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Wings Over Flanders Fields by OBD Software

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    1. Based upon a graphic found online.
      62 1
    2. Sunday, 23 September, 1917: Vlisseghem Flugplatz, Belgium.
       
      Savage British attacks at Menin Road have strained our brave troops to the limit. After falling back to a new defensive line they are now holding their own and continue to fight with true mut. Our informants in England tell us the British are about to deploy a new form of gas weaponry in this general area of the front and have been massing the deadly canisters in a railyard near the outskirts of Ramsgate. It is rumored they plan on dropping these upon our troop marshalling positions at Izegem, and may be bringing them across by heavy bomber at any moment.
       
      Your flight of Albatros D.III scouts have been given the vital task of escorting a wing of Gothas from Kagohl 3 over the North Sea to bomb the railyard and it's lethal stock into oblivion. You will take off and circle the field once to form up, then fly easterly towards Nieuwmunster Flugplatz to join with the Gothas. Climb to working altitude as you make the crossing and provide cover for the bombers along the way. You will have a full fuel load which should give you an additional 20 minutes of flying time, remember this if you get into any fighting, and be sure to lean out your mixture as much as safely possible in order to conserve benzin. You will no doubt encounter defenses over Ramsgate so keep a sharp lookout for enemy planes as well as AA. Once the Gothas have delivered their bombs you are expected to see them safely back home. However, if you do run across any enemy heavy bombers in the area it is a safe bet they are carrying the new gas canisters. You should do everything in your power to see that they don't make it across, for if they do countless numbers of your countrymen will suffer a gruesome fate.
       
      The Kaiser realizes this is a lot to ask of your small jagdstaffel, but His Imperial Majesty has complete faith in your ability to succeed in this most vital mission.
       
      Gott sei mit Der.
       
       
      82 0
    3. Loosely Based on a French Sopwith Triplane used in the Dunkirk area during 1917
       
      Install to: C:\OBDSoftware\CFSWW1 Over Flanders Fields\campaigns\CampaignData\skins
       
      Thanks to OBD for the Original Aircraft...and Quack74 for the idea
      38 0
    4. This is a skin for an Albatros D.Va OAW from Jasta 77b, 1918.
       
      Albatros D.Va OAW were based at Vraignes aerodrome from 18. April - 23. April 1918
      and at Foucaucourt-en-Santerre from 24. April - 30. May 1918.
       
      The Jastas of the German kingdoms Bayern, Württemberg and Sachsen had the additional
      letters b, w or s behind their numbers. So this skin is for the Bavarian unit Jasta 77.
      The Balkenkreuz shows, that it's flying in 1918.
       
      The emblem is showing a phantasy creature, a kind of Bavarian chimera: the "Wolpertinger";
      an animal made of the parts of various creatures.
       
      I want to thank OvS and Paarma for their countless original skins, from which I always work.
       
      To get the skin into your sim, unzip it to:
      [your game folder] > campaigns > CampaignData > skins
      59 0
    5. For MFJ 1 (Marine-Feldjagdstaffel) I wanted a skin, that would suit the Naval situation;
      that would somehow fit with the north sea. And so I picked one of Paarma's skins, that
      had an overall Lozenge camouflage - even on the fuselage. (I forgot, who's skin it was
      originally - sorry).
      The dark greyish-blue-green colours fitted well with MFJ-1's colour, which is yellow.
       
      This Albatros D.Va shows the Balkenkreuz, which got introduced in March or April 1918.
      MFJ-1 was based at Coolkerke by the North Sea.
      Again I want to say a heartily "Thank you" to OvS and Paarma from OBD for all they have
      created with so much love and detail - a fund of countless skins I shamelessly made
      use of to compile my own ones. Hope you enjoy them.
      To get the skin into your sim, unzip it to:
      [your game folder] > campaigns > CampaignData > skins
      59 0
    6. Readme File 29/08/2010
      ------------
      HPW Full Campaign Damage Model for OFF BHaH HITR
      v2.2
       
      by Herr Prop Wasche
       
      Zip file contents:
       
      HPWDM2.2\aircraft folder with 477 individual aircraft folders and .xdp files
      readme.txt
       
      INSTALLATION: Important! This version of the damage mod is intended to be used only in conjunction with Jonesoft's Generic Mod Enabler and should not be installed UNLESS JSGME has already been installed into your CFSWW1 Over Flanders Fields game folder. With JSGME, installation and use of this, or any mod, is very easy. Simply extract the contents of the HPWDM2.2 zip file into the MODS folder which is created when you install JSGME into OFF. The mod is correctly installed if you see the readme.txt and the following folder structure inside the MODS folder: HPWDM2.2\aircraft\Alb_DIII_AC1, etc. To load the mod, simply run JSGME, highlight the mod you wish to use, click on the top button, and then start your game. That's it!
       
      NOTE: This mod may be used in QC battles AND the main campaign.
      ------------
       
      Version History
       
      2.2
       
      --Engine hit points for Hannover, Sopwith Pup, Sopwith Strutter, and Sopwith Strutter B1 reduced slightly.
       
      --Missing minor fuel leak due to engine damage added to Sopwith Tripe and Tripe 2G.
       
      --Hit points for elevator cables in aft fuselage of Fokker EV, N17_Bis, N24, N24_Bis, N24_Bis_Lewis, N24_Lewis, and N28 reduced to be consistent with other aircraft.
       
      --Hit points for observer/rear-gunner corrected so they are now the same as the pilot of the aircraft.
       
      2.1a
       
      --DH2 and DH2_m16 now somewhat less likely to catch fire than in version 2.1.
       
      --Halberstadt scout now slightly less likely to suffer major fuel leak.
       
      --"Fuselage_structure" changed to "rudder_cable" in aft fuselage of FE2b and hit points reduced from 28 to 18.
       
      --Hit points for aileron cables in aft fuselage of Alb DV, DV later, DVa, and DVa 200 reduced to be consistent with other aircraft.
       
      2.1
       
      --Fuel tanks are now more resistant to major leaks but are still susceptible to minor leaks and are somewhat more likely to catch fire if substantially damaged.
       
      --Wing and wing-tip hit points adjusted on some aircraft.
       
      --Nose structures now slightly stronger in several early and mid-war aircraft.
       
      --Somewhat higher probability of pilot "hits" for most aircraft.
       
      --On DH5 only, fuel tank hit points now higher for main tank, slightly lower for secondary tank.
       
      --Eliminates the "engine block popping out of the fuselage" effect seen in some aircraft.
       
      2.0
       
      Initial release
       
      ------------
      Thank you for downloading HPWDM2.1, a total revision of my previously released damage model for Hat in the Ring, the official extension to Between Heaven and Hell, the wonderful WWI flight sim modification of CFS3 by OBD Software. DM2.1 uses information about the dimensions and specifications of every aircraft in HITR in order to develop revised hit points for each major component of every aircraft currently available in OFF. The correlation between the historical size and dimensions of each aircraft component and the number of hit points assigned to that component in the game has been adjusted so that this correlation in now generally positive, instead of negative, as it is in many cases in OFF and previous versions of my damage model.
       
      Engine hit points have also been adjusted so that the average aircraft engine has approximately 5% more hit points. Hit points also better correlate with engine size or displacement. Most importantly, engine hit points now do not necessarily directly correspond with the chances of an engine catching fire. In the standard HITR installation, most aircraft are "set" to catch fire when 75% of their engine hit points have been used up. This percentage has been adjusted in almost every aircraft so that some will now catch fire when a smaller percentage of hit points have been used up, while others will only catch fire after a higher percentage of hit points have been expended. The overall result should be somewhat more durable engines and longer and more dangerous dogfights. Fewer aircraft (including your own) should suffer from an immediate loss in engine performance after only a very short, early burst into the front of the plane. On the other hand, once you notice your engine is no longer running smoothly, take it as a good sign that you may be about to turn into a blazing fireball!
       
      Other changes from the stock damage model include: stronger wing roots with somewhat weaker wing tips, resulting in aircraft wings that suffer from fewer catastophic failures but that are more difficult to control when severely damaged, i.e. you may be able to still fly, but landing becomes a much bigger challenge; slightly decreased chances of crippling aileron control cable hits; slightly reduced hit points, on average, for ailerons and rudders; and increased hit points, on average, for horizontal and vertical stabilizers. Pilot and observer hit points have also been adjusted to make both you and your AI opponent more vulnerable to becoming wounded--perhaps fatally! However, in contrast to previous versions of my damage model, hit points for oil and coolant reservoirs have been increased back to, or close to, stock levels. Numerous other tweaks were made to take into account time period of service, overall aircraft reputation for durability or weakness, notable structural problems in various aircraft (weaker lower wings in Albs, for example), and overall game balance.
       
      Finally, I would again like to express my thanks and appreciation to OBD Software for their help and encouragement in the making of this damage mod. Of course, with the exception of the tweaks contained in this damage model, all work remains the sole work and property of OBD software. If you have any questions or experience any problems with the installation of this mod, you can reach me at www.combatace.com at the Over Flanders Field forum. Thank you and I hope you enjoy the mod!
    7. This skin was created after Ernst Udet's D.V skin as made by Paarma / OBD.
      You may fly it at Udet's side in Jasta 37, Phalempin, in summer 1917. Enjoy!
       
      Unzip the file to:
       
      [your game folder] > campaigns > CampaignData > skins
      63 0
    8. Readme File 19/08/2010
      ------------
      HPW Full Campaign Damage Model for OFF BHaH HITR
      v2.1
       
      by Herr Prop Wasche
       
      Zip file contents:
       
      HPWDM2.1\aircraft folder with 477 individual aircraft folders and .xdp files
      readme.txt
       
      INSTALLATION: Important! This version of the damage mod is intended to be used only in conjunction with Jonesoft's Generic Mod Enabler and should not be installed UNLESS JSGME has already been installed into your CFSWW1 Over Flanders Fields game folder. With JSGME, installation and use of this, or any mod, is very easy. Simply extract the contents of the HPWDM2.1 zip file into the MODS folder which is created when you install JSGME into OFF. The mod is correctly installed if you see the readme.txt and the following folder structure inside the MODS folder: HPWDM2.1\aircraft\Alb_DIII_AC1, etc. To load the mod, simply run JSGME, highlight the mod you wish to use, click on the top button, and then start your game. That's it!
       
      NOTE: This mod may be used in both QC battles AND the main campaign.
      ------------
      Version History
       
      2.1
       
      --Fuel tanks are now more resistant to major leaks but are still susceptible to minor leaks and are somewhat more likely to catch fire if substantially damaged.
       
      --Wing and wing-tip hit points adjusted on some aircraft.
       
      --Nose structures now slightly stronger in several early and mid-war aircraft.
       
      --Somewhat higher probability of pilot "hits" for most aircraft.
       
      --On DH5 only, fuel tank hit points now higher for main tank, slightly lower for secondary tank.
       
      --Eliminates the "engine block popping out of the fuselage" effect seen in some aircraft.
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