This is an update for my repaint of the redone VietnamSEA tiles and the GreenHelll addon. Thus the previous update is required:
VietnamSEA & Green Hell repaint Mk.9
In the original I offered a repaint of the rescaled Green Hell trees, as well as 'enhanced originals' I bodged together, that were basically the original trees pushed about a stop (thats photographic speak for made brighter), but the colours didn't blend with the terrain- ugly.<h2 class="maintitle"></h2>In this update you have four tree types to choose from (don't get too excited they're not all that different). Upon request I reworked the original larger Green Hell trees for both the 'originals' and the 'repaints'.
Includes:
Large Trees/ Repaint: **Recommended** reworked repaint that gives a more accurate variation in the colour of the vegetation (primarily to the grass and palm trees) with terrain blending also kept in mind.
Large Trees/Original: overall colours and curves altered to make vegetation blend with my repainted terrain. No alterations to individual vegetation.
Rescaled Trees/Repaint: Same as above with rescaled trees.
Rescaled Trees/Original: As above.
Changes:
- Upon request, addon now included altered version of the original Green Hell trees as well as the smaller rescaled ones for your preference.
- Originals re-done with same alterations used on my tiles.
- Repainted trees better balanced out for more realism once placed on terrain, whilst maintain their independently realistic colours.
This is the PL-13 BVRAAM that comes with the recently released J-20A 'Lurking Dragon' simply converted to a 'drag and drop' file for SF2. Just drop it in your weapons folder.
RAF B-1B 'Bone' Skin Pack
This is a simple mod of the existing original release B-1B skins to give three 'what if' RAF skins. All I've done is add a bit of overspray to the tail fin, change the canopy glass to a cool blue tint and add some decals.
This very minor update just places the decals in a 'D' folder in each skin to suit the SF1 format.
INSTRUCTIONS
Just drop the 3 skin folders into your B-1B folder.
CREDITS
BIG THANKS to 'The Bone Team' and, in particular, to the creators of the two original skins;
"Skins by ST0RM, Syrinx Jat81500 and my boy Jimmy B!!!!"
Regards
Spinners
Version 2 - October 22nd, 2023
Uploaded as a request by my mate Canadair, this is a simple mod of the skin that comes with the superb J-20 Chinese Stealth Fighter recently released by 'The Insky Group'. All I've done is toned down the white walkway markings and added Parani decals. I think you'll need WOI for the stock 'ARABIC3WHITE' decals. Hopefully, I've got the decal pathway correct, forgive me if I haven't but I don't normally upload skins and I'm a stranger over here in the SF1 section.
Well done to The Insky Group. More please!
Regards
Spinners
Version 1 - 04/09/10
Rudimentary "Visual Approach Slope Indicator" mod by Ryder7 for WoV sfp1. beta version.
This mod adds a somewhat "VASI" light system to all WOV runways.
I wish I could rotate the lights verticaly so I might have been able to duplicate a proper VASI and/or PAPI light systems, meaning that some lights would only show up above glide slope whereas others would only show up below glide slope, but since I could only rotate lights horizontally, I had to try something less realistic, but somewhat working and very simple in fact:
In my system, you have two sets of lights, yellow ones are close to your estimated landing point, whereas red ones are located 400 meters before and 20.96 metres higher, so they look perfectly on line when you look at them from a 3 degres slope angle... Well, if my trigonometry is not wrong, school was a long time ago I'm affraid.
/////////////////////////////////////////////////////////////////////////////////
Plane
* Red light
o Yellow light
Runway _____________________________________________
/////////////////////////////////////////////////////////////////////////////////
If above glide slope, you 'll see yellow lights above red ones: °° °°
** **
If below glide slope, you 'll see yellow lights below red ones: ** **
°° °°
If ON a 3degres glide slope, you 'll see the lights on line : **° °**
/////////////////////////////////////////////////////////////////////////////////
Additionally, I put two sets of each lights, one left, one right on both runway headings, which provides you both alignment and glide slope visuals for low visibility situations, making it some sort of rudimentary not super accurate but better than nothing alternative for no ILS system in those games.
//
Limitations:
-On night landing, those lights may look blurry and somewhat mixed with already existing runway lights at certain distances.
-The closer you come to the runway, the less accurate this system becomes so you'll have to rely on your training for those last feet/meters before touchdown. This actually looks a bit like a real ILS antenna thing BTW.
-On some cockpits and/or some aircrafts it may be difficult to see the lights while maintaining proper AOA/attitude/descent rate. (internal views only)
-Also, depending on your display settigns, you may want to zoom the cockpit POV at its max level (F3 or F4 keys) in order to see those lights, but this makes it more difficult to watch your instruments in the same time.
Well, this is not perfect, but I hope you'll give this mod a try and have as much fun landing with it than I got from making and testing it. I wish again it was possible to rotate vertically those runway lights, and also I wasn't able to add light to the carrier, it would have been fun to add some sort of "meatball-OLS" for carrier ops. Hopefully, more talented modders than I may come with solutions.
Personal notes and thanks:
This was my first mod ever published for those games whereas i spent so much time playing and messing with mods years ago. I moved for Falcon BMS that is incredible, but having less spare time for flight sims and homepits, I found back my WOV copy for quick and dirty gameplay with the cheapest joystick, and found myself having just as much fun with it as I did before. I just love those Thirdwire early jets and cold war era atmosphere, and one can learn basics, or come back to these games and try to play with more "realistic" procedures. Well, thanks to thirdwire, CombatAce, and the whole community for years of fun, hope my humble contribution will add to the pack.
Cheers,
Ryder7 from France.
P.S.: Feel free to upgrade this mod at will, just give credits and no commercial use please. :)
Edit: Forgot to add proper installation instructions:
1.backup your Airfields.ini.
2.Drop the content of the zip onto your ...Wings Over Vietnam/ game directory.
3. That's it. To uninstall, just remove those files and you'll be back with vanilla packed .inis, or replace with your backup ones if already modded.
This is a Desert ghost skin i made for the F-15C eagle for its 50th anniversary. i added a custom eagle tail art. Enjoy!
I will make one for the F-15E too soon.
This is the skin i made of the 65th Aggressor Squadron F-35 of the USAF. The skin it self is not completely accurate or perfect. i didn't put much time or effort into the skin so feel free to make any adjustments.
The 65 AGRS was previously active at Nellis from 2005 to 2014. they were recently reactivated and will use F-35s to simulate enemy jets. the strange camo of the F-35 replicate the camo on the J-20.
For more info : https://www.thedrive.com/the-war-zone/air-force-unveils-first-f-35-aggressors-dedicated-to-chinese-threats
This is a Fictional desert pixelated camo i made for Gripen. The tail art is inspired by the NG prototype. Enjoy!