212 files
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M167 Vulcan ADS
By SUICIDAL
M167 Vulcan Air Defense System (SF-1 gen) by BANIDOS TEAM
3D Model: SUICIDAL
Skins: SUICIDAL
To use this model you only have to release the contents of the
GroundObject folder inside the folder the same name in your game...
You also have to put the GunData in the corresponding INI.
-This Model is FREEWARE . Feel free to use this mod for any
future projects as long as proper credit is given..
371 downloads
0 comments
Updated
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0 comments
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T-64 package
By Gepard
T-64 package
***********
This package contains the versions
T-64A
T-64B
T-64BV
The T-64 was the first panzer of a new generation. He featured a lot of new technology like autoloader, multilayer armour, smoothbore gun etc. long before western panzers could counter it.
His weakpoint were the engine and the running gear.
Because the T-64 looked very similar to the T-72 i used the WOE stock T-72 to make the T-64. I modified the texture and the data.ini
*********************************
INSTALLATION
Simply unzip all files into your /objects/GroundObject folder
Thats it.
*************************************
T-64 package is FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
*************************************
Hope you enjoy it
Michael (Gepard)
Made in Germany
November2008
568 downloads
0 comments
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Panzer Pack for WOI
By Gepard
WOI Panzer Pack
This package includes modded versions of TK's panzers of WOI plus a T-34/85 and the israeli version of the T-55.
All of this tanks i gave additionally to the gun an coaxial MG and in some cases Flak MG.
All tanks are now able to defend themself against engaging planes, so that tank butchering now becomes more challenging for the pilots.
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INSTALLATION
Unzip all files into your objects/groundobjects folder.
Thats it.
***********************************************
Credits:
All honour for the stock tank models goes to TK
For the T-34 i want to say thank you to Pasko.
***********************************************
You will need a weapon pack to make the soviet vehicles able to fire their coaxial MG and the T-34's to fire their gun.
Or you add following lines into you gundata.ini file. Make sure to exchange the xx with the correct sequence number.
[GunData0xx]
TypeName=7.62mm_PKB
FullName=PanzerMG PK
Caliber=7.620000
ROF=900.000000
MuzzleVel=935.000000
AmmoWt=0.009730
WarheadWt=0.000000
Reliability=97.000000
Accuracy=80.000000
AddLight=FALSE
MaxLightRange=1000.000000
FireColor=0.150000,0.150000,0.150000
GunFireEffect=LmgFireEffect
GunFireSound=50cal
EffectClassName=LmgEffects
EffectTime=0.100000
TracerTexture=Tracer.tga
TracerSize=0.120000
TracerDistFactor=0.002000
TracerLength=0.015000
MaxVisibleDist=4000.000000
MaxStreakVisibleDist=1000.000000
TimeFuzed=FALSE
[GunData0xx]
TypeName=85MM_ZIS-S-53
FullName=85mm Kanone
Caliber=85.000000
ROF=8.000000
MuzzleVel=1042.000000
AmmoWt=5.040000
WarheadWt=0.000000
Reliability=100.000000
Accuracy=75.000000
AddLight=TRUE
MaxLightRange=1200.000000
FireColor=0.500000,0.450000,0.320000
GunFireEffect=TankGunFireEffect
GunFireSound=AAA
EffectClassName=TankGunEffects
EffectTime=0.100000
TracerTexture=Tracer2.tga
TracerSize=0.200000
TracerDistFactor=0.002000
TracerLength=0.018000
MaxVisibleDist=6000.000000
MaxStreakVisibleDist=1000.000000
TimeFuzed=FALSE
*************************************************
Hope you enjoy it.
Michael (Gepard)
525 downloads
0 comments
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BMP-2 infantry fighting vehicle
By wingwiner
BMP-2 infantry fighting vehicle. I made two versions of this vehicle : with gun only, and with gun and one antitank missile. Two camo colours available.
Thanks to Marcos Styll for 3d model.
214 downloads
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0 comments
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Euro SA-9 & Chaparrel SAMs
By Wrench
A little mod for WoE, reskinned the SA9 using existing bmps; Chaparrell OD skin found in my archives. I don't know if it's a Pasko creation, but all I did was a little lod and ini dance to edit them.
You MUST have the latest weapons pak installed to run these.
All updated for the latest patch
953 downloads
0 comments
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Tsar Tank
By SUICIDAL
TZAR TANK (SF-1 gen) by SUICIDAL-ART
3D Model: SUICIDAL
Skins: SUICIDAL
To use this model you only have to release the contents of the
GroundObject folder inside the folder the same name in your game...
You also have to put the GunData in the corresponding INI.
-This Model is FREEWARE . Feel free to use this mod for any
future projects as long as proper credit is given..
68 downloads
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Stinger SAM site
By Wrench
Re-release of MontyCZ's Hardened Stinger Site. Fully updated for the latest patchs (no more groundobjectdata.ini fiddling!)
For SF/WoV/WoE
You MUST have the latest weapons pak for the missiles!
With thanks to Monty for permission to release, and Capun for finding it!!
Don't forget to duck!!
Wrench
Kevin Stein
1,018 downloads
0 comments
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small oil rig
By Gepard
Small Oil Rig for WOI, WOE, WOV, SFP1
-------------------------------------------------
I. This modell represents a small shallow water oil rig plattform as it is used all around the world for oil drilling at sea.
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II. The modell and skin is made by RussoUK. Thanks for this great job!
The INI job is done by myself
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III. INSTALLATION
-unzip all files into your groundobjects folder
- a subfolder oilrig will be installed automatically
- the files rig_destroyed.lod, buildingsd.bmp, helipadD.bmp and oilrigD.bmp will be placed in the groundobjects folder (not oilrig folder). Let this files in the groundobjects folder. Its okay so.
Thats it.
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IV. THIS MOD IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
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Hope you enjoy it.
Michael
(Gepard)
Made in Germany Oktober2011
419 downloads
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SK-105 "Patagon"
By Zonda
This is the Argentinian Light Tank SK-105 "Patagon"
Install:
Unzip and insert the "SK-105" folder in "Object/Ground Object" directory.
(Only tested in SFP1)
Created by:
3D model: Marcos "Suicidal" Canabal (Banidos Team)
Skins: Luis "Zonda" Bianchi (Virtual Combat Squadron "Cruz del Sur")
Special Thanks for "AmoKFloo" and "Aleks".
271 downloads
0 comments
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GAZ-66 Truck Pack
By Spectre8750
8 Sep 2014 GAZ-66 Truck Pack for Strike Fighters 1 Series.
Version 1.03
Supplied:
GAZ-66 6x6 with ZU-23 mounted AAA
GAZ-66 6x6 W/Cargo
GAZ-66 6x6 Covered
GAZ-66 6x6 UnCovered
Skins for Green, MARPAT and Tan.
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The GAZ-66 has gained legendary status in many countries around the world due to its
reliability, simplicity and off-road capability. Thanks to standard features such as a front
mounted winch, Central Tire Inflation System (CTIS) and self locking differentials the
GAZ-66 is extremely popular with armed forces all around the world as well as off-road
enthusiasts. Production ceased in 1999, with the GAZ-3308 being produced instead.
-------------------------------------------------------------------------------------------------------------
Install:
Drop Sounds in the Sounds Dir.
Drop the GroundObject contents in the GroundObject Dir.
190 downloads
0 comments
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Alled Base Camp
By krfrge
Allied Base Camp version 1.a (updated 20 February 2011)
I added Hesco barriers around some of the billets.
This is my third addition at creating good ground targets. My first two are the Infantry Outpost and Artillery Firebase.
Tested in TW Series One games.
Suggestions / problems please contact me at Combat Ace.
Enjoy
KRFRGE
20 Feb 2011.
224 downloads
0 comments
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Infantry_Squads with smoke
By krfrge
Infantry Squad with Smoke
First credit goes to Kesselbrut for his Infatry squad files.
Secondly Papa Goat for his "Pop Smoke" idea.
I expanded on Papa Goat's idea of using a single soldier with smoke. I basically took the stock US_Squad and Soviet_Squad by modifing the X_Squad_data.ini file to have the smoke deployed.
These squads will "throw" fire their smoke at any ground object designated "ENEMY". That way the squad still can fire its normal assortment of weapons and still mark enemy targets.
I have tested this on random generated CAS missions in SFP1 and WOV. Anytime a squad is generated during a mission, each squad will deploy their smoke at the nearest enemy target.
Mind you, it's not perfect but I think it gives a great effect.
I've only built one smoke color for the Soviets. The US squad can select from 4 colors Red, Green, Violet (Purple) and Yellow. You have to manually select the color you want them to use by removing the "//" in the data entry line.
Installation:
1. Make a back up of the original squads just in case you don't like this mod.
2. Add the two squads to the GroundObject folder.
3. Drop the effects into your EFFECTS folder.
4. Add the bulletobject data to the BULLETOBJECT file.
5. Add the gundata to the GUNDATA file, open the guneditor and click on one weapon, then click SAVE.
Comments are always welcome. I subscribe to the FREEWARE Policy at Combat Ace.
KRFRGE Jan 2010
322 downloads
0 comments
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Bloodhound SAM
By bigal1
This is the Bloodhound SAM used by the RAF and and a few other countries from the 1950's to the 1990's .
766 downloads
0 comments
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T-55AM Panzer of ZAHAL (israelie Army)
By Gepard
T-55AM Panzer of ZAHAL
In the 6-Days War of 1967 Israel captured a lot of syrian and egyptian T-55. This panzers were used in the israeli Army (ZAHAL) up to the 70th and proved as good and reliable combat vehicles.
During the Yom-Kippur-War the israeli T-55 formed the spearhead of Sharons counter offensive to cross the Suez Canal. In combat with egyptian T-55 the israeli T-55 proved superior due better crew training.
************************************************
INSTALLATION
Unzip all files into your objects/groundobjects folder.
Thats it.
***********************************************
This is a mod of TK's WOI stock T-55. The mod is freeware. Commercial use is not allowed.
***********************************************
Hope you enjoy it.
Michael (Gepard)
339 downloads
0 comments
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Humvee TOW Carrier
By SUICIDAL
Humvee-M1046 TOW Carrier Ejercito Argentino (SF-1 gen) by SUICIDAL-ART
thank you very much to my great friend.Tercera Escuadrilla
For the Excellent 3D-model of BGM 71 Tow
Original 3D model and skin, taken from my Blog.
Used under license GNU
To use this model you only have to release the contents of the
GroundObject folder inside the folder the same name in your game...
You also have to put the WeaponData in the corresponding INI.
-This Model is FREEWARE . Feel free to use this mod for any
future projects as long as proper credit is given..
285 downloads
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ErikGen's Nike Hercules site
By Fubar512
ErikGen's Nike Unit
To install:
Simply extract the contents of the objects folder, into your Wings Over Europe\Objects\GroundObject folder, taking care to ensure that the folders do not become "nested" (named folder within a like-named folder). The following sub-folders should be visible within the groundobjects folder.
4xMIM-14
TTR_T
HIPAR
LoPAR_T
Then, extract the MIM-14 folder from .RAR archive, and drop it into your Wings Over Europe\Objects\Weapons folder
Next, add the following data to your Weapondata.ini (which should reside within, or should be extracted from its CATalog file, and into your weapons folder), and then save it with the weapons editor that's appropriate to the patch level that you're using. (ie, Oct 2008 patch = Weapon Data Editor V02.20.08). Adjust the [WeaponDataXXX] number entry as required, so it follows the existing sequence (ie, if the last one was [WeaponData144], the next one would be [WeaponData145]).
[WeaponDataXXX]
TypeName=MIM-14
FullName=MIM-14 Nike Hercules (T45 WH)
ModelName=MIM-14
Mass=5040.000000
Diameter=0.844000
Length=12.379000
SubsonicDragCoeff=0.120000
SupersonicDragCoeff=0.222000
AttachmentType=
SpecificStationCode=
NationName=USAF
StartYear=1959
EndYear=2004
Availability=2
BaseQuantity=18
Exported=TRUE
ExportStartYear=1962
ExportEndYear=2004
ExportAvailability=2
WeaponDataType=1
RailLaunched=FALSE
RocketPod=FALSE
Retarded=FALSE
FinStabilized=TRUE
SpinStabilized=FALSE
HasGrowl=FALSE
EffectClassName=LargeMissileEffects
ReleaseDelay=20.000000
WarheadType=0
Explosives=273.000000
FusingDistance=25.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=11
Accuracy=85
MaxTurnRate=20.000000
MaxLaunchG=2.000000
LockonChance=80
LaunchReliability=95
ArmingTime=3.000000
SeekerFOV=180.000000
SeekerGimbleLimit=180.000000
SeekerTrackRate=90.000000
SeekerRange=140000.000000
MinLaunchRange=10000.000000
MaxLaunchRange=140000.000000
Duration=120.000000
CounterCountermeasure=50.000000
NoiseRejection=50.000000
CapabilityFlags=0x100000a2
LoftAngle=0.000000
DescentAngle=0.000000
MaxLoftAltitude=0.000000
CLmax=14.000000
MinFreq=0.000000
MaxFreq=0.000000
BoosterStart=0.000000
BoosterDuration=3.400000
BoosterAccel=25.000000
BoosterEffectName=LargeMissileFireEffect
BoosterSoundName=Missile
BoosterNodeName=booster
BoosterPosition=0.000000,-5.761000,0.000000
SustainerDuration=28.000000
SustainerAccel=8.000000
SustainerEffectName=MissileFireEffect
SustainerSoundName=Missile
SustainerPosition=0.000000,-1.885000,0.000000
InFlightEffectName=LargeSAMTrailEffect
InFlightSoundName=MissileEngine
ReleaseAnimationID=1
ReleaseAnimationTime=0.000000
ReleaseAnimationDelay=0.000000
EODisplayFlags=0
CEP=0.000000
Finally, place the GERMANYCE_TYPES.INI, the GERMANYCE_TARGETS.INI, the ground_platte2.LOD, and the ground_platte2.tga files, in your Wings Over Europe\Terrain\GermanyCE folder. And then you're done!
Just in case you're wondering, the placement I used is close to the historical site of the Hohenkirchen and Rodenkirchen (Stadland) Nike sites, near the coast and not far from Bremerhaven.
To test: Fly an anti ship mission (yes, you read that right) in a Soviet aircraft, between 1962 and 1997. If you attain a height of 3300 meters (or about 10,000 feet), you will attract the attention of the Nike site's radars. By the way, since they're e data-linked, they can guide one another's missiles (which the Nike system was capable of, in real life), so don't be surprised if you see a radar tracking yo at the nine o'clock position, but get slammed from a Nike Hercules approaching from your one o'clock.
NOTE* Some of the more experienced among you may question the ground object roles that I used for the various units...trust me, that's the only way to make sure that you don't wind up sowing Nike launchers and radars all over the countryside. And, they work just fine the way that they are.
Nike Missile, Launcher, and Radars, by ErikGen
Ground Platte courtesy of Mitch (from his "Factory Place" mod)
Offset coordinates and structure placement by the Wrench
Data.ini and terrain placement by yours truly.
390 downloads
0 comments
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Infantry Outpost
By krfrge
Infantry Outpost version 1 February 2011
I got this idea from observing and learning from many terrain / modeling folks here at CA.
Since I am a ground guy (INFANTRY) I have always wanted to see more CAS against good ground targets. This is my very humble attempt to create realistic ground targets and I know there is a lot more to do.
This Infantry Outpost is a friendly outpost but can be easily converted to an enemy outpost.
It has been tested in the TW Series One terrains.
Suggestions / problems please contact me at Combat Ace.
Enjoy
KRFRGE
Feb 2011.
246 downloads
0 comments
Updated
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0 comments
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Searchlights (experimental)
By Stary
Experimental, permanent searchlights and flares for nightfighter campaigns and missions.
Read the included readme for important information about the limitations and installation procedure.
829 downloads
0 comments
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Soft targets for Wings Over Africa
While working on some new campaigns for Wings Over Africa, I have examined many detailed orders of battle for ground units and sub-units. And always in search of ultimate accuracy, I have realized that several of these units, even at division-level, couldn't honestly be materialized on this dusty battlefield with any of the many tanks, SP guns, or even armoured cars provided with the mod. Lacking armour and engines, these units should be definitely classified as 'soft' targets. Yes, that sort of targets that allow pure fighters even carrying machine-guns only to enrich their score anyway, besides...
Needless to say (safe for credits and acknowledgements), this work is an adaptatation from Kesselbrut's famous mod providing infantry squads and AT guns crews as 'soft' ground objects. Some files and several skins come from Heck's work for First Eagles, a handful of other skins come from various other objects, sometimes with my own graphical modifications. Proper credits and links are given in the ReadMe file. These new infantry objects will be required for a couple of new campaigns for WoA that I plan to deliver soon.
132 downloads
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VCC-1 Bersaglieri-Italian Army
By Steve s
The VCC-1 "Camillino" has been developed by the Oto Melara,how improvement of M-113,he is mostly armoured and give the possibility at soldier to fire when are inside him.
VCC-1 is in service with the Italian Army from 1981.
This file represent the version used in 1983 when I was in service in the Italian Army at 3°Battaglione Bersaglieri.
Installation:
Unzip to a temp director,than move the entire VCC-1 Bersaglieri folder into the groundobjects folder.
That's it!!
Good hunting!
Thanks to all member of Italian section of the Forum that encouraged me into this project.
This addon is FREEWARE, feel free to use it in any mission / campaign / mod you suggest,BUT not in any PAYWARE.
Stefano "Steve" S.
July 2008
266 downloads
0 comments
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