35 files
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SARCASM: Slightly Artistic Representation (of) Clouds And Sky Mod
By Stary
This tiny mod is my modification of stock post-June11 environmentsystem.ini, that I created in spare time for own enjoyment. Incorporated are several tweaks and graphics files I created to slightly change the looks and feel of the SF2 series environment.
Changes include:
New, light blue sky colour for midday
New, more purple, "cinematic" sky colours for sunrise/sunset
Slightly modified fog colours
Reduced sky glow for sunrise/sunset
New, slighly bigger sun with new sun graphics
New sun flare
New clouds sizes and graphics for all weather types
Now clear weather has some small fluffy clouds too
New, bigger lens flares with new graphics
Slightly bigger Moon
New stars graphics
New, stronger base winds and gusts for more dramatic smoke columns etc.
Other tiny changes
Please note: as of Expansion Pack 2, clouds height seems to be locked at specific untweakable altitude (=> ~10000 feet).
I, aswell as others, tried various settings, even negative cloud base height values to no luck.
716 downloads
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SARCASM: Slightly Artistic Representation (of) Clouds And Sky Mod v 1.2
By Stary
This tiny mod is my modification of stock post-June11 environmentsystem.ini, that I created in spare time for own enjoyment. Incorporated are several tweaks and graphics files I created to slightly change the looks and feel of the SF2 series environment.
New, light blue sky colour for midday
New, more purple, cinematic sky colours for sunrise/sunset
Slightly modified fog colours
Reduced sky glow for sunrise/sunset
New, slighly bigger sun with new sun graphics
New sun flare
New clouds sizes and graphics for all weather types
Now clear weather has some small fluffy clouds too
New, bigger lens flares with new graphics
Slightly bigger Moon
New stars graphics
New, stronger base winds and gusts for more dramatic smoke columns etc.
Other tiny changes
517 downloads
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SARCASM: Slightly Artistic Representation (of) Clouds And Sky Mod v 1.3
By Stary
SARCASM: Slightly Artistic Representation (of) Clouds And Sky Mod
by Stary
version 1.3
April 8th 2012
This tiny mod is my modification of stock post-June11 environmentsystem.ini, that I created in spare time for own enjoyment. Incorporated are several tweaks and graphics files I created to slightly change the looks and feel of the SF2 series environment.
New in version 1.3:
-brand new high resolution clouds graphics based on my own photography works
-new fog colour for broken skies, more bluish than stock gray
-optional unchanged gray skies for broken included in it's folder -so you can choose your version
-midday sky colours back to more realistic bluish, but different than stock
-again, new clouds graphics
I forgot some additional tweaks introduced during tests
To install, unpack the package to your Flight folder, overwrite when asked
1,243 downloads
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SF2:I IsraelME Movements Ini Tweek
By Wrench
SF2:I IsraelME Movements Ini Tweek
= For SF2 (Full4/5 Merged RECCOMENDED)
*Designed for use in the standard/stand alone SF2:I Mods folder (suggested usage). But will work in all versions of SF2 with the IsrealME terrain.*
**This mod =WILL= work in 1stGen WoI, but End Users will have to 'save as..' back to ANSI formatting. The ini herein is in Unicode**
This pak contains a major expansion of the movements ini for the stock IsrealME terrain.
16 new routes have been added, mostly truck routes within Isreal itself (giving the Red Side something to do), but a few in the Sinai, and an additional shipping route or 2.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!
Good Hunting
wrench
Kevin Stein
238 downloads
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Solomons and Phillipines visual update -missing HM files
By Stary
Those were omitted from the release, add some height mesh displacement to "J" tiles making jungle areas less flat
191 downloads
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Thunderstorm weather mod (experimental)
By Stary
(Experimental) Thunderstorm weather mod
for SF2 series by Thirdwire
series 1 compatibility fix included
made in and tested with merged SF2+Expansion Pack1 may 2010
by Stary
21.05.2010
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This little modification replaces default rain effect with heavy thunder.
Random lightnings, heavy rain, distant clouds lighted by electrical discarges and raindrops on screen are modelled.
Unfortunately, no thunder/rain sound attached, as current environment engine seems not to allow to do so.
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Thanks to USAFMTL for betatesting.
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file edit:
updated with readme, sorry!
806 downloads
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TPWEL : Thunderstorm Pack With Enhanced Lightnings
By BearGryllis
TPWEL : Thunderstorm Pack With Enhanced Lightnings 2.0b
Hi Folks,
I made an re-package of experimental thunderstorm pack with enhanced,realistic lightning effects.
Thanks to original author Stary.
Installation:
Read the original readme.
Best Regards.
Mar2012
BearGryllis
694 downloads
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Updated Default SF2 Terrain by Piecemeal V 1.2
By Dave
UPDATED DEFAULT SF2 DESERT TERRAIN Ver. 1.2
SF2 has always been my favourite of all the platforms; and after downloading and using the various terrain mods for SF2E and SF2V with hungry anticipation I decided to HEAVILY modify the stock Desert terrain with more than enough of eye candy.
DESCRIPTION:
Without giving too much away, the geographical story is now as follows:
*As well as Dhimar amd Paran, I've added Sharnak from baffmeister's Desert 2 terrain (my inspiration for this), now a colony which is known as the British Protectorate of Sharnak. RAF squadrons are permanently based there. A couple of other bases, border posts and the like have also been added from Desert 2
*I always thought that D9 and D10 airfields were always a little too close to the border. They've now been moved to the Dhimari 'wastelands' which you'll see on the centre left side of the enclosed planning map
*About ten SAM sites have been added to various locations on Dhimar and the amount of SAM sites across Paran has been hugely increased, the biggest increase being Paran's capital city of Kurzah; which in SAM site and Flak battery terms is now more like Hanoi during the Vietnam War.
*Ships, cranes, oil tanks, warehouses and the like have been added to ports on both sides. Now the capital cities of Muthala and Kurzah, have extensive docklands. Other coastal towns have at least one docking area for shipping.
*(15TH AUG 2010): Inspired by JSF Aggie's SF2 Range terrain, all airfields on both sides have been extensively facelifted and given a new lease of life by re-populating them with huge amounts of groundobjects, both new and old. They now look a lot more like real life airfields instead of that deserted 'Chernobyl International Airport' look in the default airfields. All airfields have also been re-catagorised into two different groups; 'Red' and 'Blue'. For example, a Dhimari DESERT_AIRFIELD4 will now be 'BLUE_AIRFIELD4' and a Parani one will now be 'RED_AIRFIELD4'. New trucks have been added as default groundobjects so they'll have to be downloaded elsewhere on the site (see 'Installation' for details).
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INSTALLATION (PLEASE READ CAREFULLY):
Simply unzip the FILE and put the enclosed 'DESERT3' folder into your Terrain folder.
Important Note: If you don't already have these, you should download them from the SF1 downloads section, otherwise they won't show up:
*SAMs & Vehicles Pack with Desert Skins by Pasko.
*Soviet Transport Pack by Kesselbrut.
*M109A6 Paladin by rebel ryder.
*'Camiones Argentinos' truck models by Banidos Team & Suicidal (the default 'USTruck' models have been totally replaced by these, so downloading these trucks is definitely a MUST or there'll be no trucks anywhere in Dhimar!!)
CREDITS:
*Factory Target Area, Tactical Control Centre, HeadquartersR1 and Tower H1 by Wingwiner
*Enhanced Top Cloud Layer BMPs and PECCO Crane model by Fubar512
*Radar Facility by Grumpapotamus
*Railway Station by Gepard
*Generic Hangars pack by Stary
*Desert Factories mod by Wrench
*Borrowed Items from Wrench's Libya Terrain :
Tree model
Round Tents
Barbed Wire
Fences
Camonet
Russian Freighter
Oil Refinery target area
Static Helicopters
Rotten Trawlers
Libyan Koni Class Frigate (Now Parani)
*Borrowed Items From Falklands Mod :
Stanley Tower
Atlantic Causway and Atlantic Conveyor
Canberra Liner
Argentine Tugboat (now a Parani Patrolboat)
ARA Belgrano (now a Dhimari Flagship)
Baltic & Nordic Ferries
Type 1 & 2 Trawlers (including rotten models)
Type 12 Frigate
Type 42 Destroyer
Rapier SAM launcher & Rapier Generator
20mm RH-202 & 35mm Oerlikon AAA units
Crane 2 object and Jetties
All Land Rover type vehicles
*Borrowed Items From Desert Storm Mod :
Terrain and sea tiles
Various target areas such as Oil Refineries, Scud Sites and Firebases
Satellite and Radio Antennas
SS-4_ATT
SS-4_LAUNCHER
SS-4_TANKER
SS-4_TRAILER
IraqiSquad
D-20 artillery pieces
IRBM
Sandbag walls
Ammo boxes
Nuclear Plant
*Borrowed Items From SF2 Range Terrain :
Forklift and ShelterZU by Amokfloo
Firetrucks by Ravenclaw
FloodLight, SmallGenerator, ConcreteBlock and SunShelter by Pureblue
Static Chinook model by Banidos Team
Tools by Polak
Thanks to the creators of all the above mods.
NOTE: If I've forgotten anybody please get in touch so I can give you the credit you deserve!
Thanks to Deuces for his editing of some DS terrain tiles.
Special thanks to Dave for his encouragement and assistance. The project wouldn't have been taken to this level only for him pointing me towards the right people.
If you have any queries or problems please don't hesitate to send me a message.
Piecemeal
15th August, 2010
2,052 downloads
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Water Normalmap for SF2:NA
By BearGryllis
Hi Folks
I made an waternormalmap for SF2: North Atlantic.This mod mates water more wawy, dynamic and realictic.
Installation:
Extract all files in the archive to your NA mod folder.
Credits:
BearGryllis:Creating the normalmap.
This mod freeware only!!!
You can modify, edit and release it...
Best Regards...
BearGryllis
March2012
787 downloads
0 comments
Updated
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Water_Maps_1.02.zip
By Kodiak
18 Water maps for enabling ships on your seas!
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How to Install.
Copy the BMP file for the terrain you want into the terrain map.
e.g. DBS_Water.bmp into the DBS folder.
Make sure that in the DBS.INI the line "WaterMap=DBS_Water.bmp"
(WITHOUT THE QUOTES!!!)
is there under the [Terrain] section!
Also under the [Terrain] section make sure you have:
NavalMap=TRUE
If all that is done, and that's all to it, then you should be able to take off
in your F-14 from the carrier on the sea on that map.
(I hope this is clear)
My best regards, Kodiak.
1,066 downloads
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