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    1. SNR-125 'Low Blow' Sam radar object for SF2 series game. This is mostly eye candy stuff. Just to improve visual side of the game.
      In this pack, you will find new objects. But no worries nothing needs to be overwritten. 
      Basic modding skills are required to run this mod.  (copy/paste, mod folder structure etc.) 
      Mostly this mod is for modders, terrain builders.
      As some radar settings need to be adjusted for proper working with your installs. Radar family/network type need to be adjusted and associated with your other SAM objects. SA-3 /S-125 family in this case.
      Also, placement on terrains might be strange sometimes because of construction of the lod.  
      All ini files are beta....mostly to make the object working -  rotate radar mast, bend etc. Station is set as SAM radar and is connected to SA-3 radar network
      I'm hoping someone will do correct ini edits. Only if there are still some modders around here.....
      So do not complain if something is not working- just edit your way. You have working lod and skins...
       
      Basic skins green and tan. 
      All skins are in 2048x2048 format. So you have to resize for your own preferred size.
      So play with it, and hope someone will do better ini for this.
      credits:
      model, ini edits ,skins - me  - JH.
      templates available upon request.
      regards.
      Jarek Hereda
       
      This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to makefurthermodfications, contact me first.
      Any persons wishing to makefurthermodfications, MUST remember to put everyone's name in it.
      Bribes and donations are accepted;
      *************************************************************
      *************************************************************
      THIS  MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHERWEB SITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THANTHIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      310 0
    2. P-12 and P-18 radar objects for SF2 series game. This is mostly eye candy stuff. Just to improve visual side of the game.
      In this pack, you will find new objects. But no worries nothing needs to be overwritten. 
      Basic modding skills are required to run this mod.  (copy/paste, mod folder structure etc.) 
      Mostly this mod is for modders, terrain builders.
      As some radar settings need to be adjusted for proper working with your installs. Radar family/network type need to be adjusted and associated with your other SAM objects.
      Also, placement on terrains might be strange sometimes because of construction of the lod.  
      All ini files are beta....mostly to make the object working -  rotate radar mast, bend etc. All stations are set as EW radar and are connected to SA-2 radar network
      I'm hoping someone will do correct ini edits. Only if there are still some modders around here.....
      So do not complain if something is not working- just edit your way. You have working lod and skins...
       
      Basic skins green and tan. 
      All skins are in 2048x2048 format. Tga in 1024x1024. So you have to resize for your own preferred size.
      So play with it, and hope someone will do better ini for this.
      credits:
      model, ini edits ,skins - me  - JH.
      templates available upon request.
      regards.
      Jarek Hereda
       
       
      This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to makefurthermodfications, contact me first.
      Any persons wishing to makefurthermodfications, MUST remember to put everyone's name in it.
      Bribes and donations are accepted;
      *************************************************************
      *************************************************************
      THIS  MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHERWEB SITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THANTHIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      327 0
    3. Airport Items 2018                Krfrge - Apr 2018
      Here are three pieces of 'eye candy' to support commercial aircraft on your commercial airfield of choice. See ***** note below.
      Place these 3 folders in your xxx_terrain folder.
      For example:   F:\SFP\StrikeFighters2 WestPAC\Terrains\WestPAC3K
      Airport Cargo Trailer
      Airport Baggage Cart
      Airport Baggage Tractor
      Add these entries into your terrain_TYPES.ini
      [TargetTypexxx]
      Name=AirCgoTrailer
      FullName=Air Cargo Trailer
      ModelName=AirCgoTrailer.LOD
      TargetType=MISC
      ActiveYear=1970
      TargetValue=100
      UseGroundObject=FALSE
      DamagePoint=5.0
      ArmorValue=0.0
      ArmorType=0
      RepairRate=0
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=1000.0
      DamagedModel=
      DestroyedEffect=SmallOilFire
      DestroyedEffect=
      SecondaryEffect=SmallBombEffect
      SecondaryChance=
      [TargetTypexxx]
      Name=BagCart
      FullName=Baggage Cart
      ModelName=BagCart.LOD
      TargetType=MISC
      ActiveYear=1970
      TargetValue=10
      UseGroundObject=FALSE
      DamagePoint=5.0
      ArmorValue=0.0
      ArmorType=0
      RepairRate=0
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=10000.0
      DamagedModel=
      DestroyedEffect=SmallOilFire
      DestroyedEffect=
      SecondaryEffect=SmallBombEffect
      SecondaryChance=
      [TargetTypexxx]
      Name=BagTractor
      FullName=Airport Baggage Tracotr
      ModelName=BagTractor.LOD
      TargetType=MISC
      ActiveYear=1970
      DamagePoint=10
      ArmorValue=3
      ArmorType=3
      TargetValue=25
      UseGroundObject=FALSE
      RepairRate=0.150
      StartDetectChance=50
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=15000.0
      DamagedModel=
      DestroyedEffect=
      DestroyedModel=
      SecondaryEffect=SmallOilFire
      SecondaryChance=
      *****  Disclaimer - These are free 3d models I pulled down from Cadnav. I simply converted them into SF .LOD format using Blender and Mue's LOD exporter pug-in.  *****
      Any issues please contact me here at CombatAce.
      71 0
    4. Hello to all and here is my Euro/Med buildings mod V3 this updates the buildings in WOE and others .The updated buildings are based on real buildings in Germany and adds a more modern feel . I have also add Mediterranean buildings too . Just unzip and drop them in the CEGermany/Anatolia  terrain folders and go fly..
      Buildings V3.zip

      586 0
    5. 9A34M Strela-10 known as SA-13 Gopher
      Pack contains new ground objects for SF2 game and new weapon.
      Basic modding skills are required to run this mod.  (copy/paste, modd folder structure etc.) 
      All ini files are beta....which mean  it's there, it works but it is not final - I'm not much of ini editor...so enjoy
      I'm hoping someone will do correct ini edits. Only if there are still some modders around here.....
      So do not complain if something is not working- just edit your way. You have working lod and skins...
       
      Ground objects are:  9A34M and bonus 9S80 PPRU-1 Dog Ear radar - which is just eye candy....and workis as ew_radar.
      Three basic skins included for each vehicle.
      Weapons: new model for 9M37 Strela-10 missile.
      If you don't want launching containers to be open - delete lines in data ini file DeployAnimationID= for each missile.
       
      All skins are in 2048x2048 format.
      So play with it, and hope someone will do better ini for this.
      credits:
      model, ini edits ,skins - me  - JH.
      templates available upon request.
      regards.
      Jarek Hereda
      311 0
    6. M551 Sheridan.
      Pack contains new ground object for SF2 game.
      Basic modding skills are required to run this mod.  (copy/paste, modd folder structure etc.) 
      All ini files are beta....which mean  it's there, it works but it is not final.
      I'm hoping someone will do correct ini edits. So do not complain if something is not working- just edit your way.
      also included is weapon file - cargo for C-130 with additional lines for Dels's C-130. So easy to play with. And also wreck objects is there. Just copy wreck lod and also lines for wreckobject .ini.
      all skins are in 2048x2048 format.
      So play with it, and hope someone will do better ini for this vehicle.
       
      credits:
      model, ini edits skins - me  - JH.
      skin based on the Trooper work.. ive updated his skin. 
      If someone wants psd templates let me know.
       
      regards.
      Jarek Hereda
      247 0
    7. Volkswagen Type 82 Kübelwagen for SF2 V.1.01
      =======================================
      Original model by JasonOwen found on Free3D.com
      https://free3d.com/3d-model/german-ww-2-car-kubelwagen-6723.html
      Polycount lowered and some re-texturing plus import into SF2 by me. Still a fairly high poly count for a vehicle but a lower poly model is available elsewhere if you have access.
      Version 1.01 update: Added a driver -- well, half a driver ;-)

      INSTALL INSTRUCTIONS:

      1. COPY THE KUBELWAGEN FOLDER FOUND HERE INTO THE "GROUNDOBJECT" SUB-FOLDER FOUND IN YOUR INSTALL'S "OBJECTS" FOLDER.
         -- IF YOU'VE ALREADY INSTALLED A PRIOR VERSION OF THIS JUST OVEWRITE --
      2. EDIT YOUR TERRAIN'S "TERRAIN NAME'S_TYPES.INI" BY ADDING THE FOLLOWING AT THE END OF THE TARGET TYPES LISTED THERE
      [TargetType***]<=== IMPORTANT! UPDATE TO NEXT NUMBER IN SEQUENCE
      Name=Kubelwagen
      FullName=Type 82 Kubelwagen
      TargetType=MISC
      ActiveYear=0
      TargetValue=10
      UseGroundObject=TRUE
      GroundObjectType=Kubelwagen
      RepairRate=0.555
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=5000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Jeep_Destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      To have the object show up in game it will need to be manually added to the various areas in the Targets list by using something like Mue's TargetAreadEditor.
      Could work in SF1 with some fiddling with INI files but I'm not going to try.
      Released under the Combat Ace Fair Use Agreement.

      S!
      Steve T January 2018
       
       
       
      59 0
    8. *DE-LURK*
      A small  Christmas gift to the great  community here keeping this game alive.
      Original model by JasonOwen found on Free3D.com
      https://free3d.com/3d-model/german-ww-2-car-kubelwagen-6723.html
      Polycount lowered and some re-texturing plus import into SF2 by me.
      INSTALL INSTRUCTIONS:

      1. COPY THE KUBELWAGEN FOLDER FOUND HERE INTO THE "GROUNDOBJECT" SUB-FOLDER FOUND IN YOUR INSTALL'S "OBJECTS" FOLDER
      2. EDIT YOUR TERRAIN'S "TERRAIN NAME'S_TYPES.INI" BY ADDING THE FOLLOWING AT THE END OF THE TARGET TYPES LISTED THERE
      [TargetType***]<=== IMPORTANT! UPDATE TO NEXT NUMBER IN SEQUENCE
      Name=Kubelwagen
      FullName=Type 82 Kubelwagen
      TargetType=MISC
      ActiveYear=0
      TargetValue=10
      UseGroundObject=TRUE
      GroundObjectType=Kubelwagen
      RepairRate=0.555
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=5000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Jeep_Destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      To have the object show up in game it will need to be manually added to the various areas in the Targets list by using something like Mue's TargetAreadEditor.
      Could work in SF1 with some fiddling with INI files but I'm not going to try.
      Released under the Combat Ace Fair Use Agreement.
      S!
      Steve T December 2017
      *RE-LURK*
      60 0
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