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Wings Over Flanders Fields by OBD Software
Downloads available for Wings Over Flanders Fields
Subcategories
- Aircraft Skins
- Aircraft Models
- Scenery and Ground Objects
- Maps, Missions, and Campaigns
- Modding Tools and Add-on Software
- OFFice / OFFbase / OFFworld
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Here are the file for the Great Bundle of JSGME-Enabled OFF Realism Mods that I have prepared.
I have tested all of these on my rig.
I installed JSGME into C:\OBDSoftware directory. I copied each of the Realism Mod folders into the MOD directory.
If I want to fly sorties during April 1916 in an Active Sector, I would activate the Realism Mods in the following manner:
I will
(1) Activate the 'HPW Skies' Mod (this will only need to be activated just once), then
(2) Activate the 'HPW Weather 1916' Mod, then
(3a) Activate the 'Buddy1998 Missions 1916 1 ActiveSector Jan-Jun' Mod (for sorties without Lone Wolf missions), OR
(3b) Activate the 'Bletchley Missions 1916 1 ActiveSector Jan-Jun' Mod (for sorties with Lone Wolf missions), then
(4) Activate the '33Lima FlakMod 1916 1 Jan-Jun'Mod, then
(5) Activate the 'Bletchley AA 1916 1 Jan-Apr' Mod.
We are now ready to fly OFF during April 1916.
If I want to change the date to May 1916 for an Active Sector:
I would just
(1) Deactivate the 'Bletchley AA 1916 1 Jan-Apr' Mod, then
(2) Activate the 'Bletchley AA 1916 2 May-Jun' mod.
We are now ready to fly OFF during May 1916.
A huge thank you to Bletchley, 33Lima, Buddy1998, Herr Prop-Wasche for the Realism Mods. And of course thanks to OBDSoftware for the 'Over Flanders Fields:Hat in the Ring' WW1 Combat Flight Sim.
OlPaint01
By OlPaint01204 0 -
Here are the files for the Grand Bundle of JSGME-Enabled OFF Sound Mods from Creaghorn, Elephant,and Andy73 that I have prepared.
I installed JSGME into C:\OBDSoftware directory. I copied each of the Sounds Mod folders into the MODS directory.
I activated all of Creaghorn’s Sound Mods from the JSGME console in the order that they were published to guarantee that I had installed the latest versions of the WAV files.
Activate each Creaghorn Sounds Mod in the following order:
1) Creaghorn Homebrew Sounds
2) Creaghorn Sound Tweak
3) Creaghorn Sound Tweak II
4) Creaghorn Sound Tweak II Patch
Then activate all of Andy73’s Sound Mods from the JSGME console in the order that they were published.
5) Andy73 Aircraft Sounds
6) Andy73 Engine Sounds_1.1 for Sound Tweak II
7) Andy73 Gun Sounds_1.1 for Sound Tweak II
8) Andy73 Albatros DIII Sounds
9) Andy73 Rotary Aircraft Sounds_1.3a
Then activate the Spandau Mod last so the gun sound fix is not overwritten.
10) Creaghorn Spandau Mod
The ShellMusic can be activate anytime.
11) Creaghorn StartupBritish OR Creaghorn StartupGerman OR Elephant StartupG (the choice depends on which side you are flying)
Disregard warning messages that files are about to be overwritten.
OlPaint01
By OlPaint01212 0 -
This is a Windows 7 desktop theme designed to bring the immersion of OFF to your every day computer use! This pack includes over 120 desktop backgrounds taken from screenshots of OFF posted here at Combat Ace and from my own personal flights. Also in this pack is a full collection of sound effects. Flak bursts, tearing canvas, sputtering rotary engines - all greet you as you use your computer. Lastly, this theme includes some classic Windows 98 icons for "Computer," "Network," and "Recycle Bin" to give your desktop that early 20th century look. Hope you enjoy!
Note: desktop wallpapers are widescreen 16:10 ratio.
By CaptSopwith82 0 -
109 0
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Here are the files for the Ultimate Bundle of JSGME-Enabled OFF Damage Model Mods that I have prepared.
Included in the Pack are:
HPW UltimateDM_1.25
Buddy1998 Modified DM_2.0 from HPW's files
33Lima ArcMod_1.1 for HPW UltimateDM_1.25 (Fix to adjust 'Arc of Fire' of Observer/Gunner for OFF 2-Seaters)
33Lima ArcMod_1.1 for Buddy1998 DM_2.0 (Fix to adjust 'Arc of Fire' of Observer/Gunner for OFF 2-Seaters)
History:
Herr Prop-Wasche published his Ultimate Damage Model v1.25 for OFF:HitR_1.47.
Buddy1998 modified HPW's DM files into his own Damage Model v2.0.
Then, 33Lima assembled a DM fix to correct the 'Arc of Fire' of the Observer/Gunner for all the 2-Seaters in HPW's Damage Model.
Finally, OlPaint01 followed 33Lima's example and applied the same Fix to Buddy1998's Damage Model.
Installation:
I installed JSGME into C:\OBDSoftware directory. I copied each of the Damage Model folders into the MODS directory.
I Activate the Mods in the following manner:
1) Choose either HPW's or Buddy1998's Damage Model to activate from the JSGME console, then
2) Activate the matching 33Lima's ArcMod.
Disregard any warning message that certain files will be overwritten.
A huge thank you to Herr Prop-Wasche, Buddy1998, and 33Lima for these great Damage Model mods. And of course, thanks to OBDSoftware for "Over Flanders Fields:Hat in the Ring" WW1 Combat Flight Simulator.
Doyle Painter
OlPaint01
By OlPaint01149 0 -
Zip file contents: This readme file, plus the following six files:
1) Main FM and AI EW Mod 2.1
2) FM 2.1 Sopwith Pup 100 HP version
3) FM 2.1 Sopwith Triplane 130 HP version
4) FM 2.1 Spad VII 180 HP version
5) FM 2.1 Spad 13 220 HP version
6) FM 2.1 Spad 13 235 HP version
DESCRIPTION OF MOD: This mod is actually two mods in one--my recently released FM 2.0 mod combined with an AI EW mod designed to eliminate the weight advantage that the AI currently seems to enjoy over the human player in BHaH. Instead of having to worry about two seperate mods, the player now gets the benefit of both in one convenient package. In addition to combining the two mods, version 2.1 also includes minor updates to the FM of the following planes: Sopwith Camel, Sopwith Pup 100 HP version (optional mod), Airco DH-5, Nieuport 16, and Hannover CIIIa.
INSTALL INSTRUCTIONS
Important! This version of the mod is ONLY intended to be used with Jonesoft's Generic Mod Enabler and should not be installed unless JSGME has already been installed into your CFSWW1 Over Flanders Fields game folder! In order to install the main FM and AI EW mod and the five "optional" mods, open the archive and double-click the folder named "HPW Combined FM and AI EW Mod 2.1." Click the "Extract" button and copy all six files to the MODS folder created inside your CFSWW1 Over Flanders Fields folder that was created when you installed JSGME into OFF. The files are correctly installed if you see all six files plus this readme.txt the next time you start JSGME. After copying the files to the MODS folder, you can either keep or move the readme file to any other location on your computer.
In order to activate the mod, simply start JSGME, highlight the main FM mod, and click the top button. Click okay and the mod will become activated. Later, if you decide to activate either the Sopwith Pup 100 HP, Sopwith Triplane 130 HP, Spad VII 180 HP, or Spad XIII 220 or 235 HP variants, highlight the chosen file(s) and click the top button in your JSGME screen. JSGME will then display the following warning message: "enabling this mod 'may' have adverse effects on your game: are sure you wish to enable this mod?" This is completely normal and will not hurt your OFF installation. Later, if you decide to deactivate any of the FM variants or the main FM mod, simply deactivate the mods in reverse order.
Important note: As in previous versions of the FM mod, and any other mod which modifies any of OFF's .cfg files, using this mod will result in the user not being able to see any of the ace skins, either those already included in the game or that the user has created on his own or downloaded for use with HITR. Fortunately, a workaround for this problem has been identified by Panama Red. Basically, in order to use this mod and also to see all of the ace skins available in the game, first activate the FM mod and start the game. Begin your campaign as usual, but instead of flying your mission, click on end mission as soon as you find yourself on the field. Exit completely out of the game and then restart your campaign. Then, on the campaign screen, click "Replay Mission." This will take you back to the beginning of your mission but with the advantage of allowing you to see all of the fantastic skins which have been lovingly created by members of the OBD team and by many others for use with this wonderful simulation of WWI aerial combat. OBD has already assured us that this problem has been eliminated in the next version of Over Flanders Fields. Huzzah!
60 0 -
Hi
As promised, here's my Update for almost all Planes in OFF with Rotary Engines. New Startup and Shutdown Sequences included. These Startup Sequences are NOT included in Olpaint's JSGME Version, but you can install and use them very easily.
Installation is easy. Let's say for Example you want to upgrade the Sopwith Camel. Open your OFF Installation. Then got to:
Aircraft / Camel_sqd / Sound
Simply copy the new Samples into this Sound Folder. Overwrite the old ones. Please make it the same way with all other Planes from this Download.
Thanks to OBD Software for the Original Stuff.
Have Fun
By Andy7369 0 -
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Here is the next in the series of WWI British ordnance survey maps: the Lens Sector of France, Map 11. I’ve again assembled this one from many high quality screen captures of the original example, which resides in the Lloyd Reeds Map Collection of McMaster University’s online library, (my sincere thanks to that fine institution for providing this and many other original WWI maps free of charge). After reassembling the image I cleaned it up a bit and it's now ready to work along side the Tournai and Hazebrouck maps.
Again, I hope those of you who fly OFF using paper maps and compass will find this wonderful old map useful.
Cheers!
Lou
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By RAF_Louvert57 0
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