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    1. SF2 WW2 FAA Seafire Mk.IIb Pak by Cocas Aircraft Factory & Co (ver 0.9)
      1/10/2014
       
      -- Something for the WW2 Players For Various Theatres --
       
      = For SF2, Full-5 Merged (Reccomended/Preferred) =
       
      *Note: having whichever expansion pak gave us the Spit Mk. IX is required, as
      this mod references the stock 3W destroyed Spitfire*
       
      This is tagged as Ver 0.9, as some minor fixes may be required. We wanted to
      get it out into the hands of End Users ™, both for your flying pleasure, and
      further examinations.
       
      The package contains the Seafire Mk.IIb as issued to Fleet Air Arm squadrons in
      1942. Essentially (in Real Life), an extenisvely modified Mk.V, with new naval
      hardware, most importantly the A-frame arrestor hook. This version does NOT
      have folding wings. The data ini contains the SF2:NA required statements for
      carrier parking; unfortunately, the RN Fleet carriers we have use a smaller
      wingspan statement. Aside from that, it is fully carrier capable, in the NA
      environment; and was tested in such.
       
      Skin(s) included with the package are:
       
      Royal Navy:
       
      No. 885 NAS, HMS FORMIDABLE (circa 2/42 in the Atlantic; aka "Home Fleet")
      No. 807 NAS, HMS BATTLER (circa 1942, MTO, a CVE)
      No. 834 NAS, HMS BATTLER (BEIF, circa 1944, yes the same CVE)
       
      (In essence, a slight mish-mash of theatres! It is suggested that End Users
      ™ select the skin wanted/needed for a specific theatre, and delete the rest,
      editing them out of the aircraft's main ini (ie: SeafireIIB_CAF.ini)
       
      This pack makes use of the Brain32 trick of having the skin maps in the MAIN
      aircraft folder, NOT in the individual squadron folders. As all FAA Seafires (for the most part)
      were painted the same camo, this reduces the size of the package (slightly). Only the
      markings (squadron codes, national insignia) change.
      However..both 807 and 834 (folder called 'BEIF") have seperate 1 maps, as their
      prop spinners are different colors.
       
      All marking are decals, and decal randomization is TRUE. Other squadrons can
      easily be done by creating new squadron code letters.
      See "Notes" for more infomation on the individual markings.
      An SF2 version of my "box art" style hangar screens is included. It's more a 'generic' Seafire screen, as
      it depicts both I, IIb and IIIC models.
      All aircraft use a "pool" of serial numbers. The serial numbers, while
      'generic' in nature (representing no particular aircraft), ARE correct for the
      variant depicted. The other markings are specific to each ship.
       
      The canopy operates via the Standard Animation Keystroke ™, Shift/0. Guns
      are also grouped, MGs in Group 1, the cannon in Group 2.
       
      When in game, you'll see:
       
      Seafire Mk.IIb (CAF)
       
      on the aircraft selection dropdown menu. This will diferentiate =THIS= Seafire
      from any others you may (or may not) have.
       
      As always, fairly easy to follow, yet detailed install instructions are
      included. So, please read them.
       
      Good Hunting!
      Wrench
      Kevin Stein
       
      -for Cocas Aircraft Factory, Prop Works Division-
      153 0
    2. F-86K IDF 'What-IF' 3-Tone Camo Skin.
       
       
      This skin is for the F-86K/D/L Sabre by Bunyap, Fubar512. Original 3D model by Zur.
       
      This skin textures are in .jpg format. It uses SF2 Israel decals.
       
      (It 'should' work in SF1 by converting the .jpg's to .bmp's and re-decaling using your SF1 Wings Over Israel decals.)
       
      It was painted using the F-86D/K/L templates by suhsjake and bobrock.
       
      INSTALLATION: Unzip to a folder/place of your choice. Copy, Move, Drag-n-Drop or do whatever you wish to get the skin folder into your F-86D, K or L folders. Choose IDF Camo in the loadout section. Fly.
       
      I'm releasing this under the Combat Ace Fair Use Agreement. Use it anyway you wish for personal use. For any other use, please contact me first.
       
      If you find any problems with it, please PM me. If you improve it, please PM me a copy.
       
      Thanks to all who are helping me learn to skin by direct involvement and/or by inspiration.
       
      If I forget or miss anyone who deserves credit for anything I release, I apologize. I have no intent to abuse or misuse anyone's property or claim it as my own. Please contact me to correct any error.
       
      Geary
      68 0
    3. SF2 WW2 Spitfire Mk.V Trop (RAAF, SoWesPac) Pak by Cocas Aircraft Factory & Co (ver 0.9) 1/09/2014
       
      -- Something for the PTO players --
       
      = For SF2, Full-5 Merged (Reccomended/Preferred) =
       
      *Note: having whichever expansion pak gave us the Spit Mk. IX is required, as this mod references the stock 3W
      destroyed Spitfire*
       
      This is tagged as Ver 0.9, as we're sure some minor fixes may be required. We wanted to get it out into the hands of End Users ™, both for your flying pleasure, and further examinations.
       
      This package is for PTO (in particular, the Darwin and New Guinea regions of the South West Pacfic) Spitfire V Trops -ONLY!!!-. NOT to be used elsewhere! This is a Theatre Specific aircraft package! The data ini uses the correct dates for Mk V arrivals in Australia.
      = REMINDER: this is a Nationalized, Theatre-specific aircraft mod!!! =
       
      The Skin(s) included with the package are:
       
      No. 54 Squadron (RAF -tagged as RAAF for gaming purposes) (DL)
      No. 79 Squadron, RAAF (UP)
      No. 452 Squadron, RAAF (QY)
       
      as based in and round Darwin, NT, Australia, and that general region. For all intents an purposes, this constitutes No. 1 Fighter Wing.
       
      On the Loadout Screen, the plane-in-group letters that have a star (*) next to them have been 100% positively matched to their historically correct serial numbers. Those without a star, while having served within the Squadrons represented, could NOT be matched to any specific aircraft. This is true for all 3 Squadrons represented in this package.
       
      The Squadron Crests are used as the paint chip, as seen on the Loadout screen.
      This pack makes use of the Brain32 trick of having the skin maps in the MAIN aircraft folder, NOT in the individual squadron folders. As almost all SWP (Oz, PNG) based Spitfires were painted the same camo, this reduces the size of the package. Only the squadron codes would need changing.
      Like the other CAF Spitfires, the skin is in jpg format. All markings are decals, and Decal Randomization is TRUE.
       
      The canopy operates via the Standard Animation Keystroke ™, Shift/0. Guns are also grouped, MGs in Group 1, the cannon in Group 2. Guns, weapons, etc are NOT included, but the AvHistory Merlin engine sound is. You should have all the rest.
       
      When in game, you'll see:
       
      Spitfire Mk.Vb Trop RAAF (CAF)
       
      on the aircraft selection dropdown menu. This will diferentiate THIS Spitfire from any other MK Vs you may (or may not) have.
       
      As always, fairly easy to follow, yet detailed install instructions are included. So, please read them.
       
      Good Hunting!
      Wrench
      Kevin Stein
       
      -for Cocas Aircraft Factory, Prop Works Division-
      118 0
    4. Simple mod of the stock Lightning F.6 to make it look like a fictional fighter plane for the israeli air force the way it may have served after the french weapons embargo.
       
      YOU WILL NEED SF2:E WITH EXPANSION PACK 2 AND SF2:I AT LEAST TO GET THIS PLANE RUNNING!
       
      CHANGES
      - added rocketpod capability for CAS-Missions
      - added dual IRM-launchrails for a higher payload
       
      INSTRUCTIONS
       
      1. Drop the folders into your Objects folder. If asked to overwrite, click yes.
       
       
      CREDITS
       
      Big Thanks to Thirdwire for the games and the superb models they have.
       
      To Sundowner for the great templates I used for the camo version.
       
       
      Kindest regards
       
      ValAstur
      93 1
    5. SF2 WW2 SEAC Spitfire Mk.V Trop Pak by Cocas Aircraft Factory & Co (ver 0.9) 1/09/2014
       
      -- Something for the CBI players --
       
      = For SF2, Full-5 Merged (Reccomended/Preferred) =
       
      *Note: having whichever expansion pak gave us the Spit Mk. IX is required, as this mod references the stock 3W destroyed Spitfire*
       
      This is tagged as Ver 0.9, as we're sure some minor fixes may be required. We wanted to get it out into the hands of End Users ™, both for your flying pleasure, and further examinations.
       
      This package is for CBI (in particular, Burma and India aka "SEAC") Spitfire V Trops -ONLY!!!-. NOT to be used elsewhere! This is a Theatre Specific aircraft package! The data ini uses the correct dates for Mk V arrivals in India.
      REMINDER: this is for use =ONLY= in a WW2 CBI-centric mods folder.
       
      The Skin(s) included with the package are:
       
      No. 615 Squadron "County of Surrey" RAuxAF
       
      as based in the Chittigong region of India (present day Bangledesh) upon arrival in-theatre.
      The Squadron Crest are used as the paint chip, as seen on the Loadout screen.
       
      This pack makes use of the Brain32 trick of having the skin maps in the MAIN aircraft folder, NOT in the individual squadron folders. As almost all SEAC (Burma/India) based Spitfires were painted the same camo, this reduces the size of the package. Only the squadron codes would need changing.
      Like the other CAF Spitfires, the skin is in jpg format. All markings are decals, and Decal Randomization is TRUE.
      The canopy operates via the Standard Animation Keystroke ™, Shift/0. Guns are also grouped, MGs in Group 1, the cannon in Group 2. Guns, weapons, etc are NOT included, but the AvHistory Merlin engine sound is. You
      should have all the rest.
       
      When in game, you'll see:
       
      Spitfire Mk.Vb Trop (CAF)
       
      on the aircraft selection dropdown menu. This will diferentiate THIS Spitfire from any other MK Vs you may (or may not) have.
       
      As always, fairly easy to follow, yet detailed install instructions are included. So, please read them.
       
      Good Hunting!
      Wrench
      Kevin Stein
       
      -for Cocas Aircraft Factory, Prop Works Division-
      94 0
    6. F-86K USAF Sand Camo 'What-If' SF2 Skin
       
      This skin is for the F-86K Sabre by Bunyap, Fubar512. Original 3D model by Zur.
      This skin textures are in .jpg format. It uses default SF2 full 5+2 merged install decals. Although most are common USAF decals, it uses F104TAILNUM for numbers. If you don't have these numbers in your install, you'll have to substitute numbers.
      (It 'should' work in SF1 by converting the .jpg's to .bmp's and re-decaling using your SF1 game's decals.)
      It was painted using the F-86D/K/L templates by suhsjake and bobrock.
      INSTALLATION: Unzip to a folder/place of your choice. Copy, Move, Drag-n-Drop or do whatever you wish to get the skin folder into your F-86D, K or L folders. Choose USAF Sand Camo in the loadout section. Fly.
      I'm releasing this under the Combat Ace Fair Use Agreement. Use it anyway you wish for personal use. For any other use, please contact me first.
      If you find any problems with it, please PM me. If you improve it, please PM me a copy.
      Thanks to all who are helping me learn to skin by direct involvement and/or by inspiration.
      If I forget or miss anyone who deserves credit for anything I release, I apologize. I have no intent to abuse or misuse anyone's property or claim it as my own. Please contact me to correct any error.
       
      Geary
      77 0
    7. SF2 WW2 MTO Spitfire Mk.V (Trop) Pak by Cocas Aircraft Factory & Co (ver 0.9)
       
      1/06/2014
       
      -- Something for the MTO players --
       
      = For SF2, Full-5 Merged (Reccomended/Preferred) =
       
      *Note: having whichever expansion pak gave us the Spit Mk. IX is required, as
      this mod references the stock 3W destroyed Spitfire*
       
      This is tagged as Ver 0.9, as we're sure some minor fixes may be required. We wanted to get it out into the hands of End Users ™, both for your flying pleasure, and further examinations.
       
      This package is for MTO (North Africa, The Med, etc) Spitfire V Trops -ONLY!!!- . Not to be used elsewhere! Seperate version(s) for CBI RAF and SoWesPac RAAF usage will be released at a later date.
       
      Skins included with the package are:
       
      RAF:
      No. 92 Squadron, RAF "East India" (after transfer from the UK)
      No. 417 Squadron, RCAF "City of Windsor"
      No. 1 Squadron, SAAF
       
      USAAF:
      307th FS, 31st FG (MX)
      308th FS, 31st FG (HL)
      309th FS, 31st FG (WZ) (TORCH, and Post TORCh -yellow outline star/ball)
       
      Free French AF:
      GG II/7 FFAF (No. 326 Squadron RAF) (start 6/43)
       
      Squadron crests (when locatable) or in AAF cases the squadron patch, are used
      as the paint chip, as seen on the Loadout screen.
       
      This pack makes use of the Brain32 trick of having the skin maps in the MAIN
      aircraft folder, NOT in the individual squadron folders. As most MTO-based
      Spitfires were painted the same camo, this reduces the size of the package.
      Only the markings (squadron codes, national insignia) change.
      All marking are decals, and decal randomization is TRUE. Other squadrons, RAF
      USAAF, FFAF, etc can easily be done by creating new squadron code letters. The
      Userlist ini has dates rounded to the closest whole month.
      The canopy operates via the Standard Animation Keystroke ™, Shift/0. Guns
      are also grouped, MGs in Group 1, the cannon in Group 2.
       
      When in game, you'll see:
       
      Spitfire Mk.Vb Trop (CAF)
       
      on the aircraft selection dropdown menu. This will diferentiate THIS Spitfire
      from any other MK Vs you may (or may not) have.
      An revamped SF2 version of my original "box art" hangar screen is included.
       
      As always, fairly easy to follow, yet detailed install instructions are included. So, please read them.
       
      Good Hunting!
      Wrench
      Kevin Stein
       
      -for Cocas Aircraft Factory, Prop Works Division-
      130 0
    8. SF2 WW2 ETO Spitfire Mk.V Pak by Cocas Aircraft Factory & Co (ver 0.9) 12/10/2013
       
      -- Something for the ETO players --
       
      = For SF2, Full-5 Merged (Reccomended/Preferred) =
       
      *Note: having whichever expansion pak gave us the Spit Mk. IX is required, as this mod references the stock 3W
      destroyed Spitfire*
       
      This is tagged as Ver 0.9, as we're sure minor fixes may be required.
       
      Skins included with the package are:
       
      RAF:
      No. 92 "East India" Squadron
      No. 610 "County of Chester" Squadron
       
      USAAF:
      336th FS, 4th FG "Rocketeers" (circa 9/42)*
       
      (*Please note, as ex-Eagle Squadron aircraft, they still carry their RAF squadron code letters. The standard 4th FG codes did -not- appear until after transitioning to Thunderbolts)
      Squadron crests, or in AAF cases the squadron patch, are used as the paint chip, seen on the loadout screen.
       
      This pack makes use of the Brain32 trick of having the skin maps in the MAIN aircraft folder, NOT in the individual squadron folders. As all ETO Spitfires were painted the same camo, this reduces the size of the package. Only the markings (squadron codes, national insignia) change.
       
      All marking are decals, and decal randomization is TRUE. Other squadrons, RAF or USAAF, can easily be done by creating new squadron code letters. The AAF skin is set to start in September, 1942, as this is approximately correct for the 4th FGs formation. The Userlist ini has dates rounded to the closest whole month. SF2 versions of my "box art" style hangar and loading screens are included.
       
      All aircraft use a "pool" of plane-in-group letters, and serial numbers. The serial numbers, while 'generic' in nature (representing no particular aircraft), ARE correct for the variant depicted.
      The canopy operates via the Standard Animation Keystroke ™, Shift/0. Guns are also grouped, MGs in Group 1, the cannon in Group 2.
       
      When in game, you'll see:
       
      Spitfire Mk.Vb (CAF)
       
      on the aircraft selection dropdown menu. This will diferentiate =THIS= Spitfire from any other Mk.Vs you may (or may not) have.
       
      The skin template is NOT included, as it's being used for other variants. When those are finished, and released, the template will be also (in the hopes someone can fine tune OUT my mistakes! <grin>).
       
      As always, fairly easy to follow, yet detailed install instructions are included. So, please read them.
       
      Good Hunting!
      Wrench
      Kevin Stein
       
      -for Cocas Aircraft Factory, Prop Work Division-
      157 1
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