- First Eagles - WWI and Early Years - Skins
- First Eagles - WWI and Early Years - Add-On Aircraft
- First Eagles - WWI and Early Years - Add On Cockpits
- First Eagles - WWI and Early Years - Object Mods
- First Eagles - WWI and Early Years - Terrain and Environmental Mods
- First Eagles - WWI and Early Years - Missions and Campaigns
-
Fokker E.III
By Laton
Fokker E.III Ver.1 14 May 2007
Model by by Andre (Laton) Simpson
Skins by v. Deutschmark
FM by peter01
Release pack also includes original bmp templates for anyone who wishes to make and distribute their own skins.
Check the Readme for installation instructions and any other notes
1,367 downloads
0 comments
Updated
-
Oeffag built Albatros D.II
By Stephen1918
Note - This plane uses the same name as Bortdafarm's Oeffag Albatros D.II so that it will appear in Ojcar's Armchair Aces campaigns without any revisions. However, installing mine will overwrite Bort's plane. If you want to have them both, you will need to rename one of them.
The Albatros D.II was a successful German built fighter. In late 1916, the Austrian firm Oeffag was licensed to produce Albatros fighters for the Austro-Hungarian military. Very few Oeffag D.IIs were produced before production went over to the D.IIIs, but for a time, it was the best fighter on the Italian and Eastern Fronts.
The Oeffag built plane had a more powerful engine than the German built planes (185 hp Austro-Daimler) and carried only one Schwarzlose gun in the fuselage as opposed to two Spandaus on the German plane. It also had minor changes to the wings, tail, and cockpit.
This download includes a basic linen and wood skin, an insignia decal, and a full set of serial numbers. The skinning templates are identical to the original Albatros D.II templates, I have included them in this download for the sake of convenience.
Historical Note
Only 16 Oeffag Albatros D.II's were produced. I have added a few fake serial numbers to fill out the list so the game won't be able to assign duplicate numbers. You may see numbers 53.17 through 53.20 in the game, but these planes were never actually built.
Credits
My thanks to Ojcar for making the data file for the Oeffag Albatros D.II.
My thanks also to Nix for making the sound file for the Austro-Daimler 185hp engine.
Installation Instructions
For FE1 - Unzip the file and move the folder named "OefAlbatrosDII" into your FirstEagles/Objects/Aircraft folder. You also need to move the sound file "Austro-daimler185.wav" into your FirstEagles/Sounds folder.
For FE2 - Unzip the file and move the folder named "OefAlbatrosDII" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "OefAlbatrosDII." Move the folder named "D" from the Aircraft/OefAlbatrosDII folder into the Decals/OefAlbatrosDII folder you just made. You also need to move the sound file "Austro-daimler185.wav" into the FirstEagles/Sounds folder.
257 downloads
0 comments
Updated
-
Realistic Sky Mod First Eagles
By Panama Red
Realistic Sky Mod First Eagles
The reason that I got started modding the First Eagles Environemntalsystem.ini file was to:
1. Eliminate/reduce the lower horizon purple band in Clear weather,
2. Eliminate/reduce the lower horizon band in Overcast weather and
3. Eliminate/reduce the lower horizon band and overhead triangles in Inclement weather.
Modifying the clouds to make them more realistic was a byproduct of all the time spent "fixing" the first three items. I have tried to make the clouds as realistic looking as possible and at the proper altitude for each type.
In modifying the first Eagles Environmentalsystem.ini file, I used the same theme as TK used for the horizonclouds and broke out all 5 overhead clouds (versus the default Cloud1 for all weathers) into:
1. Cloud1 = Clear
2. Cloud2 = Scattered
3. Cloud3 = Broken
4. Cloud4 = Overcast
5. Cloud5 = Inclement
First Eagles default horizon clouds use the same method as the included horizonclouds included in this mod:
1. Horizonclouds 11-18 = Clear
2. Horizonclouds 21-28 = Scattered
3. Horizonclouds 31-38 = Broker
4. Horizonclouds 41-48 = Overcast
5. Horizonclouds 51-58 = Inclement
This way people can mix and match their particular horizon & overhead clouds (that other people have made) to their hearts desire and still have the original 3 fixes I did for the Clear, Overcast & Inclement weather.
Unfortunately due to internal FE game engine restrictions, I am not able to completely eliminate the Clear lower horizon band and can only transfer the lower horizon bands for Overcast and Inclement weather to above the clouds where you can still see the triangles above the Inclement clouds if you chose to fly above these clouds. From what I have read, without an artificial horizon in WW1 planes, not many pilots flew into/above thick Overcast or Inclement clouds because they could lose their orientation very quickly and did not want to subject their wood and canvas planes to all the turbulence within these clouds either.
I would like to give Marcel "Cellinsky" Aerni the biggest credit for starting me on this path of modding the sky, I have always admired all his great work in his “Widesky” mods. I have also included his Clear, Scattered, Overcast and Inclement Horizonclouds since they are very realistic and blend well with the FE’s horizon fog, as well as give credit to Polak for his Broken Horizonclouds; they really look like a front is coming through. I also give credit to Cellinsky and ShrikeHawk for their Cloud.tgas, they definitely improved the overhead clouds look.
Installation:
The easiest way to install this mod (other than using the great JoneSoftGenericModEnabler tool http://www.users.on.net/~jscones/software/...ucts-jsgme.html ), is to copy your “Flight” folder and rename it “Flight1”, then unzip all the included files into your original “Flight” folder.
Inclement weather will rain 100% of the time with the standard “particlesystem.ini”, but I can give no guarantees if you are using a modified “particlesystem.ini” file.
TallyHo;
Panama Red
718 downloads
0 comments
Submitted
-
GauntletMk1
She's not a WWI aircraft, but she's set up for FE. Definitely Beta, but if you want something with some zip against those Fokkers, well, try her out.
1,519 downloads
0 comments
Updated
-
Farman F.40
By Stephen1918
The Farman F.40 was a joint design by the two Farman Brothers, Maurice and Henri, combining features of the MF.11 and HF.22. Like the other Farman designs, placing the engine in the rear gave the gunner an open field of fire. The F.40 was used for reconnaissance and as a light bomber and was widely used by most of the Entente forces. The long wingspan gave stability, but made it slow to maneuver. French squadrons began replacing it in 1916.
My plane includes loadouts for a light bomb load and for Le Prieur rockets. I have included three skins, French, Belgian, and Russian. Decals and my skinning templates are included in the download.
I have included ojcar's "DummyMachineGun" data, Peter01's Lewis Machine Gun data and P10ppy's Le Prieur rockets with this download.
Warning
The Farman F.40 has a wider wingspan than First Eagles expects so if you start on the runway, your wings will be touching the wings of the planes next to you. This will cause an immediate collision and you or other planes in your flight may lose their wingtips as soon as the game starts. Best to start in the air, or modify the airfield.ini in the terrain folder to space out the planes on the runway.
Credits
Thanks to Ojcar for making the data file for the Farman F.40 and for making the data for the dummy machine gun. And for helping me with the installation package for FE2.
Thanks also to P10ppy who made the Le Prieur rockets, and to Peter01 who made the data for the Lewis Gun.
Thanks also to Crowford who provided resources for the Farman cockpits.
-----------------------------
Installation Instructions
For FE1 - Unzip the file. Move the folder named "FarmanF40" into your FirstEagles/Objects/Aircraft folder.
For FE2 - Unzip the file. Move the folder named "FarmanF40" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "FarmanF40". Move the folder named "D" from your Aircraft/FarmanF40 folder into the Decals/FarmanF40 folder you just made.
You may not need to install the guns or rockets, they have been used on other planes and you may already have them. Instructions for installing the guns and rockets, if you should need them, are in a separate file included in this download.
283 downloads
0 comments
Updated
-
The Eastern Front
By Stephen1918
Fighting on the Eastern Front in World War I was much different from the fighting in the west. The Eastern Front was much longer, troops were spread out more, and there were fewer roads and villages than in northern France and Belgium. The front moved back and forth more quickly and more often in Eastern Europe.
In the air, recon, artillery spotting, and ground attack missions were the most common. There weren't as many dogfights, and squadrons rarely went hunting for enemy planes.
The purpose of my campaigns is to capture a sense of the war on the Eastern Front. I am not trying to re-enact any particular battles. I'm just trying to create the correct mix of planes and missions to approximate the way the war was fought.
This download consists of three campaigns in the Austro-Hungarian province of Galicia, near the Russian Ukraine.
1915, takes place in the late spring and roughly corresponds to the German/Austrian Gorlice-Tarnow Offensive in which the Central Powers took back the land they had lost at the start of the war. (Austria on the offensive.)
1916, takes place in the summer and roughly corresponds to the Russian Brusilov Offensive in which Russian forces took back a lot of what they had lost in 1915. (Russia on the offensive.)
1917, takes place in the fall, after the Kerensky offensive and before the October Revolution and represents the closing months of the war in the east.
Notes:
Everything in these campaigns is available at the CombatAce site.
Installation instructions are in a separate file. Please read the notes for special information about some of the planes.
Credits:
Many people have made this project possible. Some of them worked directly with me, and others have made things which found their way into this campaign. In particular, I wish to thank:
ojcar for his continued support, for making all the FMs for all my planes, and for providing the inspiration for this project.
sinbad, who made some planes and several skins for the Russian planes and who beta-tested the whole thing.
quack74, for making skins, providing resource materials, and for beta testing the campaigns.
whiteknight06604, for making skins and providing resource materials for the Eastern Front.
Monty CZ and EmlD, for letting me make skins and mods for their planes.
Laton, Bortdafarm, p10ppy, christian59, and geo for their planes and ground objects.
von Deutschmark, gumpy, Saltfiskur, and gambit168 for their skins.
Peter01 for his FMs.
And thanks to everyone at Combat Ace for their support, suggestions, and inspiration.
Changes in Version 2:
I have corrected the way Squadrons are named and eliminated duplicates so all aircraft should display correctly in the menu screen.
I have replaced some planes and included new planes, skins, and ground objects.
I have adjusted all the Strategic Nodes to get ground units positioned correctly. There should be no more AA guns or troops inside buildings anymore.
I have made changes to the mission parameters for many of the planes.
I have made new start screens for the campaigns which display while the campaign is loading.
419 downloads
0 comments
Updated
-
Bristol M.1C - Version 3
By Laton
Bristol M.1C by Andre Simpson Version 2A - Feb 25 2007
This is a partial re-work of my original M.1C.
The new version includes more detail on the wings, gun animation, damage nodes/graphics, revised hit boxes and collision points
and a tweaked FM. Any 3rd party skins should work fine, I've tried to match the original mapping.
- Installation -
Unzip the BristolM1C folder into your First Eagles "/Objects/Aircraft/" directory. You will need to re-install any 3rd party skins that you used on the prior version.
1,750 downloads
0 comments
Updated
-
Jasta Boelcke Ltn Werner Voss's Albatros D.III
By JFM
Jasta Boelcke's Leutnant Werner Voss's Albatros D.III (serial number unknown), circa April 1917, prior to the addition of the turtledeck heart (a configuration specified by request). This skin features standard D.III finish with Jasta Boelcke's white empennage, improved metal fittings, tailskid shock cord, Axial propeller, and Voss's famous personal insignia.
Note: This skin is a D.III skin applied to a D.V model.
Please see READ ME for notes and installation instructions.
547 downloads
0 comments
Submitted
-
North Sea Terrain
By Stephen1918
North Sea Terrain for First Eagles
June 2013
Terrain and ground objects by by Stephen1918
Testing, modding for FE2, and help with effects and data files by ojcar
Ojcar's AI Flyable Airships are included in the download - LODs by Stephen1918 - data, loadouts, and ini files by ojcar
This terrain was made just so I would have a place to fly my sea planes. It's realistic, but not historical. The ships are all generic. I didn't attempt to recreate actual ships, but the types are similar to World War I era ships. All nations have the same ships, but with different flags and skins. My intention was to make it look reasonable from the cockpit.
There is no land at all in this terrain, so it will require a separate install of First Eagles. Otherwise you will find trucks and tanks driving over the water and land based aircraft taking off from the sea. I have included installation instructions.
There are no campaigns (yet), but you can fly all the mission types as single missions. Supply ships replace trucks in armed recon missions. Torpedo boats replace the tanks in army co-operation missions. Airships replace balloons in the balloon busting missions. All of the ships and airships are armed with anti-aircraft weapons. There are a few neutral country merchant ships cruising around the edges, be careful not to create a diplomatic incident by attacking a non-combatant.
I created a new kind of airfield (WWI_SeaPlaneBase.ini) which uses seaplane tenders. The tenders had hangars on the decks and planes were moved in and out of the water using cranes. WWI seaplane tenders carried small numbers of planes, usually 4 to 6, rarely more than 8. But my "airfields" have take off positions for 16 planes because First Eagles sometimes assigns large numbers of planes to missions.
I have included ojcars AI airships in this terrain. I have adjusted the formations to keep them from colliding.
This download includes all the ground objects for the North Sea terrain. I have created two new effects which make the static ships appear to be moving when they're really just sitting still. I have made new formations to spread the "trucks" "tanks" and "bombers" out more. I have made a new view list so you can use the F7 key to see all the ground objects. And I have made new icons for the in-flight map.
All the ships have a separate skin for the flags, so you should be able to quickly make Austrian, Italian, Russian, or Turkish ships for different sea terrains.
Installation Instructions:
Start by making a new install of the game. In FE1 the following changes will be made directly in the game folder. In FE2, the changes will be made in the game's mod folder.
If you haven't already done so, download the seaplanes from Combat Ace/Downloads/First Eagles Add-On Aircraft.
Open the Objects folder. Delete the entire GroundObject folder and replace it with mine.
Open the Aircraft folder. Delete all the planes, do NOT delete the pilot skins. Copy the two folders from my Aircraft folder into yours. Then install the seaplanes following the instructions in each download.
In the new game folder, open the Effects folder. Copy the three files from my Effects folder into yours.
Open the Flight folder. Copy the five files from my Flight folder into yours.
Open the terrain folder. Delete all the terrains EXCEPT "wwiVerdun." You need the Verdun cat file for my terrain to work.
Copy my wwiNorthSea folder into your Terrain folder.
If you have FE2, open my "TerrainDataForFE2" folder, copy the wwiNorthSea_Data file and use it to replace the data file in the new North Sea folder.
** A note about the water - In the download, I have included a water tile (FRLAKE.tga) which is intended to look good in Medium graphics mode. It will still work in High graphics mode, or you can delete it and the stock Verdun water will be used instead.
Ojcar has made a new data file which takes advantage of the graphics effects in FE2. This only works in FE2. If you are running FE1, use the original wwiNorthSea_Data in my terrain folder.
** Other notes - The stock campaigns and missions from the original game don't work anymore because you have deleted all the planes and terrains for them. When you run the new version of the game, it will hang if you click the "Campaign" or "Instant Action" buttons on the Main Menu Screen.
339 downloads
-
Sikorsky S-16
By Stephen1918
The S-16 was designed by Igor Sikorsky as fighter escort for bombers and was the first Russian-built aircraft with a synchronized machine gun. The plane was small and highly maneuverable, but had a smaller engine than intended and was outclassed by German aircraft of the time.
The dual axle landing gear was designed for landings on rough ground. Several versions of the S-16 were produced with variations in engines and wing configurations. Relatively few S-16s were produced, but were used throughout the war and in the Russian Civil War.
This plane carries the markings of the Eskadra Vozdushnykh Korablei (Squadron of Air Ships), the world's first strategic bomber group.
I have included four skins, several plain linen, and one gray-green. I have included my skinning templates so others can make new skins if they want.
Credits
And my thanks to ojcar, who created the FM to reproduce the nimble characteristics of the plane.
My thanks to Nix, who provided the sound for the Gnome 80hp engine (and revised it until I was happy.)
Historical Notes
The Russian Banner with the yellow square and two-headed eagle was the imperial banner and was not used on aircraft, but the replica in Connecticut uses it, so I used it on mine. The gray-green version uses a more accurate fuselage marking. If historical accuracy is important to you, change the decals.ini for texture set 1 to use "EVKBanner" instead of "ImperialBanner".
Wings Palette shows the gray-green plane with a red triangle on the fuselage. I believe this was a Bolshevik plane in which red was painted over the standard Russian markings. I used the standard markings on mine.
Version 2 Notes
I have made slight changes to model, especially to the way the plane is rigged, and Ojcar has made a new FM for this plane. I have also improved the skins and made new skins for some different Russian squadrons.
Version 3 Notes
I have made all new LODs, with higher detail and lower poly count, and with all new skins. Ojcar has made a new FM for this plane.
Installation instructions
This is a completely new plane, if you have already installed the Sikorsky S-16, delete it and replace it with this version, including the decals. The sound file remains the same.
For FE1 - Unzip the file and move the folder named "SikorskyS16" into the "Aircraft" folder in the FirstEagles/Objects folder. If you don't already have it, move the sound file "gnome80m4.wav" into the FirstEagles/Sounds folder.
For FE2 - Unzip the file and move the folder named "SikorskyS16" into the "Aircraft" folder in the FirstEagles/Objects folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "SikorskyS16". Move the folder named "D" from the Aircraft/SikorskyS16 folder into the Decals/SikorskyS16 folder you just made. If you don't already have it, move the sound file "gnome80m4.wav" into the FirstEagles/Sounds folder.
483 downloads
0 comments
Updated
-
Albatross DII Cockpit and Screens
By sinbad
These files will modify the original Albatros DII by BortdaFarm by installing the stock Albatros D3 cockpit from the Third Wire Expansion Pack. This mod tested AOK with and without the April 08 patch. The files will not work unless you have installed both the Expansion pack and the BortdaFarm Albatros DII.
BortdaFarm invested a lot of time and effort into the creation of the Albatros DII, and I'm glad he did. There is only so much one person can do and the EP cockpit by TK and his team is more detailed and functional. Thanks to both BortdaFarm and Third Wire for making these models for us.
The files in this package include alternative loading and hangar screens. Back up your original files (in case you later decide you prefer the originals) and place all of the enclosed files in the AlbatrosDII folder.
In addition to the cockpit and the screens, there are two gunsight types included. The default is the classic Fokker crosshair. The alternative is a slightly larger Spad13 type with a small circle in the center of the crosshair. If you prefer the latter, simply open the file marked ALBATROSD3_COCKPIT.INI and change the following lines from this:
//GunsightMilSize=40
GunsightMilSize=30
GunsightName=Fokker_ironsight.tga
//GunsightName=Spad13_ironsight.tga
to this
GunsightMilSize=40
//GunsightMilSize=30
//GunsightName=Fokker_ironsight.tga
GunsightName=Spad13_ironsight.tga.
You may notice that the windscreen appears to be slightly forward of the gun breeches. Don't worry, it will still keep the wind off your face! There was no way I could find to avoid this and still place the new cockpit in the model in a way that functions properly. If anyone can resolve this dilemma, please do so. BTW notice the hole in the glass in the BTF model. These holes were in the original aircraft windscreens to allow sighting the weapons despite the smears of oil and dirt that often impaired the view.
I also want to acknowledge the dedication and continuing hard work by Peter01 on his outstanding flight models for the Albatros DII and so many other aircraft for First Eagles. These FMs are a tremendous enhancement of the sim.
August 22 2008
sinbad
460 downloads
0 comments
Updated
-
Farman Pack
By Flamer50
The contents of this zip file are the sole property of their Author,Bortdafarm who has
granted me permission to upload them to CombatAce.
Bwf.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
Farman Shorthorn 4 pack For FIRST EAGLES
4 versions two armed two unarmed both french and RFC
INSTALL TO THE AIRCRAFT FOLDER...
MADE WITH 3DS MAX
BY BORTDAFARM
feel free to fart about with the bits n bobs
1,170 downloads
0 comments
Updated
-
Cambrai Plane Fest II 1915 - 1918
By Firecage
Cambrai Plane Fest II
By : Firecage
See the readme for installation info
This is for the Exp pack and NO April patch.
This is a list of all planes needed for this campaign to work.
RAF Fighters:
MSTypeH
MSTypeL
moraneN
Avro504D
Fe2B
Dh2
MartinsydeG100
Fe8
Pup
Br14
F2B
Fe2C
Triplane
CamelF1_110
CamelF1_130
SE5a
Dolphin
CamelF1_150
Snipe
French Fighters:
MSTypeH
MSTypeL
moraneN
Fe2B
Nieuport11
Nieuport16
Nieuport17bis
Nieuport17
SPAD7_150
N24bis
Hanriot
Hanriot_CAM
Hanriot_Dual
SPAD7_180
N24
N27
N27_DUAL
N27_FAS
N27_RFC
SPAD13
N28
German Fighters:
PfalzEI
PfalzEIII
FokkerEI
FokkerEIa
FokkerBII
FokkerEIII
PfalzEIV
PfalzEV
FokkerEIIIa
FokkerEIV
Fokker DII
Fokker DIIIL
FokkerEIVa
AlbatrosD1
Fokker DIII
HalbD3
AlbatrosD2
OefAlbatrosDII
AlbatrosD3_160
AlbatrosD3
AlbatrosD3_OAW
AlbatrosD5
AlbatrosD5a
PfalzD3
FokkerDr1
PfalzD8
SchuckertD3
FokkerD7
PfalzD12
FokkerD7F
FokkerD8
As for the bombers these are the planes you will need to get this to work right…
Allied Light Attack Bombers:
MSTypeLAO
BE-2A
BE-2
BE-2D
Re8
Salmson2A
Allied Heavy Attack Bombers:
SP3
Ca3
HP400
German Light Attack Bombers:
PfalzBI
PfalzEIIIO
PfalzEIIIAO
AviatikC2
Fokker BI
Walfisch
AEG G4
German Heavy Attack Bombers:
DFWC1
Staaken
DFWC5
AEG G4
GothaGIV
677 downloads
0 comments
Updated
-
Rene Fonck: 'Ace Of Aces'. Parts 1 & 2
Updated 18/4/08.
Just a quick note to confirm that this mission will work with the expansion pack and
April 08 patch, as long as you have ALL required skins, terrain etc installed.
A Mission For First Eagles.
Bucky's Quick Mission No.5. Rene Fonck: 'Ace Of Aces'. Parts 1 & 2.
Released: 09/05/07... The 89th anniversary of the action depicted in this mission.
============================================================
Introduction:
Ask any student of the first air war to name their top ten WW1 fighter pilots and all the usual
names will crop up, plus maybe, a few lesser knowns. Chances are though, the name Rene
Fonck won't be among them... He's been largely forgotten... Even in his own country.
A true case of criminal neglect IMHO, because Rene Fonck was probably THE greatest fighter
pilot of WW1. The only problem is/was, Fonck knew how good he was and wouldn't let anyone
forget it...He was regarded as a boastful, boorish, braggart, and generally not well liked by
his comrades.
But when you talk the talk, you've got to be able to walk the walk...Fonck could and did!
This mission, which comes in two parts, depicts the events of Thursday, May 9th, 1918. This
was the date that Sous-Lt Rene Fonck of escadrille SPA103, shot down six German aircraft
in a single day...An outstanding feat in itself , but amazingly, he was to repeat it again on
September 26th!
In fact, he brought down two or more enemy planes in one day, an incredible eighteen times
in one year!
His marksmanship was of olympic gold medal standard. He usually expended very little
ammunition when bringing down enemy aircraft. About nine rounds on average.
His official end of war total was 75 confirmed victories, but in his book 'Ace Of Aces', he gave
all the dates for a further 52 unconfirmed victories, which would give him an actual score
of 127.
============================================================
To set the scene:
On May 9th, Fonck didn't even begin flying until 3:45pm because of bad weather, but soon
after crossing the allied lines with his two wingmen, he spotted three enemy two-seaters. He
shot down all three in a fight that lasted just 45 seconds...They all crashed within 400 metres
of each other!
After landing to refuel, he took off again at 5:30pm. It was very cloudy and eventually Fonck
became separated from his two wingmen. He emerged from a dense cloud and immediately
came across another German two-seater and shot that down.
Continuing his patrol, he spotted a flight of four Fokker D.VII's, escorted by five Albatros
D.V's flying slightly above, and ahead of the D.VII's. Weighing up the odds and feeling brave,
Fonck put his SPAD into a dive, positioned himself amongst the nine enemy planes and shot
down the rearmost D.VII.
Alerted by the machine gun noise, the remaining E/A attempted to turn and bring their guns
to bear on Fonck, but this manoeuvre slowed them down, and his momentum allowed him to
pass between them. He then shot down the leader of the patrol and bolted for home, with
seven enemy planes in hot pursuit!
============================================================
Mission guidelines:
As already stated, this mission comes in two parts to more accurately depict the events,
weather and timing of Thursday, May 9th, 1918.
PART 1.
You'll join the action at about 7500 feet, having just crossed the allied lines at 4:15pm. The
weather, which has kept you grounded for most of the day has cleared nicely, Although it's
still quite cloudy.
You're accompanied by your two able wingmen; Lt Fontaine and Cpt Battle. Suddenly, you
spot three specks in the distance...Bosche two-seaters!... Manouevre yourself into a
favourable position and dive into the fray!
Fonck managed to shoot down all three German two-seaters himself...Can you do the same?
Having achieved the mission goal, feel free to press 'ALT+N' to fast forward to your
aerodrome...You can then land, and wait while your ground crew refuel and re-arm your
SPAD...You may want to grab yourself a coffee and a croissant while you wait...
PART 2.
We join the action at 12,500 feet. It's 6:10pm, and you've been in the air for 40 minutes. It's
very cloudy and you've lost your two wingmen, and the light is fading...
You emerge from a dense cloud to find a German reconnaisance plane very close by...Once
you send him down, prepare yourself to dive into the midst of the Fokker D.VII's and
Albatros D.V's!
Fonck shot down two Fokker D.VII's before making a break for home, but do feel free to try
and better him if you think you can!
If you survive, you can navigate your way back to Villers Bretonneaux airfield (or press
ALT+N like I always do!) and land to a rapturous reception from your comrades...Just as
Fonck did.
============================================================
Compromises and game limitations:
1. During the spring and summer of 1918 the German offensive had pushed the allies back
much further than the actual front line depicted in the game. Also, the FE map is very sparsely
populated around the Montdidier area where these combats actually took place. This means
that I've not been able to place the action as accurately on the map as I would've liked.
2. FE won't allow multiple 'named wingmen' in the players flight. This means the game will
recognise only the players plane. consequently, there will be no record of your wingmen's
actions in the 'stats' screen at end of mission. It also means you can't issue orders via the
'tab' button.
The good news is; this doesn't stop your wingmen from participating in the action, although
for this mission you won't want any help anyway!
3. In Fonck's second patrol, about 45 minutes passed between him shooting down the
two-seater and the dogfight with the flight of German fighters...Here, I've condensed the
action to save you flying around aimlessly for the best part of an hour.
4. Again, in the second patrol, Fonck was able to dive into the German fighter formation
undetected before causing havoc...As far as I can tell, the AI in First Eagles is 'all seeing'...
This makes it impossible (I think!) to sneak up on 'em! You'll just have to take your chances
mixing it with 'em I'm afraid!
============================================================
Mission requirements:
To fly this mission as intended, you'll need:
Flanders terrain.
By Edward.
To be found in the Combat Ace, Downloads, 'Maps/Terrains' section.
Rene Fonck SPAD XIII skin.
By HerGr.
To be found in the Combat Ace, Downloads, 'WW1 Aircraft Skins' section
Many thanks to all the above artists for their most excellent contributions to this great game.
For maximum realism, the mission should be played with all gameplay settings set to 'Hard'.
============================================================
Installation instructions:
Install the mission by unzipping the downloaded file to the following path:
C:/Program Files/Thirdwire/WW1/Missions
Alternatively, you can drag and drop the unzipped MSN file directly into your 'Missions' folder.
============================================================
I hope you enjoy flying this mission and find it both challenging and enjoyable enough to play
it more than once...I've tried to make it as historically accurate and authentic as the game
will allow.
Feel free to change any of the parameters as you wish.
I would welcome any suggestions or general feedback, good, bad or indifferent, via any one
of the FE forums.
Bon chance!
Bucky.
9/5/07
336 downloads
-
AEG C.IV
By Stephen1918
The AEG C.IV was a German 2 seater that was introduced in 1916 and saw service until the end of the war. It served on the Western, Eastern, and Palestine fronts and was operated by Bulgaria and Turkey as well as by Germany. It was primarily a reconnaissance plane, but was also used as a bomber escort, although not very successfully. It had a fixed Spandau machine gun for the pilot, a Parabellum on a ring mount for the observer, and could carry a small bomb load.
I have included two skins, a green and lilac camo, and a green and brown camo. I have also included a full set of number decals. My skinning templates are included in the download.
There are two bomb loadouts, one internal, and one external mounted under the wings. It is doubtful that the AEG C.IV carried external bombs, but I liked the look of it. For historical accuracy, you probably shouldn't use the External Bombs loadout.
Credits
Thanks to Ojcar for making the data file for the AEG C.IV and for providing valuable information, especially for the cockpit details.
Thanks also to Nix, who made the sound file for the Mercedes 160hp engine.
Thanks to Ojcar (again) for pointing out the problem with the decals.
Installation Instructions
For FE1 - Unzip the file and move the folder named "AEGC4" into your FirstEagles/Objects/Aircraft folder. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder.
For FE2 - Unzip the file and move the folder named "AEGC4" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "AEGC4". Move the folder named "D" from the Aircraft/AEGC4 folder into the Decals/AEGC4 folder you just made. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder.
333 downloads
-
Fokker D.II
By Stephen1918
The Fokker D.II was intended to be a replacement for the Eindeckers. It carried a single machine gun and used wing warping instead of ailerons. Production of the plane was slow and by the time large number were available, it had been outclassed by the Nieuport 11s. However it was used on the Eastern Front until late 1917.
I have made three skins for the D.II - a green paint, a two color camo, and a three color camo. I have also incuded a complete set of (ficitious) serial numbers for German planes. I have included my skinning templates for those who wish to make different skins.
Credits
My thanks to Ojcar for making the data file for the Fokker D.II.
Also, my thanks to Nix who provided the sound file for the Oberursel 100hp engine.
Installation Instructions
For FE1 - Unzip the file and move the folders named "FokkerD2" into the FirstEagles/Objects/Aircraft folder. You also need to move the sound file "OberurselUI.wav" into the FirstEagles/Sounds folder.
For FE2 - Unzip the file and move the folder named "FokkerD2" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "FokkerD2". Move the folder named "D" from the Aircraft/FokkerD2 folder into the Decals/FokkerD2 folder you just made. You also need to move the sound file "OberurselUI.wav" into the FirstEagles/Sounds folder.
494 downloads
0 comments
Updated
-
Albatros D.I
By Stephen1918
The Albatros D.I was the first in a long line of successful Albatros fighters. It had a molded plywood fuselage, which made it lightweight but strong. With its powerful engine and dual machine guns it outclassed any Entente fighters in the air at the time.
The biggest drawback to the D.I was the position of the upper wing, which obscured the pilot's view. Production quickly switched to the D.II which was basically the same plane but with the upper wing mounted lower.
The download includes three skins, a basic linen, a grey paint, and a 2 color camo. There is also a full a full set of serial number decals. The skinning templates are identical to the Albatros D.II templates, I have included them in this download for the sake of convenience.
This plane uses the same engine sound as the Albatros D.II, which you probably already have. I have placed an alternate line in the data file to change the sound to the default "PropLoop" sound if you prefer.
Credits
My thanks to Ojcar for making the data file for the Albatros D.I.
Installation Instructions
For FE1 - Unzip the file and move the folder named "AlbatrosD1" into your FirstEagles/Objects/Aircraft folder.
For FE2 - Unzip the file and move the folder named "AlbatrosD1" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AlbatrosD1." Move the folder named "D" from the Aircraft/AlbatrosD1 folder into the Decals/AlbatrosD1 folder you just made.
374 downloads
-
RAF BE2e
By Stephen1918
The BE2e was an improved variant of the BE2c introduced in 1916. It had a longer upper wing and a shorter lower wing with a single set of struts. It also had a slightly smaller horizontal tail. The new configuration improved the plane's maneuverability, but did little to improve its overall performance. I have included a light bomb load, but the plane's rate of climb suffers somewhat when carrying bombs.
I have included two skins, a green paint (PC10), and a brown paint (PC12). A full set of number decals and my skinning templates are included in the download.
The gunner in the BE2e sat in front of the pilot and either had multiple guns, or was able to move the gun between multiple mounts. The game engine does not allow this, so I set up the data file to limit the gunner's aim to the upper rear of the plane. However, I provided alternate lines in the FM which will allow you to widen the gunner's aim, but that makes the gun pass through the struts, and sometimes shoot through the wing.
Instructions for changing the gunner's range of motion are included in the download.
Credits
Thanks to Ojcar for making the data file for the BE2e and for testing and helping with details of the model.
Thanks to Mike Dora for identifying and helping me fix problems with the gunner.
Thanks to Nicholas Bell for correcting the hit box coordinates for this plane.
Installation Instructions
For FE1 - Unzip the file and move the folder named "RAFBE2E" into the FirstEagles/Objects/Aircraft folder.
For FE2 - Unzip the file and move the folder named "RAFBE2E" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "RAFBE2E". Move the folder named "D" from the Aircraft/RAFBE2E folder into the Decals/RAFBE2E folder you just made.
324 downloads
0 comments
Updated
-
F2B package
By ojcar
So you all have the wonderful F2B by the A-Team?
And the not least wonderful Peter01 FM for this bird?
Very well, I have tuned a little more the FM (more easy take off for the AI), and have added a virtual second Machine gun for the observer. You'll see only one Lewis (that's the way the model it's done), but be careful, because there are two Lewis firing at you (in the very same location). I also changed the POW in the cockpit, so it's much more easier firing the Vickers!
The original FM (F2Ba, the one without wing Lewis, historically more correct) is from a 275 Hp Falcon III engined, so I have decided to make both Falcon I (190Hp with only one Lewis) and Falcon II (220Hp) engined Bristols!!!!
410 downloads
-
Caudron G.4
By Stephen1918
The Caudron G.4 was a twin engine French bomber. It was introduced late in 1915, it used wing warping for banking and had four rudders. The plane was widely used, and saw service on most of the fronts. After 1916, it was used mostly for night bombing and reconnaissance.
I have included four skins, a French linen, an Italian linen, a Russian grey, and a British brown. I have included some personal markings, but the serial number is so hard to see on this plane, that I only made one. My skinning templates are included in the download.
There are three bomb loadouts, including one internal, and two external bomb loads. I had to make a special pilot, because the stock FE pilot would not fit in the Caudron cockpit. The new pilot is included in the download.
Historical Note
All of the examples I found had linen skins, except for some Russian grey or light blue planes. I have included a British brown skin because it seemed likely that other colors than plane linen were used, although I found no evidence of it.
Credits
Thanks to Ojcar for making the data file for the Caudron G.4.
Thanks also to Whiteknight06604 who originally suggested this plane more than a year ago, and provided some resources at that time. Thanks also to Jeanba, who helped research skins for the Caudron G.4.
Installation Instructions
For FE1 - Unzip the file. Open the folder named "PutInAircraftFolder." Move the folder named "CaudronG4" and the two pilot files into your FirstEagles/Objects/Aircraft folder. The files named "CaudronPilot.lod" and "CaudronPilot.bmp" should be in the Aircraft folder, but not in any other folder. Open the "PutInSoundsFolder" and move the file named "LeRhone9c80hp1m4.wav" into your FirstEagles/Sounds folder.
For FE2 - Unzip the file. Open the folder named "PutInAircraftFolder." Move the folder named "CaudronG4" into your FirstEagles/Objects/Aircraft folder. Move the files named "CaudronPilot.lod" and "CaudronPilot.bmp" into the FirstEagles/Objects/Pilots folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "CaudronG4". Move the folder named "D" from the Aircraft/CaudronG4 folder into the Decals/CaudronG4 folder you just made. Open the "PutInSoundsFolder" and move the file named "LeRhone9c80hp1m4.wav" into your FirstEagles/Sounds folder.
365 downloads
-
Pfalz D.III, D.XII, Roland DVIa package
By ojcar
So you all have the wonderful Pfalz DIII and DIIIa by the A-Team?
And the not least wonderful Peter01 FM for this bird?
Very well, I have tuned a little more the FM because I think it needed to be a little tuned down. The DIIIa in game was faster than an Albatros DVa (180Hp) (just the contrary to pilot
stories about it). No more!
The Pfalz D XII was the contrary case. It was a close competitor for the Fokker VII, but in game was slower than the old DIIIa, so it has a new FM as well.
I have made also an FM for the Roland DVIa, beacuse there is no Peter01 FM for this plane (I think so). It's fast and nimble, but doesn't climb very well. Probably needs more testing...
Besides, reading about the Mercedes DIII engine history I noticed that early Pfalz DIII had the Mercedes DIII engine and late Pfalz DIIIa had the Mercedes DIIIaü (180Hp), but this engine
was in service in March 1918 and the DIIIa were in the units in late 1917, so.....we were lacking an engine!
At the same time, Albatros DIII and DV were given the Mercedes DIIIa (170Hp), so I have made a 170 Hp Pfalz!
502 downloads
-
Hansa-Brandenburg C.I - 3 pack
By Stephen1918
The Hansa-Brandenburg C.I was an Austro-Hungarian two seater, similar in size and configuration to the German Albatros. It was introduced in 1916 and used throughout the war, with more powerful engines in later versions. The HB C.I was used primarily for reconnaissance and light bombing, although it saw service as a fighter early in the war. Early versions of the plane carried a gun pod on the upper wing. After a better synchronization system was developed, the gun was moved down to the left side of the fuselage.
I have included three different versions of the plane with this download. Ojcar has created FM's for the 160hp, 200hp, and 230hp engines, and Nix has provided the engine sounds for all three. There are three slightly different models, with different loadouts, different serial number decals, and different skins for each plane, so there are three complete planes which can be installed individually or all together.
The skins are interchangeable, except for the serial numbers, but you may see some stretching on the nose of the 230hp version. Each skin has a "Standard" version which will allow you to change nationalities, and an "Austrian" version with the cross at mid wing. The Austrian version won't let you change the national insignia. I have included my skinning templates.
Ojcar has also provided two new guns for this plane. For FE1, we have included Peter01's GunData.ini with Ojcar's guns added. To load the new guns you will need the Gun Editor available from the Combat Ace download area, (I have provided a link at the end of this page.) For FE2, Ojcar has provided the necessary files.
Credits:
My thanks once again to Ojcar for making three excellent data.ini files and two new gun data files for this plane - and for teaching me how to add guns to First Eagles.
My thanks to Nix who created the engine sound files for the Austro-Daimler 160, 200, and 230 horse-power engines.
Thanks also to Sinbad and Quack74 who provided reference materials for the Hansa-Brandenburg C.I
Installation instructions:
For FE1: Unzip the file and move the three folders named "HBC1_160" "HBC1_200" and "HBC1_230" into the FirstEagles/Objects/Airplanes folder. Move the three sound files named "Austro-daimler160.wav" "Austro-daimler200.wav" and "Austro-daimler230.wav" into the FirstEagles/Sounds folder.
To add guns you'll need the Gun Editor program (available in the Combat Ace Downloads area.) Move the newGundata.ini file into the FirstEagles/Objects folder. Open the Gun Editor and click the Open button. Find the Gundata.ini you just installed and open it. Make sure the new guns are there (the last one in the list should be "8MM_SCHWARZLOSE_M0712" Click the Save button and close the Gun Editor. You have the new guns!
For FE2: Unzip the file and move the three folders named "HBC1_160" "HBC1_200" and "HBC1_230" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create three new folders named "HBC1_160" "HBC1_200" and "HBC1_230". Move the folder named "D" from the Airplanes/HBC1_xxx folders into the corresponding Decals/HBC1_xxx folders you just made. Move the three sound files named "Austro-daimler160.wav" "Austro-daimler200.wav" and "Austro-daimler230.wav" into the FirstEagles/Sounds folder.
To add the guns move both gun folders ("8MM_SCHWARZLOSE_M0712" and "8MM_SCHWARZLOSE_M0712_Gunner") into your Guns folder (in your mod files folder) and you're done!
This is the URL for Gun Editor I use for FE1:
http://combatace.com/files/file/103-sf-gun-editor-for-strike-fighters/
608 downloads
0 comments
Updated
-
Farman HF.20
By Stephen1918
The Farman HF.20 was developed in 1913 and was being used by most of the air forces in Europe by the time World War I began. It was designed for reconnaissance and had very stable flight characteristics, but it didn't have a very powerful engine and wasn't suitable for fighter or bomber missions, although some pilots made the attempt. The Farman F.20 was withdrawn from front line service as more nimble aircraft became available.
My plane includes skins for Belgian, French, and Russian versions. Decals and my skinning templates are included in the download.
Ojcar has created a fake machine gun for the pilot, which causes the AI plane to be more aggressive in pursuing enemy planes. I have installed that gun on this plane. Ojcar's "DummyMachineGun" data is included with this download, in case you don't already have it.
Some flyers wore simple crash helmets in WWI, especially in the early days. I am using a pilot with a helmet in this plane. The pilot and installation instructions are included in the download, in case you don't already have it.
The Farman HF.20 has a wider wingspan than First Eagles expects so you should install my "Airfields for Large Planes" available in the Combat Ace downloads area. Otherwise, when starting on the runway, your wings may be touching the wings of the planes next to you. This will cause an immediate collision and you or other planes in your flight may lose their wingtips as soon as the game starts.
Credits
Thanks to Ojcar for making the data file for the Farman HF.20 and for making the data for the dummy machine gun.
Thanks also to Crawford who provided resources for the Farman cockpits.
Installation Instructions
For FE1 - Unzip the file. Move the folder named "FarmanHF20" into your FirstEagles/Objects/Aircraft folder.
For FE2 - Unzip the file. Move the folder named "FarmanHF20" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "FarmanHF20". Move the folder named "D" from your Aircraft/FarmanHF20 folder into the Decals/FarmanHF20 folder you just made.
You may not need to install the dummy machine gun, it has been used on other planes and you may already have it. If you don't already have it, I have included the gun and instructions for installing in a separate folder included in this download.
You may not need to install the pilot with helmet, it has been available for download for some time and you may already have it. If you don't already have it, I have included the pilot and instructions for installing in a separate folder included in this download.
189 downloads
-
Taube
By Stephen1918
There were many versions of the Taube produced in the years leading up to World War I. When the war began different versions were being used in large numbers, on all fronts for recon missions. This is the Kondor Taube, which I think is representive of the "classic" Taube. It has the typical wing shape, uses wing warping for both the aileron and elevator surfaces, and has a six cylinder 100HP engine.
I have added a rifle for the observer, which he will aim and fire. I have made significant changes to the wires on the front to give the gunner more room to move.
Ojcar has created a fake machine gun for the pilot, which causes the AI plane to be more aggressive in pursuing enemy planes. I have installed that gun on this plane. Ojcar's "DummyMachineGun" data is included with this download, in case you don't already have it.
Some flyers wore simple crash helmets in WWI, especially in the early days. I am using a pilot with a helmet in this plane. The pilot and installation instructions are included in the download, in case you don't already have it.
The download includes my skinning templates, data for the guns and the German pilot with helmet.
Credits
Thanks to Ojcar for making the data file for the Taube, and for greatly improving the gunner. Ojcar also made the data for the dummy machine gun.
Thanks to Crawford for identifying a problem with the elevators.
Installation Instructions
For FE1 - Unzip the file. Move the folder named "Taube" into your FirstEagles/Objects/Aircraft folder.
For FE2 - Unzip the file. Move the folder named "Taube" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "Taube". Move the folder named "D" from your Aircraft/Taube folder into the Decals/Taube folder you just made.
You may not need to install the dummy machine gun, it has been used on other planes and you may already have it. If you don't already have it, I have included the gun and instructions for installing in a separate folder included in this download.
You may not need to install the infantry, it has been used on ground units and you may already have it. If you don't already have it, I have included the gun and instructions for installing in a separate folder included in this download.
You may not need to install the pilot with helmet, it has been available for download for some time and you may already have it. If you don't already have it, I have included the pilot and instructions for installing in a separate folder included in this download.
185 downloads
-
Download Statistics