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Non-aircraft add-ons and modifications

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    1. Aircraft Weapon Loading Set

      Aircraft Weapon Loading Set (SF-1 gen) By BANIDOS TEAM
       
      This mini pack contains A-10 Thunderbolt , AV-8 Harrier II ,F-16 Fighting Falcon and IAI-Finger.
       
       
      3D-Models = Suicidal
       
      Skins = Torno.
       
       
       
      To use this models you only have to release the contents of the
      GroundObject and Sound folder inside the folder the same name in your game...
      Remember, to be used correctly you should add them as static objects in a terrain.
       
      The idea is to be used to repopulate air bases and give them life
      I remind you that each scene contains around 6.500 polys.
      If you put several scenes together and your machine is not very modern, Perhaps the development of the game becomes slow
       
       

       
       
       
       
      -This Model is FREEWARE . Feel free to use this mod for any
      future projects as long as proper credit is given..

      519 downloads

         (3 reviews)

      0 comments

      Submitted

    2. Club-K

      Club-K Truck (SF-1 gen) by BANIDOS TEAM
       
       
       
       
      Skins:TORNO and SUICIDAL
       
      3D Model: SUICIDAL
       
       
       
       
      To use this model you only have to release the contents of the
      GroundObject folder inside the folder the same name in your game...
      You also have to put the WeaponData in the corresponding INI.
       
       
       
      This pack contains the Novator 3M-54E missile.
       

       
       
       
       
       
       
      -This Model is FREEWARE . Feel free to use this mod for any
      future projects as long as proper credit is given..
       
       
       
       
       
       
       

      266 downloads

         (1 review)

      0 comments

      Submitted

    3. Infantry Outpost

      Infantry Outpost version 1 February 2011
       
      I got this idea from observing and learning from many terrain / modeling folks here at CA.
      Since I am a ground guy (INFANTRY) I have always wanted to see more CAS against good ground targets. This is my very humble attempt to create realistic ground targets and I know there is a lot more to do.
       
      This Infantry Outpost is a friendly outpost but can be easily converted to an enemy outpost.
       
      It has been tested in the TW Series One terrains.
       
      Suggestions / problems please contact me at Combat Ace.
      Enjoy
       
      KRFRGE
      Feb 2011.

      250 downloads

         (0 reviews)

      0 comments

      Updated

    4. 43 buildings for SFP1

      Pack of 43 civilian buildings for terrain maps for Strike Fighters P1. High quality, photorealistic textures, all destroyable. Lets build cities and villages. All models are free, you can free modify and publish my models. If any textures are missing send me a message.

      566 downloads

         (0 reviews)

      0 comments

      Updated

    5. Artillery Firebase

      Artillery Firebase Ver 1 February 2011
       
      This is my second attempt at creating good ground targets. My first is the Infantry Outpost.
       
      The Artillery Firebase is friendly but can be easily converted to an enemy firebase.
       
      What's included in this file:
       
      1. Arty_Firebase.LOD - a converted groundplatte LOD from Mitch's original Factory Place. Drop it into the terrain of your choice.
       
      2. ground_plateFB.TGA - my attempt on a artillery battery. Drop it into the terrain of your choice.
       
      3. Add-ons needed to make this mod work. Drop these into the terrain folder.
      The following items were borrowed from:
       
      Bunker03 from ODS terrain
      af63tentround from ODS terrain
      hwzsite01 from ODS terrain
      barbwire2 from ODS terrain
      wall03 from ODS terrain
      M109A1 by Rebel Rider at http://combatace.com/files/file/9015-m-109/
      af1aaagun_single from Major Lee's DBS (rename this to Defensive_pos_
      unimog Argentine Trucks models for Mod Malvinas by BANIDOS TEAM and SUICIDAL at http://combatace.com/files/file/10868-camiones-argentinos/
      Australian M113 ACAV from Timor Ground Units at http://combatace.com/files/file/2574-timor-ground-units/
      Pillbox from Wrench's Southwest terrain
      Sign from Wrench's Libya terrain
      Flagpole from Wrench's Libya terrain
       
      4. Add to your terrain_TYPES file
       
      [TargetTypexxx]
      Name=Arty_Firebase
      FullName=Artillery Fire Base
      ModelName=ground_plate_Firebase.LOD
      TargetType=MISC
      ActiveYear=1960
      TargetValue=0.0
      UseGroundObject=FALSE
      DamagePoint=0.0
      ArmorValue=0.0
      ArmorType=0
      RepairRate=10.0
      StartDetectChance=100
      StartIdentifiedChance=50
      IncreaseDetectChanceKey=10
      MaxVisibleDist=10000.0
      ZBufferOffset=6.000000
      FlatObject=TRUE
      DamagedModel=
      DestroyedEffect=
      DestroyedModel=
      SecondaryChance=0
       
      [TargetTypexxx]
      Name=defensive_pos
      FullName=Vehicle defensive position
      ModelName=defensive_pos.lod
      TargetType=AAA BUNKER
      UseGroundObject=FALSE
      ActiveYear=1915
      TargetValue=0
      RepairRate=0.0
      StartDetectChance=50
      StartIdentifiedChance=10
      IncreaseDetectChanceKey=10
      MaxVisibleDist=6000.0
      DamagedModel=
      DestroyedEffect=SmallRocketGroundExplosion
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
       
      5. Add to your terrain_TARGETS
       
      [TargetAreaxxx]
      Name=Allied Fire Base
      Position=###000.000,###000.000
      Radius=2000
      ActiveYear=1969
      Location=1
      Alignment=FRIENDLY
      Target[001].Type=Arty_Firebase
      Target[001].Offset=0,0
      Target[001].Heading=0
      Target[002].Type=bunker03
      Target[002].Offset=25,62
      Target[002].Heading=10
      Target[003].Type=defensive_pos
      Target[003].Offset=189,305
      Target[003].Heading=200
      Target[004].Type=defensive_pos
      Target[004].Offset=376,-2
      Target[004].Heading=260
      Target[005].Type=defensive_pos
      Target[005].Offset=268,-270
      Target[005].Heading=320
      Target[006].Type=defensive_pos
      Target[006].Offset=-184,-289
      Target[006].Heading=50
      Target[007].Type=defensive_pos
      Target[007].Offset=-338,48
      Target[007].Heading=80
      Target[008].Type=defensive_pos
      Target[008].Offset=-165,293
      Target[008].Heading=140
      Target[009].Type=M109A1
      Target[009].Offset=189,305
      Target[009].Heading=20
      Target[010].Type=M109A1
      Target[010].Offset=376,-2
      Target[010].Heading=80
      Target[011].Type=M109A1
      Target[011].Offset=268,-270
      Target[011].Heading=140
      Target[012].Type=M109A1
      Target[012].Offset=-184,-289
      Target[012].Heading=230
      Target[013].Type=M109A1
      Target[013].Offset=-338,48
      Target[013].Heading=260
      Target[014].Type=M109A1
      Target[014].Offset=-165,293
      Target[014].Heading=320
      Target[015].Type=camonetstorage
      Target[015].Offset=-74,-230
      Target[015].Heading=15
      Target[016].Type=unimog
      Target[016].Offset=-42,-204
      Target[016].Heading=195
      Target[017].Type=camonetstorage
      Target[017].Offset=8,-238
      Target[017].Heading=30
      Target[018].Type=bunker03
      Target[018].Offset=68,-310
      Target[018].Heading=175
      Target[019].Type=USArmyM79
      Target[019].Offset=58,-309
      Target[019].Heading=181
      Target[020].Type=camonetstorage
      Target[020].Offset=252,-163
      Target[020].Heading=220
      Target[021].Type=camonet
      Target[021].Offset=282,-090
      Target[021].Heading=50
      Target[022].Type=unimog
      Target[022].Offset=315,-029
      Target[022].Heading=230
      Target[023].Type=camonetstorage
      Target[023].Offset=289,083
      Target[023].Heading=60
      Target[024].Type=M113
      Target[024].Offset=261,161
      Target[024].Heading=240
      Target[025].Type=camonetstorage
      Target[025].Offset=173,228
      Target[025].Heading=0
      Target[026].Type=USTruck
      Target[026].Offset=72,113
      Target[026].Heading=180
      Target[027].Type=USTruck
      Target[027].Offset=79,081
      Target[027].Heading=175
      Target[028].Type=USTruck
      Target[028].Offset=88,037
      Target[028].Heading=195
      Target[029].Type=M113_Ambulance
      Target[029].Offset=98,-022
      Target[029].Heading=180
      Target[030].Type=unimog
      Target[030].Offset=102,-070
      Target[030].Heading=210
      Target[031].Type=M113
      Target[031].Offset=89,-118
      Target[031].Heading=0
      Target[032].Type=USJeep
      Target[032].Offset=56,-147
      Target[032].Heading=180
      Target[033].Type=camonetstorage
      Target[033].Offset=-83,252
      Target[033].Heading=15
      Target[034].Type=camonetstorage
      Target[034].Offset=-169,206
      Target[034].Heading=195
      Target[035].Type=af63tentround
      Target[035].Offset=-102,115
      Target[035].Heading=30
      Target[036].Type=camonetstorage
      Target[036].Offset=-231,048
      Target[036].Heading=210
      Target[037].Type=pit1
      Target[037].Offset=-132,13
      Target[037].Heading=200
      Target[038].Type=af63tentround
      Target[038].Offset=29,-015
      Target[038].Heading=70
      Target[039].Type=camonetstorage
      Target[039].Offset=-219,-106
      Target[039].Heading=0
      Target[040].Type=af62tent_lg
      Target[040].Offset=125,-090
      Target[040].Heading=0
      Target[041].Type=af62tent_lg
      Target[041].Offset=135,-90
      Target[041].Heading=0
      Target[042].Type=Tent1
      Target[042].Offset=155,-90
      Target[042].Heading=0
      Target[043].Type=ammo
      Target[043].Offset=50,-100
      Target[043].Heading=20
      Target[044].Type=ammo
      Target[044].Offset=65,-105
      Target[044].Heading=0
      Target[045].Type=tools
      Target[045].Offset=62,-110
      Target[045].Heading=0
      Target[046].Type=ammo
      Target[046].Offset=-45,138
      Target[046].Heading=0
      Target[047].Type=ammo
      Target[047].Offset=-89,7
      Target[047].Heading=0
      Target[048].Type=ammo
      Target[048].Offset=-48,-7
      Target[048].Heading=0
      Target[049].Type=barbwire2
      Target[049].Offset=-154,-164
      Target[049].Heading=0
      Target[050].Type=tools
      Target[050].Offset=-64,-180
      Target[050].Heading=0
      Target[051].Type=ammo
      Target[051].Offset=318,12
      Target[051].Heading=0
      Target[052].Type=barbwire2
      Target[052].Offset=17,-332
      Target[052].Heading=0
      Target[053].Type=barbwire2
      Target[053].Offset=75,-331
      Target[053].Heading=0
      Target[054].Type=barbwire2
      Target[054].Offset=107,-330
      Target[054].Heading=0
      Target[055].Type=barbwire2
      Target[055].Offset=144,-330
      Target[055].Heading=0
      Target[056].Type=barbwire2
      Target[056].Offset=181,-329
      Target[056].Heading=0
      Target[057].Type=barbwire2
      Target[057].Offset=218,-325
      Target[057].Heading=0
      Target[058].Type=barbwire2
      Target[058].Offset=255,-320
      Target[058].Heading=0
      Target[059].Type=barbwire2
      Target[059].Offset=293,-296
      Target[059].Heading=320
      Target[060].Type=barbwire2
      Target[060].Offset=-16,-331
      Target[060].Heading=0
      Target[061].Type=barbwire2
      Target[061].Offset=-53,-330
      Target[061].Heading=0
      Target[062].Type=barbwire2
      Target[062].Offset=-90,-330
      Target[062].Heading=0
      Target[063].Type=barbwire2
      Target[063].Offset=-127,-329
      Target[063].Heading=0
      Target[064].Type=barbwire2
      Target[064].Offset=-164,-329
      Target[064].Heading=0
      Target[065].Type=barbwire2
      Target[065].Offset=-201,-329
      Target[065].Heading=0
      Target[066].Type=barbwire2
      Target[066].Offset=-233,-301
      Target[066].Heading=40
      Target[067].Type=barbwire2
      Target[067].Offset=319,-257
      Target[067].Heading=310
      Target[068].Type=barbwire2
      Target[068].Offset=349,-197
      Target[068].Heading=309
      Target[069].Type=barbwire2
      Target[069].Offset=369,-147
      Target[069].Heading=308
      Target[070].Type=barbwire2
      Target[070].Offset=391,-96
      Target[070].Heading=307
      Target[071].Type=barbwire2
      Target[071].Offset=408,-47
      Target[071].Heading=270
      Target[072].Type=barbwire2
      Target[072].Offset=414,-7
      Target[072].Heading=270
      Target[073].Type=barbwire2
      Target[073].Offset=414,33
      Target[073].Heading=260
      Target[074].Type=barbwire2
      Target[074].Offset=402,66
      Target[074].Heading=250
      Target[075].Type=barbwire2
      Target[075].Offset=378,112
      Target[075].Heading=240
      Target[076].Type=barbwire2
      Target[076].Offset=356,156
      Target[076].Heading=240
      Target[077].Type=barbwire2
      Target[077].Offset=331,198
      Target[077].Heading=230
      Target[078].Type=barbwire2
      Target[078].Offset=305,242
      Target[078].Heading=225
      Target[079].Type=barbwire2
      Target[079].Offset=289,282
      Target[079].Heading=220
      Target[080].Type=barbwire2
      Target[080].Offset=266,317
      Target[080].Heading=210
      Target[081].Type=barbwire2
      Target[081].Offset=226,356
      Target[081].Heading=190
      Target[082].Type=barbwire2
      Target[082].Offset=197,357
      Target[082].Heading=0
      Target[083].Type=barbwire2
      Target[083].Offset=160,357
      Target[083].Heading=0
      Target[084].Type=barbwire2
      Target[084].Offset=124,357
      Target[084].Heading=0
      Target[085].Type=barbwire2
      Target[085].Offset=87,357
      Target[085].Heading=0
      Target[086].Type=barbwire2
      Target[086].Offset=50,357
      Target[086].Heading=0
      Target[087].Type=barbwire2
      Target[087].Offset=20,357
      Target[087].Heading=0
      Target[088].Type=barbwire2
      Target[088].Offset=270,-314
      Target[088].Heading=300
      Target[089].Type=barbwire2
      Target[089].Offset=308,-277
      Target[089].Heading=90
      Target[090].Type=barbwire2
      Target[090].Offset=334,-227
      Target[090].Heading=300
      Target[091].Type=barbwire2
      Target[091].Offset=359,-171
      Target[091].Heading=90
      Target[092].Type=barbwire2
      Target[092].Offset=379,-120
      Target[092].Heading=90
      Target[093].Type=barbwire2
      Target[093].Offset=405,-73
      Target[093].Heading=300
      Target[094].Type=pillbox
      Target[094].Offset=396,-21
      Target[094].Heading=270
      Target[095].Type=pillbox
      Target[095].Offset=381,80
      Target[095].Heading=270
      Target[096].Type=barbwire2
      Target[096].Offset=366,134
      Target[096].Heading=90
      Target[097].Type=barbwire1
      Target[097].Offset=345,177
      Target[097].Heading=90
      Target[098].Type=barbwire2
      Target[098].Offset=318,221
      Target[098].Heading=270
      Target[099].Type=barbwire2
      Target[099].Offset=298,260
      Target[099].Heading=300
      Target[100].Type=barbwire1
      Target[100].Offset=278,300
      Target[100].Heading=290
      Target[101].Type=barbwire2
      Target[101].Offset=247,339
      Target[101].Heading=270
      Target[102].Type=wall03
      Target[102].Offset=218,79
      Target[102].Heading=0
      Target[103].Type=af62tent_lg
      Target[103].Offset=216,45
      Target[103].Heading=90
      Target[104].Type=af62tent_lg
      Target[104].Offset=214,12
      Target[104].Heading=90
      Target[105].Type=af62tent_lg
      Target[105].Offset=211,-22
      Target[105].Heading=90
      Target[106].Type=wall03
      Target[106].Offset=218,-43
      Target[106].Heading=0
      Target[107].Type=wall03
      Target[107].Offset=237,-23
      Target[107].Heading=90
      Target[108].Type=wall03
      Target[108].Offset=237,12
      Target[108].Heading=90
      Target[109].Type=wall03
      Target[109].Offset=237,57
      Target[109].Heading=90
      Target[110].Type=barbwire2
      Target[110].Offset=-255,-272
      Target[110].Heading=60
      Target[111].Type=barbwire2
      Target[111].Offset=-270,-239
      Target[111].Heading=58
      Target[112].Type=barbwire2
      Target[112].Offset=-282,-212
      Target[112].Heading=65
      Target[113].Type=barbwire2
      Target[113].Offset=-294,-182
      Target[113].Heading=60
      Target[114].Type=barbwire2
      Target[114].Offset=-306,-153
      Target[114].Heading=80
      Target[115].Type=barbwire2
      Target[115].Offset=-316,-124
      Target[115].Heading=55
      Target[116].Type=barbwire2
      Target[116].Offset=-332,-89
      Target[116].Heading=60
      Target[117].Type=barbwire2
      Target[117].Offset=-348,-55
      Target[117].Heading=60
      Target[118].Type=barbwire2
      Target[118].Offset=-356,-28
      Target[118].Heading=80
      Target[119].Type=barbwire2
      Target[119].Offset=-363,3
      Target[119].Heading=80
      Target[120].Type=barbwire2
      Target[120].Offset=-371,35
      Target[120].Heading=90
      Target[121].Type=barbwire2
      Target[121].Offset=-372,71
      Target[121].Heading=100
      Target[122].Type=barbwire2
      Target[122].Offset=-369,90
      Target[122].Heading=105
      Target[123].Type=barbwire2
      Target[123].Offset=-353,119
      Target[123].Heading=125
      Target[124].Type=barbwire2
      Target[124].Offset=-340,138
      Target[124].Heading=120
      Target[125].Type=barbwire2
      Target[125].Offset=-316,168
      Target[125].Heading=130
      Target[126].Type=barbwire2
      Target[126].Offset=-298,198
      Target[126].Heading=110
      Target[127].Type=barbwire2
      Target[127].Offset=-282,242
      Target[127].Heading=130
      Target[128].Type=barbwire2
      Target[128].Offset=-248,273
      Target[128].Heading=140
      Target[129].Type=barbwire2
      Target[129].Offset=-231,306
      Target[129].Heading=50
      Target[130].Type=barbwire2
      Target[130].Offset=-215,322
      Target[130].Heading=330
      Target[131].Type=barbwire2
      Target[131].Offset=-180,333
      Target[131].Heading=0
      Target[132].Type=barbwire2
      Target[132].Offset=-153,336
      Target[132].Heading=0
      Target[133].Type=barbwire2
      Target[133].Offset=-115,337
      Target[133].Heading=0
      Target[134].Type=barbwire2
      Target[134].Offset=-78,337
      Target[134].Heading=0
      Target[135].Type=barbwire2
      Target[135].Offset=-41,337
      Target[135].Heading=0
      Target[136].Type=barbwire2
      Target[136].Offset=-25,337
      Target[136].Heading=0
      Target[137].Type=hwzsite01
      Target[137].Offset=19,-253
      Target[137].Heading=0
      Target[138].Type=hwzsite01
      Target[138].Offset=-35,270
      Target[138].Heading=0
      Target[139].Type=hwzsite01
      Target[139].Offset=2,272
      Target[139].Heading=0
      Target[140].Type=barbwire2
      Target[140].Offset=-219,320
      Target[140].Heading=90
      Target[141].Type=barbwire2
      Target[141].Offset=-295,217
      Target[141].Heading=90
      Target[142].Type=barbwire2
      Target[142].Offset=-265,260
      Target[142].Heading=120
      Target[143].Type=pillbox
      Target[143].Offset=-223,307
      Target[143].Heading=60
      Target[144].Type=barbwire2
      Target[144].Offset=-5,347
      Target[144].Heading=90
      Target[145].Type=barbwire2
      Target[145].Offset=-26,356
      Target[145].Heading=0
      Target[146].Type=barbwire2
      Target[146].Offset=-37,347
      Target[146].Heading=90
      Target[147].Type=pillbox
      Target[147].Offset=17,340
      Target[147].Heading=180
      Target[148].Type=M113
      Target[148].Offset=-22,268
      Target[148].Heading=0
      Target[149].Type=camonet
      Target[149].Offset=1,252
      Target[149].Heading=0
      Target[150].Type=Flag
      Target[150].Offset=38,57
      Target[150].Heading=0
      Target[151].Type=Aus_M113_ACAV
      Target[151].Offset=-215,-157
      Target[151].Heading=260
      Target[152].Type=bunker03
      Target[152].Offset=-269,-132
      Target[152].Heading=220
      Target[153].Type=bunker03
      Target[153].Offset=-250,180
      Target[153].Heading=320
      Target[154].Type=bunker03
      Target[154].Offset=316,149
      Target[154].Heading=40
      Target[155].Type=bunker03
      Target[155].Offset=319,-155
      Target[155].Heading=130
      Target[156].Type=FB Sign
      Target[156].Offset=-12,327
      Target[156].Heading=180
      Target[157].Type=FB Sign
      Target[157].Offset=31,-317
      Target[157].Heading=0
       
      Suggestions / problems please contact me at Combat Ace.
       
      Enjoy
       
      KRFRGE
       
      Feb 2011.

      286 downloads

         (1 review)

      0 comments

      Updated

    6. Slum house

      SlumHouse By SUICIDAL-ART
       
      these are a model in Low Polys , Only 500.
       
       
      Skins: SUICIDAL
       
      3D Model: SUICIDAL
       
      This pack contains : Slum House and Destroyed Model
       
       

       
       
       
      -This Model is FREEWARE . Feel free to use this mod for any
      future projects as long as proper credit is given..

      98 downloads

         (0 reviews)

      0 comments

      Submitted

    7. Pilots A-6A VA-75

      WildCat´s A-6A VA-75 pilots
       
       
      These pilots are for A-6A VA-75 "Sunday Punchers"
       
      There are two pilots availables. One Pilot and one RIO, you choose.
       
       
       
      Installation
       
       
      Copy the files to your "...\Objects\Aircraft" folder
       
       
      Change the name of pilot in the A-6A_data.ini :
       
       
      // Crew ---------------------------------------------------------
       
      [Pilot]
      SystemType=PILOT_COCKPIT
      PilotModelName=PilotoVA-75 <--- this line --
      Position=-0.4,2.3,0.80
      SeatModelName=seat_f-4
      SeatPosition=-0.4,2.33,0.45
      MinExtentPosition=-0.65, 2.19,-0.05
      MaxExtentPosition=-0.15, 3.04, 1.00
      CanopyNodeName=CanopyFrame02
      HasArmor=TRUE
      ArmorMaterial=GLASS
      Armor[FRONT].Thickness=20
       
      [Navigator]
      SystemType=PILOT_COCKPIT
      PilotModelName=Piloto2VA-75 <--- this line --
      Position=0.4,2.25,0.75
      SeatModelName=seat_f-4
      SeatPosition=0.4,2.28,0.40
      MinExtentPosition= 0.65, 2.19,-0.05
      MaxExtentPosition= 0.15, 3.04, 1.00
      HasArmor=TRUE
      ArmorMaterial=GLASS
      Armor[FRONT].Thickness=20
       
       
       
       
       
      *******************************************************************************
      *** Credits ***
      *******************************************************************************
       
       
      Many thanks to DIEGO LOZANO (Old Diego) for the original pilot skin.
       
       

      115 downloads

         (0 reviews)

      0 comments

      Submitted

    8. Combat Outpost

      Combat Outpost Ver 1 October 2011
       
      This is my fourth attempt at creating good ground targets. The others have been: Infantry Outpost, Artillery Firebase and Allied Base Camp.
       
      This basically a friendly combat outpost that should fit in well on the Afghanistan terrain but can be easily used on any terrain.
       
      See the READ_ME for instructions.
       
      Suggestions / problems please contact me at Combat Ace.
       
      Dedicated to those currently serving!
       
      KRFRGE
      Oct 2011.

      461 downloads

         (1 review)

      0 comments

      Updated

    9. Pilot Demo Team

       
      WildCat´s holland Demo Team pilot
       
       
       
       
      Installation
       
       
      Copy the files to your "...\Objects\Aircraft folder
       
       
      Change the name of pilot in the _data.ini :
       
       
      // Crew ---------------------------------------------------------
       
      [Pilot]
      SystemType=PILOT_COCKPIT
      PilotModelName=Pilot-dem-holand <--- this line ----
      Position=0.0,3.972,0.84
      SeatModelName=seat_f-16
      SeatPosition=0.00,3.772,0.25
      MinExtentPosition=-0.148, 3.467,0.169
      MaxExtentPosition=-0.148, 4.296,0.624
      CanopyNodeName=Canopy
       
       
       
       
       
       
      *******************************************************************************
      *** Credits ***
      *******************************************************************************
       
       
      Many thanks to DIEGO LOZANO (Old Diego) for pilot skin.
       
       
       

      74 downloads

         (0 reviews)

      0 comments

      Submitted

    10. WWII Japanese Pilots

      World War Two Japanese Army, Navy and Hinomaru pilot set
      by Diego (skin) and Geo (3D model). (Hinomaru is a pilot
      wearing the Rising Sun scarf on his forehead).

      66 downloads

         (0 reviews)

      0 comments

      Submitted

    11. WWII Pacific Navy/Marine pilot

      World War Two Pacific Navy/Marine pilot
      by Diego (skin) and Geo (3D model)

      99 downloads

         (0 reviews)

      0 comments

      Submitted

    12. NATO Vehicle Depot v1.1

       
      This is a NATO Vehicle Depot. This is an enhanced version. If you have the old one, just delete it and install this one. Instructions in the README pdf included.
       
      It has SAMs, but for a dark reason, the may not appear. I hope you enjoy it!!!!
       
      There are some new requirements:

      Stryker M-1113 CV by SUICIDAL: http://combatace.com/files/file/11031-stryker-m-1113-cv/
      Stryker M-1134 ATGM by SUICIDAL: http://combatace.com/files/file/11033-stryker-m-1134-atgm/
      Stryker M-1128 MGS by SUICIDAL: http://combatace.com/files/file/11047-stryker-m1128-mgs/
      M2/M3 Bradley by Kesselbrut: http://combatace.com/files/file/2747-m2m3-bradly/

       
      Forgot to say in the README: The original author of the platte is Mitch. This depot must be placed on a flat area, as the plate is a flat objets, the same as with air bases. You should choose a flat area of the terrain, or a previously flattened area using Third Wire's Terrain Editor.
       
      Regards,
      Ignacioc91

      184 downloads

         (0 reviews)

      0 comments

      Updated

    13. PATRIOT Battery

      Hi!!!! This is a PATRIOT surface-to-air missile battery. This will act as a README.
       
      Instructions:
      After extracting the .zip, you'll find a folder called "PATRIOT". It has two .txt files in it.
      Copy the contents of the "Copy to xxxxx_TYPES" file to your TERRAIN_TYPES.ini
      Copy the contents of the "Copy to xxxxxx_targets" file to your TERRAIN_TARGETS.ini

      FOLLOW THE NUMBERING SEQUENCE!!!
       
      Required files: PAC-2 SAM system by orsin: http://combatace.com...c-2-sam-system/
       
      You'll notice that the battery has two SAM radars and two EWR. That's because the engine identifies the PATRIOT radar and EWR as a ground objects and not as radars. The won't appear on RWR and anti-radiation missiles will not home onto them. In the way I arranged the battery, a homing missile will destroy the generic radar, and, because of proximity, the PATRIOT radar too.
       
      Something intersting: http://science.howstuffworks.com/patriot-missile.htm
       
      I hope you enjoy it!!!! Questions or suggestions, just PM.
       
      Best,
      Ignacioc91

      272 downloads

         (1 review)

      0 comments

      Updated

    14. Soviet Vehicle Depot

      This is a Soviet Vehicle Depot. README and INSTRUCTIONS in PDF inside. Enjoy!!!
       
       
       
      Ignacioc91

      211 downloads

         (0 reviews)

      0 comments

      Submitted

    15. Hurricane_StaticPak.zip

      Static Pak WWII Hurricanes for Terrains.
       
      Tested with WOE Patched 06. May work with other Versions/patch levels of SF?
       
      Pak Includes:
       
      AC Models Destroyed Models
      ------------------------------------------
      Mk.2a uses Mk2cTrop_Dest
       
      Mk.2c (Trop) uses Mk2cTrop_Dest
       
      Sea Mk.2c uses Mk2cTrop_Dest
       
       
      Mk.4 Mk4_Dest
       
      Mk.2 Hydro Mk2_HDest
      ------------------------------------------
       
      See Readme for Details.
       
      Raven
       
      08/31/12
       

      34 downloads

         (0 reviews)

      0 comments

      Submitted

    16. Tiger_Tanks.zip

      Tiger_Tanks.zip
      V1.0
      For WOX ETO, MTO 06 patch level installs:
       
      PzKpfw VI TIGER I Ausf.E
      Sturmmörserwagen 606/4 mit 38 cm RW 61.
      JagdSturmTiger mit 88mm L56 (No Hard data on this tank)
      Each with Two skins, Gray and Desert
      Nation Names are set to "Axis Germany"
      ---------------------------------------------------------------------------------
      To Install: unzip and place the Tiger1,SturmTiger And JagdSturmTiger into the GroundObjectfolder.
      Weapons to the weapons folder.
      -----------------------------------------
      Adding Weapons and Guns: You need to use the SF1 06 patch level weapons editor to add weapons, SF1 Gun editor to add Guns.
      Note: Check GunData.ini for the 88MM_L56,You may have it installed.
      --------------------------------------------------------------------------------
      Credits:
      TW
      3D Models,Textures Myself.
      Monty CZ for the working artillery data.
      .
      This Mod is Freewear and not to be sold!
       
      Raven
      10/30/12

      152 downloads

         (1 review)

      0 comments

      Submitted

    17. Missing redhouse.lod file for my previous "Barracks".

      This is a missing redhouse.lod file ( and textures ) for Redhouse building model. If You already have my Barracks pack, download it and copy to your terrain folder.

      49 downloads

         (0 reviews)

      0 comments

      Submitted

    18. Cannon bitubo

      Canon fictional for SPF-1 and Wox
       
      Unzip files and put the folder inside the folder GroundObject and good luck
      enjoy it
       
      --------------------------------------------------------------------------------------------------------------
       
       
      Canon Ficcional para SPF-1 y WoX
       
      Descomprimir Archivos, y poner las carpetas dentro de la carpeta GroundObject y buena suerte
      que lo disfruten

      48 downloads

         (0 reviews)

      0 comments

      Submitted

    19. Australian Army for Modern Darwin

      Here are some skins for the Modern Darwin map. The M113
      and M163 are in Australian Army camo and the M35A2 is in
      Australian Army late 80's camo.

      71 downloads

         (0 reviews)

      0 comments

      Submitted

    20. Ba_349B Natter (Viper) Launch Site

      Ba_349B Natter (Viper) Launch Site
       
      Terrain target objects for any WWII ETO terrain.
       
      Unzip and drop the contents of the ‘Add to Terrain’ folder into a Terrain folder then add data to the Targets.ini and Types.ini files. I have supplied ‘Reference Data only’.
      -----------------------------------------------------------------
       
      Zip includes:
      4 Ba-349B Natters.
       
      1 on a Trailer.
      1 on Trailer with a T-20 Komsomolets armored tractor (Captured).
      1 Engine maintenance and repair station.
      1 Field type Pinepole launch gantry.
       
      And Destroyed models for each.
      Templates.
       
       
       
      Credits:
      Models, Textures Myself
       
      Legal BS: By Wrench
       
      This is freeware; it CAN be distrubuted if the original readmes and all other pieces of the package remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package may NOT in any way, shape or form be used in any payware additions.
       
      Raven
      09/22/13

      86 downloads

         (1 review)

      0 comments

      Submitted

    21. NatterSam

      Natter (Viper) Sam Site For (BOB V1.4 By Gepard) 06/08 Patch Level.
       
      This Mod adds a Ba_349B Natter (Viper) Site to the BOB terrain [TargetArea164] Name=Freya.
       
      To install: /// BACKUP THE "Battle of Britain_targets.INI AND THE "Battle of Britain_TYPES.ini"//////
       
      Note!! All Object/Weapons 'NationsNames' are set to 'SOVIET' They need to be set to your BOB Install's AXIS NationName!!!
       
      Unzip:
      For 06 patch: Add the Objects foldercontens of the 'Add to BOB Terrain' folder to the 'Battle of Britain'folder, Objects to the Objects folder ,Weapons to the Weapons folder.
      Add Weapons using the 06 weapons editor.
      --------------------------------------------------------------------------------------------------
      For 08 patch: 08_.ini are in the '08_Patch Data' folder and weapons require the 08 weapons editor.
      Also Radar Will Track (Rotate) at 08 patch level.
      -------------------------------------------------------------------------------------------------
      Item's ( Models) inclued:
      Ba_349BL Ba_349B Launcher 'Sam Launcher'
      Nat349B Ba_349B Natter 'Sam'
      Dora39T FuMG 39T Dora 'Sam Radar'
      FuSE_65 FuSE 65 Würzburg-Riese 'Sam Radar'
      Freya451 FuMG 451 Freya Flamme 'EWR Radar'
      Freya Köthen FuMG 41G Freya Köthen 'EWR Radar'
      Destroyed Models.
      Templates
      .
      New Battle of Britain_targets.INI
      New Battle of Britain_TYPES.ini
      From EAW Terrain: I don't know who made these , But thankyou.
      af6barackC.lod
      af45radioant.lod
      af46radioantbldg.lod
      ------------------------------------------------------------------------------------------------
      Mod needed for additional items used in this mod:
      http://combatace.com/files/file/14273-ba-349b-natter-viper-launch-site/
      These Item's are already added to the _Types.ini
      ------------------------------------------------------------------------
      BOB Terrain:
      http://combatace.com/files/file/5203-battle-of-britain-terrain-version-14/
      -------------------------------------------------------------------------------
      !!!Special Note: This Mod will not work unless the 'Original Freya' is removed form the "Objects Folder'.
      ------------------------------------------------------------------------------------------------
      Credit’s:
      TW
      3D Models, Textures Myself
      BOB Terrain, Gepard (Original Readme included)
      Target Data, Wrench (and the Legal BS)
      This is freeware; it CAN be distrubuted if the original readmes and all other pieces of the package remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package may NOT in any way, shape or form be used in any payware additions.
      Raven
      10/08/13

      103 downloads

         (0 reviews)

      0 comments

      Updated

    22. Terrain high resolution improvements

      These two mods are flat objects, that can be used as terrain improvement. These flat ( plain ) objects have high resolution textures typical for industrial / built-up areas.
      It looks like roads, sidewalks and grass plains. You can put it anywhere you want to improve your target area with buildings.
       
      Read all txt files included before you use it !
       
       
      For Strike Fighters 1
      ( not tested on another Strike Fighter sims )

      132 downloads

         (2 reviews)

      0 comments

      Submitted

    23. Terrain high resolution improvements part 2

      These two mods are flat objects, that can be used as terrain improvement. These flat ( plain ) objects have high resolution textures typical for villages / fields areas.
      You can put it anywhere you want to improve your target area with buildings.
       
      Read all txt files included before you use it !
       
       
      For Strike Fighters 1
      ( not tested on another Strike Fighter sims )

      157 downloads

         (0 reviews)

      0 comments

      Submitted

    24. Upgrade to BMP-2 vehicle : low poly LODs

      If you have my BMP-2 vehicle : upgrade contains three _lod files. It allows to increase number of units you can put on the mission without FPS degradation.
       
      And BONUS : new moro camouflage skin. View the screenshot.

      85 downloads

         (1 review)

      0 comments

      Submitted

    25. Hasty Airfield

      Hasty Airstrip by Krfrge - April, 2014
       
      This was built in response to a question on Combat Ace.
       
      Credits go to Mitch for the original desert factory. I used one of the ground platte to make the aristrip. Next to Stary for his great terrain mods. If I have missed anyone please let me know so you are given proper credit.
       
      This was originally designed in WoE.
       
      What's in this package:
       
      1. GERMANYG9.bmp tile
      2. GERMANYG9.LOD
      3. HastyAirstrip1.LOD
      4. HastyAirstrip1.TGA
      5. Jungle.TGA
      6. Airfield9.ini
      7. Airfield9.LOD
      8. Airfield9_DATA.ini
       
      Installing:
       
      1. Place all 8 items into a terrain folder of your choice.
       
      2. Add the GermanyG9 tile entry to your terrain_data.ini.
      To do so, open the terrain_data.ini file with notepad and add the following entry:
       
      [Texturexxx] <--------make sure to change the XXX to the next number
      Filename=GERMANYG9.BMP
      HasWater=0
      Color=0.352682,0.385123,0.234305
      SolidObjectTexture=
      AlphaObjectTexture=jungle.TGA
       
      3. Add the GermanyG9 tile to your terrain_texture.ini.
      To do so, open the terrain_texture.ini file with notepad and add the following entry:
       
      [GERMANYG9.bmp]
      TextureType=4
      DetailType=0
      HeightMapScale=100.000000
      TransitionType=0
      TransitionTo=0
      3WayTransitionTo=0
      RiverType=0
      RoadType=0
      RandomFactor=100
      ExclusionRegion=0
      ExcludeMaxX=0
      ExcludeMinX=0
      ExcludeMaxY=0
      ExcludeMinY=0
      LimitRotation=0
      Allow0deg=0
      Allow90deg=0
      Allow180deg=0
      Allow270deg=0
      SolidObjectTexture=
      AlphaObjectTexture=jungle.tga
       
      4. Add the following to your terrain_targets.ini
       
      [TargetArea490] <-----------Renumber to the last target entry
      Name=Hasty Airstrip <-----------You can rename this
      Position=XXX000.000000,XXX000.000000 <-----Adjust the location
      Radius=2485.281250
      ActiveYear=1950 <-----------You can adjust the year
      Location=1 <-----------You can adjust the location (1 or 2)
      Alignment=FRIENDLY <-----------You can adjust the alignment (FRIENDLY or ENEMY)
      AirfieldDataFile=airfield9.ini
      NumSquadrons=1
      Target[001].Type=HastyAirstrip1
      Target[001].Offset=0.00,0.00
      Target[001].Heading=0
      Target[002].Type=ZPU-2
      Target[002].Offset=227,235
      Target[002].Heading=45
      Target[003].Type=AAA
      Target[003].Offset=8,67
      Target[003].Heading=45
      Target[004].Type=ZPU-2
      Target[004].Offset=-121,325
      Target[004].Heading=345
      Target[005].Type=Camonet
      Target[005].Offset=250,360
      Target[005].Heading=0
      Target[006].Type=Camonet
      Target[006].Offset=278,340
      Target[006].Heading=17
      Target[007].Type=AAA
      Target[007].Offset=47,274
      Target[007].Heading=17
      Target[008].Type=ZPU-2
      Target[008].Offset=-316,-351
      Target[008].Heading=220
      Target[009].Type=Camonet
      Target[009].Offset=-222,-117
      Target[009].Heading=220
      Target[010].Type=ammo
      Target[010].Offset=278,-132
      Target[010].Heading=220
      Target[011].Type=ammo
      Target[011].Offset=250,-171
      Target[011].Heading=217
      Target[012].Type=ammo
      Target[012].Offset=296,-160
      Target[012].Heading=178
      Target[013].Type=Camonet
      Target[013].Offset=282,-195
      Target[013].Heading=178
      Target[014].Type=AAA
      Target[014].Offset=-16,-121
      Target[014].Heading=180
      Target[015].Type=AAA
      Target[015].Offset=47,39
      Target[015].Heading=100
      Target[016].Type=BRDM
      Target[016].Offset=172,133
      Target[016].Heading=183
      Target[017].Type=AAA
      Target[017].Offset=235,-281
      Target[017].Heading=77
      Target[018].Type=Camonet
      Target[018].Offset=24,-325
      Target[018].Heading=7
      Target[019].Type=Camonet
      Target[019].Offset=-7,-363
      Target[019].Heading=7
      Target[020].Type=Camonet
      Target[020].Offset=-211,-250
      Target[020].Heading=187
      Target[021].Type=Camonet
      Target[021].Offset=-289,-156
      Target[021].Heading=237
      Target[022].Type=AAA
      Target[022].Offset=317,168
      Target[022].Heading=237
      Target[023].Type=ZPU-2
      Target[023].Offset=-218,-39
      Target[023].Heading=260
       
      You can substitue any of the above targets with others of your choice and additional targets to fit your requirements.
       
      5. Add the following entries into the terrain_types.ini
       
      [TargetTypexxx]
      Name=HastyAirstrip1
      FullName=Hasty Airstrip
      ModelName=HastyAirstrip1.lod
      TargetType=SMALL_RUNWAY
      ActiveYear=0
      TargetValue=1000
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=0.0
      ArmorType=0
      RepairRate=10.0
      StartDetectChance=100
      StartIdentifiedChance=50
      IncreaseDetectChanceKey=10
      MaxVisibleDist=30000.0
      ZBufferOffset=6.000000
      FlatObject=TRUE
      DamagedModel=
      DestroyedEffect=
      DestroyedModel=
      SecondaryChance=0
       
      [TargetTypexxx]
      Name=Runway9
      FullName=Runway
      ModelName=airfield9.lod
      TargetType=SMALL_RUNWAY
      ActiveYear=0
      TargetValue=0
      UseGroundObject=FALSE
      DamagePoint=10.0
      ArmorValue=0.0
      ArmorType=0
      RepairRate=10.0
      StartDetectChance=100
      StartIdentifiedChance=50
      IncreaseDetectChanceKey=10
      MaxVisibleDist=30000.0
      ZBufferOffset=6.000000
      FlatObject=TRUE
      DamagedModel=
      DestroyedEffect=
      DestroyedModel=
      SecondaryChance=0
       
      6. You can takeoff using the north-south runway currently. I am working on improving the line-up and use of the 30 degree offset runway.
       
      I subscribe to the Comabt Ace Freeware Policy.
       
      If you have questions contact me at Combat Ace.
       
      Krfrge April 2014.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Change 1 - Adjustment to airfield9_DATA.ini
       
      The below adjustment should correct the displacement off the airfield
       
      [Runway001]
      Heading=0
      Offset=135,-145
      Length=300
      Width=50
      TouchDownHead=0,125
      TouchDownTail=0,-125
      TakeOffHead=0,130
      TakeOffTail=0,-130
       
      TaxiHead[01].Heading=90
      TaxiHead[01].Offset=-10,143
      TaxiHead[02].Heading=90
      TaxiHead[02].Offset=-10,-143

      68 downloads

         (2 reviews)

      0 comments

      Updated

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