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    1. Just a .ini edit containing lights and airbrakes for Dev A-Team Rafale BETA. The airbrakes are my creation though, so it wouldn't be exact accurate.
       
      *Tested in WOV only*
       
      Have fun! -New Guy-
      271 0
    2. While working on some new campaigns for Wings Over Africa, I have examined many detailed orders of battle for ground units and sub-units. And always in search of ultimate accuracy, I have realized that several of these units, even at division-level, couldn't honestly be materialized on this dusty battlefield with any of the many tanks, SP guns, or even armoured cars provided with the mod. Lacking armour and engines, these units should be definitely classified as 'soft' targets. Yes, that sort of targets that allow pure fighters even carrying machine-guns only to enrich their score anyway, besides...
       
      Needless to say (safe for credits and acknowledgements), this work is an adaptatation from Kesselbrut's famous mod providing infantry squads and AT guns crews as 'soft' ground objects. Some files and several skins come from Heck's work for First Eagles, a handful of other skins come from various other objects, sometimes with my own graphical modifications. Proper credits and links are given in the ReadMe file. These new infantry objects will be required for a couple of new campaigns for WoA that I plan to deliver soon.
    3. While working on some new campaigns for Wings Over Russia, I thought it could be a good idea to transpose into the infinite plains of Mother Russia my former mod providing infantry objects for Wings Over Africa – and thus, to hand over soft targets to be strafed by your Shturmoviks and Jabos. Here you will find Soviets and Germans, but also Romanians, Hungarians, Italians, Poles and Finns: actually, several of the enclosed units are linked to Eastern battlegrounds not included at the moment in Wings Over Russia (Poland in 1939, Finnish Winter & Continuation Wars, Danubian Europe 1944-45...); but I still hope that in some future they will be!
       
      Once more, this work is an adaptatation from Kesselbrut's famous mod providing infantry squads and AT guns crews as 'soft' ground objects (with some files and skins from Heck's work for First Eagles, a handful of other skins from various other objects, and my own tweaked graphical modifications). Proper credits and links are given in the ReadMe file.
    4. Tiran Panzers
      *****************
       
      ----------------------------------------------------------
      I. HISTORY
       
      In the 6 days war Israel captured hundrets of egyptian and syrian T-54 and T-55. In opposite to the common trevia the Israelis accepted this panzers as good, reliable and powerfull vehicles and used them under the designation Tiran in the IDF. Tiran1 were the T-54 and Tiran2 the T-55.
      Tiran panzers proofed very successfull in Yom Kippur war. For instance: the war deciding israeli panzer attack at Sinai was launched by Tiran vehicles. The major plus point of the israeli Tiran over their arab counterparts was the superior crew training. While arab crews were only able to fire from stand the israeli Tiran crews were able to fire while moving. Arab crews needed 20 -30 second for a aimed shot. Iraeli crews needed 15 seconds. The difference seems to be not much on the first view, but it is deciding.( Mind experiment: 10 egyptian T-55 and 10 israeli Tiran2 detect each other at the same time at a range of 1.800 meters, the israelis will fire after 15 seconds. At this range the hit chance of the vehicles gun (D-10TS) is 2/3 = 66,666% What means, that after the first israeli salvo only 3 to 4 egyptian tanks survive. If the egyptians fire 5 - 10 seconds later they will hit 2 - 3 Tiran. 7 - 8 surviving israeli tanks will shoot back and will kill the rest of egyptian tanks with the next salvo)
      During Yom Kippur war israeli forces captured further T-54, T-55 and T-62. The later ones were pressed in service under designation Tiran3. Modernised T-62 with 105mm gun L-7 got the designation Tiran 6.
      +++++++++++++++++++++++++++++++++++++
       
      II. CREDITS:
       
      The models itself are made:
      ~~~~~~~~~~~~~~~
       
      by TK
       
       
      and only the small ini edit are made by me.
       
       
      ----------------------------------------------------------
      III. INSTALLATION:
       
      -1. Unzip all files into your objects/groundobject folder.
       
       
      Thats it
       
      ----------------------------------------------------------
      IV. REMARKS
       
      For remarks, comments, bugs, etc please use the forum or send me a PM.
      -------------------------------------------------------------
       
      V. IMPORTANT!!!!!
       
      The Tiran Pack is FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
       
      ------------------------------------------------------
       
       
      Hope you enjoy it.
       
       
      Michael (Gepard)
       
       
      Made in Germany
      December 2010
      234 0
    5. Infantry Outpost version 1 February 2011
       
      I got this idea from observing and learning from many terrain / modeling folks here at CA.
      Since I am a ground guy (INFANTRY) I have always wanted to see more CAS against good ground targets. This is my very humble attempt to create realistic ground targets and I know there is a lot more to do.
       
      This Infantry Outpost is a friendly outpost but can be easily converted to an enemy outpost.
       
      It has been tested in the TW Series One terrains.
       
      Suggestions / problems please contact me at Combat Ace.
      Enjoy
       
      KRFRGE
      Feb 2011.
      252 0
    6. Artillery Firebase Ver 1 February 2011
       
      This is my second attempt at creating good ground targets. My first is the Infantry Outpost.
       
      The Artillery Firebase is friendly but can be easily converted to an enemy firebase.
       
      What's included in this file:
       
      1. Arty_Firebase.LOD - a converted groundplatte LOD from Mitch's original Factory Place. Drop it into the terrain of your choice.
       
      2. ground_plateFB.TGA - my attempt on a artillery battery. Drop it into the terrain of your choice.
       
      3. Add-ons needed to make this mod work. Drop these into the terrain folder.
      The following items were borrowed from:
       
      Bunker03 from ODS terrain
      af63tentround from ODS terrain
      hwzsite01 from ODS terrain
      barbwire2 from ODS terrain
      wall03 from ODS terrain
      M109A1 by Rebel Rider at http://combatace.com/files/file/9015-m-109/
      af1aaagun_single from Major Lee's DBS (rename this to Defensive_pos_
      unimog Argentine Trucks models for Mod Malvinas by BANIDOS TEAM and SUICIDAL at http://combatace.com/files/file/10868-camiones-argentinos/
      Australian M113 ACAV from Timor Ground Units at http://combatace.com/files/file/2574-timor-ground-units/
      Pillbox from Wrench's Southwest terrain
      Sign from Wrench's Libya terrain
      Flagpole from Wrench's Libya terrain
       
      4. Add to your terrain_TYPES file
       
      [TargetTypexxx]
      Name=Arty_Firebase
      FullName=Artillery Fire Base
      ModelName=ground_plate_Firebase.LOD
      TargetType=MISC
      ActiveYear=1960
      TargetValue=0.0
      UseGroundObject=FALSE
      DamagePoint=0.0
      ArmorValue=0.0
      ArmorType=0
      RepairRate=10.0
      StartDetectChance=100
      StartIdentifiedChance=50
      IncreaseDetectChanceKey=10
      MaxVisibleDist=10000.0
      ZBufferOffset=6.000000
      FlatObject=TRUE
      DamagedModel=
      DestroyedEffect=
      DestroyedModel=
      SecondaryChance=0
       
      [TargetTypexxx]
      Name=defensive_pos
      FullName=Vehicle defensive position
      ModelName=defensive_pos.lod
      TargetType=AAA BUNKER
      UseGroundObject=FALSE
      ActiveYear=1915
      TargetValue=0
      RepairRate=0.0
      StartDetectChance=50
      StartIdentifiedChance=10
      IncreaseDetectChanceKey=10
      MaxVisibleDist=6000.0
      DamagedModel=
      DestroyedEffect=SmallRocketGroundExplosion
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
       
      5. Add to your terrain_TARGETS
       
      [TargetAreaxxx]
      Name=Allied Fire Base
      Position=###000.000,###000.000
      Radius=2000
      ActiveYear=1969
      Location=1
      Alignment=FRIENDLY
      Target[001].Type=Arty_Firebase
      Target[001].Offset=0,0
      Target[001].Heading=0
      Target[002].Type=bunker03
      Target[002].Offset=25,62
      Target[002].Heading=10
      Target[003].Type=defensive_pos
      Target[003].Offset=189,305
      Target[003].Heading=200
      Target[004].Type=defensive_pos
      Target[004].Offset=376,-2
      Target[004].Heading=260
      Target[005].Type=defensive_pos
      Target[005].Offset=268,-270
      Target[005].Heading=320
      Target[006].Type=defensive_pos
      Target[006].Offset=-184,-289
      Target[006].Heading=50
      Target[007].Type=defensive_pos
      Target[007].Offset=-338,48
      Target[007].Heading=80
      Target[008].Type=defensive_pos
      Target[008].Offset=-165,293
      Target[008].Heading=140
      Target[009].Type=M109A1
      Target[009].Offset=189,305
      Target[009].Heading=20
      Target[010].Type=M109A1
      Target[010].Offset=376,-2
      Target[010].Heading=80
      Target[011].Type=M109A1
      Target[011].Offset=268,-270
      Target[011].Heading=140
      Target[012].Type=M109A1
      Target[012].Offset=-184,-289
      Target[012].Heading=230
      Target[013].Type=M109A1
      Target[013].Offset=-338,48
      Target[013].Heading=260
      Target[014].Type=M109A1
      Target[014].Offset=-165,293
      Target[014].Heading=320
      Target[015].Type=camonetstorage
      Target[015].Offset=-74,-230
      Target[015].Heading=15
      Target[016].Type=unimog
      Target[016].Offset=-42,-204
      Target[016].Heading=195
      Target[017].Type=camonetstorage
      Target[017].Offset=8,-238
      Target[017].Heading=30
      Target[018].Type=bunker03
      Target[018].Offset=68,-310
      Target[018].Heading=175
      Target[019].Type=USArmyM79
      Target[019].Offset=58,-309
      Target[019].Heading=181
      Target[020].Type=camonetstorage
      Target[020].Offset=252,-163
      Target[020].Heading=220
      Target[021].Type=camonet
      Target[021].Offset=282,-090
      Target[021].Heading=50
      Target[022].Type=unimog
      Target[022].Offset=315,-029
      Target[022].Heading=230
      Target[023].Type=camonetstorage
      Target[023].Offset=289,083
      Target[023].Heading=60
      Target[024].Type=M113
      Target[024].Offset=261,161
      Target[024].Heading=240
      Target[025].Type=camonetstorage
      Target[025].Offset=173,228
      Target[025].Heading=0
      Target[026].Type=USTruck
      Target[026].Offset=72,113
      Target[026].Heading=180
      Target[027].Type=USTruck
      Target[027].Offset=79,081
      Target[027].Heading=175
      Target[028].Type=USTruck
      Target[028].Offset=88,037
      Target[028].Heading=195
      Target[029].Type=M113_Ambulance
      Target[029].Offset=98,-022
      Target[029].Heading=180
      Target[030].Type=unimog
      Target[030].Offset=102,-070
      Target[030].Heading=210
      Target[031].Type=M113
      Target[031].Offset=89,-118
      Target[031].Heading=0
      Target[032].Type=USJeep
      Target[032].Offset=56,-147
      Target[032].Heading=180
      Target[033].Type=camonetstorage
      Target[033].Offset=-83,252
      Target[033].Heading=15
      Target[034].Type=camonetstorage
      Target[034].Offset=-169,206
      Target[034].Heading=195
      Target[035].Type=af63tentround
      Target[035].Offset=-102,115
      Target[035].Heading=30
      Target[036].Type=camonetstorage
      Target[036].Offset=-231,048
      Target[036].Heading=210
      Target[037].Type=pit1
      Target[037].Offset=-132,13
      Target[037].Heading=200
      Target[038].Type=af63tentround
      Target[038].Offset=29,-015
      Target[038].Heading=70
      Target[039].Type=camonetstorage
      Target[039].Offset=-219,-106
      Target[039].Heading=0
      Target[040].Type=af62tent_lg
      Target[040].Offset=125,-090
      Target[040].Heading=0
      Target[041].Type=af62tent_lg
      Target[041].Offset=135,-90
      Target[041].Heading=0
      Target[042].Type=Tent1
      Target[042].Offset=155,-90
      Target[042].Heading=0
      Target[043].Type=ammo
      Target[043].Offset=50,-100
      Target[043].Heading=20
      Target[044].Type=ammo
      Target[044].Offset=65,-105
      Target[044].Heading=0
      Target[045].Type=tools
      Target[045].Offset=62,-110
      Target[045].Heading=0
      Target[046].Type=ammo
      Target[046].Offset=-45,138
      Target[046].Heading=0
      Target[047].Type=ammo
      Target[047].Offset=-89,7
      Target[047].Heading=0
      Target[048].Type=ammo
      Target[048].Offset=-48,-7
      Target[048].Heading=0
      Target[049].Type=barbwire2
      Target[049].Offset=-154,-164
      Target[049].Heading=0
      Target[050].Type=tools
      Target[050].Offset=-64,-180
      Target[050].Heading=0
      Target[051].Type=ammo
      Target[051].Offset=318,12
      Target[051].Heading=0
      Target[052].Type=barbwire2
      Target[052].Offset=17,-332
      Target[052].Heading=0
      Target[053].Type=barbwire2
      Target[053].Offset=75,-331
      Target[053].Heading=0
      Target[054].Type=barbwire2
      Target[054].Offset=107,-330
      Target[054].Heading=0
      Target[055].Type=barbwire2
      Target[055].Offset=144,-330
      Target[055].Heading=0
      Target[056].Type=barbwire2
      Target[056].Offset=181,-329
      Target[056].Heading=0
      Target[057].Type=barbwire2
      Target[057].Offset=218,-325
      Target[057].Heading=0
      Target[058].Type=barbwire2
      Target[058].Offset=255,-320
      Target[058].Heading=0
      Target[059].Type=barbwire2
      Target[059].Offset=293,-296
      Target[059].Heading=320
      Target[060].Type=barbwire2
      Target[060].Offset=-16,-331
      Target[060].Heading=0
      Target[061].Type=barbwire2
      Target[061].Offset=-53,-330
      Target[061].Heading=0
      Target[062].Type=barbwire2
      Target[062].Offset=-90,-330
      Target[062].Heading=0
      Target[063].Type=barbwire2
      Target[063].Offset=-127,-329
      Target[063].Heading=0
      Target[064].Type=barbwire2
      Target[064].Offset=-164,-329
      Target[064].Heading=0
      Target[065].Type=barbwire2
      Target[065].Offset=-201,-329
      Target[065].Heading=0
      Target[066].Type=barbwire2
      Target[066].Offset=-233,-301
      Target[066].Heading=40
      Target[067].Type=barbwire2
      Target[067].Offset=319,-257
      Target[067].Heading=310
      Target[068].Type=barbwire2
      Target[068].Offset=349,-197
      Target[068].Heading=309
      Target[069].Type=barbwire2
      Target[069].Offset=369,-147
      Target[069].Heading=308
      Target[070].Type=barbwire2
      Target[070].Offset=391,-96
      Target[070].Heading=307
      Target[071].Type=barbwire2
      Target[071].Offset=408,-47
      Target[071].Heading=270
      Target[072].Type=barbwire2
      Target[072].Offset=414,-7
      Target[072].Heading=270
      Target[073].Type=barbwire2
      Target[073].Offset=414,33
      Target[073].Heading=260
      Target[074].Type=barbwire2
      Target[074].Offset=402,66
      Target[074].Heading=250
      Target[075].Type=barbwire2
      Target[075].Offset=378,112
      Target[075].Heading=240
      Target[076].Type=barbwire2
      Target[076].Offset=356,156
      Target[076].Heading=240
      Target[077].Type=barbwire2
      Target[077].Offset=331,198
      Target[077].Heading=230
      Target[078].Type=barbwire2
      Target[078].Offset=305,242
      Target[078].Heading=225
      Target[079].Type=barbwire2
      Target[079].Offset=289,282
      Target[079].Heading=220
      Target[080].Type=barbwire2
      Target[080].Offset=266,317
      Target[080].Heading=210
      Target[081].Type=barbwire2
      Target[081].Offset=226,356
      Target[081].Heading=190
      Target[082].Type=barbwire2
      Target[082].Offset=197,357
      Target[082].Heading=0
      Target[083].Type=barbwire2
      Target[083].Offset=160,357
      Target[083].Heading=0
      Target[084].Type=barbwire2
      Target[084].Offset=124,357
      Target[084].Heading=0
      Target[085].Type=barbwire2
      Target[085].Offset=87,357
      Target[085].Heading=0
      Target[086].Type=barbwire2
      Target[086].Offset=50,357
      Target[086].Heading=0
      Target[087].Type=barbwire2
      Target[087].Offset=20,357
      Target[087].Heading=0
      Target[088].Type=barbwire2
      Target[088].Offset=270,-314
      Target[088].Heading=300
      Target[089].Type=barbwire2
      Target[089].Offset=308,-277
      Target[089].Heading=90
      Target[090].Type=barbwire2
      Target[090].Offset=334,-227
      Target[090].Heading=300
      Target[091].Type=barbwire2
      Target[091].Offset=359,-171
      Target[091].Heading=90
      Target[092].Type=barbwire2
      Target[092].Offset=379,-120
      Target[092].Heading=90
      Target[093].Type=barbwire2
      Target[093].Offset=405,-73
      Target[093].Heading=300
      Target[094].Type=pillbox
      Target[094].Offset=396,-21
      Target[094].Heading=270
      Target[095].Type=pillbox
      Target[095].Offset=381,80
      Target[095].Heading=270
      Target[096].Type=barbwire2
      Target[096].Offset=366,134
      Target[096].Heading=90
      Target[097].Type=barbwire1
      Target[097].Offset=345,177
      Target[097].Heading=90
      Target[098].Type=barbwire2
      Target[098].Offset=318,221
      Target[098].Heading=270
      Target[099].Type=barbwire2
      Target[099].Offset=298,260
      Target[099].Heading=300
      Target[100].Type=barbwire1
      Target[100].Offset=278,300
      Target[100].Heading=290
      Target[101].Type=barbwire2
      Target[101].Offset=247,339
      Target[101].Heading=270
      Target[102].Type=wall03
      Target[102].Offset=218,79
      Target[102].Heading=0
      Target[103].Type=af62tent_lg
      Target[103].Offset=216,45
      Target[103].Heading=90
      Target[104].Type=af62tent_lg
      Target[104].Offset=214,12
      Target[104].Heading=90
      Target[105].Type=af62tent_lg
      Target[105].Offset=211,-22
      Target[105].Heading=90
      Target[106].Type=wall03
      Target[106].Offset=218,-43
      Target[106].Heading=0
      Target[107].Type=wall03
      Target[107].Offset=237,-23
      Target[107].Heading=90
      Target[108].Type=wall03
      Target[108].Offset=237,12
      Target[108].Heading=90
      Target[109].Type=wall03
      Target[109].Offset=237,57
      Target[109].Heading=90
      Target[110].Type=barbwire2
      Target[110].Offset=-255,-272
      Target[110].Heading=60
      Target[111].Type=barbwire2
      Target[111].Offset=-270,-239
      Target[111].Heading=58
      Target[112].Type=barbwire2
      Target[112].Offset=-282,-212
      Target[112].Heading=65
      Target[113].Type=barbwire2
      Target[113].Offset=-294,-182
      Target[113].Heading=60
      Target[114].Type=barbwire2
      Target[114].Offset=-306,-153
      Target[114].Heading=80
      Target[115].Type=barbwire2
      Target[115].Offset=-316,-124
      Target[115].Heading=55
      Target[116].Type=barbwire2
      Target[116].Offset=-332,-89
      Target[116].Heading=60
      Target[117].Type=barbwire2
      Target[117].Offset=-348,-55
      Target[117].Heading=60
      Target[118].Type=barbwire2
      Target[118].Offset=-356,-28
      Target[118].Heading=80
      Target[119].Type=barbwire2
      Target[119].Offset=-363,3
      Target[119].Heading=80
      Target[120].Type=barbwire2
      Target[120].Offset=-371,35
      Target[120].Heading=90
      Target[121].Type=barbwire2
      Target[121].Offset=-372,71
      Target[121].Heading=100
      Target[122].Type=barbwire2
      Target[122].Offset=-369,90
      Target[122].Heading=105
      Target[123].Type=barbwire2
      Target[123].Offset=-353,119
      Target[123].Heading=125
      Target[124].Type=barbwire2
      Target[124].Offset=-340,138
      Target[124].Heading=120
      Target[125].Type=barbwire2
      Target[125].Offset=-316,168
      Target[125].Heading=130
      Target[126].Type=barbwire2
      Target[126].Offset=-298,198
      Target[126].Heading=110
      Target[127].Type=barbwire2
      Target[127].Offset=-282,242
      Target[127].Heading=130
      Target[128].Type=barbwire2
      Target[128].Offset=-248,273
      Target[128].Heading=140
      Target[129].Type=barbwire2
      Target[129].Offset=-231,306
      Target[129].Heading=50
      Target[130].Type=barbwire2
      Target[130].Offset=-215,322
      Target[130].Heading=330
      Target[131].Type=barbwire2
      Target[131].Offset=-180,333
      Target[131].Heading=0
      Target[132].Type=barbwire2
      Target[132].Offset=-153,336
      Target[132].Heading=0
      Target[133].Type=barbwire2
      Target[133].Offset=-115,337
      Target[133].Heading=0
      Target[134].Type=barbwire2
      Target[134].Offset=-78,337
      Target[134].Heading=0
      Target[135].Type=barbwire2
      Target[135].Offset=-41,337
      Target[135].Heading=0
      Target[136].Type=barbwire2
      Target[136].Offset=-25,337
      Target[136].Heading=0
      Target[137].Type=hwzsite01
      Target[137].Offset=19,-253
      Target[137].Heading=0
      Target[138].Type=hwzsite01
      Target[138].Offset=-35,270
      Target[138].Heading=0
      Target[139].Type=hwzsite01
      Target[139].Offset=2,272
      Target[139].Heading=0
      Target[140].Type=barbwire2
      Target[140].Offset=-219,320
      Target[140].Heading=90
      Target[141].Type=barbwire2
      Target[141].Offset=-295,217
      Target[141].Heading=90
      Target[142].Type=barbwire2
      Target[142].Offset=-265,260
      Target[142].Heading=120
      Target[143].Type=pillbox
      Target[143].Offset=-223,307
      Target[143].Heading=60
      Target[144].Type=barbwire2
      Target[144].Offset=-5,347
      Target[144].Heading=90
      Target[145].Type=barbwire2
      Target[145].Offset=-26,356
      Target[145].Heading=0
      Target[146].Type=barbwire2
      Target[146].Offset=-37,347
      Target[146].Heading=90
      Target[147].Type=pillbox
      Target[147].Offset=17,340
      Target[147].Heading=180
      Target[148].Type=M113
      Target[148].Offset=-22,268
      Target[148].Heading=0
      Target[149].Type=camonet
      Target[149].Offset=1,252
      Target[149].Heading=0
      Target[150].Type=Flag
      Target[150].Offset=38,57
      Target[150].Heading=0
      Target[151].Type=Aus_M113_ACAV
      Target[151].Offset=-215,-157
      Target[151].Heading=260
      Target[152].Type=bunker03
      Target[152].Offset=-269,-132
      Target[152].Heading=220
      Target[153].Type=bunker03
      Target[153].Offset=-250,180
      Target[153].Heading=320
      Target[154].Type=bunker03
      Target[154].Offset=316,149
      Target[154].Heading=40
      Target[155].Type=bunker03
      Target[155].Offset=319,-155
      Target[155].Heading=130
      Target[156].Type=FB Sign
      Target[156].Offset=-12,327
      Target[156].Heading=180
      Target[157].Type=FB Sign
      Target[157].Offset=31,-317
      Target[157].Heading=0
       
      Suggestions / problems please contact me at Combat Ace.
       
      Enjoy
       
      KRFRGE
       
      Feb 2011.
      288 0
    7. Allied Base Camp version 1.a (updated 20 February 2011)
       
      I added Hesco barriers around some of the billets.
       
      This is my third addition at creating good ground targets. My first two are the Infantry Outpost and Artillery Firebase.
       
      Tested in TW Series One games.
       
      Suggestions / problems please contact me at Combat Ace.
       
      Enjoy
       
      KRFRGE
       
      20 Feb 2011.
      228 0
    8. Combat Outpost Ver 1 October 2011
       
      This is my fourth attempt at creating good ground targets. The others have been: Infantry Outpost, Artillery Firebase and Allied Base Camp.
       
      This basically a friendly combat outpost that should fit in well on the Afghanistan terrain but can be easily used on any terrain.
       
      See the READ_ME for instructions.
       
      Suggestions / problems please contact me at Combat Ace.
       
      Dedicated to those currently serving!
       
      KRFRGE
      Oct 2011.
      467 0
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