SF/WO* Object Mods
Sub Category
Non-aircraft add-ons and modifications
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Improved Su27SK flight model for Marcfighter Su27sk/China J11
By orsin
This is a improved flight model based on Kreelin's v1.5 su27sk flight model for WOI. And it is designed for Marcfighter's Su27sk and China J11. It should work well also on Su27 if the node names are correct.
The new version is desinged for Wox Oct 2008 patch level. It took me almost a whole week to tweak the bits and pieces of this flight model and now it feels right in both hard and normal setting. Meanwhile AI can handle this very well against any 2nd and 3rd Gen fighters.
Compare to the old flight model that was included in the mig29/su27 flight model pack, this one feels real.
It should not take too much effort to convert it to SF2 standard as I took many data from SF2i inis to this one. I hope someone can help with it.
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please note:
the original build-in ECM has been replaced by L005 ECM on additional pylons, that is why there is an additional loadout file prepared for you..
how to:
extract both files to your su-27sk folder and replace the old ones. backup as needed.
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Feel free to use or modify this flight model as long as it is not for commercial purpose.
Insky_orsin
230 downloads
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Infantry Pack Update
By Pappa Goat
This is an update for the infantry pack for the WOV Enhanced Ground war Campaign.
Thrilled ith a better ground war, yet unhappy with the lack of ground action I meshed parts of the object DATA files from the infantry pack with those of the superb Falklands mod. Result, you now have ground units that fire, including at you!
Instructions: Just drop the appropriate DATA file intot he folder of each unit in your Ground Objects folder.
Known Issues:
I find sometimes that the VC squad will be facing the opposite direction from the US squad and will nto rotate all the way around to engage in a firefight.
Next: Modding a special forces/ LRRP squad, and modding the M-113 ACAV squad to be a real ACAV squad and not special forces ith an ACAV which makes no sense. Also, to make the NVA Squad look like NVA.
254 downloads
0 comments
Submitted
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Stryker ICV 1.1
By EricJ
Read the README
For those who downloaded the vehicle prior, change the values in the DATA.ini with these:
Armor[FRONT].Thickness=60
Armor
.Thickness=30
Armor
.Thickness=30
Armor[REAR].Thickness=30
Armor[TOP].Thickness=40
290 downloads
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artillery and groundobjects from 1938-40
By Monty CZ
Ground objects pack for WOx series
includes working artillery, tank, flak, support vehicle, AAA
you need WWII nation list ini (Nazi Germany)
and add guns and weapons (included) for these objects
enjoy Monty
501 downloads
0 comments
Submitted
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longer exhaust trails
By tomcat21
just something i was fiddling around with. I kinda wanted to make the smoke trails from my planes to be just a bit longer than normal, so i edited the exhaust emitters for the dirty and clean smoke trails. so now, they should appear to be a bit longer than normal.
229 downloads
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Approach and airfield lights for ALL WOV airfields V1.10
By comrpnt
Welcome to the Approach and Airfield Lighting pack for ALL friendly airfields for Wings Over Vietnam (WOV).
This pack puts approach lights at the end of each runway and anti-collision lights on all tall buildings and structures, for each type and layout of runway for all friendly airfields.
Updated for October 2008 Thirdwire Patch: Alternative airfield lighting definition files are now included that work with the October 2008 patched version of the game.
Acknowledgements, Disclaimer and Terms
Thank you to TK and all modders who have provided the platform and prerequisites I use in my packs. If there are any problems with this pack and my own modifications, then please contact me directly, not the authors of the prerequisites. Note that prerequisites have their own terms and conditions that may differ from those defined for this pack.
Released under Fair-Use terms, as defined at CombatAce
Prerequisites
There are no prerequisites for this pack.
More Info
See here for more detailed screen shots: http://bbs.thirdwire.com/phpBB/viewtopic.php?p=19180
and also here for additional screen shots of Airfield 4: http://bbs.thirdwire.com/phpBB/viewtopic.php?t=3293
Here is the list of additional lights introduced by this mod, found in the different types of layout:
Tower1 & Tower2
Fueltank1 & Fueltank2
Hangar1, Hangar2 & Hangar3
Bunker1 & Bunker2
Watertower
ASR (radar)
ShelterA (used for ramp and QRA sites)
I've also include a Heli-pad for each layout.
Each building or structure contains at least 1 anti-collision red light (in some cases up to 4 lights) and hangars also contain flood lights facing the ramp area.
Regards, comrpnt :-)
1,125 downloads
0 comments
Updated
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PzKpfw35(t)
By Monty CZ
german PzKpfw35(t) (former czechoslovak LT vz.35) used in Poland and France.
File structure in WoE standard. For using in SF:P2 and 2nd generation of the game please copy files where they should be
Gun data for gun editor included.
Enjoy it MontyCZ
149 downloads
0 comments
Submitted
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Light tank vz.35
By Monty CZ
Czechoslovak pre-war light tank vz.35 which was later used by german as a PzKpfw35(t)
in Poland and France.
File structure in WoE standard. For using in SF:P2 and 2nd generation of the game please copy files where they should be
Gun data for gun editor included.
Enjoy it MontyCZ
93 downloads
0 comments
Submitted
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Complex Static/Parked Aircraft. Phase I (F4-J, Fmk6, C-130J)
By comrpnt
Update v1.10
The SH-3 has been removed from this pack on request. To acquire the original model please contact Capun at capun1950@yahoo.com to request access to the model.
This pack provides a way to add more life into the otherwise sparsely populated airfields in SFP1 and WOV. I thought that I'd have a go at trying to use existing aircraft as the basis of complex static/parked aircraft. Here is the result. I hope you enjoy using them.
[Thanks]
Many thanks to all those folks who created the original aircraft I've used as the basis for my own editing. And also many thanks for the hints, tips and support over the past few weeks on the forums. Without you this work would not have been possible.
This posting consists of a set of complex static/parked aircraft, a mission (.msn) file that makes use of them, and an extract of the optional changes to the VIETNAMSEA_TARGETS.INI (or equivalent) file that you may want to apply to populate Airfield 1 further with support equipment. Installation instructions are provided in the enclosed README.TXT.
The mission is based at Da Nang, South Vietnam and consists of two squadrons of RAF complex static/parked aircraft and some AI aircraft on final approach.
On the ramp you'll find RAF 74 Sqn and RAF 56 Sqn.
At the North end of the runway are two QRA shelters containing two armed F4-Js and support equipment. All ready to go.
On final approach are a pair of Mk6 Lightnings from RAF 5 Sqn. Lined up behind the Lightnings is a RAAF C-130J transport aircraft on final approach. Behind the C-130J is a RAAF A310 MRTT on final approach.
Two jeeps are also driving around the airfield. The first one circuits the aircraft on the ramp. The second drives to and parks up at the North QRA complex.
More to follow in subsequent phases.
Regards, P.T.
1,122 downloads
0 comments
Updated
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0 comments
Submitted
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Airfields and Buildings lighting pack (SFP1/SFG)
By comrpnt
Airfields and Buildings lighting pack (SFP1/SFG)
Welcome to the Approach and Airfield Lighting pack for ALL friendly airfields for Strike Fighters Project 1 (SFP1) and Strike Fighters Gold (SFG).
This pack puts approach lights at the end of each runway and anti-collision lights on all tall buildings and structures, for each type and layout of runway for all friendly airfields.
Updated for October 2008 Thirdwire Patch: Alternative airfield lighting definition files are now included that work with the October 2008 patched version of the game.
Acknowledgements, Disclaimer and Terms
Thank you to TK and all modders who have provided the platform and prerequisites I use in my packs. If there are any problems with this pack and my own modifications, then please contact me directly, not the authors of the prerequisites. Note that prerequisites have their own terms and conditions that may differ from those defined for this pack.
Note: There are no prerequisites for this pack.
Released under Fair-Use terms, as defined at CombatAce
Update v1.01
Fixed a bug in D5 airfield runway definition in _targets.ini - I forgot to set the heading back to 60 degrees (set to 0 degrees for development only.)
Update v1.10
Added alternative airfield lighting definition files, compatible with the Thirdwire October 2008 version of the game. Removed test mission file and supporting files, to simplify the download content and installation process.
Contents
New lighting definition files for all friendly airfield types and layouts
Replacement _TARGETS.INI file to make use of new lighting files
comrpnt (June 2008, revised July 2009)
604 downloads
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Infantry Service Pack 4 with updated license information
By TeTeT
This Infantry mod has been repackaged for use with SP4.
The following guns have to be found in gundata.ini:
GunTypeName=40MM_M79
GunTypeName=50CAL_M2
GunTypeName=5.56mm_Assaultrifle
GunTypeName=66MM_LAW
GunTypeName=7.62MM_M60
GunTypeName=7.62mm_PKB
GunTypeName=7.62MM_Rifle
GunTypeName=84MM_AT-4
GunTypeName=Bazooka
GunTypeName=RPG-7
All of them should be found in the latest weapons pack.
The original license of this mod applies. You must not repackage this mod or use it without
permission of the original authors.
=== ORIGINAL Readme.txt ===
This is an Infantry mod for Strikefighters Project 1 from Thirdwire.
This mod is only testet with SFP1 SP, not with WOV, it is not supported by Thirdwire
The files made by me are freeware, if you want to use it, name me in the Disclamer.
If you want to distribute files made by Pasko Patak, you have to ask him first.
You are not free to charge for it or otherwise try to make money with it.
3D-Files in this Pack made by Pasko:
Platoon.lod
Soldier_AT-3.LOD
3D-Files from me:
US_Squad.LOD
US_Squad_early.LOD
M113_ACAV.LOD
VC_Squad.LOD
All *.ini's edited and balanced by me, so they should work.
All Gundata's are balanced, so they should me work proper ingame (the settings are not realistic so don't wonder, that a Bazooka firing with 800m/s)
Installation:
1.
Backup folowing files: BulletObject.ini, GroundObjectData.ini, Gundata.ini and Gundata.dat(in \Objects), Weapondata.ini and WeaponData.dat (in \Objects\Weapons)
2.
copy BulletObject.ini, GroundObjectData.ini, Gundata.ini and Gundata.dat and all the other Files into \objects
copy Weapondata.ini and WeaponData.dat into \Objects\Weapons
- latest Weaponpack form 19.Nov04 is included
3. open GroundObjectData.ini (found in \objects or extract it from ObjectData.cat)
Merge folowing entrys in it and correct the XXX with continuous numbers:
[Objectxxx]
ObjectName=M113_ACAV
ObjectFullName=M 113 ACAV w. US Special Forces
ObjectDataFile=M113_ACAV_Data.INI
[Objectxxx]
ObjectName=US_Squad
ObjectFullName=US Infantry Squad
ObjectDataFile=US_Squad_data.ini
[Objectxxx]
ObjectName=US_Squad_early
ObjectFullName=US Marines Squad
ObjectDataFile=US_Squad_early_data.ini
[Objectxxx]
ObjectName=Soviet_Squad
ObjectFullName=OPFOR Infantry Squad
ObjectDataFile=Soviet_Squad_data.ini
[Objectxxx]
ObjectName=VC_Squad
ObjectFullName=Vietcong Squad
ObjectDataFile=VC_Squad_data.ini
[Objectxxx]
ObjectName=NVA_Squad
ObjectFullName=North Vietnamese Squad
ObjectDataFile=NVA_Squad_data.ini
[Objectxxx]
ObjectName=Soldier_AT-3
ObjectFullName=Soviet AT-3 Sagger
ObjectDataFile=Soldier_AT-3_data.INI
to use the Units in Campaign, Yuo have to edit the "Campaignname"_Data.ini
in this Pack is a Mission for testing the new Groundobjects
Have fun
Kesselbrut, Munich Germany
228 downloads
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0 comments
Submitted
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World Pilots Skin Ver.1.1
By X RAY
World pilots:
These are 2 years of pilots skinning acted as filling some existing gaps with some Nations or specific era pilots.
Inside you'll find many,many easter eggs!
I will say thanks to Diego to show me the way to go for them.
You can find many MODern Diego's pilots fixed,anyone notice that the MBU-12 mike boom was under the hose????
Now is in its proper position and resized.
LIST:
-3 F-16 usaf series 80/present with both MBU-5 and 12 masks
-4 MODERN USN pilots from 90 to present
-GUENEAU WEARING PILOTS:
2 French (Ulmer mask)
1 German (MBU-5)
-1 JASSDF Pilot with proper helmet and mask
-1 Italian/German HGU-55G pilot
-1 Korean,NVA,VVS,EASTERN early mig pilot (leather helmet)
-1 USN early 60's pilot (Golden helmet)
-1 NF-104 Pilot
-1 F-35 (NVG) pilot
-1 U-2 pilot
- Iraqui Mig-25 pilot for ODS
CREDITS to:
DIEGO LOZANO
PETE"PAPPY"FEDERICO
AMOKFLOO
PASKO
THE TROOPER
Cheers!
Enjoy Em!
X
669 downloads
0 comments
Submitted
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German Air Force Pilot´s
Four GAF pilots based on Diegos template and mods.
PilotGAF=early jet pilot
PilotGAF1=orange flight suit with white helmet
PilotGAF2=orange fligth suit with grey helmet
PilotGAF3=grey flight suit with grey helmet
CREDITS:
DIEGO LOZANO for templates and mods.
have fun
ravenclaw_007
337 downloads
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U.S.NAM Jet Pilots
By X RAY
U.S. Nam Jet Pilots.
all based on the great Diego Lozano models and template.
Here you can find all you need to fill your Nam jets pits on both Wings Over Vietnam,SF2 V and YAP1 and 2 of course and like!
There are few USN,USMC and USAF pilots plus 2 easter eggs for nam fans!
CREDITS:
DIEGO LOZANO aka as DIEGO or OLD DIEGO for both templates and mods.
Me to rearrange 'em.
Enjoy!
X-ray
612 downloads
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F-35 Pilot Pack
By Klavs81
Finally! The Demon helmet for the F-35.
Several variants are included, modify the pilot parameter in the AircraftData.ini file to select your pilot.
Heat: green flight suit with carbon Fiber Helmet
Moisture: green flight suit with grey helmet
Dirt: Brown flight suit with camo Helmet
Death: Black flight suit with carbon fiber helmet.
More variants are in the works, including female flight crew.
Feel free to modify, as long as you give credit where credit is due.
402 downloads
0 comments
Submitted
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F-35 Pilot
By Silverbolt
This is just a repaint i did using Diego's Modusaf pilot, all credits goes to him, i've just did a copy paste job!
instructions on the readme , so use it!
i hope you enjoy it!
227 downloads
0 comments
Submitted
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0 comments
Submitted
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M-47 Patton European Army
By Steve s
The package contains four examples for many European armies.
Unzip to a temp director,than move the folder into groundobjects folder.
That's it!!
This addon is FREEWARE, feel free to use it in any mission / campaign / mod you suggest,BUT not in any PAYWARE.
322 downloads
0 comments
Submitted
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XFV-12_DATA.INI
By i fight by 1
This edit of the XFV-12_DATA.ini makes this plane go Insanely fast...
BACK UP YOUR XFV-12_DATA.ini FILE for when you get tired of this one.
YOU CAN ONLY FLY THIS ON EASY, IT WILL BE IMPOSSIBLE TO FLY ON NORMAL OR HARD....
I take no credit for making this DATA.INI or Its Plane.
All credit goes to Aladai, Silverbolt, TMF, Canadair, and Spillone104
This freeware and it will stay that way.
Thats it.
76 downloads
0 comments
Submitted
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Update_Artillery
By rebel ryder
This is an improvement for the M-50 Ontos and M-109.
Do not forget to make backups if you do not like.
Test mission includes a call Danang.
But it should be called when rain cucumbers.
Enjoy.
Need these items for the mission of testing:
Aircraft:
F-105D
AH-1
GroundObject:
M109
M50 Ontos
M113
M48A2
vusa1
PT-76
T-54
vietcong
vietcong1
nvs_a1
nv_dshk
208 downloads
0 comments
Submitted
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Dshk NVietnam
By rebel ryder
AA Dshk. The tga files are a great invention, thanks to the maker (TK).
regards
358 downloads
0 comments
Submitted
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M-109
By rebel ryder
One M-109, this is for Vietnam (1963-1973)
http://www.inetres.com/gp/military/cv/arty/M109.html
388 downloads
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countermeasures and debris edits
By tomcat21
REMINDER
Be sure to back up your excisting aircraftobject.ini, countermeasureobject.ini, debrisobject.ini, and shellobject.ini files in case there is a problem with these files and or you dont like them, so you can
revert back to the originals.
I did this after I noticed that after 3 seconds or so, everything in the game *drop tanks, pieces of planes, flares and whatnot* disappears. So I edited the files listed above to try to make everything
that falls from the plane, or anything type of countermeasure fall til it hits the ground. So now when you shoot down a plane, or use flares and chaff, it should all fall to the ground before disappear. Now you can watch as every piece of your enemy falls back to the earth. I tried to make it so that more pieces came off, or add more debris from lanes or ground targets. I'll try to work on it and get it tuned up a bit more so that you get mor parts raining down to the ground. and also try to make the flares rate of decent alot less than it is now so it acts more like the real thing. eitherway, have fun.
Installation
Just copy these files and paste them in your objects folder. Make sure you back up you original files these replace incase you dont like these, or if you want to reuse the originals.
Once added, test them out and see if the parts from the planes you shoot down, or the drop tanks or counter measures fall all the way to the ground. Im gonna try to work on this a bit more and try to add even more debris the next time. Anywho, have fun
298 downloads
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