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    1. Although the Tu-16 began as a high-altitude, free-fall bomber, in the mid-1950s it was equipped to carry early Soviet cruise missiles.
      The Tu-16KS (Badger-B) version could carry AS-1 missiles over a combat radius of 1,800 km (1,125 mi).
      These very large weapons were aerodynamically similar to the Mikoyan-Gurevich MiG-15 fighter,
      fitted with either a nuclear or conventional warhead, had a range of about 140 km (90 mi).
      They were intended for use primarily against US Navy aircraft carriers and other large surface ships.
      Subsequent Tu-16s were converted to carry later, more advanced missiles, while their designations changed several times.
      A versatile design, the Tu-16 was built in numerous specialized variants for reconnaissance, maritime surveillance,
      electronic intelligence gathering (ELINT), and electronic warfare (ECM).
      A total of 1,507 aircraft was constructed in three plants in the Soviet Union, in 1954–1962.
      They were exported to Egypt, Iraq and Indonesia.
      Egypt: 20 Tu-16KS; 6 Tu-16T; 20 Tu-16KRS2/K-11; Tu-16R
      Indonesia: 25 Tu-16KS
      IRAQ: 8 Tu-16; 8 Tu-16K-11
       
      What's in:
       
      A) New flyable planes (you need SF-2NA):
       
      TU-16
      TU-16A *
      TU-16E *
      TU-16K-10 *
      TU-16K-10-26 #
      TU-16K-10-26 (76) *
      TU-16K-11-16 *
      TU-16K-11-16 (72) *
      TU-16K-26
      TU-16K-26 (73)
      TU-16K-26P *
      TU-16KS *
      TU-16-KRS2 *
      TU-16P
      TU-16P (72)
      TU-16P (76) *
      TU-16R *
      TU-16R (76) *
      TU-16RM-1
      TU-16RR *
      TU-16T *
       
      (*) New variants (#) Different model
       
      B) A plenty of skins for EAF, IrAF and AURI, too. Dedicated decalsets. All nation have some basic Tu-16 skins alongside specialized version in use.
       
      C) All the weapon You need.
       
      D) Original data.ini fixed, tweaked and lights enhanced.
       
      E) Stock planes have dedicated restore files to use after patches to make flyables again.
      TU-16K-10-26 will need to change lods, too as stated in its restore file.
       
      Credits:
       
      - Spillone104 3D parts, weapons (Cruise Missiles), sounds, effects, data fixing/editing, skins, tecnical research
      - Erikgen cockpit (adapted from Tu-1269
      - Paulopanz Skins, decals, screens, data editing, liveries reserch
      - Y.Gordon & Lindr2 references
       
      Install:
       
      - all in main mod folder
       
      hurray!
       
      @ paulopanz
      1,389 10
    2. The PZL TS-11 Iskra (English: Spark) is a Polish jet trainer aircraft, used by the air forces of Poland and India.
      It is notable as the main training aircraft of the Polish Army, the oldest jet still in service in Poland - and one of the most reliable.
       
      What's in:
      - a whole new model from Veltro2k
      - 3 PWL Silver, 1 PWL Grey, 1 PWL Navy Blue, IAF Silver by me
      - a brand new FM from Baffmeister
       
      Features:
      - canopy open key 10
       
      Install:
      - all in main mod folder
       
      Credits:
      I'ld like especially thank my friend Veltro for all the models he gifted us during these long years and
      my friend Baffmeister,too, who make our planes flyng like real birds.
       
      enjoy!
       
      @ paulopanz
      339 2
    3. F-14A Iran Post 1990 Skin + AIM23 Sidjil Mod
       
      This is a Mod of the F-14A Iranian Allycat. Includes post '90 Light Blue and Grey skins with new Decals of the serials from 3-6001 to 3-6079.
      There is no ReadMe. Just drop the Objects Folder from the Zip file into the root of the Game you have the F-14A_Iran installed and let it overwrite.
       
      This is posted because of a request by several people, of which some requested it, and is included in the 1.20 Superpack update.
      Read the Readme for installation.
       
      Credits:
      Model: Flying Toaster, Oli
      Cockpit: Chris (original), reworked and updated by Brain32
      FM: ThirdWire, Column5, Spectre8750, Caesar
      Avionics: Crusader, ThirdWire, Sup Gen, Caesar, Dave, CrazyhorseB34
      Pilots: Old Diego, CrazyhorseB34
      Skins: Dave, Spectre8750, Column5
      NATOPS Textures: HomeFries
      Extra Hangar, Loading and Main Screens: Dave, Spectre8750
      Ejection Mod: Stary
      Testing: Sup Gen, Caesar, Dave, EricJ, Spectre8750
      Weapons: Ravenclaw, wpnssgt, Bunyap and others
       
      Enjoy
      Spectre8750
      844 4
    4. This his My EADS Mako german stealh fighter based on Begera3006 darwing
      a lot of stuf including the size of the aircraft his ficcional made up by me i cloud find specs on it since it nevr left the drawing board has far has i know
      loadouts wer made for fun and to fit weapons bay size(small)
      all weapons are on Gunny weapons pack
      decal are stock Sf2E
      model, skins and ini edits by me Cocas
      cockpit from Pasko´s F-106 edit by me whit sereval hint for Wrench thanks a lot kevin!
      avionics dont how made them may be Moonjumper but not sure
       
      Cocas
      323 9
    5. The United Kingdom bought versions based on the U.S. Navy's F-4J for use with the Royal Air Force and the Royal Navy's Fleet Air Arm. The main differences were the use of the British Rolls-Royce Spey engines and of British-made avionics. The RN and RAF versions were given the designation F-4K and F-4M respectively, and entered service with the Phantom FG.1 (fighter/ground attack) and Phantom FGR.2 fighter/ground attack/reconnaissance) British designations.
       
      What's in:
       
      This is F-4K DLC Royal Navy enhancement pack.
       
      Stock skins have serials/nose door and aileron numbers.
       
      New Skins:
       
      F-4K
      - 700P NAS (RNAS Yeovilton 1968)
      - 767 NAS (RNAS Yeovilton 1969)
      - Phantom Training Flight (RAF Leuchars 1976)
       
      F-4K (75)
      - Royal Navy FAA Jubilee 1977
      - Royal Navy FAA 1878
       
      Canopy open = 0; Wingfold close = 9 (automatic in take off closing)
       
      Credits:
       
      - Tk & Tw
      - Purvis 1 for 1978 pics (V. 1.1)
       
       
      Install:
       
      - F-4K DLC needed (*)
      - put the object folder in your mod install and overwrite.
       
      Enjoy.
      @ paulopanz
      361 4
    6. Well, I'm hoping this will be the last update for this aircraft; not much this time around, just that I found that the Case XX wing not only did not go into production in 1969, it's first flight was in May of 1957! It comprised the last 338 (or so) of the entire production run and was actualy the most important modification made to the aircraft after the introduction of the Area Rule in early production aircraft, enabling the F-102A to fly Mach 1 at 55,000 feet, a full 5000 feet higher than the earlier (Case X Wing) aircraft. The other change I made was to fold the (67) into the other Case X and XX Wing planes; it wasn't a different aircraft it just went to Nam.:) The big difference in installation is because of the consolidation of types; (from F-102A, F-102A (60), F-102A (67), F-102A (69) to F-102A, F-102A (CaseX), and F-102A (CaseXX), it is now necessary (because the ini. names don't match) to pull the aircraft Lod.s out of the Razbam folder and drop into this one (pretty much the same as you did for the missles in the previous updates).The Lod.s from the F-102A go in the F-102A folder, the Lod.s from the F-102A (60) go in the Case (X) Wing folder, and the Lod.s from the F-102A (69) go in the Case (XX) Wing folder. Don't forget Cockpit Lod.s for each. The Aircraft ini.s are setup to only use the main (Lod.1) Lod., however if you drop all three into each aircraft folder you can always change your mind at a later date. This also includes Paulopanzs' latest skin pack, adapted for the changes in folder names. Hope this works for everybody; any screw-ups are mine. I've managed to get a lot of animations in the cockpit working; lots of stuff happening when you engage a target. Good luck, good hunting those Commie swine, and I hope you enjoy it.
       
      SupGen
      3/4/13
      539 2
    7. So here we go with the readme:
      Installation:
      as usual in your mod folder
       
      BACKGROUND
      During the first Iraq War in 1991, a group of iraqi MiG-29 decided to desert trying to escape the fate their comrades faced against the overwhelming power of the USAF, US Navy and their allies. Their escape ended over the Golan Heights, where they were intercepted by a entire squadron of F-15 Baz and F-16 Netz patrolling. Due to some misunderstanding between the deserters and the defending pilots, two MiG-29 were shot down and the remaining ones got escorted to the Ramat David Airbase.
       
      Israel handed the pilots over to the US for further interrogation and kept the MiGs for studies. The capabilities of the plane convinced the commanders of the IDF. Israel offered Mikoyan Gurevych a offer for the license they could not refuse to accept, since MiG suffered a lot financially after the dissolution of the Soviet Union. The MiG-29 was modified by IAI. Two years later, the first MiG-29I Shu'Al did it's maiden flight on the 24th of June 1992.
       
      After only one Year of Service the Major flaws were known to the IDF. So IAI further upgraded the MiG-29I the Updates were so intense that the Shu'Al recieved a new name now it´s called the Shunar(Lynx)
       
      the Mig recieved Following Upgrades:
      -ECM
      -Refuelprobe
      -new Radar
      -implementation of IDF Weapons
      -additional mounts for chaff an flare dispensers
      -laserpod station
      -ability to mount F-16 wingtanks
       
      IDF Command transfered the "Shunar" to the 105th Scorpion Squadron and sended them to Dhimar to Protect the Kingdom and to enforce the nofly zone
      under the command of Natasha "Black Widow" Romanov in November the 2nd 1994. several other squadron will replace the aging F-16A with the start of 1995
       
       
       
      I´ve to thank:
       
      *ValAstur --> for inspiring me to do a updated Mig-29I
      --> Skin and decal work
      --> Testing
       
      *Crusader(Viper Team) --> for the avionic and updates
      *Mirage Factory --> for Mig-29
      *ravenclaw_007 --> for awnsering stupid questions the refuel probe and the Bird-Slicer
      *Cocas --> Testing
      *strahi --> idea for the additional CM Pods
      *lindr2 --> BVP-50-60 CM Dispenser
      *SPinner --> KillMarking Info and the what if section :-P
      *Combatace Site --> for the Knowledgebase and really nice guys from the community there
      *anyone i forgot to mention a big sry, it was not intenional. contact me and you will be added
       
       
      ValAstur wishes to thank:
      Special thanks goes to ~fantasy-coolcat (Deviantart.com) for allowing us to use her Fox-tribal for this release.
      Special thanks to tattootabatha.com for the scorpion used in this package.
       
      THE WHOLE PACKAGE IS NOT COVERED BY THE FREE LICENSING AGREEMENT. IF YOU WANT TO REUSE SOMETHING, YOU HAVE TO ASK.
       
       
       
       
      Known Bugs:
      - no loadout.ini entries
      - some possible weapon loadouts look weird.( will fix it later )
      292 1
    8. F/A-16E Silver Falcon for SF2
       
       
      This is my mod of an advanced USAF strike version of the F-16. It is based on the F-16I Sufa by the Viper Team and is released under their permission. Cockpit and avionics are modified to reflect more modern systems. The aircraft has an IRST sensor (special thanks to cocas) but it does not work in game.
       
      Skins included:
      - 35th FS
      - 36th FS
      - 80th FS
      - 175th FS
      - 194th FS
      - 510th FS
      - 524th FS
      - 555th FS
       
      Credits:
      - The Viper Team for the F-16I Sufa
      - cocas for the IRST sensor
      - Julhelm for the F-22 pit
      - dtmdragon for cockpit and avionics modifications
      I hope i didn't forget anyone.
       
      To install unzip into your mod folder.
      I highly recommend you to download and install The Viper Team's Israeli Vipers (http://combatace.com/files/file/13342-iaf-f-16cdi-by-the-viper-team/) to get all the necessary sounds and effects.
       
      IMPORTANT NOTE
      This mod was created with full 5-merged SF2. If you don't have SF2 North Atlantic go to the FA-16E.ini and change AvionicsDLL=AvionicsF14A.dll to AvionicsDLL=Avionics70.dll to get your radar to work properly.
       
      Because this mod is based on The Viper Team's work, you will need their permission to modify and upload it.
       
       
      2013-03-02
       
      DoctorWho
      Chris
      433 12
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