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    1. --------------------------C-130A Spectre Gunship----------------------------------
       
      Thanks for downloading! This is a little mod of the stock C-130A offering available in the Wings Over Europe game, and in Strike Fighters Project One/Gold. I simply added some guns, and a nice cockpit, and painted it. This was released a few years back, but the lineup of the weapons were all defunct. I went ahead and placed the proper guns, and added a new one......A freaking M102 Howitzer cannon! It is a makeshift upgrade I did, and I like the results. It is pretty devistating as well. You will need Del's C-130 cockpit to make this work, or alternately, you an use whatever cockpit you want. I supplied an enhanced avionics suite, and also moved the cockpit position.
       
      The US Air Force uses the AC-130 gunships for close air support, air interdiction, and force protection. Close air support roles include supporting ground troops, escorting convoys, and flying urban operations. Air interdiction missions are conducted against planned targets and targets of opportunity. Force protection missions include defending air bases and other facilities. Stationed at Hurlburt Field in Northwest Florida, the gunship squadrons are part of the Air Force Special Operations Command (AFSOC), a component of Special Operations Command (SOCOM).
       
       
      INSTALL:
      1.extract zip to root of your sim.
       
      2.add weapon and gun data provided below
       
      3.Copy/paste the cockpit folder from Del's C-130H ,J, or which ever one you have into your AC-130A folder.
       
      4.Blow stuff up.
       
      ////THANKS\\\\
       
      I want to give a huge thank you to Dels,Combatace, and the original author of the AC-130 gunpod. Without you, none of this would be possible. Del's makes some nice C-130s, and be looking forward to my mod of his bird next. I am going to make an AC-130U Spooky out of it. Look for that here soon, hopefully!
       
       
       
      ///DATA
      Here are the entries for the weapon editor for the 2 pods. Add them to your Weapondata.ini file. Replace the WeapondataXXXX with the next number in sequence. Then use the weapon editor, open the forementioned Weapondata.ini file with it. Save it, and close! You are done. If you have bunyaps weapon pack, or any others installed, do a quick search of your ini to make sure you do not have these already.
       
      The guns are in the next section. Pretty much the same thing, but you open your GunData.ini file instead. After that, open the gun editor. Open the Gundata.ini file, then save. You are now ready to go kick some ass!
       
      ///WEAPONS///
       
      [WeaponDataXXXX]
      TypeName=AC-130
      FullName=AC-130 gunpod
      ModelName=AC-130
      Mass=100.000000
      Diameter=0.000000
      Length=0.000000
      SubsonicDragCoeff=0.200000
      SupersonicDragCoeff=0.770000
      AttachmentType=NATO,USAF
      SpecificStationCode=
      NationName=USAF
      StartYear=0
      EndYear=0
      Availability=0
      BaseQuantity=2
      Exported=FALSE
      ExportStartYear=0
      ExportEndYear=0
      ExportAvailability=0
      WeaponDataType=3
      GunTypeName=20MM_M61A1
      MaxRounds=45000
      MuzzlePosition=0.000000,0.000000,0.000000
      LightPosition=0.000000,0.000000,0.000000
      AimDirection=0.000000,0.000000,0.000000
      EjectShells=0
       
      [WeaponDataXXXX]
      TypeName=Howitzer
      FullName=Howitzer Cannon
      ModelName=Kanonenbehaelter_MK103
      Mass=100.000000
      Diameter=0.000000
      Length=0.000000
      SubsonicDragCoeff=0.200000
      SupersonicDragCoeff=0.770000
      AttachmentType=NATO,USAF
      SpecificStationCode=
      NationName=USAF
      StartYear=0
      EndYear=0
      Availability=0
      BaseQuantity=2
      Exported=FALSE
      ExportStartYear=0
      ExportEndYear=0
      ExportAvailability=0
      WeaponDataType=3
      GunTypeName=
      MaxRounds=0
      MuzzlePosition=0.000000,0.000000,0.000000
      LightPosition=0.000000,0.000000,0.000000
      AimDirection=0.000000,0.000000,0.000000
      EjectShells=0
       
      [WeaponDataXXXX]
      TypeName=M38 Jeep
      FullName=M38 Jeep
      ModelName=M38JEEP
      Mass=4000.000000
      Diameter=0.090000
      Length=3.340000
      SubsonicDragCoeff=0.200000
      SupersonicDragCoeff=0.770000
      AttachmentType=NATO,USAF,USN
      SpecificStationCode=
      NationName=USAF
      StartYear=1960
      EndYear=2040
      Availability=3
      BaseQuantity=200
      Exported=TRUE
      ExportStartYear=1960
      ExportEndYear=2040
      ExportAvailability=3
      WeaponDataType=0
      RailLaunched=FALSE
      Retarded=TRUE
      FinStabilized=TRUE
      SpinStabilized=FALSE
      EffectClassName=
      DragAreaMultiplier=60.000000
      WarheadType=0
      Explosives=0.000000
      FusingDistance=0.000000
      ClusterBomblets=0
      ClusterDispersion=0.000000
      GuidanceType=0
      Accuracy=0
      MaxTurnRate=0.000000
      MaxLaunchG=0.000000
      LockonChance=0
      LaunchReliability=0
      ArmingTime=0.000000
      SeekerFOV=0.000000
      SeekerGimbleLimit=0.000000
      SeekerTrackRate=0.000000
      SeekerRange=0.000000
      ReleaseAnimationID=1
      ReleaseAnimationTime=0.000000
      ReleaseAnimationDelay=0.000000
      EODisplayFlags=0
      CEP=0.000000
       
      [WeaponDataXXXX]
      TypeName=Paratrooper
      FullName=Paratrooper
      ModelName=Paratrooper
      Mass=85.000000
      Diameter=0.200000
      Length=2.000000
      SubsonicDragCoeff=0.200000
      SupersonicDragCoeff=0.770000
      AttachmentType=NATO,USAF,USN,UK
      SpecificStationCode=
      NationName=USAF
      StartYear=1938
      EndYear=0
      Availability=3
      BaseQuantity=1000
      Exported=TRUE
      ExportStartYear=1938
      ExportEndYear=0
      ExportAvailability=3
      WeaponDataType=0
      RailLaunched=FALSE
      Retarded=TRUE
      FinStabilized=TRUE
      SpinStabilized=FALSE
      EffectClassName=ParaGreenEffects
      DragAreaMultiplier=20.000000
      WarheadType=0
      Explosives=0.000000
      FusingDistance=0.000000
      ClusterBomblets=0
      ClusterDispersion=0.000000
      GuidanceType=0
      Accuracy=90
      MaxTurnRate=25.000000
      MaxLaunchG=5.000000
      LockonChance=98
      LaunchReliability=90
      ArmingTime=0.000000
      SeekerFOV=5.000000
      SeekerGimbleLimit=45.000000
      SeekerTrackRate=50.000000
      SeekerRange=25000.000000
      ReleaseAnimationID=1
      ReleaseAnimationTime=2.000000
      ReleaseAnimationDelay=0.800000
      EODisplayFlags=0
      CEP=0.000000
       
      //////Guns----------------------------------------
       
      [GunDataXXX]
      TypeName=105MM_M102
      FullName=105mm M102 Howitzer
      Caliber=105.000000
      ROF=8.000000
      MuzzleVel=472.000000
      AmmoWt=15.000001
      WarheadWt=3.200000
      Reliability=100.000000
      Accuracy=95.000000
      AddLight=TRUE
      MaxLightRange=2000.000000
      FireColor=0.400000,0.360000,0.256000
      GunFireEffect=ArtilleryFireEffect
      GunFireSound=TankGun
      EffectClassName=ArtilleryEffects
      EffectTime=0.100000
      TracerTexture=Tracer3.tga
      TracerSize=0.200000
      TracerDistFactor=0.002000
      TracerLength=0.018000
      MaxVisibleDist=400000.000000
      MaxStreakVisibleDist=100000.000000
      TimeFuzed=FALSE
       
      [GunDataXXX]
      TypeName=57MM_S68
      FullName=57mm S-68 Cannon
      Caliber=57.000000
      ROF=120.000000
      MuzzleVel=1000.000000
      AmmoWt=2.850000
      WarheadWt=0.154000
      Reliability=95.000000
      Accuracy=62.000000
      AddLight=TRUE
      MaxLightRange=1200.000000
      FireColor=0.500000,0.450000,0.320000
      GunFireEffect=37mmFireEffect
      GunFireSound=AAA
      EffectClassName=37mmEffects
      EffectTime=0.100000
      TracerTexture=Tracer2.tga
      TracerSize=0.200000
      TracerDistFactor=0.002000
      TracerLength=0.018000
      MaxVisibleDist=4000.000000
      MaxStreakVisibleDist=1000.000000
      TimeFuzed=TRUE
       
      [GunDataXXX]
      TypeName=7.62MM_M134
      FullName=7.62mm M134 MiniGun
      Caliber=7.620000
      ROF=4500.000000
      MuzzleVel=1000.000000
      AmmoWt=0.007000
      WarheadWt=0.000000
      Reliability=100.000000
      Accuracy=70.000000
      AddLight=TRUE
      MaxLightRange=1000.000000
      FireColor=0.500000,0.450000,0.320000
      GunFireEffect=20mmFireEffect
      GunFireSound=Vulcan
      EffectClassName=20mmEffects
      EffectTime=0.050000
      TracerTexture=Tracer.tga
      TracerSize=0.150000
      TracerDistFactor=0.002000
      TracerLength=0.015000
      MaxVisibleDist=2000.000000
      MaxStreakVisibleDist=1000.000000
      TimeFuzed=FALSE
      2,178 2
    2. RSAF F-15S By a whole bunch of mugs.
       
      All SP5 ready to go too. Its been on my HD forever. To
       
      many other things to going on so I can't get this any
       
      more tweaked. Known issues, weps seem to just hang on the
       
      pylons but not touching all the way. Could use some help
       
      there and I will update this package if i get it.
       
      FT
      Wpnssgt
      Sundowner
      Fubar
      Wrench, The
      Dave
      And the list goes on and on to da break of dawn.
       
      Install.
       
      Drop the contents of each folder in the folders of the
       
      same names in your WOX directory. Go fly.
      1,382 2
    3. F-15K Strike Eagle Version 1.5
      14 OCT 2008 (now SP5 compatible) Thanks Wrench
       
      Original Model by Flying Toaster
      Additional Model Work by Wpnssgt
      Flight Model by Fubar512 (Use in Normal)
      Avionics by Moonjumper
      Effects by Deuces
      Skins by Wpnssgt & USAFMTL
      Original F-15 Cockpit by Kesselbrut modified to an F-15C (BETA) by Wpnssgt
      Drop tanks by Fast Cargo.
      Loading & Hangar Screens by Kout
       
      Fixed the wheels in the runway. Thanks Ant.
       
      Ready to use in WOE or WOI (use it in WOI, hint hint)
       
      Read the read me.
      2,946 2
    4. F-15I Ra'am (Update) for WOI Update 14 Oct 2008. (Now WOI SP5 compatible) Thanks Wrench
       
      Original Model by Flying Toaster
      Additional Model Work by Wpnssgt
      Flight Model by Fubar512 (Fly this in normal)
      Avionics by Moonjumper (Completely new build as of 2007/08)
      Loading & Hangar Screens by Kout
      INI work by MJ and USAFMTL
      Effects by Deuces
      Sounds by Fubar512
       
      Updated on 22 Mar 08 to fix the sinking gear in the runway. Thanks Ant.
       
      Skin by Sundowner
      ****Warning - Skins are 1024x1024 and should be resized if your system cannot handle large texture files**** There is also 4096x4096 uber high res if you want them.
       
      Original F-15 Cockpit by Kesselbrut modified to an F-15C by Wpnssgt. Bottom left MFD is inop.
       
      Read the read me!
      4,426 2
    5. A-4T for WOE
       
      The A-4T Skyhawk was the proposed French version of the Skyhawk as then used in many countries. In the early 70's, France needed to replace its Etendard IV and therefore studied three proposals:
       
      - The A-4 Skyhawk
      - The A-7 Corsair II
      - The Jaguar M
       
      All three projects were abandoned, either for not being performant enough (Jaguar), either because of foreign origin. A fighter derived from the Etendard was then developped and adopted; the Super Etendard.
       
      More infos : http://frenchnavy.free.fr/projects/skyhawk/skyhawk.htm
       
      One of the original project concerned the A-4M, as none is available under WoE, I found a workaround with the A-4F.
       
      This add-on shows off what could have become the A-4T of the French Navy, with skins covering three units : 11F, 14F and 17F.
      378 0
    6. This is a pack that will create two "new" Typhoons for you to choose in the aircraft dropdown menu, you will need the original Typhoon package for it to work.
      Please read the readme.......its VERY important.
      7,233 3
    7. This is the A-4AR made by Wrench based on the ThirdWire's A-4F with some modifications made by Banidos Team.
       
      Textures: Torno
       
      Sounds and improvements in the flight model: Suicidal
       
      3D aggregates: Alejandro
       
      Hangar Screen: is a painting by Carlos Garcia and adapted by Suicidal
       
      For more information on the model of Wrench please read the original readme included in this package.
       
      Installation instructions inside the .rar file
       
       
      Thanks to:
      Wrench
      Rover Mirage
      Pato Poli
       
      Credits:
      Ravens**t, for the original mod
      The Mirage Factory, for the original flight model
      Julhiem, for the excellent Kestral cockpit
       
      And thanks to Third Wire for this Game!!!!!!!
       
       
       
      NOTE: this model has not been tested eith the lastest patch.
       
      If you have any questions or comments, you can contact me at Combatace, spanish forum or with a PM
       
       
      Enjoy!!! Happy Hunting !!!!!
       
       
      ______________________________________________________________________
       
       
       
      Este es el A-4AR de Wrench, basado en el A-4F de Thirdwire con algúnas modificaciones de Banidos Team.
       
      Texturas: Torno
       
      Sonidos y mejoras en el modelo de vuelo: Suicidal
       
      Agregados en 3D: Alejandro
       
      Pantalla del hangar: es una pintura de Carlos García adaptada por suicidal
       
      Para más información sobre el modelo de Wrench por favor leer los readme originales incluídos en este paquete.
       
       
      Instrucciones de instalación dentro del archivo .rar
       
       
      Gracias a:
      Wrench
      Rover Mirage
      Pato Poli
       
      Créditos:
      Ravens**t, por el mod original
      The Mirage Factory, por el modelo de vuelo original
      Julheim, por la excelente cabina del Kestrel
       
      Y gracias a Third Wire por este juego!!!!!!
       
       
      NOTA: Este modelo no ha sido probado con los últimos parches.
       
      Cualquier preguna o comentario, me pueden enviar un PM o encontrarme en el foro español de Combatace.
       
       
      Que lo disfruten!!!!!! Buena Caza!!!!!!!
      1,658 4
    8. This is a Beta version of my Be2500. It is UN-finished. Read the readme for details.
       
       
      It is also, incidently, the largest flyable mod aircraft in any flight sim in the world.
      1,449 2
    9. this is the C model of Mirage 2000
       
      it's just a modification of Mirage 2000-5 from IAFMars
       
      --------------------------------------------------------------------------
      Thanks to:
       
      3D Model by aleks
       
      Flight Model by IAFmars and YEYEYE and Erwin_hans
       
      Skins by IAFmars
       
      This beta using JAS-39C's cockpit.Thanks Dave's cockpit.
       
      --------------------------------------------------------------------------
      Installation insctructions:
       
      Install the Mirage2000C folder into your objects/aircraft folder.
       
      Put the sounds in sounds folder
       
      If you have some problems or some advices,ples post in CA
       
      christian
       
      have fun and good flight
      4,273 3
    10. THIS MOD DOES NOT HAVE ANY AIRCRAFT IN IT - YOU MUST HAVE THE LISTED AIRCRAFT TO BE ABLE TO USE THIS MOD!!!!
       
      Su-33 mod readme for the TW series.
       
      Version 1.0
       
      Thanks to the following folks:
       
      TK - For the ThirdWire series of sims.
      Marcelo - For the excellent Su-27.
      Mustang - For the great video tutorials.
      To my fellow Combatace moderators - For helping me beta test and work out bugs.
      Any errors or mistakes are entirely mine.
       
       
      What you will need first:
       
      Copy of SFP1/WOE/WOV patched to the latest standard (as of 28 Jan 08)
       
      Marcfighters excellent Su-27 located here: http://marcfighters.combatace.com/Aircrafts.htm
       
      Drdoyos Navy Flanker Skins (Optional): http://forum.combatace.com/index.php?autom...p;showfile=5241
       
       
       
      Notes and limitations.
       
      These are only visual changes, no changes were made to the flight model other than the addition of independent control thrust vectoring.
       
      The Su-33 loadout.ini wasn't changed (I didn't have time), but the data, cockpit and avionics inis have been changed to allow the carrage of AG weapons, including the Moskit ASM missile.
       
      The canards and pylons will pattern their colors after the bmps you put in the Aircraft folder...which means they won't change if you use a different texture and so might look weird.
       
      This whole thing was done as a lark, to take a break from my T-38 and weapons work. As such, I am pretty much done with dealing with it...so don't expect a whole lot of support from me for this one.
       
      This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
       
      Feel free to redistribute this file only, everything else belongs to someone else and is not freely redistributable.
       
      FastCargo
      08 Sep 08
      3,448 4
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