Bridges and Airfield AA MG defenses to the Verdun Terrain for First Eagles. This mod is for the pre-Expansion Pack version of FE.
I have combined the Airfield AA MG and Bridge mods into one download.
Unzip to a Temp folder and see the Readme for Installation instructions.
RESTRICTIONS apply for certain files contained in this mod. Please read the ReadMe for further information.
TS
37mm AAA gun mod for First Eagles Expansion Pack 1 by Tailspin
Like the title says this mod provides 37mm AAA guns to First Eagles Exp. Pack 1. This just the guns themselves along with a custom tracer and gun sound. You will have to place the guns on the map yourself.
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Contents:
37mm Sockelflak...Complete new model and texture provided by P10ppy
37mm Hotchkiss Revolving Cannon...reportedly common balloon defense gun.
1pdr Vickers Maxim gun
The Vickers and Hotchkiss models are "placeholders" (there is no 3d model available at this time) based on the A-Team's AAA Machine gunners.
New Tracer.tga for the guns by P10ppy
Custom sound file for the guns by me.
READ ME/INSTALLATION FILE
Contact info/EULA for the A-Team's files.
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There are RESTRICTIONS on the use of certain files in this mod. PLEASE READ THE READ ME FILE!!!!!!!!!!!!!!
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Installation:
Unzip to a Temp. folder and READ THE READ ME for installation instructions, comments and caveats, and reposting information.
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THANKS to P10ppy, BBandyRFC, and the A-Team for their contributions, aid, advice, and assistance.
Hope you enjoy.
TS
I found the default trenches looking rather flat, so I enhanced the textures and added a little variation in colour. The result looks more defined, although the bitmaps still have the same size.
Installation:
Just unzip the files in the WWI\Terrain\WWIVerdun folder.
This version includes a number of changes, which are explained in the readme. With these modifications, it works on my system, and I have no problem with stats. I can't guarantee you'll have the same results, as the stats problem seems to be very system dependent, and mission time seems to have an affect also. I'm reposting this because it works for me, and it might work for you. It adds a bit to immersion, so if you can get it to work, I think it's worth it. Complete installation instructions are contained in the readme.
My thanks to Kesslebrut, and Geo, for the use of their ground objects. If you tinker with this, and wish to post a modified version, feel free, just don't mod the ground objects without the specific permission of the original authors.
When Geo finishes his superb new German 77mm gun, and his new 75, I will post a types and targets ini update to take advantage of them. From the screenshot he posted at ThirdWire, they should be fantastic!
As always, you use these files at your own risk. I hope they work for you as well as they worked for me.
Heck
New Le Prieur Rockets for the FE-Addon Spad VII 180
I did them in a bit of a weird way to…
Stop the AI jettisoning them
Give them an upward trajectory on launch
Caveats
You can’t launch them in groups or all at once (they seemed to be historically bulk fired)
Never seen the AI use them (did the AI use them pre Addon?)
They are REALLY inaccurate, on purpose; use a lot of them from about 150 metres…
Included are a:
New Spad_180_data.ini (with the weapon stations added)
New Spad_180.ini (with the loadout file added)
New Spad_180_Loadout.ini
Le_Prieur_map.bmp
Le_Prieur_Rocket.LOD
Le_Prieur_Tube.LOD
REMEMBER TO BACKUP YOUR FILES BEFORE USING THESE ONES
You will have to extract the WEAPONDATA.INI and the WEAPONDATA.DAT from the ObjectData.CAT if you haven’t already and place them in a folder called “Weapons” in the “objects” folder (you may have to make the “Weapons” folder)
Place the Le_Prieur_map.bmp, Le_Prieur_Rocket.LOD, and Le_Prieur_Tube.LOD in the “Weapons” folder has well
The Spad_180XXX.ini files go in the “Aircraft/SPAD7_180” folder
Open the WEAPONDATA.INI in a text editor and add to the bottom
/////////////////////////////////////////////////
[WeaponData025]
TypeName=LePrieurRocket
FullName=Le Prieur Rocket
ModelName=Le_Prieur_Rocket
Mass=5.000000
Diameter=0.050000
Length=0.356000
SubsonicDragCoeff=0.320000
SupersonicDragCoeff=2.769000
AttachmentType=NATO,USAF,UK,FRANCE
SpecificStationCode=
NationName=FRANCE
StartYear=0
EndYear=0
Availability=2
BaseQuantity=24
Exported=TRUE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=2
WeaponDataType=1
RailLaunched=FALSE
RocketPod=FALSE
Retarded=FALSE
FinStabilized=FALSE
SpinStabilized=FALSE
HasGrowl=FALSE
EffectClassName=SmallRocketEffects
ReleaseDelay=0.000000
WarheadType=0
Explosives=1.040000
FusingDistance=5.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=0
Accuracy=90
MaxTurnRate=0.000000
MaxLaunchG=2.500000
LockonChance=0
LaunchReliability=50
ArmingTime=0.500000
SeekerFOV=0.000000
SeekerGimbleLimit=0.000000
SeekerTrackRate=0.000000
SeekerRange=0.000000
MinLaunchRange=0.000000
MaxLaunchRange=0.000000
Duration=60.000000
CounterCountermeasure=20.000000
NoiseRejection=10.000000
CapabilityFlags=0x00000000
LoftAngle=0.000000
DescentAngle=0.000000
MaxLoftAltitude=0.000000
CLmax=0.800000
MinFreq=0.000000
MaxFreq=0.000000
BoosterStart=0.000000
BoosterDuration=2.000000
BoosterAccel=26.000000
BoosterEffectName=RocketFireEffect
BoosterSoundName=Rocket
BoosterNodeName=
BoosterPosition=0.000000,0.012000,-0.029000
SustainerDuration=0.000000
SustainerAccel=0.000000
SustainerEffectName=
SustainerSoundName=
SustainerPosition=0.000000,0.012000,-0.029000
InFlightEffectName=RocketInFlightEffect
InFlightSoundName=
ReleaseAnimationID=-1
EODisplayFlags=0
CEP=0.000000
[WeaponData026]
TypeName=LePrieurTube
FullName=Le Prieur Tube
ModelName=Le_Prieur_Tube
Mass=4.000000
Diameter=0.020000
Length=1.570000
SubsonicDragCoeff=0.100000
SupersonicDragCoeff=0.770000
AttachmentType=NATO,FRANCE
SpecificStationCode=
NationName=FRANCE
StartYear=1915
EndYear=1919
Availability=2
BaseQuantity=200
Exported=TRUE
ExportStartYear=1914
ExportEndYear=1919
ExportAvailability=2
WeaponDataType=5
MaxFuelAmount=0.001000
Asymmetrical=FALSE
/////////////////////////////////////////////////
Note [WeaponData0XX] should be sequential with any thing you already have there
After you have saved that, Open the extracted WEAPONDATA.INI in the NEW weapons editor and hit save
That should be all
If you want to add the rockets to another craft using the Spad_180_data.ini as an example
Add these Systems to the bottom of the appropriate wing sections (SystemName[XXX]= should be sequential with systems already there)
[TopWingMidLeft] for the Spad
/////////////////////////////////////////////////////////////////
SystemName[001]=leftWingRocketRail
SystemName[002]=WingRockets02
SystemName[003]=WingRockets04
SystemName[004]=WingRockets06
SystemName[005]=WingRockets08
/////////////////////////////////////////////////////////////////
[TopWingMidRight] for the Spad
/////////////////////////////////////////////////////////////////
SystemName[001]=RightWingRocketRail
SystemName[002]=WingRockets01
SystemName[003]=WingRockets03
SystemName[004]=WingRockets05
SystemName[005]=WingRockets07
/////////////////////////////////////////////////////////////////
In the Weapon Stations section add these stations (Weapon Stations usually go after the gun entries)
The two first stations are for the non-jettisonable launch tubes (graphic only)
The Attachment Position will vary with differing aircraft
AttachmentPosition= -3.04,0.50,0.05 equals 3.04m to the left, 0.5m to the front, and 0.05m above the aircrafts CG
The RightWingRocketRail is exactly the same except the first number (3.04) is positive, meaning to the right
The following 8 Weapon Stations are for the rockets themselves
Their Attachment Positions are similar to the first two EXCEPT:
Left and right are the same as the first 2 and should alternate positive/negative (eg 3.04 for WingRockets01 and -3.04 for WingRockets02)
Forward/backward are also the same except add 0.01 (eg 0.51 vs. 0.50)
Up and down, add 0.017 for the first two (WingRockets01, WingRockets02)
Add 0.137 too the next two (WingRockets03, WingRockets04)
Add 0.257 too the next two (WingRockets05, WingRockets06)
Add 0.377 too the last two (WingRockets07, WingRockets08)
All other values shouldn’t need changing unless you already have some weapon stations listed (you may need to change the StationID / StationGroupID)
///////////////////////////////////////////////////////////
[LeftWingRocketRail]
SystemType=WEAPON_STATION
StationID=1
StationGroupID=1
StationType=EXTERNAL
AttachmentPosition=-3.04,0.50,0.05
AttachmentAngles=0.0,15.0,0.0
LoadLimit=5
AllowedWeaponClass=FT
AttachmentType=NATO
ModelNodeName=
PylonMass=0.01
PylonDragArea=0.00
NoJettisionTank=TRUE
FuelTankName=LePrieurTube
[RightWingRocketRail]
SystemType=WEAPON_STATION
StationID=2
StationGroupID=2
StationType=EXTERNAL
AttachmentPosition=3.04,0.50,0.05
AttachmentAngles=0.0,15.0,0.0
LoadLimit=5
AllowedWeaponClass=FT
AttachmentType=NATO
ModelNodeName=
PylonMass=0.01
PylonDragArea=0.00
NoJettisionTank=TRUE
FuelTankName=LePrieurTube
[WingRockets01]
SystemType=WEAPON_STATION
StationID=3
StationGroupID=3
StationType=EXTERNAL
LoadLimit=5
AttachmentPosition=3.04,0.51,0.067
AttachmentAngles=0.0,15.0,0.0
AllowedWeaponClass=RCKT
EjectVelocity=0.0,150.0,30.0
AttachmentType=NATO
ModelNodeName=
PylonMass=0.001
PylonDragArea=0.00
[WingRockets02]
SystemType=WEAPON_STATION
StationID=4
StationGroupID=3
StationType=EXTERNAL
LoadLimit=5
AttachmentPosition=-3.04,0.51,0.067
AttachmentAngles=0.0,15.0,0.0
AllowedWeaponClass=RCKT
EjectVelocity=0.0,150.0,30.0
AttachmentType=NATO
ModelNodeName=
PylonMass=0.001
PylonDragArea=0.00
[WingRockets03]
SystemType=WEAPON_STATION
StationID=5
StationGroupID=3
StationType=EXTERNAL
LoadLimit=5
AttachmentPosition=3.04,0.51,0.187
AttachmentAngles=0.0,15.0,0.0
AllowedWeaponClass=RCKT
EjectVelocity=0.0,150.0,30.0
AttachmentType=NATO
ModelNodeName=
PylonMass=0.001
PylonDragArea=0.00
[WingRockets04]
SystemType=WEAPON_STATION
StationID=6
StationGroupID=3
StationType=EXTERNAL
LoadLimit=5
AttachmentPosition=-3.04,0.51,0.187
AttachmentAngles=0.0,15.0,0.0
AllowedWeaponClass=RCKT
EjectVelocity=0.0,150.0,30.0
AttachmentType=NATO
ModelNodeName=
PylonMass=0.001
PylonDragArea=0.00
[WingRockets05]
SystemType=WEAPON_STATION
StationID=7
StationGroupID=3
StationType=EXTERNAL
LoadLimit=5
AttachmentPosition=3.04,0.51,0.307
AttachmentAngles=0.0,15.0,0.0
AllowedWeaponClass=RCKT
EjectVelocity=0.0,90.0,18.0
AttachmentType=NATO
ModelNodeName=
PylonMass=0.001
PylonDragArea=0.00
[WingRockets06]
SystemType=WEAPON_STATION
StationID=8
StationGroupID=3
StationType=EXTERNAL
LoadLimit=5
AttachmentPosition=-3.04,0.51,0.307
AttachmentAngles=0.0,15.0,0.0
AllowedWeaponClass=RCKT
EjectVelocity=0.0,150.0,30.0
AttachmentType=NATO
ModelNodeName=
PylonMass=0.001
PylonDragArea=0.00
[WingRockets07]
SystemType=WEAPON_STATION
StationID=9
StationGroupID=3
StationType=EXTERNAL
LoadLimit=5
AttachmentPosition=3.04,0.51,0.427
AttachmentAngles=0.0,15.0,0.0
AllowedWeaponClass=RCKT
EjectVelocity=0.0,150.0,30.0
AttachmentType=NATO
ModelNodeName=
PylonMass=0.001
PylonDragArea=0.00
[WingRockets08]
SystemType=WEAPON_STATION
StationID=10
StationGroupID=3
StationType=EXTERNAL
LoadLimit=5
AttachmentPosition=-3.04,0.51,0.427
AttachmentAngles=0.0,15.0,0.0
AllowedWeaponClass=RCKT
EjectVelocity=0.0,150.0,30.0
AttachmentType=NATO
ModelNodeName=
PylonMass=0.001
PylonDragArea=0.00
/////////////////////////////////////////////////////////
Add to the aircraft’s someAircraft.ini
////////////////////////////////////////////////////
LoadoutFile=someAircraft_LOADOUT.INI
///////////////////////////////////////////////////////////////////
If it doesn’t already exist
Create the someAircraft_LOADOUT.INI with… (or add to it if already exists)
////////////////////////////////////////////////////////////////
[Le Prieur]
DefaultFor=BALLOON_BUSTING
Loadout[01].WeaponType=LePrieurTube
Loadout[01].Quantity=1
Loadout[02].WeaponType=LePrieurTube
Loadout[02].Quantity=1
Loadout[03].WeaponType=LePrieurRocket
Loadout[03].Quantity=1
Loadout[04].WeaponType=LePrieurRocket
Loadout[04].Quantity=1
Loadout[05].WeaponType=LePrieurRocket
Loadout[05].Quantity=1
Loadout[06].WeaponType=LePrieurRocket
Loadout[06].Quantity=1
Loadout[07].WeaponType=LePrieurRocket
Loadout[07].Quantity=1
Loadout[08].WeaponType=LePrieurRocket
Loadout[08].Quantity=1
Loadout[09].WeaponType=LePrieurRocket
Loadout[09].Quantity=1
Loadout[10].WeaponType=LePrieurRocket
Loadout[10].Quantity=1
////////////////////////////////////////////////////////////////
Note the Loadout[XX] numbers maybe different if you have other WEAPON_STATION’s on the aircraft
Enjoy and feel free to mod it and repost it for other aircraft :yes:
V
Fokker E.IV and E.IVa
Model by Laton
Skins (E.III) by v. Deutschmark
FM by peter01.
The zip file contains two variants, with alternate armament (2 and 3 gun) configurations.
Release pack also includes original bmp templates for anyone who wishes to make and distribute their own skins.
Check the Readme for installation instructions and any other notes.
Little mod of the Spad VII to turn it into a Spad XII (apologies and acknowledgement to Gr.Viper who went before me)
Model changes: removal of the nose humps and reskin
XXX_data.ini changes: tweaked flight model reflecting the much heavier weight, more powerful engine (220hp nominal), wing stagger, better aerodynamics, and more wing area
New weapon (37mm S.A.M.C.) New (it’s a mod of stock) reloading sound for the canon (its slow), New firing effect for the canon (cockpit smoke)
New hanger and loading screens
The canon is on the secondary fire button and takes 12 sec to reload (new sound more or less reflects this)
It has 12 reloads
I have seen the A.I get infrequent hits with this setup (I’m pretty infrequent too)
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A few “Facts”
The Spad XII was a beefed up version of the Spad VII with a new engine (Hispano-Suiza 8Cb 220hp) and a slightly more refined fuselage, more wing area and the most obvious difference, slight wing stagger (something we can’t do with the stock model)
It had a 37mm S.A.M.C. semi-automatic canon with twelve reloads mounted to fire through the prop hub and with the breech situated between the pilot’s legs
Because of the breech placement the controls were of the Deperdussin type (wheel)
After initial enthusiasm for the aircraft by the French ace Georges Guynemer, the Aéronautique Militaire placed an order for 1000 airframes,
However the Spad XII proved very difficult to fly with its unfamiliar controls, the new weapon filled the cockpit with smoke on firing and was difficult to aim and reload, and to cap it off, the new Hispano-Suiza proved to be unreliable
Its doubtful that more than twenty aircraft were completed and these were issued singly to individual Aces of the Aéronautique Militaire, There were never more than 6-8 on the front at any one time and they were widely spread throughout the Escadrille’s
---------------------------------------------------
Top speed 220kph at SL
Ceiling 7000m
Empty weight 628kg
---------------------------------------------------
Files
New Reloading sound: gun_reloadlg.wav goes in the Sounds folder
The SOUNDLIST.INI must be modified to add the sound (this must be extracted to the flight folder if you haven’t already) see below
New gunfire effect: 37mmSpad.ini must be placed in the effects folder
New cannon must be added to the bottom of your GUNDATA.INI (this must be extracted to the Objects folder if you haven’t already) see below, and then the GUNDATA.INI must be opened and saved with the gun editor
New aircraft folder SPAD_XII placed in the Objects/aircraft folder
This contains 4 skins (the French aces, Nungesser of Esc65, Madon of 38ESC, Fonck of Esc103 and Guynemer of Esc3),
the Ini’s necessary for the craft,
a hanger screen and two version of the loading screen: wide(default) and normal (you must rename it to use it)
---------------------------------------------------
SOUNDLIST.INI
Add near the top of the file:
---------------------------------------------------
SoundFile0XX=gun_reloadlg /////////////////////XX is the next number in the sequence above
---------------------------------------------------
And at the bottom add:
---------------------------------------------------
[gun_reloadlg]
Priority=HIGH
3DSound=FALSE
NumBuffers=1
Looped=FALSE
---------------------------------------------------
GUNDATA.INI
Add at the bottom of the file
---------------------------------------------------
[GunData0XX] //////////////////////////////////XX is the next sequential number
TypeName=37MM_SAMC
FullName=37mm SAMC Moteur canon
Caliber=37.000000
ROF=1.000000
MuzzleVel=400.000000
AmmoWt=0.650000
WarheadWt=0.035000
Reliability=97.000000
Accuracy=70.000000
AddLight=TRUE
MaxLightRange=1000.000000
FireColor=0.150000,0.100000,0.100000
GunFireEffect=37mmFireEffectEnH
GunFireSound=TankGun
EffectClassName=37mmEffects
EffectTime=10.000000
TracerTexture=Tracer.tga
TracerSize=0.150000
TracerDistFactor=0.002000
TracerLength=0.015000
MaxVisibleDist=4000.000000
MaxStreakVisibleDist=1000.000000
TimeFuzed=FALSE
---------------------------------------------------
Important: the GUNDATA.INI must be saved in the gun editor after manual editing
Have fun :yes:
V
FE effects enhancements!......I Wanted more EFFECTS in this Fantastic WWI SIMS!!!!