27 files
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3 Jet hangars with 3 textures
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
https://gulfknights.net
What's included:
3 Jet hangars with 3 textures.
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
If you need any further help, please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
Virgin 1.0
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game."
Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Mixamo
If you need any assistance please contact me at
gkabs@gkabs.net
gulfknights.net
52 downloads
0 comments
Submitted
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blast shield Blast Shield
By GKABS
Hello and thank you for downloading my work.
What's included:
all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy all the files to Terrains folder and add the following lines to _TYPES.ini file
[TargetTypeXXX]
Name=Blast Shield-4NL
FullName=Blast Shield-4NL
ModelName=GK-Blast-Shield-4NL.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0
[TargetTypeXXX]
Name=Blast Shield-4WL
FullName=Blast Shield-4WL
ModelName=GK-Blast-Shield-4WL.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0
[TargetTypeXXX]
Name=Blast Shield-NL
FullName=Blast Shield-NL
ModelName=GK-Blast-Shield-NL.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0
[TargetTypeXXX]
Name=Blast Shield-WL
FullName=Blast Shield-WL
ModelName=GK-Blast-Shield-WL.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and the skins
Credit goes to: https://www.textures.com as a use a lot of their photos to create the skins.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
If you need any assistance please contact me at
gkabs@gkabs.net
96 downloads
0 comments
Updated
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Concrete Blocks
By GKABS
Hello and thank you for downloading my work.
What's included:
all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy all the files to Terrains folder and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=Concrete Blocks
FullName=4 Concrete Blocks
ModelName=GK-Concrete-4Blocks.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0
[TargetTypeXXX]
Name=Concrete Block
FullName=Concrete Block
ModelName=GK-Concrete-Block.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and the skins
Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
If you need any assistance please contact me at
gkabs@gkabs.net
76 downloads
0 comments
Updated
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Windsock
By GKABS
Hello and thank you for downloading my work.
What's included:
all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy all the files to Terrains folder and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=Windsock-New
FullName=Windsock-New
ModelName=GK-Windsock.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0
AnimationID=1
AnimationTime=1.0
Effect=RedlightEffect
EffectOffset=0.0,0.0,36.0
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and the skins
Credit goes to: https://www.textures.com as a use a lot of their photos to create the skins.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
If you need any assistance please contact me at
gkabs@gkabs.net
80 downloads
0 comments
Updated
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Airbase radar
By GKABS
Hello and thank you for downloading my work.
What's included:
all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy all the files to Terrains folder and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=AB_Radar
FullName=AB_Radar
ModelName=GK_AB_Radar.LOD
TargetType=RADAR
ActiveYear=1960
TargetValue=200
UseGroundObject=FALSE
DamagePoint=1.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.555
StartDetectChance=80
StartIdentifiedChance=20
IncreaseDetectChanceKey=10
MaxVisibleDist=6000.0
DamagedModel=
DestroyedEffect=SmallFire
DestroyedModel=GK_Radar-Destroyed.LOD
SecondaryEffect=SmallExplosionEffect
SecondaryChance=50
AnimationID=1
AnimationTime=2.0
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and the skins
Credit goes to: https://www.textures.com as a use a lot of their photos to create the skins.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
If you need any assistance please contact me at
gkabs@gkabs.net
149 downloads
0 comments
Updated
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Control Tower
By GKABS
Hello and thank you for downloading my work.
What's included:
All my Zip file should include the Strike Fighters 2 Series game files (.LOD) and the texture required.
Installation:
Copy all the files to Terrains folder and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=AB-Tower
FullName=AB-Control Tower
ModelName=GK-Control-Tower-Yellow-B.lod
TargetType=TOWER
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=20.00
StartDetectChance=100
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=GK-Control-Tower-Destroyed.LOD
DestroyedEffect=SmallTallStructureCollapse
DestroyedModel=tower1_destroyed.LOD
SecondaryEffect=SmallExplosionEffect
SecondaryChance=100
Or
[TargetTypeXXX]
Name=AB-Tower
FullName=AB-Control Tower
ModelName=GK-Control-Tower-Brown-B.lod
TargetType=TOWER
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=20.00
StartDetectChance=100
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=GK-Control-Tower-Destroyed.LOD
DestroyedEffect=SmallTallStructureCollapse
DestroyedModel=tower1_destroyed.LOD
SecondaryEffect=SmallExplosionEffect
SecondaryChance=100
This model comes with 2 skins.
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and the skins
Credit for photos to create the skins goes to:
- https://www.textures.com
- http://www.evidence.org.kw/index.php
- https://picryl.com/search?created_date_from=1990&created_date_to=1995&q=kuwait hangar&page=3
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
If you need any assistance please contact me at
gkabs@gkabs.net
99 downloads
0 comments
Updated
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Chu containers & HESCO WALL
By GKABS
Hello and thank you for downloading my work.
What's included:
all my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy all the files to the Terrains folder and the following to _TYPES.ini file
[TargetTypeXXX]
Name=Container 4RWW
FullName=Container-4Rooms-WW
ModelName=GK-Container-4Room-WW.LOD
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=building1_destroyed.LOD
SecondaryChance=50
SecondaryEffect=SmallExplosionEffect
[TargetTypeXXX]
Name=Container 7Room
FullName=Container-7Room
ModelName=GK-Container-7Room.LOD
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=building1_destroyed.LOD
SecondaryChance=50
SecondaryEffect=SmallExplosionEffect
[TargetTypeXXX]
Name=Container-LRoom
FullName=Container-L-Room
ModelName=GK-Container-L-Room-1.LOD
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=building1_destroyed.LOD
SecondaryChance=50
SecondaryEffect=SmallExplosionEffect
[TargetTypeXXX]
Name=Container Room
FullName=Container-Room
ModelName=GK-Container-Room-1.LOD
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=building1_destroyed.LOD
SecondaryChance=50
SecondaryEffect=SmallExplosionEffect
[TargetTypeXXX]
Name=Jersey-Barriers
FullName=Jersey-Barriers
ModelName=GK-Jersey-Barriers.LOD
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=building1_destroyed.LOD
SecondaryChance=50
SecondaryEffect=SmallExplosionEffect
[TargetTypeXXX]
Name=Container-7RWW
FullName=Container-7Room-WW
ModelName=GK-Container-7Room-WW.LOD
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=building1_destroyed.LOD
SecondaryChance=50
SecondaryEffect=SmallExplosionEffect
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and the skins
Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
and daddyairplanes for sharing his photo, many thank to him.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
If you need any assistance please contact me at
gkabs@gkabs.net
90 downloads
0 comments
Updated
-
5 New City buildings
By GKABS
Hello and thank you for downloading my work.
What's included:
all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy all the files to Terrains folder and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=City BuildingGK1
FullName=City BuildingGK1
ModelName=GK-Building1.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=600
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=30000.0
ArmorType=1
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=12000.0
DamagedModel=
DestroyedEffect=LargeTallStructureCollapse
DestroyedModel=
SecondaryEffect=MediumExplosionEffect
SecondaryChance=100
[TargetTypeXXX]
Name=City Building GK2
FullName=City Building GK2
ModelName=GK-Building2.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=600
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=30000.0
ArmorType=1
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=12000.0
DamagedModel=
DestroyedEffect=LargeTallStructureCollapse
DestroyedModel=
SecondaryEffect=MediumExplosionEffect
SecondaryChance=100
[TargetTypeXXX]
Name=City Building GK3
FullName=City Building GK3
ModelName=GK-Building3.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=600
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=30000.0
ArmorType=1
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=12000.0
DamagedModel=
DestroyedEffect=LargeTallStructureCollapse
DestroyedModel=
SecondaryEffect=MediumExplosionEffect
SecondaryChance=100
[TargetTypeXXX]
Name=City Building GK4
FullName=City Building GK4
ModelName=GK-Building4.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=600
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=30000.0
ArmorType=1
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=12000.0
DamagedModel=
DestroyedEffect=LargeTallStructureCollapse
DestroyedModel=
SecondaryEffect=MediumExplosionEffect
SecondaryChance=100
[TargetTypeXXX]
Name=City Building GK5
FullName=City Building GK5
ModelName=GK-Building5.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=600
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=30000.0
ArmorType=1
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=12000.0
DamagedModel=
DestroyedEffect=LargeTallStructureCollapse
DestroyedModel=
SecondaryEffect=MediumExplosionEffect
SecondaryChance=100
If you need any further help please read the knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and the skins
Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
If you need any assistance please contact me at
gkabs@gkabs.net
https://gkabs.net
128 downloads
-
Air Base Bunker
By GKABS
Hello and thank you for downloading my work.
What's included:
all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy all the files to Terrains folder and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=AB Bunker
FullName=Air Base Bunker
ModelName=GK-Bunker.LOD
TargetType=AMMO_STORAGE
ActiveYear=0
TargetValue=200
UseGroundObject=FALSE
DamagePoint=70.0
ArmorValue=2451608.0
ArmorType=2
RepairRate=0.050
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=12000.0
DamagedModel=
DestroyedEffect=AmmoDumpExplosion
DestroyedModel=bunker1_destroyed.LOD
SecondaryChance=0
If you need any further help please read the knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and the skins
Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
If you need any assistance please contact me at
gkabs@gkabs.net
https://gkabs.net
73 downloads
0 comments
Updated
-
Mountains and rocks Terrain
By GKABS
Hello and thank you for downloading my work.
What's included:
There are 39 models included in this file and 10 texture maps
all my file should include the Strike Fighters 2 Series game file (.LOD), .ini and the texture required.
Installation:
Copy all the files to Terrains folder and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=Mnt1
FullName=GK-Mnt1
ModelName=GK-Mnt1.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=300000.0
ArmorType=1
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=12000.0
DamagedModel=
DestroyedEffect=LargeTallStructureCollapse
DestroyedModel=
SecondaryEffect=MediumExplosionEffect
SecondaryChance=100
---------
just replace these 3 lines to match the .old file name
Name=Mnt1
FullName=GK-Mnt1
ModelName=GK-Mnt1.LOD
"
--------
If you need any further help please read the knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and the skins
Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
Google map for information
3d max terrain
MaxMounts
And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
If you need any assistance please contact me at
gkabs@gkabs.net
https://gkabs.net
85 downloads
0 comments
Updated
-
6 Ground add on models for the new coming Airbase102
By GKABS
Hello and thank you for downloading my work.
What's included:
6 ground addon models for the new coming Airbase102
all my files should include the Strike Fighters 2 Series game file (.LOD), .ini and the texture required.
Installation:
Copy all the files to Terrains folder and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=AM-32A
FullName=GK-AM-32A
ModelName=GK-AM-32A.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=300000.0
ArmorType=1
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=12000.0
DamagedModel=
DestroyedEffect=LargeTallStructureCollapse
DestroyedModel=
SecondaryEffect=MediumExplosionEffect
SecondaryChance=100
[TargetTypeXXX]
Name=AM32C-17
FullName=GK-AM32C-17
ModelName=GK-AM32C-17.LOD
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=barrack1_destroyed.lod
SecondaryChance=100
SecondaryEffect=SmallExplosionEffect
[TargetTypeXXX]
Name=AM32C-17W
FullName=GK-AM32C-17W
ModelName=GK-AM32C-17W.LOD
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=barrack1_destroyed.lod
SecondaryChance=100
SecondaryEffect=SmallExplosionEffect
[TargetTypeXXX]
Name=Ammo-Wood-Box
FullName=GK-Ammo-Wood-Box
ModelName=GK-Ammo-Wood-Box.LOD
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=barrack1_destroyed.lod
SecondaryChance=100
SecondaryEffect=SmallExplosionEffect
[TargetTypeXXX]
Name=Cargo
FullName=GK-Cargo
ModelName=GK-Cargo.LOD
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=barrack1_destroyed.lod
SecondaryChance=100
SecondaryEffect=SmallExplosionEffect
[TargetTypeXXX]
Name=Tool-Box
FullName=GK-Tool-Box
ModelName=GK-Tool-Box.LOD
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=barrack1_destroyed.lod
SecondaryChance=100
SecondaryEffect=SmallExplosionEffect
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and the skins
Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
Google for information and some photos.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
If you need any assistance please contact me at
gkabs@gkabs.net
https://gkabs.net
100 downloads
0 comments
Updated
-
Ahmad Al-Jaber Air Base
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
this is the long-awaited Air Base that I have been working on for about 6 months and it's not 100% completed. I still need to add more static airplane parking space and complete the night lights for side runway.
What's included:
48 models all new with the Shadow ini file for all the 44. this air base is modeled using the Ahmad al-Jaber Air Base in Kuwait and you can use the same for the Ali Al Salem Air Base
https://en.wikipedia.org/wiki/Ahmad_al-Jaber_Air_Base
https://en.wikipedia.org/wiki/Ali_Al_Salem_Air_Base
all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Credit goes to the following:
- GKABS for creating the model and skins
- Menrva for helping me with testing the AB more than one time. Big Thanks to you my friend.
- https://www.textures.com as a use a lot of their photos to create the skins.
- Google lol for searching for information and downloading some of the photos to use with some skins
- MFS communities that I took some ideas from to make some models.
- And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
If you need any assistance please contact me at
gkabs@gkabs.net
--------------------------------------------------------------------------------------
Installation:
Just follow the readme file included with the zip file
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
250 downloads
-
Civilian Airport 7 separate models terminals, gates
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
One main Airport building and two terminals plus three different gateways.
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy the files to Terrains folder and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=GK-CMT
FullName=GK-Civilian Main Terminal
ModelName=GK-CMT.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=50
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=15000.0
CollisionMesh=GK-CMT.OLD
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=BUILDING1_DESTROYED.LOD
SecondaryChance=100
SecondaryEffect=LargeFire
[TargetTypeXXX]
Name=GK-CT1
FullName=GK-Civilian Terminal
ModelName=GK-CT1.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=50
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=15000.0
CollisionMesh=GK-CT1.OLD
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=BUILDING1_DESTROYED.LOD
SecondaryChance=100
SecondaryEffect=LargeFire
[TargetTypeXXX]
Name=GK-CT2
FullName=GK-Civilian Terminal
ModelName=GK-CT2.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=50
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=15000.0
CollisionMesh=GK-CT2.OLD
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=BUILDING1_DESTROYED.LOD
SecondaryChance=100
SecondaryEffect=LargeFire
[TargetTypeXXX]
Name=GK-CG1
FullName=GK-Civilian gate
ModelName=GK-CG1.LOD
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=9000.0
CollisionMesh=GK-CG1.OLD
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=BUILDING1_DESTROYED.LOD
SecondaryChance=100
SecondaryEffect=LargeFire
[TargetTypeXXX]
Name=GK-CG2
FullName=GK-Civilian gate
ModelName=GK-CG2.LOD
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=9000.0
CollisionMesh=GK-CG2.OLD
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=BUILDING1_DESTROYED.LOD
SecondaryChance=100
SecondaryEffect=LargeFire
[TargetTypeXXX]
Name=GK-CG3
FullName=GK-Civilian gate
ModelName=GK-CG3.LOD
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=9000.0
CollisionMesh=GK-CG3.OLD
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=BUILDING1_DESTROYED.LOD
SecondaryChance=100
SecondaryEffect=LargeFire
[TargetTypeXXX]
Name=GK-CC-GROUND
FullName=GK-CC-GROUND
ModelName=GK-CC-GROUND.LOD
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=15000.0
CollisionMesh=GK-CC-GROUND.OLD
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=MEDIUMCRATER003.LOD
SecondaryChance=100
SecondaryEffect=LargeFire
[TargetTypeXXX]
Name=GK-CA-Light
FullName=GK-CA-Light
ModelName=GK-CA-Light.LOD
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=15000.0
CollisionMesh=GK-CA-Light.OLD
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=MEDIUMCRATER003.LOD
SecondaryChance=100
SecondaryEffect=LargeFire
also, copy the following t0 _TARGETS.ini file if you want to see how I have set it up.
[TargetAreaXXX]
Name=Civelian Airbort
Position=603000.00,505844.00
Alignment=FRIENDLY
Location=5
ActiveYear=0
Radius=2000
Target[001].Type=GK-CMT
Target[001].Offset=266.00,633.00
Target[001].Heading=0
Target[002].Type=GK-CT1
Target[002].Offset=266.00,633.00
Target[002].Heading=0
Target[003].Type=GK-CT2
Target[003].Offset=298.00,255.00
Target[003].Heading=-180
Target[004].Type=GK-CG1
Target[004].Offset=564.00,591.00
Target[004].Heading=10
Target[005].Type=GK-CG2
Target[005].Offset=422.00,591.00
Target[005].Heading=0
Target[006].Type=GK-CG3
Target[006].Offset=489.00,591.00
Target[006].Heading=0
Target[007].Type=GK-CC-GROUND
Target[007].Offset=408.00,511.00
Target[007].Heading=0
Target[008].Type=GK-CG1
Target[008].Offset=348.00,643.00
Target[008].Heading=225
Target[009].Type=GK-CG3
Target[009].Offset=562.00,644.00
Target[009].Heading=180
Target[010].Type=GK-CG2
Target[010].Offset=597.00,618.00
Target[010].Heading=-90
Target[011].Type=GK-CG2
Target[011].Offset=490.00,644.00
Target[011].Heading=-180
Target[012].Type=GK-CG3
Target[012].Offset=348.00,591.00
Target[012].Heading=0
Target[013].Type=GK-CG3
Target[013].Offset=421.00,644.00
Target[013].Heading=180
Target[014].Type=GK-CG1
Target[014].Offset=256.00,477.00
Target[014].Heading=95
Target[015].Type=GK-CG2
Target[015].Offset=255.00,552.00
Target[015].Heading=-270
Target[016].Type=GK-CG3
Target[016].Offset=308.00,478.00
Target[016].Heading=-90
Target[017].Type=GK-CG2
Target[017].Offset=255.00,408.00
Target[017].Heading=90
Target[018].Type=GK-CG3
Target[018].Offset=308.00,550.00
Target[018].Heading=-45
Target[019].Type=GK-CG1
Target[019].Offset=308.00,404.00
Target[019].Heading=-80
Target[020].Type=GK-CG3
Target[020].Offset=283.00,302.00
Target[020].Heading=0
Target[021].Type=GK-CG1
Target[021].Offset=256.00,337.00
Target[021].Heading=100
Target[022].Type=GK-CG2
Target[022].Offset=308.00,335.00
Target[022].Heading=-90
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and creating some of the textures
Terminals and gates textures were taken from free to use X-plane.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
110 downloads
- civilian airport
- airport
- (and 2 more)
-
Airport flood-lights
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
Airport flood-lights
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy the files to Objects folder and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=GK-CA-Lights
FullName=GK-CA-Lights
ModelName=GK-CA-Lights.LOD
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=FALSE
GroundObjectType=
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=GK-CA-Lights.LOD
DamagedModel=
DestroyedEffect=SmallFire
DestroyedModel=
SecondaryEffect=SmallExplosionEffect
SecondaryChance=35
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS model and textures
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
99 downloads
0 comments
Updated
-
LED-TEMPORARY-RWY-CLOSURE-MARKER
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
LED-TEMPORARY-RWY-CLOSURE-MARKER
this model come with two skin white and sand color.
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy the files to Objects folder and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=GK-LED-TRCM
FullName=GK-LED-TRCM
ModelName=GK-LED-TRCM.LOD
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=FALSE
DamagePoint=0.1
ArmorValue=0.1
ArmorType=0
RepairRate=10.0
StartDetectChance=20
StartIdentifiedChance=20
IncreaseDetectChanceKey=0
MaxVisibleDist=4500.0
DamagedModel=
DestroyedEffect=VehicleFireEffect
DestroyedModel=
SecondaryEffect=SmallRocketGroundExplosion
SecondaryChance=100
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
36 downloads
0 comments
Updated
-
Jet Hangars
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
Collection of 2 hangars with 12 skins one with open doors and the other closed.
For SF2 only
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy the files to Objects folder and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=GK-CHangar1
FullName=GK-CHangar1
ModelName=GK-CHanger1.LOD <---- change the number for the skin name you need
TargetType=HANGAR
ActiveYear=0
TargetValue=50
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=Shelter_Hardened1_col.LOD
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=
SecondaryChance=100
SecondaryEffect=LargeFire
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
88 downloads
0 comments
Updated
-
Tactical Air Navigation System unit
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
This is the Tactical Air Navigation System unit
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy the files to Objects folder and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=GK-TANS
FullName=Tactical Air Navigation System
ModelName=GK-TANS.LOD
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=TRUE
GroundObjectType=GK-TANS
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=GK-TANS.LOD
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=BUILDING1_DESTROYED.LOD
SecondaryChance=100
SecondaryEffect=LargeFire
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and textures
The texture from https://www.pngguru.com/ and https://www.textures.com/
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
134 downloads
0 comments
Updated
-
Asian Harbor
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
Asian Harbor model
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI
[TargetTypexxx] <------- make sure to add your sequence number
Name=Harbor
FullName=Asian Harbor
ModelName=GK-Harbor.lod
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=15000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=barrack2_destroyed.LOD
SecondaryChance=25
SecondaryEffect=SmallExplosionEffect
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Big thanks to guuruu and KJakker for helping me with all my questions regarding the data file
Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
81 downloads
- asian harbor
- asian
- (and 2 more)
0 comments
Updated
-
Ramon Airbase Israel
By GKABS
This is uncomplete work for the Ramon Airbase Israel If anyone would like to complete it that will be great, as I really don’t have the time to finish it. you will find the max file as well as the link to the AB for google map and some screenshots that I used to get the AB models.
Google map link to the AB
64 downloads
0 comments
Updated
-
Euro/Med Buildings V3
By hi ho silver
Hello to all and here is my Euro/Med buildings mod V3 this updates the buildings in WOE and others .The updated buildings are based on real buildings in Germany and adds a more modern feel . I have also add Mediterranean buildings too . Just unzip and drop them in the CEGermany/Anatolia terrain folders and go fly..
Buildings V3.zip
582 downloads
0 comments
Updated
-
Object Library 1 by Polak & CFS Midway Group
By Wrench
Object Library 1 by Polak & CFS2 Midway Group 11/30/2013
This is the collection, once posted at SimHQ of various and sundry buildings for use by
terrain builders to add a to the target areas when building terrains. It is being
reposted here at CA by request. Originally, it was NOT supposed to be posted elsewhere
(than the original a SHQ), but as so much time has passed ... my judgement call is
sharing is allowed.
Thses objects will work perfectly in ANY of the 3W series: SF/Wo* 1stGens, SF2, and
FE/FE2.
This has been tested by me, over the years in ALL versions of the game.
While more designed with WW2 Pacific (including CBI) in mind, they can be used even
Europe and North Africa/Med. Well, pretty much anywhere that catches your fancy.
Even unto Modern Times .
Included, of course, are Polak's original readme, and the config files: a Desert_targets
and Desert_types inis that lists the various objects for importation to other terrains.
I've gone through all the skin tgas, and have painted out the odd green color, so they
should look a bit better. However, that does NOT fix certain visual issues with some of
the models from close up and at some angles. Also, there are a couple of them that
simply do NOT work at all; they will cause CTDs or other game issues. Unfortunately, I
don't remember exactly WHICH ones they are.
Be adivsed: the _types listing is AS RELEASED in 2007 and/or 2009 (I think I made some
changes back then). It does NOT reflect those change I do when adding them to my terrain
works. This means the destroyed models, destroyed effects and secondary effects listed
are NOT proper and correct. YOU will need to make the adjustments (or locate the object
in the multitude of types inis from MY terrain mods, and copy/paste!)
This is =NOT= a package of objects that can be used by the 'general masses'. It is being
rereleased for those terraformers that can actually make use of them.
As always READ Polak's readme, enclosed in the 'readme_and_configuration files' folder.
Happy Targeting!!
Wrench
Kevin Stein
254 downloads
0 comments
Submitted
-
Julhelms_FactoryObjects.7z
By PureBlue
These ground objects were simply converted to LOD format from models kindly shared by Julhelm from Combatace. All credit goes to him.
12/30/2010
(Fixed J_16OpenSilos)
12/28/2010
Models by Julhelm
Conversion by Pureblue
1. Insert the various groundobject entries from xxx_types.ini to your modded terrain_types.ini.
2. Copy over the Diffuse.tga, *.LOD and *.INI files to your terrain folder.
3. Create corresponding target objects in terrain_targets.ini
550 downloads
0 comments
Updated
-
Pit1.rar
By russouk2004
New Pit1.lod for
sf2 vietnam terrain and any others that use it...
original one has shadow issues,so I made this replacement.
289 downloads
0 comments
Submitted
-
Tower.7z
By russouk2004
Updated Tower.
place in GermanyCE terrain folder overwrite old LOD.
Replace the Towerview entry with this to the Viewlist.ini
or just copy the > Position= < line.
[View028]
ViewName=TowerView
ViewClassName=TowerViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_VIEW_TOWER
CycleNextControl=GOTO_VIEW_TOWER
CyclePrevControl=GOTO_VIEW_TOWER_PREV
ObjectFrom=SearchAircraft
PositionOffsets=-1.27,-0.97,9.754 < line to add
Then watch your flight take off from your snug tower.
Russouk
March 2012
284 downloads
-
Control Tower.7z
By russouk2004
Replacement Control Tower for the bland stock one.
Just extract,then copy n paste,the Terrains folder to your mods\ SF2E\Terrains\GermanyCE folder,or move the Tower1.LOD and Control Tower.bmp to the above folder.
This will replace all stock tower1 models in any terrain.It wont alter your files as the stock lod isnt available,and this model uses different texture names from stock.
Model and Textures by me.
Hope you like.
Also supplied camera positioon,if you know how to edit it,if not will update as soon as I can.
Russouk
March 2012
workin on adding some life to tower too...a figure or two and mebbe new ASR
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