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First Eagles - WWI and Early Years - Object Mods

56 files

  1. First Eagles Buildings

    Hi-res Buildings for Third Wire's First Eagles
     
    This is a hi-res replacement building set for First Eagles. It replaces or enhances most of the buildings in the game. Many of the replacement buildings use completely new hi-res textures, while a few buildings are enhanced versions of those included with the game. The shapes and locations of the buildings are not changed.

    1,473 downloads

       (4 reviews)

    0 comments

    Updated

  2. MGAA Pit

    This is a mod to add sandbag pits to the AAMG gunners provided in both my AAMG mod and the Bridges for Verdun mod. This will work for both the original and Expansion Pack 1 versions of First Eagles. Please read and follow the enclosed read-me. I apologize in advance for the lengthy installation method but I cannot think of a way to do this without re-writing (and thus "breaking") any mods you may alread have done to your Targets .ini.
     
    If you have any problems please contact me at CombatACE.com and I will help you out.
     
    Have fun,
     
    TS
     
    A BIG THANKS to geo of www.geos-aircraft.com for providing the 3d model and the original skin, which I used as a basis for the one provided.
     
    NO PAYWARE!!!

    398 downloads

       (0 reviews)

    0 comments

    Updated

  3. Longer Flyby View.

    (S!) ALL hi ;-)
     
    New Flyby & Chase views for FE!!!
    Thread at CA Flyby & Chase views for FE!!!
    The link;
    http://forum.combatace.com/index.php?showt...amp;#entry87633
     
    So what we have here is;
    1 - Longer Flyby view with zoom in & out.
    2 – Chase view F6 that stays where you put it & zoom in & out.
     
    To install; go to your ( FLIGHT FOLDER ) put this Viewlist ini in your flight folder
    It will ( NOT ) overwrite anything!, now go try it and have fun ;-)
    If you don’t like it just delete the file and your back to normal again.
     
    Enjoy… ;-)
     
    your friend in the FE sky
    v. Deutschmark

    221 downloads

       (3 reviews)

    0 comments

    Submitted

  4. FE - simple AA Machine Gun mod

    No remodeling, or repaints. This mod adds heavy truck-mounted anti-air machine guns.
    They use Maxim MG, shoot very long bursts, have lots of ammo and since availability is set to very_common there may be two or even three per airfield. Maximum attack altitude set to 300. This adds a pinch of realism and lot of fun to low-level bombing. And luckily they are not as lethal as stock flak.
     
    Highly recommended to use with any mod reducing stock flak accuracy so that you'll be able to escape MG fire by gaining altitude without getting shredded by the cannons. Gundata.ini from AIMOD would do nicely.
     
    Installation: unpack in Objects\GroundObject folder. Copy Texture folder from 13pdrAAA to AAMG, and Texture folder from 77mmKFlak to GERMG. Machine guns will be placed on the map randomly.

    563 downloads

       (2 reviews)

    0 comments

    Submitted

  5. Beutepanzer rear guns to AA

    Since two gunners in rear sponsons never see ground combat, this mod arms them with machine guns and gets them to target aircraft. This gives a nice dense 'trench fire' effect if you fly low behind the panzers in an allied craft.
    The rest of the tank's guns still work against ground targets.
     
    To install, unpack and place the .ini file into Objects\GroundObject\BeutepanzerIVF folder of First Eagles

    448 downloads

       (2 reviews)

    0 comments

    Submitted

  6. Heck Mitchell's WW1 Poor Bloody Infantry Mod

    I've gotten permission from Kesselbrut to post a version of his WW2 infantry for use in First Eagles. Here's the laundry list of odd things:
    1. They're WW2 lods, so one man in each squad has a bazooka that fires as a rifle.
    2. All squads, French, British, German, and American, have lods that show a tripod mounted Browning type 30 cal machine gun, although each different nationality is armed with a machine gun from the gun data ini: French, Hotchkiss; Germans, Maxims; British, Vickers; and Americans, Colt-Brownings.
    3. I had to increase the rifleman's rate of fire to 30 rpm just to get the little peckerwoods to fire at all.
    4. I changed the French uniform color to as close to Horizon Blue as my color blind eyes would let me, but now the Frenchman are a little pasty, and seem to have a mild sunburn. I am not a graphic artist.
    5. Although I've changed the data ini weapons and detection systems to say AIR_AND_GROUND, the little jerks still just fire at each other, and I don't know why, although it might be that because of the range at which they start they are already engaged with opposing forces. This mod will give you infantry squads blazing away at each other in single missions (Army Co-operation), especially if you change the data inis of your tanks to RARE, and VERY_RARE, availabilities. And, like me, you might enjoy running the little buggers down with your prop and landing gear.
     
    Just put the folders into your ground object folder and the GUNDATA.INI into your object folder and it will work. Hopefully someone will make some real WW1 infantry.

    831 downloads

       (2 reviews)

    0 comments

    Submitted



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