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    1. The Heinkel He 177 Greif ("griffin") was the only operational long-range bomber to be flown in combat by the Luftwaffe during World War II. In general terms, the He 177 had payload/range capability similar to strategic bombers in the USAAF and RAF, although it had much higher cruise and maximum speeds.
      3D Model (Veltro2k)
      Textures and FM (Charles)
      Cockpit (Kesselbrut)
      MJ's WW2 Luftwaffe bombsight mod
      Best Sim : Thirdwire
      unzip ad folders to their appropriate places...have fun
       
      THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
       
      **This aircraft herein isreleased in "AS IS" Condition. The source files have been lost, and there can and WILL be no modifications to the physical model. They 'are as they is' and you must accept them with this caveat in mind. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**
      378 0
    2. Readme for the Raytheon AT-6B Texan II. For Strike Fighters 2 Series.
       
      Version 2.0
      Changelog:
      -Cleaned up some areas on the 3d model plus increased the detail in almost all areas including AT-6B specific items plus the addition of extra details. (antennas etc.)
      -The skin's texture size and detail has been increased, plus changed to .jpg format.
      -Weapon modifications in _DATA & Loadout.ini files.
      -Included the AGM-114L as a CGR and added Hellfire rails to the 3d model to overcome the issue of engaging moving targets.
      -New hangar and loading screens.
      -New cockpit glass reflection texture.
       
      Version 1.5
       
      MAJOR upgrade in cockpit and model by Dels. Much closer to actual AT-6B appearance and specifications.
      More weapons tweaking by FastCargo.
       
      Version 1.1
       
      Added Sounds
      HUD Fixed
       
      Original model, FM, drop tanks, etc. based on Dels PC-9.
      Idea, decals, skins and coordination by Dave.
      Addons and weapons by FastCargo.
       
      This version is for the SF2 version of ThirdWire sims only!
       
       
      Installation:
       
      Copy the Objects directory into your ThirdWire mods folder. Allow overwrites (if any). The only alteration to basic stock or the current SF2 weapons are a slight tweaking of the basic Stinger missile.
       
       
      Notes on this release:
       
      The FM isn't perfect, but will work pretty good as long as you remember it is not an F-22...don't try to pull like you are one. Also, for some reason, certain racks will only load through the loadout.ini, but not in the pull down menu. Haven't found why this acts this way yet.
       
      Canopy is activated with animation key #10.
       
       
      Notes on the aircraft, from airforce-technology.com:
       
      http://www.airforce-technology.com/projects/at-6b-light-attack/
       
      "The multirole AT-6 will be capable of performing missions including: net-centric ISR with the ability for precise geo-registration, streaming video and datalinks; light attack including combat search and rescue (CSAR), close air support, forward air control and convoy escort; homeland defence (border security), port security, and counter-narcotics operations; and civil missions such as disaster area reconnaissance, search and rescue, and firefighting.
       
      The AT-6B is equipped with a sensor suite that can include a variety of electro-optical, infrared, laser and hyper-spectral sensors, for example the Wescam MX-15Di. The Boeing joint helmet-mounted cueing system, in service with the USAF and US Navy, can be fitted for targeting.
       
      There are six wing-mounted hardpoints for stores. With its MIL-STD 1760 smart weapons interface, the AT-6 can be armed with a variety of weapons including 0.50 calibre machine gun pod; air-to-ground missiles like Hellfire and Maverick; AIM-9 Sidewinder air-to-air missiles; and munitions including Paveway II / enhanced Paveway II / Paveway IV guided bombs, joint direct attack munition (JDAM), small diameter bomb (SDB) and 2.75in rocket pods."
       
      In short, the AT-6B is a LIGHT attack aircraft, perfect for COIN ops, FAC, etc. Operate it with this in mind you'll find you'll have a lot of fun with it.
       
      Questions, contact us at CombatAce.
      Dels, Dave and FastCargo
      10 Sep 09
      1,216 1
    3. SF2 KW Era (1950s) F4U-5 Corsair Pak by TMF/MM 6/20/2014
       
      = For SF2, Full-5 Merged (Reccomended/Preferred) =
      *** ***
      This package contains a modded version of the TMF/MM F4U-5 (built from the radar equipped nightfighter version, the -5NL), with various components removed. Almost all data ini edits (removals and such) were performed by CrazyhorseB34. Minor adjustments by me.
       
      This pak represents F4U-5 Corsair fighter-bombers in the early and mid 1950s.
       
      Skins/Decal sets are included for the following units:
       
      VF-14 "Tophatters" (CV-18 Med '51-52)
      VMA-212 "Devil Cats" (possibly in Korea?)
       
      The aircraft is fully carrier-capable, with all the SF2NA coding for deck 'parking'.
      Skins are in jpg format. Most markings are decals and Decal Randomization is TRUE.
      Weapons are not included; you should have them already. However, the pilot and engine sounds are.
      Standard Animations Keystrokes ™ are used for the canopy (Shift/0) and wing fold (shift/9).
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, please read them before installing. Also, give the "Notes" section a read too.
       
      Good Hunting, and Happy Landings!
      Wrench
      Kevin Stein
       
      with thanks to CrazyhorseB34!!
      467 1
    4. SF2 KAW F4U-4/F4U-4B Corsair Pak, Ver 2 by TMF/MM 6/18/2014
       
      = For SF2, Full-5 Merged (Reccomended/Preferred) =
       
      ***Note: This pack replaces in total the TMF F4U-4 & F4U-4B Corsairs for KAW that were released several years ago. If you have the original KAW versions in you KAW mods folder, you =MUST= delete the F4U-4 and F4U-4B aircraft & decal folders from your game -BEFORE- installing this version. There have been a NUMBER of changes, and having the original still around =will= cause conflicts. In particular, this mod makes use of the TMF F4U-7.lod, with various components removed. As this aircraft uses SF2NA coding for carrier operations, having a Full-5 Merged install is a reccomended requirement. Those that "disapprove" of using the -7 Lod are cordially invited, and encouraged, =NOT= to download this mod. You have been warned!! ***
       
      This package contains remods of the F4U-4/-4B Corsairs for use during the Korean War. There are 2 complete aircraft in this pak, with a ship-load of skins/decal sets.
      If you have the originals from the "KAW Corsairs Pak" issued in 2013, you are advised to either delete or otherwise remove =BOTH= the aircraft and decals subfolders. These are designed to REPLACE, in total, those older orignal versions.
      The AU-1 and F4U-5NL are NOT in this pak; only the -4s
       
      Several new skin sets by CrazyHorseB34 have been added to this package They are marked with a star (*) below. Skins/Decal sets are included for the following units:
       
      F4U-4:
      VF-24 "Renegades" (USS Boxer, 7/50-11/50)
      VF-32 "Swordsmen" (USS Leyte, 1950-51)*
      VF-63 "Fighting Redcocks" (USS Boxer 2/52-8/52)
      VF-64 "Freelancers" (same as above)
      VF-113 "Stingers"(USS Philippine Sea, 7/50-3/51)
      VF-114 "Excutioners" (same as above)
      VF-193 "Ghostriders" (USS Princeton, 1952)*
      VF-653 "Dragons" (USS Valley Forge, 51-52) *
      VF-871 (USS Essex, 51-52) *
      VF-884 "Bitter Birds" (USS Boxer, 1951 & USS Kearsarge 52-53) *
      VMF-312 "Checkboards" (Shore based, various fields in Korea)
       
      F4U-4B:
      VF-53 "Iron Angels" (USS Essex 1/51-3/52)
      VF-192 "Golden Dragons" (USS Princeton, 11/51-5/52)
      VF-653 "Dragons" (USS Valley Forge, 51-52) *
      VF-791 "Fighting Rebels" (USS Boxer, 3/51-10/51)
      VMA-323 "Deathrattlers" (shore based, various fields in Korea)
      VMA-332 "Polka Dots" (USS Sicily ?? -flew off CVE)
      VMF-214 "Black Sheep" (shore based)
       
      *Please note, many Corsair squadrons flew both the -4 and -4B at the same time. There is one 'Easter Egg' squadron (totally fictious), as you all know how I hate wasting good skins/decal sets!!*
       
      The aircraft is fully carrier-capable, with all the SF2NA coding for deck 'parking'.
      Skins are in jpg format. All markings are decals and Decal Randomization is TRUE. BuNums are accurate for the aircraft variant(s) depicted, but not for the actual ones used by the squadrons; consider them 'generic' for that purpose.
      Like the original pak, all weapons, engine sound and pilot figure are included. The machine guns and cannons are not; these you should have already. A couple of new or updated weapons have been included (see Notes for more details), including new Mk.5 rocket rails by Raven.
      Standard Animations Keystrokes ™ are used for the canopy (Shift/0) and wingfold (shift/9). The aircraft will now appear on the boat, parked properly with folded wings.
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, please read them before installing. Also, give the "Notes" section a read too.
       
      Good Hunting, and Happy Landings!
      Wrench
      Kevin Stein
      452 4
    5. Yet another F-4 for your pleasure, this time it's the F-4M [FGR2], complete aircraft with 11 "What if" skins.
      You will need the original FGR2 pack [ http://combatace.com/topic/78155-f-4m-phantom-fgr2/ ] as it includes the decals, sounds etc needed for this to work correctly.
       
      Go on, enjoy yourself....you know you want to.
      120 0
    6. Lavochkin La-17n and La-17R for Strike Fighters 2
       
      La-17n:
      Ground launch conversion of the basic La-17 target drone equipped with RD-900 ramjet engine.
       
      La-17R:
      Ground launched reconnaisance version with stretched fuselage, camera bay and powered by an RD-9BK turbojet.
       
       
      FLIGHT MANUAL:
       
      These are drones but you crazy test pilots can fly them and have some fun. :P
       
      These La-17s have some unusual features like a double landing gear (skids).
       
      By default the drone start on the runway with the retractable gear extended, with the right nose up position for take off. About 20°.
      Now, the AI don't make any use of the JATO unit, but you can.
       
      TAKEOFF:
      Leave the throttle to idle, and activate the JATO with the key used for thrust vectoring the Harrier nozzles down. The rockets will blast you right in the sky and will burn out in about 3 seconds. During this quick process, set the engine thrust to full power. After 5 seconds from the start you can discard the empty rockets by Ctrl-D (Drop tank jettison). Retract the invisible gear and proceed with the mission.
       
      Note: for the sake of limitation of the game engine the La-17n have turbojet parameters instead of the true ramjet since the AI can't take off or carefully use an engine that simply offer no thrust at 0 speed and basically the thrust increase directly to the speed. TESTED and DISCARDED.
       
      LANDING:
      Do not extend the gear, you have skids on the engine belly and on wingtips just like sailplanes.
      During final approach, shut down the engine and descend gently with a speed of about 270Km/h. Once close to the ground and about 240Km/h pull up to kill speed and let the drone gently stall. It will still be under control and will descend quite gently upon touch down.
      This procedure was applied since the ramjet directly absorbed the impact and limited the damage to the airframe. The engine usually was already good for scrapping by that time anyway.
      On the turbojet models there was an airbag to absorb the impact. And the engine on the recon drone was intended to be reused as much as possible.
      AI would do just fine using the retractable gear. ;)
       
      WARNING!
      Both drones are set to SOVIET, in case someone want to have the La-17n target drone set as opponent, you have to change the NationName= in the DATA.INI. But you're still free to fire at friendlies ;)
      -------------------------------------------------------------------------------------------------------------------
       
      Installation:
       
      Copy all the files in the respective directory of your game folder.
      "User"\Saved Games\ThirdWire\StrikeFighters2
       
      And add these to your SOUNDLIST.INI located in the Flight folder
       
      SoundFileXXX=JATO (Replace XXX with a sequential number)
       
      [JATO]
      Priority=NORMAL
      Looped=TRUE
      NumBuffers=2
      3DSound=TRUE
      DopplerEffect=TRUE
      MaxDist=3000.000000
      MinDist=50.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=0
       
      -------------------------------------------------------------------------------------------------------------------
      Credits:
      3D model, Effects and Sounds: Spillone104
      Texture: Spillone104 and Flogger23
       
      Beta testers: Flogger23, Paulopanz and Dysko
       
      -------------------------------------------------------------------------------------------------------------------
       
      Legal stuff:
       
      This mod is freeware. Commercial use is not allowed.
       
      ------------------------------------------------------------------------------------------------------------------
       
      Happy landing.
       
      Alex (Spillone104) 25/06/2014
      323 1
    7. This is the T-6A Texan II as used by the 12FTW USAF for the SF2 series of games.
       
      Read the readme.txt
       
      Enjoy!
      1,160 2
    8. SF2 version of my PC-9/A.
       
      Read the readme.txt
       
      Enjoy!
      970 0
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