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    1. Bridges and Airfield AA MG defenses to the Verdun Terrain for First Eagles. This mod is for the pre-Expansion Pack version of FE.
       
      I have combined the Airfield AA MG and Bridge mods into one download.
       
      Unzip to a Temp folder and see the Readme for Installation instructions.
       
      RESTRICTIONS apply for certain files contained in this mod. Please read the ReadMe for further information.
       
      TS
      313 0
    2. 37mm AAA gun mod for First Eagles Expansion Pack 1 by Tailspin
       
      Like the title says this mod provides 37mm AAA guns to First Eagles Exp. Pack 1. This just the guns themselves along with a custom tracer and gun sound. You will have to place the guns on the map yourself.
       
      ..................................................................................................................................................................................
       
      Contents:
       
      37mm Sockelflak...Complete new model and texture provided by P10ppy
       
      37mm Hotchkiss Revolving Cannon...reportedly common balloon defense gun.
       
      1pdr Vickers Maxim gun
       
      The Vickers and Hotchkiss models are "placeholders" (there is no 3d model available at this time) based on the A-Team's AAA Machine gunners.
       
      New Tracer.tga for the guns by P10ppy
       
      Custom sound file for the guns by me.
       
      READ ME/INSTALLATION FILE
       
      Contact info/EULA for the A-Team's files.
       
      ..................................................................................................................................................................................
       
      There are RESTRICTIONS on the use of certain files in this mod. PLEASE READ THE READ ME FILE!!!!!!!!!!!!!!
       
      ..................................................................................................................................................................................
       
      Installation:
       
      Unzip to a Temp. folder and READ THE READ ME for installation instructions, comments and caveats, and reposting information.
       
      ..................................................................................................................................................................................
       
      THANKS to P10ppy, BBandyRFC, and the A-Team for their contributions, aid, advice, and assistance.
       
      Hope you enjoy.
       
      TS
      636 0
    3. I found the default trenches looking rather flat, so I enhanced the textures and added a little variation in colour. The result looks more defined, although the bitmaps still have the same size.
       
      Installation:
       
      Just unzip the files in the WWI\Terrain\WWIVerdun folder.
      830 0
    4. This version includes a number of changes, which are explained in the readme. With these modifications, it works on my system, and I have no problem with stats. I can't guarantee you'll have the same results, as the stats problem seems to be very system dependent, and mission time seems to have an affect also. I'm reposting this because it works for me, and it might work for you. It adds a bit to immersion, so if you can get it to work, I think it's worth it. Complete installation instructions are contained in the readme.
       
      My thanks to Kesslebrut, and Geo, for the use of their ground objects. If you tinker with this, and wish to post a modified version, feel free, just don't mod the ground objects without the specific permission of the original authors.
       
      When Geo finishes his superb new German 77mm gun, and his new 75, I will post a types and targets ini update to take advantage of them. From the screenshot he posted at ThirdWire, they should be fantastic!
       
      As always, you use these files at your own risk. I hope they work for you as well as they worked for me.
       
      Heck
      1,095 0
    5. New Le Prieur Rockets for the FE-Addon Spad VII 180
       
      I did them in a bit of a weird way to…
      Stop the AI jettisoning them
      Give them an upward trajectory on launch
       
      Caveats
      You can’t launch them in groups or all at once (they seemed to be historically bulk fired)
      Never seen the AI use them (did the AI use them pre Addon?)
      They are REALLY inaccurate, on purpose; use a lot of them from about 150 metres…
       
      Included are a:
      New Spad_180_data.ini (with the weapon stations added)
      New Spad_180.ini (with the loadout file added)
      New Spad_180_Loadout.ini
      Le_Prieur_map.bmp
      Le_Prieur_Rocket.LOD
      Le_Prieur_Tube.LOD
       
      REMEMBER TO BACKUP YOUR FILES BEFORE USING THESE ONES
       
      You will have to extract the WEAPONDATA.INI and the WEAPONDATA.DAT from the ObjectData.CAT if you haven’t already and place them in a folder called “Weapons” in the “objects” folder (you may have to make the “Weapons” folder)
      Place the Le_Prieur_map.bmp, Le_Prieur_Rocket.LOD, and Le_Prieur_Tube.LOD in the “Weapons” folder has well
      The Spad_180XXX.ini files go in the “Aircraft/SPAD7_180” folder
      Open the WEAPONDATA.INI in a text editor and add to the bottom
       
      /////////////////////////////////////////////////
      [WeaponData025]
      TypeName=LePrieurRocket
      FullName=Le Prieur Rocket
      ModelName=Le_Prieur_Rocket
      Mass=5.000000
      Diameter=0.050000
      Length=0.356000
      SubsonicDragCoeff=0.320000
      SupersonicDragCoeff=2.769000
      AttachmentType=NATO,USAF,UK,FRANCE
      SpecificStationCode=
      NationName=FRANCE
      StartYear=0
      EndYear=0
      Availability=2
      BaseQuantity=24
      Exported=TRUE
      ExportStartYear=0
      ExportEndYear=0
      ExportAvailability=2
      WeaponDataType=1
      RailLaunched=FALSE
      RocketPod=FALSE
      Retarded=FALSE
      FinStabilized=FALSE
      SpinStabilized=FALSE
      HasGrowl=FALSE
      EffectClassName=SmallRocketEffects
      ReleaseDelay=0.000000
      WarheadType=0
      Explosives=1.040000
      FusingDistance=5.000000
      ClusterBomblets=0
      ClusterDispersion=0.000000
      GuidanceType=0
      Accuracy=90
      MaxTurnRate=0.000000
      MaxLaunchG=2.500000
      LockonChance=0
      LaunchReliability=50
      ArmingTime=0.500000
      SeekerFOV=0.000000
      SeekerGimbleLimit=0.000000
      SeekerTrackRate=0.000000
      SeekerRange=0.000000
      MinLaunchRange=0.000000
      MaxLaunchRange=0.000000
      Duration=60.000000
      CounterCountermeasure=20.000000
      NoiseRejection=10.000000
      CapabilityFlags=0x00000000
      LoftAngle=0.000000
      DescentAngle=0.000000
      MaxLoftAltitude=0.000000
      CLmax=0.800000
      MinFreq=0.000000
      MaxFreq=0.000000
      BoosterStart=0.000000
      BoosterDuration=2.000000
      BoosterAccel=26.000000
      BoosterEffectName=RocketFireEffect
      BoosterSoundName=Rocket
      BoosterNodeName=
      BoosterPosition=0.000000,0.012000,-0.029000
      SustainerDuration=0.000000
      SustainerAccel=0.000000
      SustainerEffectName=
      SustainerSoundName=
      SustainerPosition=0.000000,0.012000,-0.029000
      InFlightEffectName=RocketInFlightEffect
      InFlightSoundName=
      ReleaseAnimationID=-1
      EODisplayFlags=0
      CEP=0.000000
       
      [WeaponData026]
      TypeName=LePrieurTube
      FullName=Le Prieur Tube
      ModelName=Le_Prieur_Tube
      Mass=4.000000
      Diameter=0.020000
      Length=1.570000
      SubsonicDragCoeff=0.100000
      SupersonicDragCoeff=0.770000
      AttachmentType=NATO,FRANCE
      SpecificStationCode=
      NationName=FRANCE
      StartYear=1915
      EndYear=1919
      Availability=2
      BaseQuantity=200
      Exported=TRUE
      ExportStartYear=1914
      ExportEndYear=1919
      ExportAvailability=2
      WeaponDataType=5
      MaxFuelAmount=0.001000
      Asymmetrical=FALSE
      /////////////////////////////////////////////////
       
      Note [WeaponData0XX] should be sequential with any thing you already have there
      After you have saved that, Open the extracted WEAPONDATA.INI in the NEW weapons editor and hit save
      That should be all
       
       
      If you want to add the rockets to another craft using the Spad_180_data.ini as an example
       
      Add these Systems to the bottom of the appropriate wing sections (SystemName[XXX]= should be sequential with systems already there)
       
      [TopWingMidLeft] for the Spad
      /////////////////////////////////////////////////////////////////
      SystemName[001]=leftWingRocketRail
      SystemName[002]=WingRockets02
      SystemName[003]=WingRockets04
      SystemName[004]=WingRockets06
      SystemName[005]=WingRockets08
      /////////////////////////////////////////////////////////////////
       
      [TopWingMidRight] for the Spad
      /////////////////////////////////////////////////////////////////
      SystemName[001]=RightWingRocketRail
      SystemName[002]=WingRockets01
      SystemName[003]=WingRockets03
      SystemName[004]=WingRockets05
      SystemName[005]=WingRockets07
      /////////////////////////////////////////////////////////////////
       
      In the Weapon Stations section add these stations (Weapon Stations usually go after the gun entries)
      The two first stations are for the non-jettisonable launch tubes (graphic only)
      The Attachment Position will vary with differing aircraft
      AttachmentPosition= -3.04,0.50,0.05 equals 3.04m to the left, 0.5m to the front, and 0.05m above the aircrafts CG
      The RightWingRocketRail is exactly the same except the first number (3.04) is positive, meaning to the right
       
      The following 8 Weapon Stations are for the rockets themselves
      Their Attachment Positions are similar to the first two EXCEPT:
      Left and right are the same as the first 2 and should alternate positive/negative (eg 3.04 for WingRockets01 and -3.04 for WingRockets02)
      Forward/backward are also the same except add 0.01 (eg 0.51 vs. 0.50)
      Up and down, add 0.017 for the first two (WingRockets01, WingRockets02)
      Add 0.137 too the next two (WingRockets03, WingRockets04)
      Add 0.257 too the next two (WingRockets05, WingRockets06)
      Add 0.377 too the last two (WingRockets07, WingRockets08)
       
      All other values shouldn’t need changing unless you already have some weapon stations listed (you may need to change the StationID / StationGroupID)
       
      ///////////////////////////////////////////////////////////
      [LeftWingRocketRail]
      SystemType=WEAPON_STATION
      StationID=1
      StationGroupID=1
      StationType=EXTERNAL
      AttachmentPosition=-3.04,0.50,0.05
      AttachmentAngles=0.0,15.0,0.0
      LoadLimit=5
      AllowedWeaponClass=FT
      AttachmentType=NATO
      ModelNodeName=
      PylonMass=0.01
      PylonDragArea=0.00
      NoJettisionTank=TRUE
      FuelTankName=LePrieurTube
       
      [RightWingRocketRail]
      SystemType=WEAPON_STATION
      StationID=2
      StationGroupID=2
      StationType=EXTERNAL
      AttachmentPosition=3.04,0.50,0.05
      AttachmentAngles=0.0,15.0,0.0
      LoadLimit=5
      AllowedWeaponClass=FT
      AttachmentType=NATO
      ModelNodeName=
      PylonMass=0.01
      PylonDragArea=0.00
      NoJettisionTank=TRUE
      FuelTankName=LePrieurTube
       
      [WingRockets01]
      SystemType=WEAPON_STATION
      StationID=3
      StationGroupID=3
      StationType=EXTERNAL
      LoadLimit=5
      AttachmentPosition=3.04,0.51,0.067
      AttachmentAngles=0.0,15.0,0.0
      AllowedWeaponClass=RCKT
      EjectVelocity=0.0,150.0,30.0
      AttachmentType=NATO
      ModelNodeName=
      PylonMass=0.001
      PylonDragArea=0.00
       
      [WingRockets02]
      SystemType=WEAPON_STATION
      StationID=4
      StationGroupID=3
      StationType=EXTERNAL
      LoadLimit=5
      AttachmentPosition=-3.04,0.51,0.067
      AttachmentAngles=0.0,15.0,0.0
      AllowedWeaponClass=RCKT
      EjectVelocity=0.0,150.0,30.0
      AttachmentType=NATO
      ModelNodeName=
      PylonMass=0.001
      PylonDragArea=0.00
       
      [WingRockets03]
      SystemType=WEAPON_STATION
      StationID=5
      StationGroupID=3
      StationType=EXTERNAL
      LoadLimit=5
      AttachmentPosition=3.04,0.51,0.187
      AttachmentAngles=0.0,15.0,0.0
      AllowedWeaponClass=RCKT
      EjectVelocity=0.0,150.0,30.0
      AttachmentType=NATO
      ModelNodeName=
      PylonMass=0.001
      PylonDragArea=0.00
       
      [WingRockets04]
      SystemType=WEAPON_STATION
      StationID=6
      StationGroupID=3
      StationType=EXTERNAL
      LoadLimit=5
      AttachmentPosition=-3.04,0.51,0.187
      AttachmentAngles=0.0,15.0,0.0
      AllowedWeaponClass=RCKT
      EjectVelocity=0.0,150.0,30.0
      AttachmentType=NATO
      ModelNodeName=
      PylonMass=0.001
      PylonDragArea=0.00
       
      [WingRockets05]
      SystemType=WEAPON_STATION
      StationID=7
      StationGroupID=3
      StationType=EXTERNAL
      LoadLimit=5
      AttachmentPosition=3.04,0.51,0.307
      AttachmentAngles=0.0,15.0,0.0
      AllowedWeaponClass=RCKT
      EjectVelocity=0.0,90.0,18.0
      AttachmentType=NATO
      ModelNodeName=
      PylonMass=0.001
      PylonDragArea=0.00
       
      [WingRockets06]
      SystemType=WEAPON_STATION
      StationID=8
      StationGroupID=3
      StationType=EXTERNAL
      LoadLimit=5
      AttachmentPosition=-3.04,0.51,0.307
      AttachmentAngles=0.0,15.0,0.0
      AllowedWeaponClass=RCKT
      EjectVelocity=0.0,150.0,30.0
      AttachmentType=NATO
      ModelNodeName=
      PylonMass=0.001
      PylonDragArea=0.00
       
      [WingRockets07]
      SystemType=WEAPON_STATION
      StationID=9
      StationGroupID=3
      StationType=EXTERNAL
      LoadLimit=5
      AttachmentPosition=3.04,0.51,0.427
      AttachmentAngles=0.0,15.0,0.0
      AllowedWeaponClass=RCKT
      EjectVelocity=0.0,150.0,30.0
      AttachmentType=NATO
      ModelNodeName=
      PylonMass=0.001
      PylonDragArea=0.00
       
      [WingRockets08]
      SystemType=WEAPON_STATION
      StationID=10
      StationGroupID=3
      StationType=EXTERNAL
      LoadLimit=5
      AttachmentPosition=-3.04,0.51,0.427
      AttachmentAngles=0.0,15.0,0.0
      AllowedWeaponClass=RCKT
      EjectVelocity=0.0,150.0,30.0
      AttachmentType=NATO
      ModelNodeName=
      PylonMass=0.001
      PylonDragArea=0.00
      /////////////////////////////////////////////////////////
       
      Add to the aircraft’s someAircraft.ini
      ////////////////////////////////////////////////////
      LoadoutFile=someAircraft_LOADOUT.INI
      ///////////////////////////////////////////////////////////////////
      If it doesn’t already exist
       
      Create the someAircraft_LOADOUT.INI with… (or add to it if already exists)
       
      ////////////////////////////////////////////////////////////////
      [Le Prieur]
      DefaultFor=BALLOON_BUSTING
      Loadout[01].WeaponType=LePrieurTube
      Loadout[01].Quantity=1
      Loadout[02].WeaponType=LePrieurTube
      Loadout[02].Quantity=1
      Loadout[03].WeaponType=LePrieurRocket
      Loadout[03].Quantity=1
      Loadout[04].WeaponType=LePrieurRocket
      Loadout[04].Quantity=1
      Loadout[05].WeaponType=LePrieurRocket
      Loadout[05].Quantity=1
      Loadout[06].WeaponType=LePrieurRocket
      Loadout[06].Quantity=1
      Loadout[07].WeaponType=LePrieurRocket
      Loadout[07].Quantity=1
      Loadout[08].WeaponType=LePrieurRocket
      Loadout[08].Quantity=1
      Loadout[09].WeaponType=LePrieurRocket
      Loadout[09].Quantity=1
      Loadout[10].WeaponType=LePrieurRocket
      Loadout[10].Quantity=1
      ////////////////////////////////////////////////////////////////
       
      Note the Loadout[XX] numbers maybe different if you have other WEAPON_STATION’s on the aircraft
       
      Enjoy and feel free to mod it and repost it for other aircraft :yes:
       
      V
      311 0
    6. Fokker E.IV and E.IVa
       
      Model by Laton
      Skins (E.III) by v. Deutschmark
      FM by peter01.
       
      The zip file contains two variants, with alternate armament (2 and 3 gun) configurations.
       
      Release pack also includes original bmp templates for anyone who wishes to make and distribute their own skins.
       
      Check the Readme for installation instructions and any other notes.
      1,567 0
    7. Little mod of the Spad VII to turn it into a Spad XII (apologies and acknowledgement to Gr.Viper who went before me)
       
      Model changes: removal of the nose humps and reskin
      XXX_data.ini changes: tweaked flight model reflecting the much heavier weight, more powerful engine (220hp nominal), wing stagger, better aerodynamics, and more wing area
      New weapon (37mm S.A.M.C.) New (it’s a mod of stock) reloading sound for the canon (its slow), New firing effect for the canon (cockpit smoke)
      New hanger and loading screens
       
      The canon is on the secondary fire button and takes 12 sec to reload (new sound more or less reflects this)
      It has 12 reloads
      I have seen the A.I get infrequent hits with this setup (I’m pretty infrequent too)
      ---------------------------------------------------
      A few “Facts”
       
      The Spad XII was a beefed up version of the Spad VII with a new engine (Hispano-Suiza 8Cb 220hp) and a slightly more refined fuselage, more wing area and the most obvious difference, slight wing stagger (something we can’t do with the stock model)
      It had a 37mm S.A.M.C. semi-automatic canon with twelve reloads mounted to fire through the prop hub and with the breech situated between the pilot’s legs
      Because of the breech placement the controls were of the Deperdussin type (wheel)
       
      After initial enthusiasm for the aircraft by the French ace Georges Guynemer, the Aéronautique Militaire placed an order for 1000 airframes,
      However the Spad XII proved very difficult to fly with its unfamiliar controls, the new weapon filled the cockpit with smoke on firing and was difficult to aim and reload, and to cap it off, the new Hispano-Suiza proved to be unreliable
      Its doubtful that more than twenty aircraft were completed and these were issued singly to individual Aces of the Aéronautique Militaire, There were never more than 6-8 on the front at any one time and they were widely spread throughout the Escadrille’s
      ---------------------------------------------------
      Top speed 220kph at SL
      Ceiling 7000m
      Empty weight 628kg
      ---------------------------------------------------
      Files
      New Reloading sound: gun_reloadlg.wav goes in the Sounds folder
      The SOUNDLIST.INI must be modified to add the sound (this must be extracted to the flight folder if you haven’t already) see below
       
      New gunfire effect: 37mmSpad.ini must be placed in the effects folder
       
      New cannon must be added to the bottom of your GUNDATA.INI (this must be extracted to the Objects folder if you haven’t already) see below, and then the GUNDATA.INI must be opened and saved with the gun editor
       
      New aircraft folder SPAD_XII placed in the Objects/aircraft folder
      This contains 4 skins (the French aces, Nungesser of Esc65, Madon of 38ESC, Fonck of Esc103 and Guynemer of Esc3),
      the Ini’s necessary for the craft,
      a hanger screen and two version of the loading screen: wide(default) and normal (you must rename it to use it)
       
       
      ---------------------------------------------------
      SOUNDLIST.INI
      Add near the top of the file:
      ---------------------------------------------------
      SoundFile0XX=gun_reloadlg /////////////////////XX is the next number in the sequence above
      ---------------------------------------------------
      And at the bottom add:
      ---------------------------------------------------
      [gun_reloadlg]
      Priority=HIGH
      3DSound=FALSE
      NumBuffers=1
      Looped=FALSE
      ---------------------------------------------------
       
       
      GUNDATA.INI
      Add at the bottom of the file
      ---------------------------------------------------
      [GunData0XX] //////////////////////////////////XX is the next sequential number
      TypeName=37MM_SAMC
      FullName=37mm SAMC Moteur canon
      Caliber=37.000000
      ROF=1.000000
      MuzzleVel=400.000000
      AmmoWt=0.650000
      WarheadWt=0.035000
      Reliability=97.000000
      Accuracy=70.000000
      AddLight=TRUE
      MaxLightRange=1000.000000
      FireColor=0.150000,0.100000,0.100000
      GunFireEffect=37mmFireEffectEnH
      GunFireSound=TankGun
      EffectClassName=37mmEffects
      EffectTime=10.000000
      TracerTexture=Tracer.tga
      TracerSize=0.150000
      TracerDistFactor=0.002000
      TracerLength=0.015000
      MaxVisibleDist=4000.000000
      MaxStreakVisibleDist=1000.000000
      TimeFuzed=FALSE
      ---------------------------------------------------
      Important: the GUNDATA.INI must be saved in the gun editor after manual editing
       
      Have fun :yes:
      V
      1,222 0
    8. FE effects enhancements!......I Wanted more EFFECTS in this Fantastic WWI SIMS!!!!
      1,142 0
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