South African Air Force Mirage IIICZ
IMPORTANT: no LOD is provided, SF2 Europe/Israël merged is required to use this mod.
Installation :
Copy the folder "Objects" into your addons folder.
Credits :
Plane and cockpit : TK.
Reference, pilot and decals : PGC
A big thank to all on C6 and CA forums that helped me solving issues I encountered.
Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this.
For any comment or question, contact me via C6 and Combatace forums.
This addon is and will in all cases remain freeware.
Enjoy
Ludo
This is a ThirdWire WoE AV-8A Harrier converted for SF2. This package includes 331Killerbee's Enhanced Pack.
INSTALLATION:
Unpack the archive and drop the AV-8A folder to your MOD /Objects/Aircraft directory. You'll also have to extract original lod files from WoE ObjectData.cat using the CAT extractor. Following lods: AV-8A.LOD, AV-8A_LOD2.LOD,AV-8A_LOD3.LOD,AV-8A_LOD4.LOD & AV-8A_LOD5.LOD once extracted should go to the AV-8A folder. The AV-8A_cockpit.LOD needs placing in AV-8A/Cockpit folder.
This is my first conversion so if messed something up, you let me know ;).
Enjoy!
CREDITS:
ThirdWire - original WoE AV-8A Harrier
331Killerbee - WoE Harrier Enhanced Pack
MigBuster - SF2 Knowledgebase conversion guide :D
MiG-21MF Fishbed-J, Fuerza Aérea Ejército de Nicaragua
For SF2 only, Full-4 Merged (or possibly unmerged) Game installs
Just a little something I started a couple of years ago; thought I'd just go ahead and finish it off.
Represtents fictional MiG-21MF Fishbed-Js, had they actaully arrived and gone into serivice with the Nicaraguan Air Force. This mod makes use of pretty much all stock items; weapons and so forth (excepting the cockpit by Palandrin), just using ini edits to create this "What If..." bird. It is a Nationalized, non-exported, single user aircraft. A new hangar screen, SF2 style only, is incuded. The canopy has also been activated via an animation key, use Shift/0 to open and close it.
It'll probably work in ANY install, merged or not, as the 21MF is pretty much a stock- in-all versions aircraft. It may even work in SF/Wo* at the 08 patch level, but this has =NOT= been tested. Some minor editing, to remove the UserList callout, and some changes in the Data ini will be necessary for 1stGen usage. All inis are saved in ANSI, for ease of possible backdating. This has NOT been tested, however, and you do so at your own risk; no support will be available from this modder. Be advised, the data ini IS setup ONLY for SF2, making use of several SF2-only avionics statements and flight modeling.
As always, read the enclosed readme text for fairly easy to follow install instructions, and a historical/semi-historical background in the "Notes" section.
Happy Landings!
Wrench
Kevin Stein
PS: another that should be in the "What If..." section, but be that as it may....
Dassault Mirage IIIPN, Servicio Aérea Nacional (Panama National Air Service) 7/20/09
-- For SF2 Full-4 Merged Installs !ONLY! --
This is a mod of the stock 3W MirageIIIC into a "What If..." MirageIIIPN if used by the Panama Air Force. It makes use of various stock lods, cockpit, and cockpit bits that are ONLY in a full-4 merged install. It is also completly non-usable in any 1stGen versions of 3W games due to extensive use of various lods, inis and tgas ONLY available in a Full-4 Merged install.
Extensive editing of all the inis created a 'mix-match' of old and new; old airframe with modern avionics. All weapon fits, excepting the R-530F are stock. I've included the R-530F (and variants), for those that don't have Gunny's Ordanance Shop installed. The canopy has also bee activated, use Shift/0 to open and close it.
You =will= be extracting the Nations.ini, to add the new nation of Panama. Instructions are below, in the "To Install" section.
As always, it's reccomended -no, REQUIRED- that you read the enclosed document through before installing this mod. If you are unfamiliar with any procedures, post questions in either the Release Announcment Thread, the regular CA forums, or via PM to me. It really isn't all that hard.
Good Hunting!
Wrench
Kevin Stein
ps: should maybe have been posted in the "What If..." section, but that's Spinner's section!
+-----------------------------------------------------------------------------------------------------+
| |
| Boeing B 707-300 series |
| |
+-----------------------------------------------------------------------------------------------------+
The Mirage Factory and Olivier ANGUILLE (BPAo) +RIP+ present :
The Boeing B 707-300 for Strike Fighters 2 Series games
Intended to be used as AI model
+-----------------------------------------------------------------------------------------------------+
SF2 Model
Plane
3D : source model by swede , SF2 model BPAo
3D : low-res and destroyed models by RoboKong
Textures : Sony Tuckson, Sundowner
FM : kreelin
Test Team
kreelin, Sundowner, Sony Tuckson, The Mirage Factory , MoonJumper
+-----------------------------------------------------------------------------------------------------+
+-----------------------------------------------------------------------------------------------------+
S.E. Mistal
After assembling 67 Vampire FB Mk 5 (see our skin pack) single-seat fighters from British-supplied components and licence-building a further 120 aircraft in their entirety,
the Societe Nationale de Constructions Aeronautiques de Sud-Est (SNCASE) began production of a more powerful version of the basic aircraft.
Assigned the designation Vampire Mk 53 by the parent company and given the appellation of SE 530 by Sud-Est, this was developed at the behest of the Armee de l'Air.
It utilised the basic Mk 5 airframe mated with the 2270kg Hispano-built Nene 102,
the wing root intakes being enlarged and the split-trunk intake of the Hawker P.1040 being adapted to provide the extra air demanded for the rear face of the Nene's double-sided impeller.
Fuel tankage was increased, cabin pressurisation introduced and the pilot was provided with an SNCASO ejection seat.
A pre-series of four aircraft was built, the first of these flying on 1 April 1951.
Baptised Mistral, the type entered series production in SE 532 form, the first flying in December 1951 and 97 being built.
These were followed by 150 examples of the SE 535, the last of which was delivered on 25 March 1954.
The SE 535 was powered by the Nene 104 with similar rating to the Nene 102B of the SE 532, and, in addition to its four 20mm HS 404 cannon,
could carry eight T-10 or HVAR rockets, or two 450kg bombs.
The Mistral entered Armee dl'Air service in 1952 and was finally withdrawn in 1961.
Skin set:
- EC 1/5 'Vendée'
- EC EC 1/6 'Oranie'
- EC 3/5 'Comtat Venaissin'
- EC 2/6 'Normandie-Niemen'
- EC 2/7 'Nice'
- EC 1/8 'Maghreb'
- EC 2/8 'Languedoc'
- Ecole de L'Air
Cockpit by Ordway
Sounds & data.ini engine tweakings by Spillone104
Decals & References by Ludo.m54
- Hangar, loading & loadout screens included
Vive l'Empereur!
Paulopanz
what started out as a flightmodel tweak soon took on a life of its own and
became a lot more
basically what we have here is changes in the flight model so the Seahawk FB3/FGA4/FGA6 aircraft
handling is a lot closer to whats described in the aircrew manual part 3
(handling) and while we had the book open part 6 (operating data) and one
thing led to another and you have the result before you
i have adjusted the load out to be "realistic" and as in the manual so they
respect the wieght limits, you can maually oveload if you wish but if you
wish to fly "realistically" take fuel out to compensate for the extra
wieght
with a full load of rockets and fuel tanks...you cant partially fill them
so if you drop your internal fuel to 75% the wieghts (and fuel) you will be
right.
the bomb/fuel pylons should be jettionable but i dont know the code for
this yet so your aircraft state is pre-mod N.247 so you cant, so you keep the
pylons on jettison for now
others major changes are the FB3 has no rockets
the FGA4/6 rockets and load out now work correctly though visually the
inner pair will appear too far inboard...this is a visual model thing and i
may revisit this later to see if i can move them...unless someone beats me
to it, hint hint
thier are signifcant changes to the handling but the most usefull advice i
will give is 110kts clean in landing config on the approach to put here on
the carrier deck..heck even the AI can land it...
last but not least the hunter cockpit is used instead of the meteor cockpit
you must have the SUEZ mod installed or at least the SEAhawks with thier
default names from it
Simply drop the objects folder into your Mods folder in my documents or
wherever you put your strikefighter mods (SF2merged+exp1 for suez)
and hopefully the relevent update files will install in the right place
otherwise just go to the update folder, remove the 3 files for each aircraft you need and
manually place them
as always back your files up FIRST before applying..if you dont like what i
have done you can then revert
as always credit goes to the original creators of the SEAhawk, all i have
done is alter some files...an update of the seahawk if you will
This is the kit to convert in SF-2 Spillone104's great work.
For Ace888, Carlo & Kevin who asked for.
This is NOT a complete plane.
You will need original mod here: http://combatace.com/files/file/11113-f-104j/
And F-104G cockpit folder plus F-104G_COCKPIT.in extracted from SF-1/WoE or following Kevin's hints here: http://combatace.com/topic/57393-flyable-f-104s-for-sf2/page__pid__426204#entry426204
Some easy work:
1. extract my upgrade pack
2. extract Spillo's original mod, in aircraft/F-104J folder copy ALL skins folders
3. paste ALL skin folders in my upgrade pack aircraft/F-104J folder
4. take from SF-1/WoE F-104G F-104G cockpit folder and F-104G_COCKPIT.in and paste in my upgrade pack aircraft/F-104J folder, too
5. that's all folks
I added only a SF-2 F-104_Loadout.tga, made by myself.
Paul