SF2 F-104C Vietnam Pack
By Viper63a
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BOTH SF2E AND DLC28 ARE REQUIRED FOR THIS MOD!
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This pack WILL NOT replace stock F-104s, but it may conflict with any other F-104 mod you may have installed - SO BACK UP unless you crave drama! SF2 Europe needs to be merged with your Vietnam install and DLc28 is REQUIRED, REALLY. If you don't have these, this mod will not work for you.
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This pack contains a small sub-set of the "SF2 C/N/R/F-104A/B/C/D/F/G/J/S Starfighter Super Pack" (see link below). Separated it for users who did not want to install the full F-104 Super Pack just to get the Vietnam era F-104s. You don't need the full pack to use this Vietnam Pack.
http://combatace.com/files/file/15938-sf2-cnrf-104abcdfgjs-starfighter-super-pack/
I take NO CREDIT for the work contained in this pack. I made some of them better (All new skins, decals...etc), but I was not the creator. I don't do what I do NOT to take credit, but to give it and appreciate the other contributors who make Combatace a great site for SF2. So here is my humble contribution to the collective. Thank you all for your mod packs!
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This pack includes F-104D (circa 1965) Vietnam era skins, new pilots, hanger, loading, loadout, decals and everything else you need to start flying the F-104s for Vietnam...
F-104C_65
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Installation:
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As always, I recommend that you back up your mod folder before you install any new mod...just in case.
* To install, simply unzip and copy the contents of the "To_Mod_Folder" folder to your StrikeFighter2 mod folder and Overwrite (if needed).
My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)...
C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2 Vietnam...
Original "Readmes" are in the Extra folder with some other goodies...
Enjoy!
=Viper=
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Credits: Used alot, parts or refereneced the packs below...
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Classified Mission Mod (Version 1.1) - FastCargo
http://combatace.com/files/file/11458-classified-mission-mod-version-11/
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Thirdwire F-104A/C Pack 1 - MigBuster
http://combatace.com/files/file/15243-thirdwire-f-104ac-pack-1/
3rd Wire for the F-104 Models and pits
Skins / new Decals & Flight Model changes: MiGbuster
IR Sensor: Spillone
Cockpit grey repaint files: Ordway
Templates based on previous work: Paulopanz/Spillone/Soulfreak/Ianapa
Other decals and previous ini edits: WRENCH & USAFMTL Dave
Fake pilot mod: FastCargo
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SF2 DLC #28: F-104A Starfighter, Pakistani Air Force - Wrench
SF2 DLC #28: F-104A Starfighter Skins Pak, Part 2 - Wrench
SF2 DLC #28: F-104C (61) Starfighter Skins/Ini Pak, Part 1 - Wrench
SF2 DLC #28: F-104C (66) Starfighter Skins/Ini Pak, Part 2 - Wrench
http://combatace.com/files/file/14664-sf2-dlc-28-f-104a-starfighter-pakistani-air-force/
http://combatace.com/files/file/14671-sf2-dlc-28-f-104a-starfighter-skins-pak-part-2/
http://combatace.com/files/file/14674-sf2-dlc-28-f-104c-61-starfighter-skinsini-pak-part-1/
http://combatace.com/files/file/14675-sf2-dlc-28-f-104c-66-starfighter-skinsini-pak-part-2/
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I referenced so many packs, I am sure I missed someone, please forgive and let me know so I can properly credit you.
Thanks and Enjoy!
Viper63a
F-4E AUP pack
Includet:
- F-4E_AUP
- new cockpit
- HAF specific weapons
- update for all greek F-4E mady by me and all greek F-16 from Team Viper , with this updates this aircraft can use the new HAF specific weapons
- optional Cockpit lod with removed air refueling lights
Animation / Function
- Canopy
- Hook
- Air Refuel
- Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
- Brake Chute____________ works with the Air Brake below 150kts
Hangar and Loading screens are in 1920 x 1080
Installation:
- IF YOU HAVE A F-4E_AUP FOLDER PLEASE RENAME OR REMOVE IT BEFOR YOU INSTALL THIS MOD
- Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
- If you are unsure about the way how mods are installed, check the knowledge base at CombatAce !
NOTE
i added the OPTION folder with the optional cockpit lod and removed air refueling lights because i use this lights in the standart cockpit as indicators for the drop tanks ( full - on , emty - off )
if you like the cockpit more " realistic " just overwrite the cockpit lod with the optional one
the HAF specific weapons are made based on the official weapons list from the Greek Air Force , weapons missing are the GBU-50 and AGM-154 they will be released on a later point in time
in the weapons pack you will not find any ECM-pods , the reason for that is simply that there is no evidence that the HAF is using any ECM-pods on the F-4E or F-16 except the build in DIAS system
if one day the HAF is using any type of ECM-pod i will add them to the pack
Credit
- original 3d model by TW , BPAO , Crab_02
- original F-4E Templates from Sundowner
- Avionics are made by Cusader , he is simply the best
- new updated 3d model , cockpit , textures and weapons by ravenclaw_007
- a very special THANK YOU go´s to VVALAS , it is a big help to have someone in your team who actually flies the aircraft
i hope i did not forget anybody
the new Templates are available on request , i may upload them some other time
have fun , ravenclaw_007
This is a conversion/repainting/repackaging of Pasko & Column5’s F-106A to the newest SF2 standards. It was tested with SF2NA July2013 release, hard settings.
It contains 8 skins, the weapons and the relative effects:
5th FIS late 70ies
27th FIS early 60ies
49th FIS early 80ies
84th FIS early 60ies
87th FIS late 70ies
94th FIS 1969 Korea Deployment
95th FIS early 60ies
318th FIS late 70ies
AIM-4F Falcon SAHM
AIM-4G Falcon IRM
AIR-2A Genie AHM
Vulcan M61A1 Gun Pod
360Gal external Fuel Tanks
Aerial Nuke Effect
The skins are basically Sundowner’s HiRes textures with small improvements. Brand new decals and serial numbers are my own work, except few patch decals, which are still Dave’s ones. Serial numbers correspond to real life, in accordance to Photo material and the Delta Dart Archive:
http://www.f-106deltadart.com/units.htm
FM is based on eburger68’s file included in OP Tainted Cigar, still heavily reworked and improved by me to suit the latest game engine. Cruise speed, manoeuvrability and energy bleeding seems to me now very much spot on.
The Weapons’s Data files are also revised: don’t pretend to hit anything manoeuvering with the AIM-4G... these are only supposed to hit straight flying Bombers or Black Bandits (landing or low on fuel non-fighting MiGs). The AIM-4F has better chances to hit an enemy fighter. The fuzing distance on both is set to 0.1m... I know the Falcons had no proximity fuse at all, but as the impact sensors were placed on the wings, about 10cm far form the (0,0) axis, it seemed to me a very good compromise.
The AIR-2 rocket is set as Active Radar Homing with very high counter measure and noise rejection. The war head is something bigger than the real 1.5kton. These alterations make the AIR-2 work as it is supposed to. Be sure to put the steering point straight in the middle before firing, as this weapon is supped to be a rocket and won’t turn that much.
One important advice: if you edit this weapon with TW’s Weapons Editor, once you save your changes the program will delete the entire [AerialNukeEffect] section in your data file! So please don’t forget to back up.
Aerial Nuke Effect is Lexx Luthor’s work, as far as I remember...
Keep in mind that the Weapon Station in the Data.ini are marked with Specific Station Codes “AIM4” and “AIR2”, just in case you are trying to use weapons from other Weapon Packs.
The external fuel tanks are set to be jettison type, as people with real life experience on the ‘Six’ says that even though they never were jettisoned in OP because of their good performance, still it was indeed every time possible.
Credits:
3D Model: Pasko
Cockpit: Kesselbrut
Avionics: Column5, eburger68, DaniloE31
Data.ini: Column5, eburger68, DaniloE31
Loadout & loading images: DaniloE31
Hangar image: MKSheppard
holes.tgas: eburger68
Textures: Sundowner
Decals: Dave, DaniloE31
Weapons Model: Pasko (I think?! Please rectify me in case…)
Weapons Data: DaniloE31
Aerial Nuke Effect: Lexx Luthor
Beta Test: 76.IAP-Blackbird
Known Issues:
- The 3D model has not enjoyed any rework, so you will still see the known problems as:
- Shadow issue on the leading edge of both wings (wrong normals)
- Unsmoothed Canopy
- Lack of Bump Map
- Lack of Specular Map
- The Weapon Bay shows the animation only when firing from the rear Falcon Station (i.e. AIM-4G) because of a limitation of the game engine, as you can’t assign the same animation to different Weapon Stations...
I hope you enjoy it as much as I did and still do!
DaniloE31
Kfir TC-2
The Israel Aircraft Industries Kfir (Hebrew: ?, "Lion Cub") is an Israeli-built all-weather, multirole combat aircraft based on a modified French Dassault Mirage 5 airframe, with Israeli avionics and an Israeli-made version of the General Electric J79 turbojet engine.
Texture: TK, Denis Oliveira
Decals: Coupi
Data.ini: Coupi
3D mod: Denis Oliveira
Kfir TC-2 FAE
The Israel Aircraft Industries Kfir (Hebrew: ?, "Lion Cub") is an Israeli-built all-weather, multirole combat aircraft based on a modified French Dassault Mirage 5 airframe, with Israeli avionics and an Israeli-made version of the General Electric J79 turbojet engine.
Texture: TK, Denis Oliveira
Cockpit: Denis Oliveira
3D mod: Denis Oliveira
The de Havilland DH.100 Vampire was a British jet fighter developed and manufactured by de Havilland.
Having been developed during the Second World War to harness the newly developed jet engine, the Vampire entered service with the Royal Air Force (RAF) in 1945.
It was the second jet fighter, after the Gloster Meteor, operated by the RAF and its first to be powered by a single jet engine.
The RAF used the Vampire as a front line fighter until 1953 before it assumed secondary roles such as pilot training.
It was retired by the RAF in 1966, replaced by the Hawker Hunter and Gloster Javelin.
- Vampire FB.9: tropicalised fighter-bomber through addition of air conditioning to Mark 5. Powered by Goblin 3 turbojet; 326 built, mostly by de Havilland, but also by Fairey Aviation.
WHAT'S IN:
- a new flyable plane, using great Stary's pit;
- proper pilot & sound;
- loadout image tga;
- openable canopy (Key=10), autoclosing at take-off;
- 16 NEW RAF skins;
- 1 RRAF, 1 RJAF 1 SAAF 1 RNZAF NEW skins and whole historical decalsets;
- FAL Skin tweaked - historical decal numbers applied;
- RJAF Skins tweaked - historical decal numbers applied, patches added;
- stock RAF skins patches, nose letters added;
- RAF commander pennants;
- ALL skins in jpg;
CREDITS:
- Stary - Cockpit
- Spillone104 - sound
- Spinners - RAF Decals (reworked-upgraded-redone)
- paulopanz - skins, decals, ini tweakings
REFERENCES:
- Warpaint n. 27
- Profile n. 48
- Scale Aviation Model n. 200
- DH Vampire in Italian Service - Terlizzi & Mattioli
INSTALL:
- You need EXP.1 to use
- as usual all in main mod folder and overwrite
Enjoy.
@ paulopanz
The de Havilland DH.100 Vampire was a British jet fighter developed and manufactured by de Havilland.
Having been developed during the Second World War to harness the newly developed jet engine, the Vampire entered service with the Royal Air Force (RAF) in 1945.
It was the second jet fighter, after the Gloster Meteor, operated by the RAF and its first to be powered by a single jet engine.
The RAF used the Vampire as a front line fighter until 1953 before it assumed secondary roles such as pilot training.
It was retired by the RAF in 1966, replaced by the Hawker Hunter and Gloster Javelin.
- Vampire FB.6: single-seat fighter-bomber. Powered by a Goblin 3 turbojet; 178 built, 100 built in Switzerland for the Swiss Air Force.
WHAT'S IN:
- a new flyable plane, using great Stary's pit;
- proper pilot & sound;
- loadout image tga;
- openable canopy (Key=10), autoclosing at take-off;
- 4 skins and whole historical decalset;
- ALL skins in jpg;
CREDITS:
- Stary - Cockpit
- Spillone104 - sound
- paulopanz - skins, decals, ini tweakings
REFERENCES:
- Warpaint n. 27
INSTALL:
- You need EXP.1 to use
- as usual all in main mod folder and overwrite
Enjoy.
@ paulopanz
(...continue)
The de Havilland DH.100 Vampire was a British jet fighter developed and manufactured by de Havilland.
Having been developed during the Second World War to harness the newly developed jet engine, the Vampire entered service with the Royal Air Force (RAF) in 1945.
It was the second jet fighter, after the Gloster Meteor, operated by the RAF and its first to be powered by a single jet engine.
The RAF used the Vampire as a front line fighter until 1953 before it assumed secondary roles such as pilot training.
It was retired by the RAF in 1966, replaced by the Hawker Hunter and Gloster Javelin.
It achieved several aviation firsts and records, including being the first jet aircraft to cross the Atlantic Ocean.
The Vampire had many export sales and was operated by various air forces.
It participated in subsequent conflicts such as the 1948 Arab–Israeli War, the Malayan emergency and the Rhodesian Bush War.
Almost 3,300 Vampires were manufactured, a quarter of them built under licence in other countries.
- Vampire FB.5: single-seat fighter-bomber version. Powered by the Goblin 2 turbojet; 930 built for the RAF and 88 for export.
WHAT'S IN:
- a new flyable plane, using great Stary's pit;
- proper pilot & sound;
- tweaked userlist (removed EAF - added time of RAF use);
- loadout image tga;
- openable canopy (Key=10), autoclosing at take-off;
- 37 NEW RAF skins by squadron;
- 1 NEW Royal Navy skin (No Sea Vampires);
- FAL Skin tweaked - historical decal numbers applied;
- 1 NEW A.M.I. Skin with historical only 5 planes used decal numbers;
- 7 my previous French skins upgraded and tweaked, decals too;
- 3 NEW RNZAF skins with proper decal sets;
- 1 NEW SAAF skin with historical serial numbers;
- stock RAF/French skins patches and nose letters added;
- RAF commander pennants;
- ALL skins in jpg;
CREDITS:
- Stary - Cockpit
- Spillone104 - sound
- Ludo m.54 - French Decals (upgraded)
- Spinners - RAF Decals (reworked-upgraded-redone)
- paulopanz - skins, decals, ini tweakings
REFERENCES:
- Warpaint n. 27
- Profile n. 48
- Scale Aviation Model n. 200
- DH Vampire in Italian Service - Terlizzi & Mattioli
INSTALL:
- You need EXP.1 to use
- as usual all in main mod folder and overwrite
Enjoy.
@ paulopanz
... (continue)