Readme for the Raytheon AT-6B Texan II. For Strike Fighters 2 Series.
Version 2.0
Changelog:
-Cleaned up some areas on the 3d model plus increased the detail in almost all areas including AT-6B specific items plus the addition of extra details. (antennas etc.)
-The skin's texture size and detail has been increased, plus changed to .jpg format.
-Weapon modifications in _DATA & Loadout.ini files.
-Included the AGM-114L as a CGR and added Hellfire rails to the 3d model to overcome the issue of engaging moving targets.
-New hangar and loading screens.
-New cockpit glass reflection texture.
Version 1.5
MAJOR upgrade in cockpit and model by Dels. Much closer to actual AT-6B appearance and specifications.
More weapons tweaking by FastCargo.
Version 1.1
Added Sounds
HUD Fixed
Original model, FM, drop tanks, etc. based on Dels PC-9.
Idea, decals, skins and coordination by Dave.
Addons and weapons by FastCargo.
This version is for the SF2 version of ThirdWire sims only!
Installation:
Copy the Objects directory into your ThirdWire mods folder. Allow overwrites (if any). The only alteration to basic stock or the current SF2 weapons are a slight tweaking of the basic Stinger missile.
Notes on this release:
The FM isn't perfect, but will work pretty good as long as you remember it is not an F-22...don't try to pull like you are one. Also, for some reason, certain racks will only load through the loadout.ini, but not in the pull down menu. Haven't found why this acts this way yet.
Canopy is activated with animation key #10.
Notes on the aircraft, from airforce-technology.com:
http://www.airforce-technology.com/projects/at-6b-light-attack/
"The multirole AT-6 will be capable of performing missions including: net-centric ISR with the ability for precise geo-registration, streaming video and datalinks; light attack including combat search and rescue (CSAR), close air support, forward air control and convoy escort; homeland defence (border security), port security, and counter-narcotics operations; and civil missions such as disaster area reconnaissance, search and rescue, and firefighting.
The AT-6B is equipped with a sensor suite that can include a variety of electro-optical, infrared, laser and hyper-spectral sensors, for example the Wescam MX-15Di. The Boeing joint helmet-mounted cueing system, in service with the USAF and US Navy, can be fitted for targeting.
There are six wing-mounted hardpoints for stores. With its MIL-STD 1760 smart weapons interface, the AT-6 can be armed with a variety of weapons including 0.50 calibre machine gun pod; air-to-ground missiles like Hellfire and Maverick; AIM-9 Sidewinder air-to-air missiles; and munitions including Paveway II / enhanced Paveway II / Paveway IV guided bombs, joint direct attack munition (JDAM), small diameter bomb (SDB) and 2.75in rocket pods."
In short, the AT-6B is a LIGHT attack aircraft, perfect for COIN ops, FAC, etc. Operate it with this in mind you'll find you'll have a lot of fun with it.
Questions, contact us at CombatAce.
Dels, Dave and FastCargo
10 Sep 09
This is the T-6A Texan II as used by the 12FTW USAF for the SF2 series of games.
Read the readme.txt
Enjoy!
The KC-10 Extender
I made this mod after noticing that the aircraft in ODS was
using a skin that was not use IRL until 3-4 years after Desert
Storm. This fixes up skins for the Douglas (White over Grey with
Blue cheatlines), Shamu (Green/Gray over Gray)and Gunship Gray
schemes. I also added historical serial numbers to each skin, and
did the unit markings tied into each serial number. (for you advanced
modders out there, tied it as a 2 level rather than a 1 level). This will
allow several units to appear when they show in game on the ramp.
Installation
just add Objects folder to your mod folder. If installing into an ODS
install, allow overwrites.
Additional Warning
*************************************************************************
this really should be left as an AI controlled plane. it is not really
for any missons that would be represented in game anyhow.
i just skinned it up to satisfy a little historical accuracy in the game.
*************************************************************************
Credits
Marcfighters..........the model and original skin(served as a base for template)
eburger68.............revised data.ini that made the FM more manageable
myself................all other skins, template and tgas
TK....................the game itself, and our ability to keep modding
special thanks to Muesli, for helping me out trying to get the Dutch in the game as well.
suggestion to those with mission editor:
why not set up teh tankers on an orbit at a waypoint of a mission?
then you could "simulate" tanking as part of the missions......
Kevin Unruh
aka daddyairplanes
24 April 2014
The Mirage Factory F-14 Tomcat Super Pack V1.21 AUG. 25, 2013
What it is:
This is the F-14 Tomcat Super Pack v1.21 Full. It includes tweaks to the engines, avionics, weight, effects and the Phoenix missile.
=================
Installation:
=====CAUTION=====
1. This was tested at July 2013 patch level, on an "All 5 Merged" install, and because it uses AvionicsF14A.dll, will require SF2NA (or a TW F-14) to work! It will not work on Gen 1 sims, nor will it work correctly on pre-April 2012 installs! (Caveat: Avionics70.dll F-14D should work on pre-April patch levels).
2. It is HIGHLY recommended you back up your current F-14's .ini files and cockpit folders. If you have custom skins installed, be sure to back up your F-14(A/A+/B/D).ini to preserve the texture set data.
=================
1. Unzip the contents of the F-14SP_V121.7z file into a folder.
1a. If you have installed the Avionics70 F-14D, ensure you back up the .ini files if you haven't renamed the bird, since this install will overwrite F-14D_92, 96 and 06!
2. Open your Strike Fighters 2 mod folder (e.g. C:\User\Saved Games\ThirdWire\StrikeFighters2 Europe\...)
3. Copy the contents of the unzipped Objects folder into your SF2 mod Objects folder, allowing all files to overwrite (Objects\Aircraft and Objects\Weapons).
3a. (RECOMMENDED) Review the Cockpit and Avionics, and F-14 SP Update word documents for information on updates.
4. Go fly!
=================
1. Unzip the contents of the F-14SP_V121.7z file into a folder.
1a. You may choose to use the Avionics70.dll F-14D for SAR mode on strike missions. If you wish to do so, see Section 6 of the F-14 SP Update V120 word document (Para 6.1-6.3) for install procedures and recommendations.
2. Open your Strike Fighters 2 mod folder (e.g. C:\User\Saved Games\ThirdWire\StrikeFighters2 Europe\...)
3. Copy the contents of the unzipped Objects folder into your SF2 mod Objects folder, allowing all files to overwrite (Objects\Aircraft, Objects\Weapons, and Objects\Decals will be affected).
3a. (RECOMMENDED) Review the Cockpit and Avionics, and Update word documents for information on updates.
4. Go fly!
=================
Credits:
Model: Flying Toaster, Oli
Cockpit: Chris (original), reworked and updated by Brain32
FM: ThirdWire, Column5, Spectre8750, Caesar
Avionics: Crusader, ThirdWire, Sup Gen, Caesar, Dave, CrazyhorseB34
Pilots: Old_Diego, CrazyhorseB34
Skins: Dave, Spectre8750, Column5
NATOPS Textures: HomeFries
Extra Hangar, Loading and Main Screens: Dave, Spectre8750
Ejection Mod: Stary
Testing: Sup Gen, Caesar, Dave, EricJ, Spectre8750
TARPS: Bunyap and Spectre8750
Weapons: Ravenclaw, wpnssgt, Bunyap and others
===Dedidacted to Oli===
This is the Lockheed F-117A Nighthawk, need I say more?
Please read the readme.txt
Credits:
Aircraft, Cockpit, Skins, Decals and .ini work - Me
FM - Fubar512 (with some modifications by me)
ACESII Ejection seat - ravenclaw
Pilot skin - Old Diego
Testing - The ODS team
A MASSIVE thanks to Crusader for all his very useful
reference material and support without which this package
could not exist!
Dels
In December of 2011, the F-35 was officially chosen to replace Japan's aging F-4 fleet. The F-35J is scheduled to enter service in 2016. Final assembly and perhaps eventually licence production will be handled by Mitsubishi Heavy Industries.
This package includes three different high-resolution skins representing currently proposed paint schemes. Currently included squadron markings are for the 301st Fighter Squadron from Nyutabaru Air Base, one of the first units expected to receive the new aircraft.
Note 1: Several avionics modifications were (selfishly) made by me to better represent the powerful AESA radar set in the F-35. Feel free to use the original F-35 avionics.ini if you prefer.
Note 2: Some essential weapons (some from the community Ordnance Pack, others created by yours truly) are included, but be sure to download the JASDF Weapons Pack for more!
Credits:
-Original F-35 mod by Dave, JSF Aggie, JAT81500, Amokfloo, and FastCargo
-JSOW, JDAM, and SDB models from SF2 Ordnance Shop
-JASDF skins, decals, and hangar screens by Nengajou Aki
-JASDF weapons and F-35 data ini modifications by WhiteBoySamurai
F-16A IIAF/IRIAF Pak
-- For FULL-4 Merged SF2 (Prefered) and/or SF2:I =ONLY!!!= --
This package is an "Almost If..." aircraft, representing F-16A Falcons, had they actually been delivered to the Imperial Iranian Air Force, as orderd during the Shah's reign.
It contains 2 skins (actualy the same skin used twice), created from a partial template of the Stock SF2:I F-16A Netz, and decals to replicate the speculative IIAF and Islamic Republic's AF F-16s.
You =MUST= have a Full-4 Merged SF2 install, WITH SF2:I (or better yet -a stand along Iran/Iraq mods folder, built FROM a Full-4 Merged exe), otherwise you will NOT be able to access the needed aircraft lod and cockpit files.
By making use of the new 'StartDate=' feature in the textureset inis, the aircraft's marking to switch from IIAF to IRIAF, based on the 1979 Islamic Revolution in Iran.
The aircraft makes use of all stock, In-Game items for weapons, droptanks and whatnots, simplifying installation and reducing package size. (Of course, you still need the Full-4 Merged Install and/or SF2:I or an Iran/Iraq stand-alone, built from the aforementioned Full4 Merged. Getting the point, yet??)
As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install. An abreviated "Notes and Other Nonsense" section makes for interesting reading, too.
Good Hunting!
Wrench
Kevin Stein
(yes, this was yet another nearly completed mod I had sitting on my HD ... now, in you'alls hot little hands!)
Early F-15C Eagle Mod
>>>>>Usable for pre- and non-SF2 North Atlantic installs<<<<<
You Must Have Strike Fighters 2 Europe to use this mod!
Also required is the ACES_II_F-15 seat from the ACES package available here:
http://combatace.com/files/file/12474-aces-ii-ejection-seat-for-f-15/
This is a mod of the stock Third Wire F-15A, making it into a early F-15C.
The early F-15C's were delivered to the 18th Tactical Fighter Wing in Fall 1979 and
went into service with the 12th, 44th and 67th Tactical Fighter Squadrons.
F-15C features and recognition marks:
- 2000 lb additional internal fuel for a total internal fuel of slightly over 14000 lb.
The mod adds the additional fuel and has the fuel quantity gauge modified to show the higher reading.
- The FY78 production F-15C were delivered with engines with the nozzle actuator covers still mounted.
The covers were removed starting in late 1981
- The normal (non-MSIP II) F-15C does not have the "bulb-antenna" on the tip of the right-side fuselage
tailcone.
Thus the stock F-15A model fits perfectly for a early F-15C.
The mod adds my usual F-15 avionics which has several more real-thing oriented features, such as
modified HUD and Radar symbology, radar scan time etc.