SF/WO* Object Mods
Sub Category
Non-aircraft add-ons and modifications
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Aircraft Weapon Loading Set
By SUICIDAL
Aircraft Weapon Loading Set (SF-1 gen) By BANIDOS TEAM
This mini pack contains A-10 Thunderbolt , AV-8 Harrier II ,F-16 Fighting Falcon and IAI-Finger.
3D-Models = Suicidal
Skins = Torno.
To use this models you only have to release the contents of the
GroundObject and Sound folder inside the folder the same name in your game...
Remember, to be used correctly you should add them as static objects in a terrain.
The idea is to be used to repopulate air bases and give them life
I remind you that each scene contains around 6.500 polys.
If you put several scenes together and your machine is not very modern, Perhaps the development of the game becomes slow
-This Model is FREEWARE . Feel free to use this mod for any
future projects as long as proper credit is given..
519 downloads
0 comments
Submitted
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Club-K
By SUICIDAL
Club-K Truck (SF-1 gen) by BANIDOS TEAM
Skins:TORNO and SUICIDAL
3D Model: SUICIDAL
To use this model you only have to release the contents of the
GroundObject folder inside the folder the same name in your game...
You also have to put the WeaponData in the corresponding INI.
This pack contains the Novator 3M-54E missile.
-This Model is FREEWARE . Feel free to use this mod for any
future projects as long as proper credit is given..
266 downloads
0 comments
Submitted
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Infantry Outpost
By krfrge
Infantry Outpost version 1 February 2011
I got this idea from observing and learning from many terrain / modeling folks here at CA.
Since I am a ground guy (INFANTRY) I have always wanted to see more CAS against good ground targets. This is my very humble attempt to create realistic ground targets and I know there is a lot more to do.
This Infantry Outpost is a friendly outpost but can be easily converted to an enemy outpost.
It has been tested in the TW Series One terrains.
Suggestions / problems please contact me at Combat Ace.
Enjoy
KRFRGE
Feb 2011.
250 downloads
0 comments
Updated
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43 buildings for SFP1
By wingwiner
Pack of 43 civilian buildings for terrain maps for Strike Fighters P1. High quality, photorealistic textures, all destroyable. Lets build cities and villages. All models are free, you can free modify and publish my models. If any textures are missing send me a message.
566 downloads
0 comments
Updated
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Artillery Firebase
By krfrge
Artillery Firebase Ver 1 February 2011
This is my second attempt at creating good ground targets. My first is the Infantry Outpost.
The Artillery Firebase is friendly but can be easily converted to an enemy firebase.
What's included in this file:
1. Arty_Firebase.LOD - a converted groundplatte LOD from Mitch's original Factory Place. Drop it into the terrain of your choice.
2. ground_plateFB.TGA - my attempt on a artillery battery. Drop it into the terrain of your choice.
3. Add-ons needed to make this mod work. Drop these into the terrain folder.
The following items were borrowed from:
Bunker03 from ODS terrain
af63tentround from ODS terrain
hwzsite01 from ODS terrain
barbwire2 from ODS terrain
wall03 from ODS terrain
M109A1 by Rebel Rider at http://combatace.com/files/file/9015-m-109/
af1aaagun_single from Major Lee's DBS (rename this to Defensive_pos_
unimog Argentine Trucks models for Mod Malvinas by BANIDOS TEAM and SUICIDAL at http://combatace.com/files/file/10868-camiones-argentinos/
Australian M113 ACAV from Timor Ground Units at http://combatace.com/files/file/2574-timor-ground-units/
Pillbox from Wrench's Southwest terrain
Sign from Wrench's Libya terrain
Flagpole from Wrench's Libya terrain
4. Add to your terrain_TYPES file
[TargetTypexxx]
Name=Arty_Firebase
FullName=Artillery Fire Base
ModelName=ground_plate_Firebase.LOD
TargetType=MISC
ActiveYear=1960
TargetValue=0.0
UseGroundObject=FALSE
DamagePoint=0.0
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=100
StartIdentifiedChance=50
IncreaseDetectChanceKey=10
MaxVisibleDist=10000.0
ZBufferOffset=6.000000
FlatObject=TRUE
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0
[TargetTypexxx]
Name=defensive_pos
FullName=Vehicle defensive position
ModelName=defensive_pos.lod
TargetType=AAA BUNKER
UseGroundObject=FALSE
ActiveYear=1915
TargetValue=0
RepairRate=0.0
StartDetectChance=50
StartIdentifiedChance=10
IncreaseDetectChanceKey=10
MaxVisibleDist=6000.0
DamagedModel=
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
5. Add to your terrain_TARGETS
[TargetAreaxxx]
Name=Allied Fire Base
Position=###000.000,###000.000
Radius=2000
ActiveYear=1969
Location=1
Alignment=FRIENDLY
Target[001].Type=Arty_Firebase
Target[001].Offset=0,0
Target[001].Heading=0
Target[002].Type=bunker03
Target[002].Offset=25,62
Target[002].Heading=10
Target[003].Type=defensive_pos
Target[003].Offset=189,305
Target[003].Heading=200
Target[004].Type=defensive_pos
Target[004].Offset=376,-2
Target[004].Heading=260
Target[005].Type=defensive_pos
Target[005].Offset=268,-270
Target[005].Heading=320
Target[006].Type=defensive_pos
Target[006].Offset=-184,-289
Target[006].Heading=50
Target[007].Type=defensive_pos
Target[007].Offset=-338,48
Target[007].Heading=80
Target[008].Type=defensive_pos
Target[008].Offset=-165,293
Target[008].Heading=140
Target[009].Type=M109A1
Target[009].Offset=189,305
Target[009].Heading=20
Target[010].Type=M109A1
Target[010].Offset=376,-2
Target[010].Heading=80
Target[011].Type=M109A1
Target[011].Offset=268,-270
Target[011].Heading=140
Target[012].Type=M109A1
Target[012].Offset=-184,-289
Target[012].Heading=230
Target[013].Type=M109A1
Target[013].Offset=-338,48
Target[013].Heading=260
Target[014].Type=M109A1
Target[014].Offset=-165,293
Target[014].Heading=320
Target[015].Type=camonetstorage
Target[015].Offset=-74,-230
Target[015].Heading=15
Target[016].Type=unimog
Target[016].Offset=-42,-204
Target[016].Heading=195
Target[017].Type=camonetstorage
Target[017].Offset=8,-238
Target[017].Heading=30
Target[018].Type=bunker03
Target[018].Offset=68,-310
Target[018].Heading=175
Target[019].Type=USArmyM79
Target[019].Offset=58,-309
Target[019].Heading=181
Target[020].Type=camonetstorage
Target[020].Offset=252,-163
Target[020].Heading=220
Target[021].Type=camonet
Target[021].Offset=282,-090
Target[021].Heading=50
Target[022].Type=unimog
Target[022].Offset=315,-029
Target[022].Heading=230
Target[023].Type=camonetstorage
Target[023].Offset=289,083
Target[023].Heading=60
Target[024].Type=M113
Target[024].Offset=261,161
Target[024].Heading=240
Target[025].Type=camonetstorage
Target[025].Offset=173,228
Target[025].Heading=0
Target[026].Type=USTruck
Target[026].Offset=72,113
Target[026].Heading=180
Target[027].Type=USTruck
Target[027].Offset=79,081
Target[027].Heading=175
Target[028].Type=USTruck
Target[028].Offset=88,037
Target[028].Heading=195
Target[029].Type=M113_Ambulance
Target[029].Offset=98,-022
Target[029].Heading=180
Target[030].Type=unimog
Target[030].Offset=102,-070
Target[030].Heading=210
Target[031].Type=M113
Target[031].Offset=89,-118
Target[031].Heading=0
Target[032].Type=USJeep
Target[032].Offset=56,-147
Target[032].Heading=180
Target[033].Type=camonetstorage
Target[033].Offset=-83,252
Target[033].Heading=15
Target[034].Type=camonetstorage
Target[034].Offset=-169,206
Target[034].Heading=195
Target[035].Type=af63tentround
Target[035].Offset=-102,115
Target[035].Heading=30
Target[036].Type=camonetstorage
Target[036].Offset=-231,048
Target[036].Heading=210
Target[037].Type=pit1
Target[037].Offset=-132,13
Target[037].Heading=200
Target[038].Type=af63tentround
Target[038].Offset=29,-015
Target[038].Heading=70
Target[039].Type=camonetstorage
Target[039].Offset=-219,-106
Target[039].Heading=0
Target[040].Type=af62tent_lg
Target[040].Offset=125,-090
Target[040].Heading=0
Target[041].Type=af62tent_lg
Target[041].Offset=135,-90
Target[041].Heading=0
Target[042].Type=Tent1
Target[042].Offset=155,-90
Target[042].Heading=0
Target[043].Type=ammo
Target[043].Offset=50,-100
Target[043].Heading=20
Target[044].Type=ammo
Target[044].Offset=65,-105
Target[044].Heading=0
Target[045].Type=tools
Target[045].Offset=62,-110
Target[045].Heading=0
Target[046].Type=ammo
Target[046].Offset=-45,138
Target[046].Heading=0
Target[047].Type=ammo
Target[047].Offset=-89,7
Target[047].Heading=0
Target[048].Type=ammo
Target[048].Offset=-48,-7
Target[048].Heading=0
Target[049].Type=barbwire2
Target[049].Offset=-154,-164
Target[049].Heading=0
Target[050].Type=tools
Target[050].Offset=-64,-180
Target[050].Heading=0
Target[051].Type=ammo
Target[051].Offset=318,12
Target[051].Heading=0
Target[052].Type=barbwire2
Target[052].Offset=17,-332
Target[052].Heading=0
Target[053].Type=barbwire2
Target[053].Offset=75,-331
Target[053].Heading=0
Target[054].Type=barbwire2
Target[054].Offset=107,-330
Target[054].Heading=0
Target[055].Type=barbwire2
Target[055].Offset=144,-330
Target[055].Heading=0
Target[056].Type=barbwire2
Target[056].Offset=181,-329
Target[056].Heading=0
Target[057].Type=barbwire2
Target[057].Offset=218,-325
Target[057].Heading=0
Target[058].Type=barbwire2
Target[058].Offset=255,-320
Target[058].Heading=0
Target[059].Type=barbwire2
Target[059].Offset=293,-296
Target[059].Heading=320
Target[060].Type=barbwire2
Target[060].Offset=-16,-331
Target[060].Heading=0
Target[061].Type=barbwire2
Target[061].Offset=-53,-330
Target[061].Heading=0
Target[062].Type=barbwire2
Target[062].Offset=-90,-330
Target[062].Heading=0
Target[063].Type=barbwire2
Target[063].Offset=-127,-329
Target[063].Heading=0
Target[064].Type=barbwire2
Target[064].Offset=-164,-329
Target[064].Heading=0
Target[065].Type=barbwire2
Target[065].Offset=-201,-329
Target[065].Heading=0
Target[066].Type=barbwire2
Target[066].Offset=-233,-301
Target[066].Heading=40
Target[067].Type=barbwire2
Target[067].Offset=319,-257
Target[067].Heading=310
Target[068].Type=barbwire2
Target[068].Offset=349,-197
Target[068].Heading=309
Target[069].Type=barbwire2
Target[069].Offset=369,-147
Target[069].Heading=308
Target[070].Type=barbwire2
Target[070].Offset=391,-96
Target[070].Heading=307
Target[071].Type=barbwire2
Target[071].Offset=408,-47
Target[071].Heading=270
Target[072].Type=barbwire2
Target[072].Offset=414,-7
Target[072].Heading=270
Target[073].Type=barbwire2
Target[073].Offset=414,33
Target[073].Heading=260
Target[074].Type=barbwire2
Target[074].Offset=402,66
Target[074].Heading=250
Target[075].Type=barbwire2
Target[075].Offset=378,112
Target[075].Heading=240
Target[076].Type=barbwire2
Target[076].Offset=356,156
Target[076].Heading=240
Target[077].Type=barbwire2
Target[077].Offset=331,198
Target[077].Heading=230
Target[078].Type=barbwire2
Target[078].Offset=305,242
Target[078].Heading=225
Target[079].Type=barbwire2
Target[079].Offset=289,282
Target[079].Heading=220
Target[080].Type=barbwire2
Target[080].Offset=266,317
Target[080].Heading=210
Target[081].Type=barbwire2
Target[081].Offset=226,356
Target[081].Heading=190
Target[082].Type=barbwire2
Target[082].Offset=197,357
Target[082].Heading=0
Target[083].Type=barbwire2
Target[083].Offset=160,357
Target[083].Heading=0
Target[084].Type=barbwire2
Target[084].Offset=124,357
Target[084].Heading=0
Target[085].Type=barbwire2
Target[085].Offset=87,357
Target[085].Heading=0
Target[086].Type=barbwire2
Target[086].Offset=50,357
Target[086].Heading=0
Target[087].Type=barbwire2
Target[087].Offset=20,357
Target[087].Heading=0
Target[088].Type=barbwire2
Target[088].Offset=270,-314
Target[088].Heading=300
Target[089].Type=barbwire2
Target[089].Offset=308,-277
Target[089].Heading=90
Target[090].Type=barbwire2
Target[090].Offset=334,-227
Target[090].Heading=300
Target[091].Type=barbwire2
Target[091].Offset=359,-171
Target[091].Heading=90
Target[092].Type=barbwire2
Target[092].Offset=379,-120
Target[092].Heading=90
Target[093].Type=barbwire2
Target[093].Offset=405,-73
Target[093].Heading=300
Target[094].Type=pillbox
Target[094].Offset=396,-21
Target[094].Heading=270
Target[095].Type=pillbox
Target[095].Offset=381,80
Target[095].Heading=270
Target[096].Type=barbwire2
Target[096].Offset=366,134
Target[096].Heading=90
Target[097].Type=barbwire1
Target[097].Offset=345,177
Target[097].Heading=90
Target[098].Type=barbwire2
Target[098].Offset=318,221
Target[098].Heading=270
Target[099].Type=barbwire2
Target[099].Offset=298,260
Target[099].Heading=300
Target[100].Type=barbwire1
Target[100].Offset=278,300
Target[100].Heading=290
Target[101].Type=barbwire2
Target[101].Offset=247,339
Target[101].Heading=270
Target[102].Type=wall03
Target[102].Offset=218,79
Target[102].Heading=0
Target[103].Type=af62tent_lg
Target[103].Offset=216,45
Target[103].Heading=90
Target[104].Type=af62tent_lg
Target[104].Offset=214,12
Target[104].Heading=90
Target[105].Type=af62tent_lg
Target[105].Offset=211,-22
Target[105].Heading=90
Target[106].Type=wall03
Target[106].Offset=218,-43
Target[106].Heading=0
Target[107].Type=wall03
Target[107].Offset=237,-23
Target[107].Heading=90
Target[108].Type=wall03
Target[108].Offset=237,12
Target[108].Heading=90
Target[109].Type=wall03
Target[109].Offset=237,57
Target[109].Heading=90
Target[110].Type=barbwire2
Target[110].Offset=-255,-272
Target[110].Heading=60
Target[111].Type=barbwire2
Target[111].Offset=-270,-239
Target[111].Heading=58
Target[112].Type=barbwire2
Target[112].Offset=-282,-212
Target[112].Heading=65
Target[113].Type=barbwire2
Target[113].Offset=-294,-182
Target[113].Heading=60
Target[114].Type=barbwire2
Target[114].Offset=-306,-153
Target[114].Heading=80
Target[115].Type=barbwire2
Target[115].Offset=-316,-124
Target[115].Heading=55
Target[116].Type=barbwire2
Target[116].Offset=-332,-89
Target[116].Heading=60
Target[117].Type=barbwire2
Target[117].Offset=-348,-55
Target[117].Heading=60
Target[118].Type=barbwire2
Target[118].Offset=-356,-28
Target[118].Heading=80
Target[119].Type=barbwire2
Target[119].Offset=-363,3
Target[119].Heading=80
Target[120].Type=barbwire2
Target[120].Offset=-371,35
Target[120].Heading=90
Target[121].Type=barbwire2
Target[121].Offset=-372,71
Target[121].Heading=100
Target[122].Type=barbwire2
Target[122].Offset=-369,90
Target[122].Heading=105
Target[123].Type=barbwire2
Target[123].Offset=-353,119
Target[123].Heading=125
Target[124].Type=barbwire2
Target[124].Offset=-340,138
Target[124].Heading=120
Target[125].Type=barbwire2
Target[125].Offset=-316,168
Target[125].Heading=130
Target[126].Type=barbwire2
Target[126].Offset=-298,198
Target[126].Heading=110
Target[127].Type=barbwire2
Target[127].Offset=-282,242
Target[127].Heading=130
Target[128].Type=barbwire2
Target[128].Offset=-248,273
Target[128].Heading=140
Target[129].Type=barbwire2
Target[129].Offset=-231,306
Target[129].Heading=50
Target[130].Type=barbwire2
Target[130].Offset=-215,322
Target[130].Heading=330
Target[131].Type=barbwire2
Target[131].Offset=-180,333
Target[131].Heading=0
Target[132].Type=barbwire2
Target[132].Offset=-153,336
Target[132].Heading=0
Target[133].Type=barbwire2
Target[133].Offset=-115,337
Target[133].Heading=0
Target[134].Type=barbwire2
Target[134].Offset=-78,337
Target[134].Heading=0
Target[135].Type=barbwire2
Target[135].Offset=-41,337
Target[135].Heading=0
Target[136].Type=barbwire2
Target[136].Offset=-25,337
Target[136].Heading=0
Target[137].Type=hwzsite01
Target[137].Offset=19,-253
Target[137].Heading=0
Target[138].Type=hwzsite01
Target[138].Offset=-35,270
Target[138].Heading=0
Target[139].Type=hwzsite01
Target[139].Offset=2,272
Target[139].Heading=0
Target[140].Type=barbwire2
Target[140].Offset=-219,320
Target[140].Heading=90
Target[141].Type=barbwire2
Target[141].Offset=-295,217
Target[141].Heading=90
Target[142].Type=barbwire2
Target[142].Offset=-265,260
Target[142].Heading=120
Target[143].Type=pillbox
Target[143].Offset=-223,307
Target[143].Heading=60
Target[144].Type=barbwire2
Target[144].Offset=-5,347
Target[144].Heading=90
Target[145].Type=barbwire2
Target[145].Offset=-26,356
Target[145].Heading=0
Target[146].Type=barbwire2
Target[146].Offset=-37,347
Target[146].Heading=90
Target[147].Type=pillbox
Target[147].Offset=17,340
Target[147].Heading=180
Target[148].Type=M113
Target[148].Offset=-22,268
Target[148].Heading=0
Target[149].Type=camonet
Target[149].Offset=1,252
Target[149].Heading=0
Target[150].Type=Flag
Target[150].Offset=38,57
Target[150].Heading=0
Target[151].Type=Aus_M113_ACAV
Target[151].Offset=-215,-157
Target[151].Heading=260
Target[152].Type=bunker03
Target[152].Offset=-269,-132
Target[152].Heading=220
Target[153].Type=bunker03
Target[153].Offset=-250,180
Target[153].Heading=320
Target[154].Type=bunker03
Target[154].Offset=316,149
Target[154].Heading=40
Target[155].Type=bunker03
Target[155].Offset=319,-155
Target[155].Heading=130
Target[156].Type=FB Sign
Target[156].Offset=-12,327
Target[156].Heading=180
Target[157].Type=FB Sign
Target[157].Offset=31,-317
Target[157].Heading=0
Suggestions / problems please contact me at Combat Ace.
Enjoy
KRFRGE
Feb 2011.
286 downloads
0 comments
Updated
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Slum house
By SUICIDAL
SlumHouse By SUICIDAL-ART
these are a model in Low Polys , Only 500.
Skins: SUICIDAL
3D Model: SUICIDAL
This pack contains : Slum House and Destroyed Model
-This Model is FREEWARE . Feel free to use this mod for any
future projects as long as proper credit is given..
98 downloads
0 comments
Submitted
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Pilots A-6A VA-75
By Wild Cat
WildCat´s A-6A VA-75 pilots
These pilots are for A-6A VA-75 "Sunday Punchers"
There are two pilots availables. One Pilot and one RIO, you choose.
Installation
Copy the files to your "...\Objects\Aircraft" folder
Change the name of pilot in the A-6A_data.ini :
// Crew ---------------------------------------------------------
[Pilot]
SystemType=PILOT_COCKPIT
PilotModelName=PilotoVA-75 <--- this line --
Position=-0.4,2.3,0.80
SeatModelName=seat_f-4
SeatPosition=-0.4,2.33,0.45
MinExtentPosition=-0.65, 2.19,-0.05
MaxExtentPosition=-0.15, 3.04, 1.00
CanopyNodeName=CanopyFrame02
HasArmor=TRUE
ArmorMaterial=GLASS
Armor[FRONT].Thickness=20
[Navigator]
SystemType=PILOT_COCKPIT
PilotModelName=Piloto2VA-75 <--- this line --
Position=0.4,2.25,0.75
SeatModelName=seat_f-4
SeatPosition=0.4,2.28,0.40
MinExtentPosition= 0.65, 2.19,-0.05
MaxExtentPosition= 0.15, 3.04, 1.00
HasArmor=TRUE
ArmorMaterial=GLASS
Armor[FRONT].Thickness=20
*******************************************************************************
*** Credits ***
*******************************************************************************
Many thanks to DIEGO LOZANO (Old Diego) for the original pilot skin.
115 downloads
0 comments
Submitted
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Combat Outpost
By krfrge
Combat Outpost Ver 1 October 2011
This is my fourth attempt at creating good ground targets. The others have been: Infantry Outpost, Artillery Firebase and Allied Base Camp.
This basically a friendly combat outpost that should fit in well on the Afghanistan terrain but can be easily used on any terrain.
See the READ_ME for instructions.
Suggestions / problems please contact me at Combat Ace.
Dedicated to those currently serving!
KRFRGE
Oct 2011.
461 downloads
0 comments
Updated
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Pilot Demo Team
By Wild Cat
WildCat´s holland Demo Team pilot
Installation
Copy the files to your "...\Objects\Aircraft folder
Change the name of pilot in the _data.ini :
// Crew ---------------------------------------------------------
[Pilot]
SystemType=PILOT_COCKPIT
PilotModelName=Pilot-dem-holand <--- this line ----
Position=0.0,3.972,0.84
SeatModelName=seat_f-16
SeatPosition=0.00,3.772,0.25
MinExtentPosition=-0.148, 3.467,0.169
MaxExtentPosition=-0.148, 4.296,0.624
CanopyNodeName=Canopy
*******************************************************************************
*** Credits ***
*******************************************************************************
Many thanks to DIEGO LOZANO (Old Diego) for pilot skin.
74 downloads
0 comments
Submitted
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WWII Japanese Pilots
By geo
World War Two Japanese Army, Navy and Hinomaru pilot set
by Diego (skin) and Geo (3D model). (Hinomaru is a pilot
wearing the Rising Sun scarf on his forehead).
66 downloads
0 comments
Submitted
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WWII Pacific Navy/Marine pilot
By geo
World War Two Pacific Navy/Marine pilot
by Diego (skin) and Geo (3D model)
99 downloads
0 comments
Submitted
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NATO Vehicle Depot v1.1
By ignacioc91
This is a NATO Vehicle Depot. This is an enhanced version. If you have the old one, just delete it and install this one. Instructions in the README pdf included.
It has SAMs, but for a dark reason, the may not appear. I hope you enjoy it!!!!
There are some new requirements:
Stryker M-1113 CV by SUICIDAL: http://combatace.com/files/file/11031-stryker-m-1113-cv/
Stryker M-1134 ATGM by SUICIDAL: http://combatace.com/files/file/11033-stryker-m-1134-atgm/
Stryker M-1128 MGS by SUICIDAL: http://combatace.com/files/file/11047-stryker-m1128-mgs/
M2/M3 Bradley by Kesselbrut: http://combatace.com/files/file/2747-m2m3-bradly/
Forgot to say in the README: The original author of the platte is Mitch. This depot must be placed on a flat area, as the plate is a flat objets, the same as with air bases. You should choose a flat area of the terrain, or a previously flattened area using Third Wire's Terrain Editor.
Regards,
Ignacioc91
184 downloads
0 comments
Updated
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PATRIOT Battery
By ignacioc91
Hi!!!! This is a PATRIOT surface-to-air missile battery. This will act as a README.
Instructions:
After extracting the .zip, you'll find a folder called "PATRIOT". It has two .txt files in it.
Copy the contents of the "Copy to xxxxx_TYPES" file to your TERRAIN_TYPES.ini
Copy the contents of the "Copy to xxxxxx_targets" file to your TERRAIN_TARGETS.ini
FOLLOW THE NUMBERING SEQUENCE!!!
Required files: PAC-2 SAM system by orsin: http://combatace.com...c-2-sam-system/
You'll notice that the battery has two SAM radars and two EWR. That's because the engine identifies the PATRIOT radar and EWR as a ground objects and not as radars. The won't appear on RWR and anti-radiation missiles will not home onto them. In the way I arranged the battery, a homing missile will destroy the generic radar, and, because of proximity, the PATRIOT radar too.
Something intersting: http://science.howstuffworks.com/patriot-missile.htm
I hope you enjoy it!!!! Questions or suggestions, just PM.
Best,
Ignacioc91
272 downloads
0 comments
Updated
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Soviet Vehicle Depot
By ignacioc91
This is a Soviet Vehicle Depot. README and INSTRUCTIONS in PDF inside. Enjoy!!!
Ignacioc91
211 downloads
0 comments
Submitted
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Hurricane_StaticPak.zip
By RAVEN
Static Pak WWII Hurricanes for Terrains.
Tested with WOE Patched 06. May work with other Versions/patch levels of SF?
Pak Includes:
AC Models Destroyed Models
------------------------------------------
Mk.2a uses Mk2cTrop_Dest
Mk.2c (Trop) uses Mk2cTrop_Dest
Sea Mk.2c uses Mk2cTrop_Dest
Mk.4 Mk4_Dest
Mk.2 Hydro Mk2_HDest
------------------------------------------
See Readme for Details.
Raven
08/31/12
34 downloads
0 comments
Submitted
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Tiger_Tanks.zip
By RAVEN
Tiger_Tanks.zip
V1.0
For WOX ETO, MTO 06 patch level installs:
PzKpfw VI TIGER I Ausf.E
Sturmmörserwagen 606/4 mit 38 cm RW 61.
JagdSturmTiger mit 88mm L56 (No Hard data on this tank)
Each with Two skins, Gray and Desert
Nation Names are set to "Axis Germany"
---------------------------------------------------------------------------------
To Install: unzip and place the Tiger1,SturmTiger And JagdSturmTiger into the GroundObjectfolder.
Weapons to the weapons folder.
-----------------------------------------
Adding Weapons and Guns: You need to use the SF1 06 patch level weapons editor to add weapons, SF1 Gun editor to add Guns.
Note: Check GunData.ini for the 88MM_L56,You may have it installed.
--------------------------------------------------------------------------------
Credits:
TW
3D Models,Textures Myself.
Monty CZ for the working artillery data.
.
This Mod is Freewear and not to be sold!
Raven
10/30/12
152 downloads
0 comments
Submitted
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Missing redhouse.lod file for my previous "Barracks".
By wingwiner
This is a missing redhouse.lod file ( and textures ) for Redhouse building model. If You already have my Barracks pack, download it and copy to your terrain folder.
49 downloads
0 comments
Submitted
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Cannon bitubo
By Rascabuche
Canon fictional for SPF-1 and Wox
Unzip files and put the folder inside the folder GroundObject and good luck
enjoy it
--------------------------------------------------------------------------------------------------------------
Canon Ficcional para SPF-1 y WoX
Descomprimir Archivos, y poner las carpetas dentro de la carpeta GroundObject y buena suerte
que lo disfruten
48 downloads
0 comments
Submitted
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Australian Army for Modern Darwin
By Piglet_7
Here are some skins for the Modern Darwin map. The M113
and M163 are in Australian Army camo and the M35A2 is in
Australian Army late 80's camo.
71 downloads
0 comments
Submitted
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Ba_349B Natter (Viper) Launch Site
By RAVEN
Ba_349B Natter (Viper) Launch Site
Terrain target objects for any WWII ETO terrain.
Unzip and drop the contents of the ‘Add to Terrain’ folder into a Terrain folder then add data to the Targets.ini and Types.ini files. I have supplied ‘Reference Data only’.
-----------------------------------------------------------------
Zip includes:
4 Ba-349B Natters.
1 on a Trailer.
1 on Trailer with a T-20 Komsomolets armored tractor (Captured).
1 Engine maintenance and repair station.
1 Field type Pinepole launch gantry.
And Destroyed models for each.
Templates.
Credits:
Models, Textures Myself
Legal BS: By Wrench
This is freeware; it CAN be distrubuted if the original readmes and all other pieces of the package remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package may NOT in any way, shape or form be used in any payware additions.
Raven
09/22/13
86 downloads
0 comments
Submitted
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NatterSam
By RAVEN
Natter (Viper) Sam Site For (BOB V1.4 By Gepard) 06/08 Patch Level.
This Mod adds a Ba_349B Natter (Viper) Site to the BOB terrain [TargetArea164] Name=Freya.
To install: /// BACKUP THE "Battle of Britain_targets.INI AND THE "Battle of Britain_TYPES.ini"//////
Note!! All Object/Weapons 'NationsNames' are set to 'SOVIET' They need to be set to your BOB Install's AXIS NationName!!!
Unzip:
For 06 patch: Add the Objects foldercontens of the 'Add to BOB Terrain' folder to the 'Battle of Britain'folder, Objects to the Objects folder ,Weapons to the Weapons folder.
Add Weapons using the 06 weapons editor.
--------------------------------------------------------------------------------------------------
For 08 patch: 08_.ini are in the '08_Patch Data' folder and weapons require the 08 weapons editor.
Also Radar Will Track (Rotate) at 08 patch level.
-------------------------------------------------------------------------------------------------
Item's ( Models) inclued:
Ba_349BL Ba_349B Launcher 'Sam Launcher'
Nat349B Ba_349B Natter 'Sam'
Dora39T FuMG 39T Dora 'Sam Radar'
FuSE_65 FuSE 65 Würzburg-Riese 'Sam Radar'
Freya451 FuMG 451 Freya Flamme 'EWR Radar'
Freya Köthen FuMG 41G Freya Köthen 'EWR Radar'
Destroyed Models.
Templates
.
New Battle of Britain_targets.INI
New Battle of Britain_TYPES.ini
From EAW Terrain: I don't know who made these , But thankyou.
af6barackC.lod
af45radioant.lod
af46radioantbldg.lod
------------------------------------------------------------------------------------------------
Mod needed for additional items used in this mod:
http://combatace.com/files/file/14273-ba-349b-natter-viper-launch-site/
These Item's are already added to the _Types.ini
------------------------------------------------------------------------
BOB Terrain:
http://combatace.com/files/file/5203-battle-of-britain-terrain-version-14/
-------------------------------------------------------------------------------
!!!Special Note: This Mod will not work unless the 'Original Freya' is removed form the "Objects Folder'.
------------------------------------------------------------------------------------------------
Credit’s:
TW
3D Models, Textures Myself
BOB Terrain, Gepard (Original Readme included)
Target Data, Wrench (and the Legal BS)
This is freeware; it CAN be distrubuted if the original readmes and all other pieces of the package remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package may NOT in any way, shape or form be used in any payware additions.
Raven
10/08/13
103 downloads
0 comments
Updated
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Terrain high resolution improvements
By wingwiner
These two mods are flat objects, that can be used as terrain improvement. These flat ( plain ) objects have high resolution textures typical for industrial / built-up areas.
It looks like roads, sidewalks and grass plains. You can put it anywhere you want to improve your target area with buildings.
Read all txt files included before you use it !
For Strike Fighters 1
( not tested on another Strike Fighter sims )
132 downloads
0 comments
Submitted
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Terrain high resolution improvements part 2
By wingwiner
These two mods are flat objects, that can be used as terrain improvement. These flat ( plain ) objects have high resolution textures typical for villages / fields areas.
You can put it anywhere you want to improve your target area with buildings.
Read all txt files included before you use it !
For Strike Fighters 1
( not tested on another Strike Fighter sims )
157 downloads
0 comments
Submitted
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Upgrade to BMP-2 vehicle : low poly LODs
By wingwiner
If you have my BMP-2 vehicle : upgrade contains three _lod files. It allows to increase number of units you can put on the mission without FPS degradation.
And BONUS : new moro camouflage skin. View the screenshot.
85 downloads
0 comments
Submitted
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Hasty Airfield
By krfrge
Hasty Airstrip by Krfrge - April, 2014
This was built in response to a question on Combat Ace.
Credits go to Mitch for the original desert factory. I used one of the ground platte to make the aristrip. Next to Stary for his great terrain mods. If I have missed anyone please let me know so you are given proper credit.
This was originally designed in WoE.
What's in this package:
1. GERMANYG9.bmp tile
2. GERMANYG9.LOD
3. HastyAirstrip1.LOD
4. HastyAirstrip1.TGA
5. Jungle.TGA
6. Airfield9.ini
7. Airfield9.LOD
8. Airfield9_DATA.ini
Installing:
1. Place all 8 items into a terrain folder of your choice.
2. Add the GermanyG9 tile entry to your terrain_data.ini.
To do so, open the terrain_data.ini file with notepad and add the following entry:
[Texturexxx] <--------make sure to change the XXX to the next number
Filename=GERMANYG9.BMP
HasWater=0
Color=0.352682,0.385123,0.234305
SolidObjectTexture=
AlphaObjectTexture=jungle.TGA
3. Add the GermanyG9 tile to your terrain_texture.ini.
To do so, open the terrain_texture.ini file with notepad and add the following entry:
[GERMANYG9.bmp]
TextureType=4
DetailType=0
HeightMapScale=100.000000
TransitionType=0
TransitionTo=0
3WayTransitionTo=0
RiverType=0
RoadType=0
RandomFactor=100
ExclusionRegion=0
ExcludeMaxX=0
ExcludeMinX=0
ExcludeMaxY=0
ExcludeMinY=0
LimitRotation=0
Allow0deg=0
Allow90deg=0
Allow180deg=0
Allow270deg=0
SolidObjectTexture=
AlphaObjectTexture=jungle.tga
4. Add the following to your terrain_targets.ini
[TargetArea490] <-----------Renumber to the last target entry
Name=Hasty Airstrip <-----------You can rename this
Position=XXX000.000000,XXX000.000000 <-----Adjust the location
Radius=2485.281250
ActiveYear=1950 <-----------You can adjust the year
Location=1 <-----------You can adjust the location (1 or 2)
Alignment=FRIENDLY <-----------You can adjust the alignment (FRIENDLY or ENEMY)
AirfieldDataFile=airfield9.ini
NumSquadrons=1
Target[001].Type=HastyAirstrip1
Target[001].Offset=0.00,0.00
Target[001].Heading=0
Target[002].Type=ZPU-2
Target[002].Offset=227,235
Target[002].Heading=45
Target[003].Type=AAA
Target[003].Offset=8,67
Target[003].Heading=45
Target[004].Type=ZPU-2
Target[004].Offset=-121,325
Target[004].Heading=345
Target[005].Type=Camonet
Target[005].Offset=250,360
Target[005].Heading=0
Target[006].Type=Camonet
Target[006].Offset=278,340
Target[006].Heading=17
Target[007].Type=AAA
Target[007].Offset=47,274
Target[007].Heading=17
Target[008].Type=ZPU-2
Target[008].Offset=-316,-351
Target[008].Heading=220
Target[009].Type=Camonet
Target[009].Offset=-222,-117
Target[009].Heading=220
Target[010].Type=ammo
Target[010].Offset=278,-132
Target[010].Heading=220
Target[011].Type=ammo
Target[011].Offset=250,-171
Target[011].Heading=217
Target[012].Type=ammo
Target[012].Offset=296,-160
Target[012].Heading=178
Target[013].Type=Camonet
Target[013].Offset=282,-195
Target[013].Heading=178
Target[014].Type=AAA
Target[014].Offset=-16,-121
Target[014].Heading=180
Target[015].Type=AAA
Target[015].Offset=47,39
Target[015].Heading=100
Target[016].Type=BRDM
Target[016].Offset=172,133
Target[016].Heading=183
Target[017].Type=AAA
Target[017].Offset=235,-281
Target[017].Heading=77
Target[018].Type=Camonet
Target[018].Offset=24,-325
Target[018].Heading=7
Target[019].Type=Camonet
Target[019].Offset=-7,-363
Target[019].Heading=7
Target[020].Type=Camonet
Target[020].Offset=-211,-250
Target[020].Heading=187
Target[021].Type=Camonet
Target[021].Offset=-289,-156
Target[021].Heading=237
Target[022].Type=AAA
Target[022].Offset=317,168
Target[022].Heading=237
Target[023].Type=ZPU-2
Target[023].Offset=-218,-39
Target[023].Heading=260
You can substitue any of the above targets with others of your choice and additional targets to fit your requirements.
5. Add the following entries into the terrain_types.ini
[TargetTypexxx]
Name=HastyAirstrip1
FullName=Hasty Airstrip
ModelName=HastyAirstrip1.lod
TargetType=SMALL_RUNWAY
ActiveYear=0
TargetValue=1000
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=100
StartIdentifiedChance=50
IncreaseDetectChanceKey=10
MaxVisibleDist=30000.0
ZBufferOffset=6.000000
FlatObject=TRUE
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0
[TargetTypexxx]
Name=Runway9
FullName=Runway
ModelName=airfield9.lod
TargetType=SMALL_RUNWAY
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=100
StartIdentifiedChance=50
IncreaseDetectChanceKey=10
MaxVisibleDist=30000.0
ZBufferOffset=6.000000
FlatObject=TRUE
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0
6. You can takeoff using the north-south runway currently. I am working on improving the line-up and use of the 30 degree offset runway.
I subscribe to the Comabt Ace Freeware Policy.
If you have questions contact me at Combat Ace.
Krfrge April 2014.
~~~~~~~~~~~~~~~~~~~~~~~~~
Change 1 - Adjustment to airfield9_DATA.ini
The below adjustment should correct the displacement off the airfield
[Runway001]
Heading=0
Offset=135,-145
Length=300
Width=50
TouchDownHead=0,125
TouchDownTail=0,-125
TakeOffHead=0,130
TakeOffTail=0,-130
TaxiHead[01].Heading=90
TaxiHead[01].Offset=-10,143
TaxiHead[02].Heading=90
TaxiHead[02].Offset=-10,-143
68 downloads
0 comments
Updated
-
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