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    1. Country Flag Pak #1 -


       

      = For SF/WoV/WoE/WoI/FE, and all SF2/FE2 series terrains


       
      This includes MANY of the country flags that I've used on several terrain mods, more or less packaged together for other budding Terrain Engineers ™, and any other that might need them, to add to whatever terrain they might fit on. Many of these are already out, in the myriad of terrains mods I've done. But this will make it a bit easier to find them. There are also many being held back, for use on forth-coming terrains (Central America, for example) Some are used on terrain still 'in the works', but being released here anyway (examples: India-Pak, Iran/Iraq).
       
      The lods and inis are all in ANSI, making the fully usable in ALL 3rdWire games.
       
      This pak includes (with their actual part name): Listed in no particular order.....
       
      - WW1:
       
      Imperial Germany - IGFlag (good for First Eagles)
      RFC - RFCFlag (WW1 Royal Flying Corp -uses RFFlag.bmp)
       
      - WW2:
       
      Imperial Japan - ijflag (Rising Sun-burst)
      Nazi Germany - 3rflag (swastika)
      Italy (fascist) - itflag (House of Savoy sheild)
      USA - USFlag (48 stars -good until 1959)
       
      - Post-WW2 and Later:
       
      USA - AMFlag (50 stars)
      Iraq - IQFlag
      Israel - isflag
      Egypt - egflag
      NATO - NOFlag (Yes, "NO" should be Norway, I'll that that one probably as NW)
      Netherlands - NLFlag
      Belgium - BLFlag
      UK - UKFlag
      Saudi Arabia - SDFlag
      Playboy Bunny - pbflag
      West Germany - GWFlag
      East Germany - GEFlag
      Russia - RUFlag (ok, Soviet Union -- it's still Russia to me!!)
      Canada - CAFlag
      Spain - ESFlag
      China - CHFlag (PRC)
      Global Sedition - GSFlag (the new style, 'dagger-through-the-earth')
      Greece - GCFlag
      France - FRFlag
      Indonesia - INDFlg
      India - INFlag
      Iran - IRFLag
      Italy - ITmodn (post WW2)
      Japan - JPFlag (post WW2)
      Libya - LYFlag
      Malta - MLFlag
      Madagasscar - MDFlag
      North Korea - NKFLag
      NorAm Alliance - ALFlag (new style North American Alliance, against the Global Sedition)
      Pirate 1 - P1Flag
      Pirate 2 - P2Flag (both seen on the Canary Island map)
      Australia - OZFlag
      Saudi Arabia - SDFlag
      SEATO - SEATOF (South-East Asia Treaty Org)
      United Nations - UNFLag
      Tunisia - TUFlag
      Red Cross - RdCros (for hospitals, aid stations, etc)
      RAF - RAFFlg (British Royal Air Force)
      RN - RNFlag (British Royal Navy the "White Ensign")
      Turkey - TKFlag
      Argentina - ARFlag
      Taiwan - RCFlag (Republic of China)
      North Vietnam - NVFlag
      Viet Cong - VCFlag
      South Vietnam - SVFlag
      Pakistan - PKFLag
      Qatar - QTFlag
      Bahrain - BHFlag
       
      I know I had others, but can't seem to find them! I can always remake them, or make new ones to "fill in the blanks" (especially for Europe ... a LOT more will be/ARE needed)
       
      It is ALSO highly reccomended you READ this entire document through before trying to use the parts included in this package. If you don't, you're SURE to run into problems. And then, we'll clown on you. HARD, and mercilessly. Because we're just that way
       
      Happy Terrain Building!!
      Wrench
      Kevin Stein
      239 0
    2. New tiles which reduce the size of the holes in the metal matting
       
      To install simply copy and paste the tiles into the terrain and job done.
       
      Thanks to Piecmeal for creating the terrain and allowing me to upload this mod.
       
      Freeware use only.
       
      Mikeymead.
      270 0
    3. This is simple addition of two more seasons (fall, winter) for my Formosa visual update mod. Created as simple 4-seasons tileset test for other project, I decided to upload it for everyone wanting to have "full seasons" tileset for this excellent map. Or to use it in other, more appropriate (climate wise) theatres.
       
      "Formosa Strait Taiwanhaixia" map was created by Gepard. Remember there are great fixes by Wrench, The. Apply these
       
      To install simply extract this package and move the files from the Formosa folder to
      your choosen Strike Fighters 2 MOD folder/terrains/Formosa folder, overwrite when asked.
       
      As this is just simple tiles pack, should work with Series1 too, but I don't have any installed at the moment to confirm.
       
      And sorry for not releasing it in DDS format, it's hard to teach an old dog new tricks
      346 0
    4. Cloudscape v3 09/22/2010 by ShrikeHawk
       
      Here's two cloud mods for the price of one. You get a cloud mod for Wings over Israel2 and Wings over Vietnam2. Each uses two cloud images: cloud1.tga and cloud2.tga. These images are different in both, but are interchangeable between the two mods. With just a simple file renaming you can try out any of the clouds in CloudSkins 1,2,or 3 in these mods. Experiment, play with it, and see what kind of skies you can build.
       
      The WOI2 mod is a variation of the new Widesky. The WoV2 mod is a variation of the default environmentsystem.ini.
       
      [CREDITS]
       
      Thanks to Cellinski and Insky Group for the original WideSky mod and the updated version for Thirdwire's 2nd Gen Sims.
       
      Thanks to Stick for trying it out and for the support.
       
      Thanks to TK for a fabulous sim and the wisdom to make it so moddable.
      737 1
    5. CloudSkins3: Clouds For Days by ShrikeHawk 09/08/2010
       
      Here's a huge collection of cloud images. I've used all of these off and on for most of 2010. Many are closely related having only a slightly different paintjob from another. Others are very different, using a completely different alpha channel (dictates the shape of the cloud.)
       
      You can use these in any cloud setting you like in any way you like. They will work in any version of SF1 or SF2 or any version of First Eagles.
       
      This is NOT a complete mod. It is images only. Use these clouds only if you are minimally comfortable with modding.
       
      See you in the clouds!
      520 0
    6. These are enhanced planning/navigation maps for NF4+. I corrected Husum airfield icon to better indicate its runway orientation, enhanced the in-flight navigation map for better immersion and stuff.
       
      Installation:
       
      1.Unpack the archive and copy both *.BMP files to your Terrains/GermanyCE folder in MOD directorywhere you have NF4+ installed.Overwrite when asked.
       
      2. Enjoy!
       
      Credits:
       
      NF4+ Team!
      261 0
    7. These are enhanced planning/navigation maps for Piecemeal's Desert3 terrain. I've added missing airfields descriptions, missing airfield icons, made all airfield icons indicate N-S runway orientation, enhanced the look of the in-flight moving map for better immersion and stuff.
       
      Installation:
       
      1.Unpack the archive and copy all 3 *.BMP files to your Terrains/DESERT3 folder in MOD directory and overwrite files if asked.
       
      2. Enjoy!
       
      Credits:
       
      Piecemeal!
      231 0
    8. UPDATED DEFAULT SF2 DESERT TERRAIN Ver. 1.2
       
      SF2 has always been my favourite of all the platforms; and after downloading and using the various terrain mods for SF2E and SF2V with hungry anticipation I decided to HEAVILY modify the stock Desert terrain with more than enough of eye candy.
       
       
      DESCRIPTION:
       
      Without giving too much away, the geographical story is now as follows:
       
      *As well as Dhimar amd Paran, I've added Sharnak from baffmeister's Desert 2 terrain (my inspiration for this), now a colony which is known as the British Protectorate of Sharnak. RAF squadrons are permanently based there. A couple of other bases, border posts and the like have also been added from Desert 2
      *I always thought that D9 and D10 airfields were always a little too close to the border. They've now been moved to the Dhimari 'wastelands' which you'll see on the centre left side of the enclosed planning map
      *About ten SAM sites have been added to various locations on Dhimar and the amount of SAM sites across Paran has been hugely increased, the biggest increase being Paran's capital city of Kurzah; which in SAM site and Flak battery terms is now more like Hanoi during the Vietnam War.
      *Ships, cranes, oil tanks, warehouses and the like have been added to ports on both sides. Now the capital cities of Muthala and Kurzah, have extensive docklands. Other coastal towns have at least one docking area for shipping.
      *(15TH AUG 2010): Inspired by JSF Aggie's SF2 Range terrain, all airfields on both sides have been extensively facelifted and given a new lease of life by re-populating them with huge amounts of groundobjects, both new and old. They now look a lot more like real life airfields instead of that deserted 'Chernobyl International Airport' look in the default airfields. All airfields have also been re-catagorised into two different groups; 'Red' and 'Blue'. For example, a Dhimari DESERT_AIRFIELD4 will now be 'BLUE_AIRFIELD4' and a Parani one will now be 'RED_AIRFIELD4'. New trucks have been added as default groundobjects so they'll have to be downloaded elsewhere on the site (see 'Installation' for details).
       
      ----------------------------------
       
      INSTALLATION (PLEASE READ CAREFULLY):
       
      Simply unzip the FILE and put the enclosed 'DESERT3' folder into your Terrain folder.
       
      Important Note: If you don't already have these, you should download them from the SF1 downloads section, otherwise they won't show up:
      *SAMs & Vehicles Pack with Desert Skins by Pasko.
      *Soviet Transport Pack by Kesselbrut.
      *M109A6 Paladin by rebel ryder.
      *'Camiones Argentinos' truck models by Banidos Team & Suicidal (the default 'USTruck' models have been totally replaced by these, so downloading these trucks is definitely a MUST or there'll be no trucks anywhere in Dhimar!!)
       
       
       
      CREDITS:
       
      *Factory Target Area, Tactical Control Centre, HeadquartersR1 and Tower H1 by Wingwiner
       
      *Enhanced Top Cloud Layer BMPs and PECCO Crane model by Fubar512
       
      *Radar Facility by Grumpapotamus
       
      *Railway Station by Gepard
       
      *Generic Hangars pack by Stary
       
      *Desert Factories mod by Wrench
       
       
      *Borrowed Items from Wrench's Libya Terrain :
      Tree model
      Round Tents
      Barbed Wire
      Fences
      Camonet
      Russian Freighter
      Oil Refinery target area
      Static Helicopters
      Rotten Trawlers
      Libyan Koni Class Frigate (Now Parani)
       
      *Borrowed Items From Falklands Mod :
      Stanley Tower
      Atlantic Causway and Atlantic Conveyor
      Canberra Liner
      Argentine Tugboat (now a Parani Patrolboat)
      ARA Belgrano (now a Dhimari Flagship)
      Baltic & Nordic Ferries
      Type 1 & 2 Trawlers (including rotten models)
      Type 12 Frigate
      Type 42 Destroyer
      Rapier SAM launcher & Rapier Generator
      20mm RH-202 & 35mm Oerlikon AAA units
      Crane 2 object and Jetties
      All Land Rover type vehicles
       
      *Borrowed Items From Desert Storm Mod :
      Terrain and sea tiles
      Various target areas such as Oil Refineries, Scud Sites and Firebases
      Satellite and Radio Antennas
      SS-4_ATT
      SS-4_LAUNCHER
      SS-4_TANKER
      SS-4_TRAILER
      IraqiSquad
      D-20 artillery pieces
      IRBM
      Sandbag walls
      Ammo boxes
      Nuclear Plant
       
      *Borrowed Items From SF2 Range Terrain :
      Forklift and ShelterZU by Amokfloo
      Firetrucks by Ravenclaw
      FloodLight, SmallGenerator, ConcreteBlock and SunShelter by Pureblue
      Static Chinook model by Banidos Team
      Tools by Polak
       
      Thanks to the creators of all the above mods.
       
      NOTE: If I've forgotten anybody please get in touch so I can give you the credit you deserve!
       
       
      Thanks to Deuces for his editing of some DS terrain tiles.
      Special thanks to Dave for his encouragement and assistance. The project wouldn't have been taken to this level only for him pointing me towards the right people.
       
      If you have any queries or problems please don't hesitate to send me a message.
       
      Piecemeal
      15th August, 2010
      2,060 1
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