SF/WO* Object Mods
Sub Category
Non-aircraft add-ons and modifications
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Approach and airfield lights for ALL friendly WOE airfields
By comrpnt
[Note]
This mod replaces an earlier version by adding approach and airfield lights for the large two-runway airfield (Airfield3). This update can be used in place of that earlier one as it also incorporates the lights for Airfield's 1, 2 and 4 in WOE.
[Acknowledgement]
The approach lights in this mod are the mostly the work of Sidewinder, Piett and Eightlein. With the exception of Airfield3 (see below), I simply ported them into WOE. I have also based my Heli-pad on the previous excellent work of Eightlein. My thanks to them for their previous hard work.
Credit where credit is due. :-)
This mod introduces approach lights and anti-collision lights to WOE's airfield 1, 2, 3 and 4 air bases. Basically, all of the friendly airbases in WOE. The anti-collision lights are defined for all the tall buildings and structures around the airfield.
There are two layouts for Airfield 1 (just to be awkward) so I've modified the GermanyCE_targets.ini file to point each Airfield1 reference at it's correct layout file containing the lighting information.
Airfields 2 and 4 use the same layout as Airfield 1 Layout 2, so it was simple to port across everything but the tower lights (see below) for their use.
Airfield 3 represents the most work I've put into this mod due to the sheer number of lights it contains and also that the version of the previous work I downloaded (done by Sidewinder and Piett) had some bugs I wanted to fix. Airfield 3 now has approach lights for all four runways. Also, I've cleaned up the taxiway lights, removed some spurious lights that were incorrectly placed on the centre of the main runway and completed the taxiway lights at the end of runway 06/24 which were partly missing in the version I downloaded.
Airfield 4 has two layouts, based on Layout 2 and a new one, Layout3. In Layout 3 the tower is a new structure and in a different location (i.e. next to the ramp). The Tower4 ground object is used on some bases instead of the normal stock Tower1 ground object. Again, for Airfield 4 I've modified the GermanyCE_targets.ini file to point each Airfield 4 reference at it's correct layout file containing the lighting information.
[More Info]
Adding QRA sheds is simple and two examples are included for each type of Layout (For Airfield 1 Wildenrath for Layout 1 and Diepholz for Layout 2, and for Airfield 2 it's Freiburg. Airfield 4 uses Lahr for Layout 2 and Hahn for Layout 3). For QRA-enabled airbases simply point the air base's GermanyCE_targets.ini entry at the _QRA.ini version of the Layout ini file.
For Airfield 3 I've decided to add QRA sheds as standard to all Airfield 3 airbases. This is because I think that these bases warrant such facilities. QRA sheds are at the end of runways 36/18 and 06/24. Heli-pads are also included on the North and South ramps for Airfield 3.
See here for screen shots:
http://bbs.thirdwire.com/phpBB/viewtopic.php?p=19180
and also here for additional screen shots of Airfield 3
http://bbs.thirdwire.com/phpBB/viewtopic.php?t=3293
The list of additional lights for both types of layout is:
Tower1, Tower2 and Tower 4
Fueltank1 & Fueltank2
Hangar1, Hangar2 & Hangar3
Bunker1 & Bunker2
Watertower
ASR (radar)
ShelterA (used for ramp and QRA sites)
I've also include a Heli-pad for each layout.
Each building or structure contains at least 1 anti-collision red light (in some cases up to 4 lights) and hangars also contain flood lights facing the ramp area.
This mod certainly makes the home airfield's easy to spot from a distance. The red lights are on all of the time, with the other lamps and flood lights coming on at dusk and switching off after dawn. Approach lights are also set on all of the time. QRA lights are always on -- those guys don't ever sleep!
Hope you like these mods. Kind regards,
Paul T (PNT/comrpnt/Nazgul) :-)
1,282 downloads
0 comments
Updated
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Stinger SAM site
By Wrench
Re-release of MontyCZ's Hardened Stinger Site. Fully updated for the latest patchs (no more groundobjectdata.ini fiddling!)
For SF/WoV/WoE
You MUST have the latest weapons pak for the missiles!
With thanks to Monty for permission to release, and Capun for finding it!!
Don't forget to duck!!
Wrench
Kevin Stein
1,019 downloads
0 comments
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RAF Pilot skins for WOE
By comrpnt
Here is my attempt to do some RAF pilot skins for WOE.
I've drawn pilot and navigator skins for the following RAF Squadrons...
Pilot: 1, 3, 4, 11, 14, 19, 20, 92
Navigator: 19, 92
The skins are available only in camo helmets to reflect the requirement for stealth during predominately low-level sorties.
The naming convention I've adopted is...
PLTnnnC
| | |
| | +-- C for Camo
| +------ Squadron number
+------------- Pilot
NAVnnnC
| | |
| | +-- C for Camo
| +------- Squadron number
+-------------- Navigator
E.g.
PLT014C = Pilot 14 Sqn Camo Helmet
NAV019C = Navigator 19 Sqn Camo Helmet
I've also included blank helmet designs in camo for Pilots and Navs that have no squadron affiliation. These are PLT|NAV000C
For info, these skins are 512 x 512 so they're not FPS killers.
Hope you like them, regards, Paul T. (comrpnt).
518 downloads
0 comments
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0 comments
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New/Refined F4 Phantom Lights
By comrpnt
The F-4 'tomb' is one of my favorite planes and having recently seen some photos of RAF F-4s at night I thought that the previous excellent work of Eightlein and others could do with a tweak here and there.
This mod is my attempt to add or amend the current F-4 lights to match what I saw.
Hope you like it. Regards, Paul T. (comrpnt) :-)
234 downloads
0 comments
Submitted
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Strike Fighters WWII Formations Mod
By Guest
Strike Fighters WWII Formations Mod
Strike Fighters is a sim configured around 1960's-era aircraft, formations and tactics, generally with small numbers of aircraft and dispersed formations. The stock version actually only provides four different formations for aircraft (US fighters, US bombers, Soviet fighters and Soviet bombers), to fit all nations and time periods.
Now that we have a number of WWII aircraft in SF, I wanted to be able to see large WWII-style bomber formations and the historically-correct fighter formations. This mod is designed to achieve that. There are different WWII-style formations for most of the major WWII air powers (US, UK and Commonwealth, Soviet, Germany, Italy and Japan), for fighters, medium bombers/attack aircraft and for heavy bombers.
The zip file has a TXT file which explains installation.
Be aware that the defensive power of the larger, tighter WWII bomber formations is greater than you may be used to. Flying fighters to intercept even an unescorted large bomber formation is no piece of cake - picking off the stragglers is a lot easier and safer. Use your wingmen to break up the formation if you can.
1,024 downloads
0 comments
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Strike Fighters medals Pack v2.0
By Guest
Strike Fighters Medals Pack v2.0
The standard Strike Fighters (“SF”) has medals available only for the three US services (USAF, USN and USMC). This add-on package adds medals for a host of other countries and air forces, so you can get medals flying non-US aircraft. The package does not interfere with any other SF mod.
The Medals Pack provides medals for Argentina, Brazil, Britain, Belgium, China, Cuba, Czechoslovakia, Denmark, East Germany, Egypt, Finland, France, Greece, Hungary, India, Iran, Iraq, Israel, Italy, Japan, Netherlands, North Korea, North Vietnam, Norway, Pakistan, Poland, South Korea, South Vietnam, Soviet Union, Spain, Sweden, Syria, Taiwan, Turkey, West Germany and WWII Germany, plus extra medals for the USAF, USN, and USMC.
Simply unzip this package to your Strike Fighters folder. All of the files in the Flight folder go in your Strike Fighters\Flight folder, and all of the files in the Menu folder go in your Strike Fighters\Menu folder. There is a full TXT document which explains it all, and lists all of the available medals.
1,921 downloads
0 comments
Submitted
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RAF Pilot skins collection
By comrpnt
Welcome to my first attempt to draw some RAF pilot skins.
I've drawn pilot and navigator skins for the following RAF Squadrons...
Pilot: 5, 11, 19, 56, 74, 92, 111
Navigator: 19, 56, 74, 92, 111
Both skins are available in camo or white helmets.
The naming convention I've adopted is...
PLTnnnv
| | |
| | +-- C or W for Camo or White
| +------ Squadron number
+---------- Pilot
NAVnnnv
| | |
| | +-- C or W for Camo or White
| +------- Squadron number
+------------ Navigator
E.g.
PLT074W = Pilot 74 Sqn White Helmet
NAV056C = Navigator 56 Sqn Camo Helmet
I've also included blank helmet designs in camo and white for Pilots and Navs that have no squadron affiliation. These are PLT|NAV000W|C
For info, these skins are 512 x 512 so they're not FPS killers.
Hope you like them, regards, Paul T. (comrpnt).
598 downloads
0 comments
Submitted
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Soviet Sams
By gabilon
Tor M1, SA-13 Gopher & 2S6 Tunguska (updated) for SFP1/ WOV/WOE (Service Pack 4)
2,201 downloads
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BM-14-16 Katyuscha Mod v1.0
By Crusader
Instructions.txt
19 July 2006
BM-14-16 Katyuscha Mod v1.0
3 files are included :
Add to weapondata ini.txt -> self explaining
BM-14-16_data.ini -> move into the Objects\GroundObject\BM-14-16 folder
BM-14-16.msn -> move into the Missions Folder
The Mod :
Arms the BM-14-16 Katyuscha Launcher with 16 rockets. They are TV guided due to limitations of the game AI, it cant handle unguided rockets launched from ground vehicles.
The Launcher has a minimum engagement range of 4 km and a max range of 20 km. Targets can be spottet out to 20 km.
The Mission :
Just a quick test mission. Hit autopilot , then use F7 key to find the BM-14's and watch them shooting.
This mod is far from perfect, feel free to fiddle around with it. Some explanations are added in the BM-14-16_data.ini regarding the main changes.
have fun
MoonJumper
1,020 downloads
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A310 MRTT Refuelling Drogue Lights
By comrpnt
Hi folks, I've had a go at adding some drogue lights to the A310 MRTT refuelling tanker, to make it more fun to line up during a night tanking exercise.
This lights mod is a bit of a hack as when the A310 comes in to land the lights remain visible, but for practice they work pretty well and seem real enough when the A310 is in flight.
[Aside]
I've still to sort out the best way to get an AI aircraft to turn their lights on or off on-demand via some Lights setting the _data.ini file. If someone comes across the setting or parameter value that enables this in an .ini file then please pass me the details it would be a real bonus for this and my other static aircraft mods.
[Mk2 Comments]
I updated the original post as I noticed a slight misalignment with the right-side drogue. I've moved the right-side lights across (+X coords) to fix this.
Cheers, kind regards, P.T. :-)
434 downloads
0 comments
Updated
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Pasko's SAMs and Vehicles Pak: Euro Skins
By Wrench
Reskinning of Pasko's SAMs, AAA, tanks, trucks, etc into Euro Camo styling. SA-3 series skins supplied by Phamtuan (used with permissions). Some skins bmps mods of stock 3rd Wire units. A few are new made by me, lod hex editing by me when needed
For WoV, WoE and SF. All objects upgraded to the latest patch standards for all 3 sims.
Several new objects, never released or seen before are included.
See readme for full list of changes, suggestions, credits, compliments and thank yous to all involved.
Wrench
Kevin Stein
(I'm only the Assembler!)
3,296 downloads
0 comments
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WOV Da Nang (Airfield_1) extra lights for buildings & structures
By comrpnt
This is an update to the original posting.
Inspiration for this work came mostly from extending the excellent approach
lights mod from Sidewinder86 (See here) and also reading up on Eightlein's details on lighting various airfield structures (here). I've extended that work and applied it only to Da Nang.
Also see here for details on static/parked aircraft for Da Nang and installing the QRA sheds at the North end of the airfield.
[update Info]
I noticed that this mod makes heavy use of the ground object modifications I had included in my earlier 'statics' postings. For Da Nang that's fine, but, for all other fields in WOV that use Airfield_1 the lights would still appear, and that looked just plain weird. I've corrected this dependence with this update so you can have the lights only apply to one field.
The extra lights entries detailed in this mod all live in a new file called VietnamSEA_Airfield1_DaNang.ini. This file is referenced from the existing "Da Nang Air Base" entry in the VIETNAMSEA_TARGETS.INI file. Simply change this entry to read the following:
[TargetArea091]
Name=Da Nang Air Base
...
AirfieldDataFile=VietnamSEA_Airfield1_DaNang.ini
...
The new extra lights in this mod illuminate all of the tall buildings and structures in the airfield vicinity:
- ASR Radar dish
- QRA Sheds (internal flood lights and external anti-collision lights)
- Fuel tanks
- Ramp fuel store
- Ramp Hangars (external flood lights and anti-collision lights)
- Heli-pad for RAF Rescue SH-3
- Water tower
- Bomb dumps
- Control Tower
This mod has only been tested with WOV but with some modifications this mod can be applied to SFP1. If the layout of Airfield_1 is the same then simply changing the names accordingly will enable SFP1 to pick up the changes.
See the following forum entry for screenshots of the changes defined below: (http://bbs.thirdwire.com/phpBB/viewtopic.php?t=2798)
I hope you like them.
Regards, P.T. :-)
676 downloads
0 comments
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Lightning Mk6 Landing Lights etc.
By comrpnt
I'm not sure if this has been done before but I've tweaked the location and colour of some of the lights on Russouk's Lightning Mk6 (hope you don't mind Russ).
[Thanks]
Many thanks to Russ who created the original aircraft I've used as the basis for my own editing.
[What's included]
Bascially I've added landing lights to the left and right main gear, and added a bottom stobe -- changing the flash time to slow it down a bit in the process. For the top and bottom strobes I decided to change their colour to red, instead of white as in the original.
Regards, P.T.
219 downloads
0 comments
Submitted
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Static fuel truck - engine off (complete)
By comrpnt
This posting consists of the stock fuel truck but with its engine turned off (i.e. no sound) which I found more useful for building up my static aircraft missions than using the supplied one with a speed set to zero. Mainly because it doesn't make any sound. (Somehow it doesn't feel right to have a fuel truck refuelling aircraft on the ramp with its engine on! -- call me old fashioned)
Regards, P.T.
587 downloads
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Complex static/parked F-4J with ground crew (complete)
By comrpnt
I've decided to post each static aircraft as a complete folder so that the installation process is as simple as possible. I felt that the manual installation in my earlier post was too much work for a lot of people. This way you can pick and choose the statics you want to include in your own missions.
"If you build it, they will come". Well, if you make it easy for people, they will use it.
This posting consists of a F-4J complex static/parked aircraft with its canopy raised and a member of the ground crew sitting in the pilot's seat, a sample mission (.msn) file that shows you how to reference static aircraft, and an extract of the optional changes to the VIETNAMSEA_TARGETS.INI (or equivalent) file that you may want to apply.
Thanks, regards, PNT/comrpnt :-)
568 downloads
0 comments
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Complex static/parked F-4J with canopy raised (complete)
By comrpnt
I've decided to post each static aircraft as a complete folder so that the installation process is as simple as possible. I felt that the manual installation in my earlier post was too much work for a lot of people. This way you can pick and choose the statics you want to include in your own missions.
"If you build it, they will come". Well, if you make it easy for people, they will use it.
This posting consists of a F-4J complex static/parked aircraft with its canopy raised, a sample mission (.msn) file that shows you how to reference static aircraft, and an extract of the optional changes to the VIETNAMSEA_TARGETS.INI (or equivalent) file that you may want to apply.
Thanks, regards, PNT/comrpnt :-)
256 downloads
0 comments
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Complex static/parked F-4J with canopy down (complete)
By comrpnt
I've decided to post each static aircraft as a complete folder so that the installation process is as simple as possible. I felt that the manual installation in my earlier post was too much work for a lot of people. This way you can pick and choose the statics you want to include in your own missions.
"If you build it, they will come". Well, if you make it easy for people, they will use it.
This posting consists of a F-4J complex static/parked aircraft with its canopy down, a sample mission (.msn) file that shows you how to reference static aircraft, and an extract of the optional changes to the VIETNAMSEA_TARGETS.INI (or equivalent) file that you may want to apply.
Thanks, regards, PNT/comrpnt :-)
201 downloads
0 comments
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Complex static/parked Lightning Mk6 with ground crew (complete)
By comrpnt
I've decided to post each static aircraft as a complete folder so that the installation process is as simple as possible. I felt that the manual installation in my earlier post was too much work for a lot of people. This way you can pick and choose the statics you want to include in your own missions.
"If you build it, they will come". Well, if you make it easy for people, they will use it.
This posting consists of a Lightning Mk6 complex static/parked aircraft with its canopy raised and a member of the ground crew sitting in the pilot's seat, a sample mission (.msn) file that shows you how to reference static aircraft, and an extract of the optional changes to the VIETNAMSEA_TARGETS.INI (or equivalent) file that you may want to apply.
Thanks, regards, PNT/comrpnt :-)
328 downloads
0 comments
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Complex static/parked Lightning Mk6 canopy raised (complete)
By comrpnt
I've decided to post each static aircraft as a complete folder so that the installation process is as simple as possible. I felt that the manual installation in my earlier post was too much work for a lot of people. This way you can pick and choose the statics you want to include in your own missions.
"If you build it, they will come". Well, if you make it easy for people, they will use it.
This posting consists of a Lightning Mk6 complex static/parked aircraft with its canopy raised, a sample mission (.msn) file that makes use of it, and an extract of the optional changes to the VIETNAMSEA_TARGETS.INI (or equivalent) file that you may want to apply.
Thanks, regards, PNT/comrpnt :-)
246 downloads
0 comments
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Complex static/parked Lightning Mk6 canopy down (complete)
By comrpnt
I've decided to post each static aircraft as a complete folder so that the installation process is as simple as possible. I felt that the manual installation in my earlier post was too much work for a lot of people. This way you can pick and choose the statics you want to include in your own missions.
"If you build it, they will come". Well, if you make it easy for people, they will use it.
This posting consists of a Lightning Mk6 complex static/parked aircraft with its canopy down, a sample mission (.msn) file that makes use of it, and an extract of the optional changes to the VIETNAMSEA_TARGETS.INI (or equivalent) file that you may want to apply.
Thanks, regards, PNT/comrpnt :-)
118 downloads
0 comments
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Complex static/parked C-130J complete
By comrpnt
I've decided to post each static aircraft as a complete folder so that the installation process is as simple as possible. I felt that the manual installation in my earlier post was too much work for a lot of people. This way you can pick and choose the statics you want to include in your own missions.
"If you build it, they will come.". Well, if you make it easy for people, they will use it.
This posting consists of a C-130J complex static/parked aircraft, a sample mission (.msn) file that makes use of it, and an extract of the optional changes to the VIETNAMSEA_TARGETS.INI (or equivalent) file that you may want to apply.
[Thanks to Digital Overload for a last minute fix that cleaned up the blurred props in my earlier post :-)]
Thanks, regards, PNT/comrpnt :-)
539 downloads
0 comments
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Complex Static/Parked Aircraft. Phase I (F4-J, Fmk6, C-130J)
By comrpnt
Update v1.10
The SH-3 has been removed from this pack on request. To acquire the original model please contact Capun at capun1950@yahoo.com to request access to the model.
This pack provides a way to add more life into the otherwise sparsely populated airfields in SFP1 and WOV. I thought that I'd have a go at trying to use existing aircraft as the basis of complex static/parked aircraft. Here is the result. I hope you enjoy using them.
[Thanks]
Many thanks to all those folks who created the original aircraft I've used as the basis for my own editing. And also many thanks for the hints, tips and support over the past few weeks on the forums. Without you this work would not have been possible.
This posting consists of a set of complex static/parked aircraft, a mission (.msn) file that makes use of them, and an extract of the optional changes to the VIETNAMSEA_TARGETS.INI (or equivalent) file that you may want to apply to populate Airfield 1 further with support equipment. Installation instructions are provided in the enclosed README.TXT.
The mission is based at Da Nang, South Vietnam and consists of two squadrons of RAF complex static/parked aircraft and some AI aircraft on final approach.
On the ramp you'll find RAF 74 Sqn and RAF 56 Sqn.
At the North end of the runway are two QRA shelters containing two armed F4-Js and support equipment. All ready to go.
On final approach are a pair of Mk6 Lightnings from RAF 5 Sqn. Lined up behind the Lightnings is a RAAF C-130J transport aircraft on final approach. Behind the C-130J is a RAAF A310 MRTT on final approach.
Two jeeps are also driving around the airfield. The first one circuits the aircraft on the ramp. The second drives to and parks up at the North QRA complex.
More to follow in subsequent phases.
Regards, P.T.
1,122 downloads
0 comments
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GEPARD_LEOPARD
By gerald14
Put the files in your GroundObjects.folder and the lastest weapons pack!!
:-)
I Had put this files for SP4
Files:
Soviet Leopard.ini by me
Model by Gabilon
Germany Leopard.ini by me
Model by Gabilon
Gepard.ini by USAFMTL
This file was by Gerald14 (ini)
Models:Gepard
Gebilon ini.by USAFMTL
And thanks to gepard for the great models!!!
Update!!!!!
Must have the old file of this because you will need the data.ini
550 downloads
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0 comments
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