-58 3D model but I use existed "2br" double bomb rack from bunyap weaponpack
      -it looks very similar.
       
      --------------------------------------------------------------------------------------------------------
       
      I include to this mod some others modification:
       
      MBD2-500 :Soviet double bomb rack for MiG-25BM/RB, MiG-29 or Mig-27 using "mer" 3D model
      MBD6-500 :Soviet multiple bomb rack for MiG-25BM/RB using "mer" 3D model
      Empty Pylon :it's for Su-22M4 because when the internal wings pylons are empty they are not seeing in the game. I never seen the Su-22M4 without this pylons and I think they can't be remowed
      This attachment only make thise pylons visibility when they are empty.
       
      --------------------------------------------------------------------------------------------------------
       
      Used 3D models: "2br", "mer" from Benyap WeaponPack.
       
      Original DATA and LOADOUT files for MiG-25BM from Mig-25 package by wpnssgt, usafmtl, tomcat1974, sundowner,ghostrider, deuces and moonjumper.
       
      Original DATA and LOADOUT files for Su-22M4 from Michael (Gepard) Su-22M4.

      525 downloads

         (1 review)

      0 comments

      Updated

    19. ALARM for SFP1/WOV/WOE (Version 1.1)

      Readme for ALARM for SFP1/WOV/WOE (Version 1.1)
       
      ********************************* Version 1.1 Update List *************************************
       
      1. Texture updated and resized.
       
      2. If you already have the previous version of these files, just copy the Objects directory into your SFP1 install as per Instruction step 3, allowing overwrites.
       
      3. Reference materials included.
       
      ********************************* Version 1.0 Original Release ********************************
       
      Version 1.0
       
       
      Thanks to the following folks:
       
      TK - For the ThirdWire series of sims.
      Bunyap and Wpnssgt - For the original Weapons Pack.
      Mustang - For the great video tutorials.
      To my fellow Combatace moderators - For helping me beta test and work out bugs.
      Any errors or mistakes are entirely mine.
       
       
      What you will need first:
       
      Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
       
      Copy of SFP1/WOE/WOV patched to the latest standard (as of 03 Oct 07)
       
       
      Notes and limitations:
       
      The ALARM is a BAe Systems Anti-Radiation missile designed to kill SAM/AAA radars. The real missile has a 'up and over' capability that allows it to descend on a parachute to wait for a radar to light up.
       
      The ALARM uses it's own specific pylon...you will see them on the pylon until you fire, then the pylon will disappear.
       
      The paint scheme is 'best guess', based on the few pictures available.
       
      The TW engine does not support a 'loiter' type missile...so best way to use this weapon is like a standard ARM.
       
      This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
       
      Feel free to redistribute, as long as the original authors are given appropriate credit.
       
      Questions? Contact me at Combatace.
       
      FastCargo
      6 Oct 07

      2,102 downloads

         (4 reviews)

      1 comment

      Updated

    20. ALCMs (AGM-86B and C)

      Version 1.0
       
      Thanks to the following folks:
       
      TK - For the ThirdWire series of sims.
      Bunyap and Wpnssgt - For the original Weapons Pack.
      Cylix - For the original ALCM for SFP1.
      Mustang - For the great video tutorials.
      Capun - For helping me fix the ALCM animation issues...I owe you one!
      To my fellow Combatace moderators - For helping me beta test and work out bugs.
      Any errors or mistakes are entirely mine.
       
      What you will need first:
       
      Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
       
      Nuclear Weapons Effects - http://forum.combatace.com/index.php?autom...p;showfile=5271
       
      Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
       
      Copy of SFP1/WOE/WOV patched to the latest standard (as of 22 Sep 07)
       
      Notes and limitations:
       
      Aircraft weapons stations must have NUC,CGR to be able to carry a nuclear ALCM, and EOGR to carry the convential ALCM. The nuclear ALCM uses INS guidance, and the conventional ALCM is GPS/INS (similiar to JDAMs).
       
      Paint schemes are notational...I wasn't ever able to determine the actual paint scheme for real ALCMs. Most pictures I saw were of display models or test articles. The nuclear ALCM paint scheme is based on pics I saw of ALCMs on B-52s in the older Euro Camo scheme. The conventional scheme is based on ALCMs I saw on racks on newer Gunship Grey B-52s...basically all over solid grey with no external markings.
       
      The ThirdWire sim engine does not support terrain following profiles. So these missiles will basically fly a straight line in a slow altitude decrease. So either launch them high...or make sure there aren't any mountains in the way... Also, because they come in at such a shallow angle due to their range...accuracy is an issue.
       
      The nuclear explosive yield (for the AGM-86B) was direct caluation (300Kt x 100 (kilo) x 2000 (ton))...but doesn't seem destructive enough. Tweak if you want.
       
      I have included a B-52G_DATA.INI and a B-52G_LOADOUT.INI modified to change the B-52G into an ALCM carrier. This will OVERWRITE your B-52G_DATA.ini weapon stations and B-52G_LOADOUT.INI. SO BACKUP THOSE FILES FIRST!!!! Be advised, because the visual model doesn't have the right external rails, and the internal bombbay is not the right size, you will see some visual anomalies. But only if you look real close...:). Also, ALCMs that are mounted at an angle will 'fly' at an angle after launch...this is a limitation on how the TW engine treats missiles.
       
      This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
       
      Feel free to redistribute, as long as the original authors are given appropriate credit.
       
      Questions? Contact me at Combatace.

      870 downloads

         (2 reviews)

      0 comments

      Submitted

    21. AN/ALQ-119 GY ECM-Pod

      AN/ALQ-119 GY as used by the German Air Force
       
      this is a set of 2 AN/ALQ-119 ecm-pod´s one with a small pylon to by used for F-4 Phantoms only the other for all other aircraft
       
      ALQ-119-GY ______________ for all aircraft except F-4 Phantom
      ALQ-119-GY_F-4 ___________for F-4 Phantom only
       
      Templates are include so you can make a USAF or any other version
       
       
      just drop the to folders in to your weapons folder and add the weaponsdata to your weaponsdata
       
      keep the sequence in order
       
      open your weaponseditor and save the new entry
       
       
      have fun
      ravenclaw_007

      393 downloads

         (1 review)

      0 comments

      Submitted

    22. APKWS2 and launcher

      This is my LAU-61C Mk151 and APKWS2 mode for WOE. It features the launcher
      and APKWS system.
       
      The APKWS is a precision guided rocket based on the Hydra 70 . It was
      created and is being developed by BAE Systems, Northrop Grumman and
      General Dynamics.
       
      As illistrated in the picture it is a powerful weapon, with a range of up to
      5.5 km.
       
      You have my permission to use the APKWS rocket in any other launcher
      system.
       
      Scrapper

      580 downloads

         (2 reviews)

      0 comments

      Updated

    23. Argentina Weapon Pack

      Instructions
      The pack does not bring, GUNDATA, BULLETOBJECT or MISSILEOBJECT or GroundObject
      In addition to the WeaponEditor.
      With which you have works perfectly.
      To install the best thing is to rename the folder Weapon that you already have objects inside the folder and paste the new folder, for example agréguenle a letter or number (eg "Weapon1" or "Weaponss") and then inside Objects folder on the stick pack.
       
      When boredom of the Argentine pack cámbienle single name. And your old pack her out as aggregate and ready to have two Weapons when their disposal to enjoy.
      The only problem I have is that as a weapon is a distinctly Argentine pack contains no enemy weapons and therefore have no hostile aircraft weapons.
       
      So pruébenlas and coméntenme that talc, whether to change something or jumping errors, and so on.
       
      Marcos' Suicidal 'Canabal

      868 downloads

         (1 review)

      3 comments

      Updated

    24. ASAT for Wings Over Israel

      Readme for ASAT for WOI (Version 1.0)
       
      ********************************* Version 1.0 Original Release ********************************
      Version 1.0
       
      Thanks to the following folks:
       
      TK - For the ThirdWire series of sims.
      Bunyap and Wpnssgt - For the original Weapons Pack.
      Mustang - For the great video tutorials.
      To my fellow Combatace moderators - For helping me beta test and work out bugs.
      Any errors or mistakes are entirely mine.
       
       
      What you will need first:
       
      Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
       
      Wings Over Israel (as of 29 Mar 08) - This mod will ONLY work with WoI at this time.
       
      Mirage Factory's F-15C MSIP - http://forum.combatace.com/index.php?autoc...p;showfile=5865
       
      Bunyap's Range - http://forum.combatace.com/index.php?autoc...p;showfile=2658
       
      Wrench's Range Upgrade - http://forum.combatace.com/index.php?autoc...p;showfile=6164
       
       
      Optional to increase fidelity:
       
      USAFMTLs F-15C Skin for the 57th FIS - http://forum.combatace.com/index.php?autoc...p;showfile=1572
       
      Lexx_Luthor's 3-D rocket exhaust - http://forum.combatace.com/index.php?autoc...p;showfile=5998
       
       
      Notes and limitations:
       
      The 'Tselina ELINT Satellite' is a real satellite that existed in the 1980s. It was used as a target because I was able to find decent photos of it to build off of.
       
      The ASAT missile was test fired once (and had a successful intercept), but was never approved for production.
       
      I have not found any way to incorperate the satellite into a campaign and have it be designated as a target in a mission.
       
      However, if anyone that's good at building single missions wants to incorperate it into a single mission, feel free to do so.
       
      This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
       
      Feel free to redistribute, as long as the original authors are given appropriate credit.
       
      Questions? Contact me at Combatace.
       
      FastCargo
      29 Mar 08

      834 downloads

         (3 reviews)

      1 comment

      Submitted

    25. Avro Blue Steel Nuclear Missile

      The Avro Blue Steel was the mainstay of the UK nuclear deterrent between 1963 and 1970, being carried aboard Vulcans and Victors.
       
      At a massive 7 tons, this missile is a must have for all the fans out there of Operation Steel Dawn.
       
      Enjoy.

      1,398 downloads

         (3 reviews)

      1 comment

      Submitted



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