F-5 Tigre Brazilian Air Force (Pack)
The Tiger in Brazil
In Brazil, the history of the F-5 started in practice in March 1975, however, he was quoted to equip the FAB since 1965, in its version F-5A / B. In 1967, he was again contemplated, this time as a design vector SISDACTA. The preference was for the F-4 Phantom, but this was vetoed by the Americans, who in turn offered the F-5C (version proposed by Northrop with improvements based on the evaluation report made in Vietnam).
The impasse U.S. favored the French, having acquired the FAB 16 Dassault Mirage III. A new international contest held in 1971 to replace the AT-33A, attended the Fiat G-91, MB-326K, Harrier Mk-50, Jaguar GR1 and A-4F, won by Northrop fighter now in his version F-5E. Began a long and successful history of the Tiger II in FAB, which still continues today and is expected to last until 2018. The FAB received six F-5B (FAB 4800-4805), 4 F-5F (FAB 4806-4809) and 58 F-5E (FAB 4820-4877) that were acquired in two separate batches. The first batch in 1973, factory direct (06 F + 36 F-5B-5D), the value of $ 115 million and the second batch in 1988, former USAF (04 F-22 F-5F and 5E), the total cost of $ 13.1 million. The first aircraft of "Operation Tiger", became known as the transfer of the first batch were delivered from February 28, 1975 in Palmdale. Were three F-5B, which arrived in Brazil on 06 March of the same year, followed by another three F-5B on 13 May. On June 12, 1975, came the first 4 F-5E to BAGL, starting an airlift that ended on February 12 of the following year, totaling 36 aircraft.
In 1985, after much searching, we reached an agreement with the Reagan administration, which agreed to negotiate 4 F-5F and 22 F-5E, which would come from the ranks of the USAF, at a cost of $ 13.1 million, a trifle. Around September 2006, it was speculated acquisition of 9 aircraft F-5E Tiger II, used in Saudi Arabia, 6 F-5E and F-5F 3. This purchase, however, went no further, come to the Brazilian Air Force to acquire a lot of aircraft of the Royal Jordanian Air Force. In total 11 aircraft were purchased, and 8 single-seat F-5E and F-5F 3 seaters. The first aircraft coming from Jordan arrived in Brazil on August 19, 2008 and were sent to the Air Force Material Park of São Paulo (PAMA-SP). All the F-5 ex-Jordan should be converted to the standard F-and F-5FM 5EM.
4 Planes, 3 models and 3 Skins
- F-5E Tigre II
- F-5E Tigre II "Ex-Aggressor"
- F-5EM Tigre II "Ex-Aggressor"
- F-5EM Tigre II
(Included but the Old F-5E "F-5EM 4856 Ex-Aggressor")
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O Tigre no Brasil
No Brasil, a história do F-5 iniciou na prática em março de 1975, porém, ele esteve cotado para equipar a FAB desde 1965, em sua versão F-5A/B. Em 1967, ele foi novamente cogitado, desta vez como vetor do projeto SISDACTA. A preferência era para o F-4 Phantom, mas este foi vetado pelos americanos, que em contrapartida ofereceram o F-5C (versão proposta pela Northrop com melhorias baseadas no relatório de avaliação feito no Vietnã).
O impasse norte-americano favoreceu os franceses, tendo a FAB adquirido 16 Dassault Mirage III. Numa nova disputa internacional, realizada a partir de 1971 para substituir os AT-33A, na qual participaram o Fiat G-91, MB-326K, Harrier Mk-50, Jaguar GR1 e A-4F, saiu vencedor o caça da Northrop, agora em sua versão F-5E. Começava a longa história de sucesso do Tiger II na FAB, que continua até hoje e ainda deve durar até 2018. A FAB recebeu 6 F-5B (FAB 4800 a 4805), 4 F-5F (FAB 4806 a 4809) e 58 F-5E (FAB 4820 a 4877) que foram adquiridos em dois lotes distintos. O primeiro lote em 1973, direto da fábrica (06 F-5B + 36 F-5E), ao valor de US$ 115 milhões e o segundo lote, em 1988, ex-USAF (04 F-5F e 22 F-5E), ao custo total de US$ 13,1 milhões. As primeiras aeronaves da "Operação Tigre", como ficou conhecido o translado do primeiro lote, foram entregues a partir de 28 de fevereiro de 1975 em Palmdale. Eram 3 F-5B, que chegaram ao Brasil no dia 06 de março do mesmo ano, sendo seguidos de outros 3 F-5B em 13 de maio. Em 12 de junho de 1975, chegavam os primeiros 4 F-5E à BAGL, dando início a uma ponte aérea que só terminaria em 12 de fevereiro do ano seguinte, totalizando 36 aeronaves.
Em 1985, depois de muito procurar, chegou-se a um acordo com o governo Reagan, que aceitou negociar 4 F-5F e 22 F-5E, que sairiam das fileiras da USAF, a um custo de US$ 13,1 milhões, uma bagatela. Por volta de Setembro de 2006, especulava-se a aquisição de 9 aeronaves F-5E Tiger II, usadas da Arábia Saudita, sendo 6 F-5E e 3 F-5F. Esta compra, entretanto, não foi adiante, vindo a Força Aérea Brasileira a adquirir um lote de aeronaves pertencentes à Real Força Aérea da Jordânia. No total foram compradas 11 aeronaves, sendo 8 F-5E monoplaces e 3 F-5F biplaces. As primeiras aeronaves vindas da Jordânia chegaram no Brasil em 19 agosto de 2008 e foram enviadas ao Parque de Material da Aeronáutica de São Paulo (PAMA-SP). Todas os F-5 ex-Jordânia deverão ser convertidos para o padrão F-5EM e F-5FM.
4 Planes, 3 models and 3 Skins (Incluido o mas Antigo F-5E "F-5EM 4856 ex-Aggressor")
CREDITS:
- Texture - PauloPanz, Denis Oliveira
- 3D mod - Denis Oliveira
- Decals - PauloPanz, Denis Oliveira
- Data ini - PauloPanz, Denis Oliveira
- Cockpit and Avioncs ini - Coupi
- F/A-18A Cockpit-Brain32
- F/A-18A Avionics-Crusader e CrazyhorseB34
- Boz for temps
- Mike 1 for original SF-1 great skins.
- Soulfreak for FAB Grey one
- The Mirage Factory for the plane (original readmes in proper folder)
- Sony Tucson & Boz for temps (mixed and edited)
- Mike 1 for original NVAF & VPAF skins
- Eburger 68 for data.ini edits in Viet pack
This is an upgrade and major enhancement for the stock Third Wire A-4E, H, & F Ahits (Skyhawks). The standard TW Ahits have a few issues with their historical accuracy. This mod corrects those issues and even adds a few more aircraft to the Ahit family.
Instillation: As usual simply drop into your mods folder and allow it to override when prompted. (This is important as there are changes to some of the aircraft.ini files etc)
Strike Fighters 2 Israel plus either Strike Fighters 2 or Strike Fighters 2 Vietnam are required.
Changes include:
- The A-4H Ahit was not delivered with a downgraded engine. It had the same J52-P8A engine as the F model Skyhawk. Israel latter upgraded the engines of the H and F Ahits to the P-408A as used in the A-4M and N Skyhawks.
- The 30mm cannons fitted to the A-4H Ahit were fitted at a 2.5 degree downward angle due to the emphasis the IAF placed on strafing after the Six Day war. However in reality it was less than ideal as there was no change to the A-4 gun sight so aiming proved quite difficult until the introduction of the HUD in the Crystal upgrade.
- A-4E Ahit was delivered with the avionics hump of the F model Skyhawk. The hump was installed in US Navy service in anticipation of receiving ECM equipment but these aircraft were delivered to Israel instead. Because it was empty the hump was initially removed in Israeli service.
- The A-4E Ahit was also refitted with 30mm cannons. However due to the problems encountered with the angle of instillation in the H model Ahit they were installed at a 1.5 degree downward angle in the E models.
- US Emergency Aid Skyhawks: During the Yom Kippur war A-4E as well as A-4F Skyhawks were sent to Israel as replacements for IAF A-4 losses during the war. These A-4E Skyhawks had the same standard of avionics as the F models.
- Additional early textures added to the A-4H Ahits with the Star Of David on the rear fuselage and two digit aircraft numbers.
- Additional texture added with the US 'Stars and Bars' and US Navy numbers which the A-4H wore during test flights in the USA.
- Textures modified so there are no squadron colors on the rudder before 1976.
- Textures modified so aircraft numbers are not on both the nose and vertical stabilizer at the same time before 1976. Before then the aircraft number was on either the nose or the vertical stabilizer- not both. Where it was largely depended on which squadron operated the aircraft.
- The hump and corresponding avionics upgrade that appear on the A-4H Ahit (73) and A-4E Ahit (73) were known as the Crystal upgrade. This upgrade was designed to bring the Ahit fleet up to the standard of the A-4N Skyhawk/Ahit so this upgrade also included a basic heads up display with computerized weapons aiming. This upgrade would also be applied to the US Emergency Aid A-4E and F Ahits after end of the Yom Kippur war.
- The triangular antenna behind the normal UHF/VHF antenna on the hump of the A-4H/E Ahits (73) as well as one of the nose antennas did not appear on the aircraft till the mid 80's
- Loadouts: the stock Ahit loadouts are not unrealistic but they certainly aren't the most realistic. As such they have all been redone to include things such as the use of the Walleye in the anti-amour role by particular aircraft etc.
- Opening canopy.
- Landing light.
- Cockpit armor changed to the same as the A-4F which the A-4H is meant to based on.
- Yom Kippur and Lebanon War campaigns edited to include additional aircraft and weapons where appropriate.
The Ahits will now appear in the game as follows:
A-4E Ahit - Delivery of ex US Navy Skyhawks in 1971 fitted with an empty hump, no ECM and no chaff dispenser.
A-4E Ahit (72) - The empty hump is removed in Israeli service, the aircraft are also re-fitted with 30mm cannons at a 1.5 degree downward angle.
A-4E Ahit (73) US Emergency Aid - US Navy A-4E Skyhawks with avionics hump and standard USN avionics rushed to Israel during the Yom Kippur War to replace Ahit losses.
A-4E Ahit (73) Crystal Upgrade - A-4E Ahits upgraded under project Crystal with ECM, RHAW, countermeasure dispensers, updated weapons delivery system, updated navigation system and a HUD. An extended tailpipe is also fitted.
A-4F Ahit US Emergency Aid - US Navy A-4F Skyhawks with standard USN avionics rushed to Israel during the Yom Kippur War to replace Ahit losses.
A-4F Ahit (74) Crystal Upgrade - US Emergency Aid A-4F Ahits are upgraded to the same standard as the project Crystal A-4H Ahits with a HUD, updated weapons delivery system, updated navigation system, 30mm cannons, extended tailpipe and P-408A engine.
A-4H Ahit - Specific model Skyhawk for Israel based on the A-4F with deliveries starting in 1968. The A-4H had a downgraded weapons and avionics capability.
A-4H Ahit (70) - Aircraft are re-fitted with 30mm cannons at a 2.5 degree downward angle.
A-4H Ahit (72) - Israel begins replacing the J52-P8A engine with the more powerful J52-P-408A and restoring/ expanding the aircrafts weapon capabilities.
A-4H Ahit (73) Crystal Upgrade - A-4H Ahits are upgrade under project Crystal with ECM, RHAW, countermeasure dispensers, updated weapons delivery system, updated navigation system and a HUD. An extended tailpipe is also fitted.
A-4H Ahit (84) Crystal Upgrade - Additional external antenna on the avionics hump and nose of the aircraft are installed.
Credits:
-TK for the SF2 series and original Ahits
-ravenclaw_007 for his amazing weapon packs
- MGunny 331KillerBee's Ordnance Shop II
Enjoy,
Dan (dtmdragon)
F-4E TuAF pack , the F-4E_2020 is not includet and will be released as soon as i have the cockpit done
Includet:
- F-4E_74TuAF
- F-4ETM
Animation / Function
- Canopy
- Hook
- Air Refuel
- Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
- Brake Chute____________ works with the Air Brake below 150kts
Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are includet in a separate folder
Installation:
- Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
- If you are unsure about the way how mods are installed, check the knowledge base at CombatAce !
Credit
- original 3d model by TW , BPAO , Crab_02
- cockpits from TW
- original F-4E Templates from Sundowner
- info material for this project and skins for the F-4ETM by ace888
- new updated model , textures and weapons by ravenclaw_007
i hope i did not forget anybody
the new Templates are available on request , i may upload them some other time
have fun , ravenclaw_007
F-4E HAF pack , the F-4E_AUP is not includet and will be released as soon as i have the cockpit done
Includet:
- F-4E_74HAF
- F-4E_84HAF with DIAS/Zeus ECM/RWR
- F-4E_SRA
Animation / Function
- Canopy
- Hook
- Air Refuel
- Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
- Brake Chute____________ works with the Air Brake below 150kts
Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are includet in a separate folder
Installation:
- Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
- If you are unsure about the way how mods are installed, check the knowledge base at CombatAce !
Credit
- original 3d model by TW , BPAO , Crab_02
- cockpits from TW
- original F-4E Templates from Sundowner
- new updated model , textures and weapons by ravenclaw_007
i hope i did not forget anybody
the new Templates are available on request , i may upload them some other time
have fun , ravenclaw_007
UPDATE FOR STORM'S F-4N PHANTOM 2
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** NOTE: THIS IS FOR USERS WHO DO NOT HAVE THE THIRDWIRE DLC F-4N. IF YOU HAVE THAT DLC THEN DOWNLOAD THIS FILE **
** **
** THIS MOD, DUE TO THE USE OF THE F-4B_67 LODS, DOES NOT HAVE SLATTED STABS OR DROOPING AILERONS. AGAIN, IF YOU HAVE THE DLC, **
** USE THE ABOVE FILE INSTEAD!!!! **
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This is an update for the F-4B_67 based F-4N by CA's own STORM. I have added DECM markings and several skins for Gull Grey over White and the Overall Gull Grey paint schemes. I started this project on STORMs N, then completed a version on the DLC N. This brings the work back to its starting area. That said if you have the DLC N i suggest getting that enhancement mod. But if you did not buy it or prefer this one, I've looked out for you too.
Included
- Renamed STORMs aircraft "F-4N Phantom II (STORM) to avoid confusion the DLC mod. Esp important for me as i did in fact have both!!!!
- Added F-4N (80_Storm) aircraft for Overall Gull Gray and Low Viz Gray skins.
- unit specific skins for all N Phlyers from 1974 until about 1982.
- DECM antenea for the intakes, added via fakepilot method
- the latest squadronlist.ini.
Requirements
Need SF2 Vietnam for the F-4B_67 lods
Installation
unzip, add folders to mod folder, allow merge and overwrite if needed
Credits
*STORM for the original mod
*mppd for the DECM fairings
*Thanks to Sundowner for his templates. With a Sundowner template, you have to work hard to screw up a skin!!!!!
*mytai01. much of this work is based off of his model for decalling the F-4 Phantom. Some of the nn tgas are even lifted off his B model skins and adjusted into N models BuNos. Those that have seen his work will recognize much influence in this mod.
*As with all my Phantom mods, thank you to Spillone104 for his J-79 effects. I do like them so, and hope you will as well.
*Thanks to Gerwin, Sundowner, Blade, Wrench, Dave, mppd, Ghost531 and many others who have given me answers and resources to many technical questions the last year and a half i've been working this.
*BIG Thanks to Icarus999 for catching a previous error in the mod
*and as always thanks to TK who developed the game
again thank you for downloading this mod and i hope that you enjoy it!
Kevin Unruh
aka daddyairplanes
6 Sept 2013
This mod has been tested with Strike Fighters 2 Full 5 merged install; it should work with individual installations of SF2V and/or SF2NA. Cockpits (not included) required in order to make the A-6 flyable.
Note: more screenshots available here.
Version 1.51 can be installed directly over version 1.5.
I have always loved the A-6 Intruder, and I was disappointed to see that the A-6 was not flyable by default in the SF2 series. Having been inspired by MigBuster's A-6 CCIP mod, I extracted the A-6A cockpit from WoV and started an A-6A campaign in SF2V. One thing led to another, and now I present a package that should greatly enhance your Intruder experience, or at the very least provide more variety in campaigns.
What the Superpack Does
This package is designed to enhance the default 3W A-6 models and skins, as well as provide additional options for all A-6 variants available. Among the things added are:
High resolution (2048x2048) skins for both classic gull grey and tactical grey schemes
Additional variants of existing skins, including differently colored radomes and low visibility details
Enhanced aircraft profiles for the loadout screens.
Additional decals, to include Modexes on flaps and historically accurate BuNos on the tails.
More historically accurate (though not organizational specific) decal size and placement for different A-6 variants.
USN Squadrons VA-42, VA-128, and VAQ-134 (H/T Wrench and Dave)
USMC Squadrons VMA(AW)-332 and VMAT(AW)-202
Entries, logos, and markings for all USN and USMC EA-6B Prowler squadrons (including reserve squadrons)
Enhanced squadron logos for many squadrons, including VA-65, VA-75, VA-85, and VA-196 (H/T Wrench for VA-75).
Enhanced hangar screens and loadscreens for each A-6 variant
Upper fuselage markings and custom wing tanks for some squadrons
Added landing lights, pylon lights, and ventral anti-collision lights to models and skins (anti-collision lights optional on pre-TRAM variants).
Further LOD enhancement, to include proper relative placement of Pilot/BN, upgraded ejection seats, and the use of USN pilot LODs.
Enhancement of Avionics, Data, and Loadout files for each variant, with particular emphasis on RWR and weapons capability.
Enhancement of MigBuster's "DIANE" CCIP mod for the A-6, with improved bombsight/fall-line graphics and compatibility with March/April 2012 patches.
Enhancement of Vietnam and North Atlantic campaigns
Addition of USMC A-6 to appropriate Europe campaigns
Complete Naval Ops integration for the original SF2 campaigns (H/T malibu43)
In addition, this mod adds the A-6B and the A-6E_90, commonly known as the Systems/Weapons Integration Program (SWIP). SWIP Intruders in SF2 have a TEWS and are capable of carrying Guided EO missiles such as the AGM-65 Maverick and AGM-84E SLAM in addition to their standard loadout. The A-6E_90 is listed in-game as the A-6E Intruder (TRAM 90) to keep the acronyms to a minimum. The default A-6E TRAM was renamed A-6E Intruder (TRAM 79).
What the Superpack Doesn't Do
This mod enhances default aircraft. If you don't have the default A-6 LODs, or if you prefer to use a different set of A-6 LODs, then this mod is of limited value to you. Don't expect specific organizational insignia or logo placement. I tried to be historically accurate, but since these are skins designed to be compatible with all A-6 squadrons, organizationally specific markings cannot be supported. Likewise, squadron insignia change over time, and the limitations of using the default decals prevent this evolution. Variation between organizations is best represented by subtle differences between skins assigned to the same A-6 variant (e.g. the A-6E with the white/grey nose may look slightly different than the one with the tan nose). Finally, the Superpack is unfortunately not flyable without further modification. You will need to provide your own cockpit in order to enable player use of the A-6.
Installation
The Superpack is divided into three sections: the Primary Components, the Campaign Mods, and the Optional Mods. There is also a folder for widescreen users that replaces the existing 1024x768 aircraft and campaign screens with 1440x900 images.
Primary Components
There are three primary components of the Superpack , separated by which SF2 game is required for its use. In each folder is nested the standard SF2 mod folder architecture (e.g. Objects, Sounds, Campaigns). Copy the contents of these folders to your SF2 “Mod” folder (e.g. c:\users\<username>\Saved Games\Thirdwire\StrikeFighters2 <xxx>) in the order listed:
1. 1_Common Files for all users
This includes decals, weapons, and an updated SQUADRONLIST.INI. Copy the contents of this folder first.
2. 2_for SF2V users
This includes the A-6A and A-6B. Copy the contents of this folder if you have SF2 Vietnam installed, as it requires the 3W A-6A LOD.
3. 3_for SF2NA users
This includes the A-6E, A-6E_79, and A-6E_90. Copy the contents of this folder if you have SF2 North Atlantic installed, as it requires the 3W A-6E and A-6E_79 LODs. This now includes Wrench’s skinpack by default (was an optional component pre 1.5).
Campaign Mods
These files modify the existing campaigns other than Vietnam or North Atlantic (which were included in the primary components).
4. 4_SF2 Campaigns for Full Merged Install
This is a slightly modified version of malibu43’s SF2 campaigns that integrate naval operations into the Desert theater. In addition to adding the A-6, the campaigns add other USN/USAF aircraft of the period. There is also an additional 1979 campaign called Desert Blaze, which adds the later hardware from SF2E and SF2NA, as well as incorporates Wrench’s F-111B Fleet Defense Fighter for people who have it installed.
The original SF2 campaign updates require a full 5 merged install.
5. 5_SF2E Campaigns for SF2E, SF2V, and SF2NA
This adds the A-6 to the original SF2E campaigns dated at least 1963. The campaigns add two USMC A-6 squadrons to the NATO side, as well as the requisite number of Su-7s to the OPFOR.
You should have at least SF2V and SF2NA installed with SF2E before adding the SF2E campaigns.
For Widescreen Users
Copy these folders if you have a widescreen monitor. These folders should be copied after all desired optional campaigns have been copied over, as this will overwrite campaign graphics as well as aircraft hangars and loadscreens.
Optional A-6 Mods
These are tweaks to the A-6s themselves, and are here to personalize and enhance your gameplay. Copy the contents these folders to your SF2 “Mod” folder. Order is not important, but some of the mods directly conflict with others and will not work properly if “stacked.” Using conflicting mods requires manual datafile manipulation which is covered in Section 5 (Manually modifying Data INI files). Compatibility issues are noted in each section.
6. Restricted Modexes
This mod limits the player-selectable USN modexes (side numbers) to 500-524 (400-524 for experimental green skin, per historical record), and USMC modexes to 00-24. I did this by making adjustments to the TEXTURESET.INI file. This does not appear to affect the modexes selected by the Campaign generator.
This mod has no compatibility issues with the other existing optional mods.
7. Pre-TRAM Anti-Collision Light Removal
The original A-6A did not have rotating anti-collision lights, as the first production aircraft pre-dated the FAA mandate for anti-collision lights in controlled airspace. To comply, the Navy and Marine Corps added a tail light (already modeled in the LOD), and for the ventral light they attached a light to the starboard side of the nosegear door. However, the lights were easily removed and pre-TRAM A-6s often flew operationally without them. This mod allows you to remove these anti-collision lights.
This mod should not be used with the A-6AB Flare Dispensers mod or the Robo-BN mod without manually modifying the A-6A_Data.ini and A-6B_Data.ini files.
8. A-6AB Flare Dispensers
This mod puts flares on the A-6A and A-6B. Original specifications called for only chaff, but Vietnam late war doctrine often called for the dispenser loadout to be one flare for every two chaff packs (as was documented in Stephen Coont’s Flight of the Intruder). This mod is highly recommended with the SF2E campaigns, as the A-6A would have likely been fitted with flares for a theater with such a heavy CAS role and increased air threat.
This mod cannot be “stacked” with the Pre-TRAM Anti-Collision Light Removal mod or the Robo-BN mod, but requires manual modification of the other mods instead.
9. Robo-BN (not for RAZBAM cockpits)
As seen in the Vietnam Air & Ground War Expansion Pack by eburger68 and malibu43, this mod drops the BN in the right seat. This mod requires that the cockpit.ini have the following line in the [CockpitSeat001] section:
OpenCockpit=TRUE
Due to the additional interior cockpit detail of the RAZBAM series of A-6 cockpits, this mod is incompatible with the RAZBAM cockpits. This mod cannot be “stacked” with the Pre-TRAM Anti-Collision Light Removal mod or the A-6AB Flare Dispensers mod.
Updated Weapons Loadouts and Employment
You may notice that the A-6 as of version 1.2 plays quite differently from the A-6 in previous versions. This is due in large part to malibu43’s outstanding research and contributions. For version 1.2, we have updated the weapons capabilities of all A-6 variants, removing E/O capability from the A-6A but adding the AGM-12C visually guided missile. Likewise, we added the restrictions on interior hardpoints and adjusted the Loadout files to reflect this, adding the large bomb loads to exterior pylons (and for the record, we did this prior to the May 2012 patch!). We researched historical loads and added them to the loadout files, and found that we needed to tweak some datafiles to make them work. Malibu43 tweaked the Rockeye and SnakeEye datafiles to provide proper quantities to units, and created a custom MER to allow for three Mk83 bombs to be mounted two in front, one in rear per historical procedure.
Additional Information
I made every effort to accurately represent the subtle changes between A-6 variants commensurate with their periods of operation. Additionally, I used actual A-6 BuNos (serial numbers), with independent BuNo pools for the A-6A, A-6B, and A-6E (TRAM variants use the A-6E pool). I have made every effort to avoid using BuNos of aircraft involved in mishaps involving fatalities, or combat losses resulting in KIA/MIA/POW. However, if I missed one that you catch, please let me know so that I can fix this in the next release. Likewise, if you have recommendations for object or detail placement, I would love to hear them.
Finally, while I made adjustments to a number squadron logos and added four additional squadrons, I don't have the time to improve the entire collection. If there is a logo you would like, please post a flat image (like a decal) so that I can directly convert it. Likewise, if you improve the logos or create your own, please submit them so that I can include them in a future release. Full credit will be provided.
Credits
Malibu43 was a major contributor for version 1.2, adding campaigns, custom loadouts, and custom weapon data to allow for historical employment. His research and contributions were many, which is why he is co-credited in this release.
I also received help from Wrench, and likewise used some of his skins, A-6E_79 avionics files, and templates. A big thanks goes out to Wrench.
Likewise, Wrench's A-6E TRAM Skinpack and his TRAM VA-75 skin has been included for both TRAM variants, and has been converted for use with the A-6E. VA-42 and VA-128 logos have been converted for default use from these skins. Original readme files and screenshots can be found in the Extras folder.
Additional Credits:
Ventral and Pylon Lights were created by RussoUK2004.
VAQ-134 decals are by Dave from his VAQ-134 EA-6B.
The decal placement, data and loadout files from the SF2V Air & Ground Expansion Pack were starting points for my work on
the A-6B, so thanks goes out to Malibu43 & eburger68.
Weapons included in this Superpack have been copied from Spectre8750's A-10C, FastCargo's F-15 Superpack, SF2V Air & Gound Expansion Pack by Malibu43 & eburger68, and the F-14 Superpack from The Mirage Factory (TMF).
NAVYNM2 and MODUSN2 Pilot LODs taken from the TMF F-14 Superpack.
The Martin-Baker Mk5 ejection seat is the Mk4 ejection seat by TMF with updated textures.
TireTouch.wav was taken from FastCargo's F-15 Super Pack.
FansongTrack and FansongLock WAV files (A-6A/B/E RWR sounds) by Fubar512.
USN Wind, Stall, and engine overspeed sounds taken from the TMF F-14 Superpack.
Classic A-6 skin patterns are based on the default 3W A-6 skins by DanW.
Red Lightning campaign start graphic is taken from a review screenshot of “Wargame: European Escalation” in accordance with the FAIR USE Act.
Cockpit textures for the A-6 LODs were extracted from A-6 Intruder Walk Around by Lou Drendel, and from online screenshots of the RAZBAM A-6 cockpits for FSX in accordance with the FAIR USE Act.
A-6 Intruder Walk Around by Lou Drendel and A-6 Intruder In Action by Joe Michaels were both used extensively for research on proper markings and placement. Some of Lou Drendel’s outstanding artwork also found its way onto hangar screens and loadscreens.
Thank you all for your contributions.
This Superpack is released in accordance with the Combat Ace Freeware Licensing Agreement. Please feel free to use the contents of this pack with any other mod, so long as appropriate credit is provided.
For support, please post in the File Announcement thread for this mod at Combat Ace.
F-4E EAF ( Egypt Air Force )
Includet:
- F-4E_79EAF , with 3 skins: - SEA camo - Egypt-1 - Hill Grey
Animation / Function
- Canopy
- Hook
- Air Refuel
- Gun Vent ______________ automatic when gun is fired or you open the Canopy ( to simulate Hyd-Off on Ground )
- Brake Chute____________ works with the Air Brake below 150kts
NOTE:
if you use the weapons from the Weaponds pack-2 please replace the AIM-9P-4 with the one includet here , that will fix the wrong texture
Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are includet in a separate folder
Installation:
- Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
- If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
Credit
- original model by TW , BPAO , Crab_02
- cockpits from TW
- original Templates from Sundowner
- new updated model , textures and weapons by ravenclaw_007
i hope i did not forget anybody
the new Templates are available on request , i may upload them some other time
have fun , ravenclaw_007
F-4EJ pack , F-4EJ_Kai and RF-4EJ_Kai not includet i will release them as soon as i have the cockpit finish
Includet:
- F-4EJ_72
- F-4EJ_85 with chaff flare dispenser
- weapons
- changed weapons.ini for AIM-9
Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are includet in a separate folder
Installation:
- Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
- If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
Credit
- original model by TW , BPAO , Crab_02
- cockpits from TW
- new updated model , textures and weapons by ravenclaw_007
have fun , ravenclaw_007