Cloudscape v3 09/22/2010 by ShrikeHawk
Here's two cloud mods for the price of one. You get a cloud mod for Wings over Israel2 and Wings over Vietnam2. Each uses two cloud images: cloud1.tga and cloud2.tga. These images are different in both, but are interchangeable between the two mods. With just a simple file renaming you can try out any of the clouds in CloudSkins 1,2,or 3 in these mods. Experiment, play with it, and see what kind of skies you can build.
The WOI2 mod is a variation of the new Widesky. The WoV2 mod is a variation of the default environmentsystem.ini.
[CREDITS]
Thanks to Cellinski and Insky Group for the original WideSky mod and the updated version for Thirdwire's 2nd Gen Sims.
Thanks to Stick for trying it out and for the support.
Thanks to TK for a fabulous sim and the wisdom to make it so moddable.
CloudSkins3: Clouds For Days by ShrikeHawk 09/08/2010
Here's a huge collection of cloud images. I've used all of these off and on for most of 2010. Many are closely related having only a slightly different paintjob from another. Others are very different, using a completely different alpha channel (dictates the shape of the cloud.)
You can use these in any cloud setting you like in any way you like. They will work in any version of SF1 or SF2 or any version of First Eagles.
This is NOT a complete mod. It is images only. Use these clouds only if you are minimally comfortable with modding.
See you in the clouds!
These are enhanced planning/navigation maps for NF4+. I corrected Husum airfield icon to better indicate its runway orientation, enhanced the in-flight navigation map for better immersion and stuff.
Installation:
1.Unpack the archive and copy both *.BMP files to your Terrains/GermanyCE folder in MOD directorywhere you have NF4+ installed.Overwrite when asked.
2. Enjoy!
Credits:
NF4+ Team!
These are enhanced planning/navigation maps for Piecemeal's Desert3 terrain. I've added missing airfields descriptions, missing airfield icons, made all airfield icons indicate N-S runway orientation, enhanced the look of the in-flight moving map for better immersion and stuff.
Installation:
1.Unpack the archive and copy all 3 *.BMP files to your Terrains/DESERT3 folder in MOD directory and overwrite files if asked.
2. Enjoy!
Credits:
Piecemeal!
UPDATED DEFAULT SF2 DESERT TERRAIN Ver. 1.2
SF2 has always been my favourite of all the platforms; and after downloading and using the various terrain mods for SF2E and SF2V with hungry anticipation I decided to HEAVILY modify the stock Desert terrain with more than enough of eye candy.
DESCRIPTION:
Without giving too much away, the geographical story is now as follows:
*As well as Dhimar amd Paran, I've added Sharnak from baffmeister's Desert 2 terrain (my inspiration for this), now a colony which is known as the British Protectorate of Sharnak. RAF squadrons are permanently based there. A couple of other bases, border posts and the like have also been added from Desert 2
*I always thought that D9 and D10 airfields were always a little too close to the border. They've now been moved to the Dhimari 'wastelands' which you'll see on the centre left side of the enclosed planning map
*About ten SAM sites have been added to various locations on Dhimar and the amount of SAM sites across Paran has been hugely increased, the biggest increase being Paran's capital city of Kurzah; which in SAM site and Flak battery terms is now more like Hanoi during the Vietnam War.
*Ships, cranes, oil tanks, warehouses and the like have been added to ports on both sides. Now the capital cities of Muthala and Kurzah, have extensive docklands. Other coastal towns have at least one docking area for shipping.
*(15TH AUG 2010): Inspired by JSF Aggie's SF2 Range terrain, all airfields on both sides have been extensively facelifted and given a new lease of life by re-populating them with huge amounts of groundobjects, both new and old. They now look a lot more like real life airfields instead of that deserted 'Chernobyl International Airport' look in the default airfields. All airfields have also been re-catagorised into two different groups; 'Red' and 'Blue'. For example, a Dhimari DESERT_AIRFIELD4 will now be 'BLUE_AIRFIELD4' and a Parani one will now be 'RED_AIRFIELD4'. New trucks have been added as default groundobjects so they'll have to be downloaded elsewhere on the site (see 'Installation' for details).
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INSTALLATION (PLEASE READ CAREFULLY):
Simply unzip the FILE and put the enclosed 'DESERT3' folder into your Terrain folder.
Important Note: If you don't already have these, you should download them from the SF1 downloads section, otherwise they won't show up:
*SAMs & Vehicles Pack with Desert Skins by Pasko.
*Soviet Transport Pack by Kesselbrut.
*M109A6 Paladin by rebel ryder.
*'Camiones Argentinos' truck models by Banidos Team & Suicidal (the default 'USTruck' models have been totally replaced by these, so downloading these trucks is definitely a MUST or there'll be no trucks anywhere in Dhimar!!)
CREDITS:
*Factory Target Area, Tactical Control Centre, HeadquartersR1 and Tower H1 by Wingwiner
*Enhanced Top Cloud Layer BMPs and PECCO Crane model by Fubar512
*Radar Facility by Grumpapotamus
*Railway Station by Gepard
*Generic Hangars pack by Stary
*Desert Factories mod by Wrench
*Borrowed Items from Wrench's Libya Terrain :
Tree model
Round Tents
Barbed Wire
Fences
Camonet
Russian Freighter
Oil Refinery target area
Static Helicopters
Rotten Trawlers
Libyan Koni Class Frigate (Now Parani)
*Borrowed Items From Falklands Mod :
Stanley Tower
Atlantic Causway and Atlantic Conveyor
Canberra Liner
Argentine Tugboat (now a Parani Patrolboat)
ARA Belgrano (now a Dhimari Flagship)
Baltic & Nordic Ferries
Type 1 & 2 Trawlers (including rotten models)
Type 12 Frigate
Type 42 Destroyer
Rapier SAM launcher & Rapier Generator
20mm RH-202 & 35mm Oerlikon AAA units
Crane 2 object and Jetties
All Land Rover type vehicles
*Borrowed Items From Desert Storm Mod :
Terrain and sea tiles
Various target areas such as Oil Refineries, Scud Sites and Firebases
Satellite and Radio Antennas
SS-4_ATT
SS-4_LAUNCHER
SS-4_TANKER
SS-4_TRAILER
IraqiSquad
D-20 artillery pieces
IRBM
Sandbag walls
Ammo boxes
Nuclear Plant
*Borrowed Items From SF2 Range Terrain :
Forklift and ShelterZU by Amokfloo
Firetrucks by Ravenclaw
FloodLight, SmallGenerator, ConcreteBlock and SunShelter by Pureblue
Static Chinook model by Banidos Team
Tools by Polak
Thanks to the creators of all the above mods.
NOTE: If I've forgotten anybody please get in touch so I can give you the credit you deserve!
Thanks to Deuces for his editing of some DS terrain tiles.
Special thanks to Dave for his encouragement and assistance. The project wouldn't have been taken to this level only for him pointing me towards the right people.
If you have any queries or problems please don't hesitate to send me a message.
Piecemeal
15th August, 2010
512x512 Tiles for CA_Stary's HR SF2E GermanyCE terrain update.
Originally created by Stary, resized for your convinience. This should help any of you with weaker
computers. Looks almost as good as original ;)
Installation:
Unpack and copy GermanyCE folder to your SF2E Terrains folder and allow for overwrite.
Ennnnjoy :)
SFP1Ace
Credits:
Stary for original tiles (hey, have I mentioned that you've done a superb (again!) job yet? ;) )
Optimised Tiles for Updated Default SF2 Terrain by Piecemeal V 1.1
These tiles are for Piecemeal's excellent Updated Default SF2 Terrain v 1.1. They have been optimised for a 8-bit color pallette for a 66.6% reduction in size and memory consumption - just for you folks with them older graphic cards! And they look 99.9% as good as the original ones so you won't be compromising on quality!
INSTALLATION:
Unpack the archives and drop BMP files to your Terrains/DESERT3 folder and allow for overwrite.
Enjoy!
SFP1Ace
CREDITS:
Piecemal for his Desert3 terrrain
ODS Team and various others for the original tiles,
see included readme file.
Optimised Tiles for SF2V Air & Ground War Expansion Pack v2.0 Gold
These tiles are for malibu43 & eburger68's excellent SF2V Air & Ground War Expansion Pack v2.0 Gold. They have been optimised for a 8-bit color pallette for a 66.6% reduction in size and memory consumption - just for you folks with them older graphic cards! And they look 99.9% as good as the original ones so you won't be compromising on quality!
INSTALLATION:
Unpack the archives and drop BMP & TGA files to your Terrains/VietnamSEA & Terrains/SouthVietnam folders and allow for overwrite.
Enjoy!
SFP1Ace
CREDITS:
malibu43 & eburger68 for their awesome expansion pack
CA_Stary for "Green Hell 2" Terrain Mod
Brain32 for "Re-painted VietnamSEA Tiles"
Pappa Goat for re-painted versions of the GH2/Brain32 tiles
and many other, see included original readme file.