The S-16 was designed by Igor Sikorsky as fighter escort for bombers and was the first Russian-built aircraft with a synchronized machine gun. The plane was small and highly maneuverable, but had a smaller engine than intended and was outclassed by German aircraft of the time.
The dual axle landing gear was designed for landings on rough ground. Several versions of the S-16 were produced with variations in engines and wing configurations. Relatively few S-16s were produced, but were used throughout the war and in the Russian Civil War.
This plane carries the markings of the Eskadra Vozdushnykh Korablei (Squadron of Air Ships), the world's first strategic bomber group.
I have included four skins, several plain linen, and one gray-green. I have included my skinning templates so others can make new skins if they want.
Credits
And my thanks to ojcar, who created the FM to reproduce the nimble characteristics of the plane.
My thanks to Nix, who provided the sound for the Gnome 80hp engine (and revised it until I was happy.)
Historical Notes
The Russian Banner with the yellow square and two-headed eagle was the imperial banner and was not used on aircraft, but the replica in Connecticut uses it, so I used it on mine. The gray-green version uses a more accurate fuselage marking. If historical accuracy is important to you, change the decals.ini for texture set 1 to use "EVKBanner" instead of "ImperialBanner".
Wings Palette shows the gray-green plane with a red triangle on the fuselage. I believe this was a Bolshevik plane in which red was painted over the standard Russian markings. I used the standard markings on mine.
Version 2 Notes
I have made slight changes to model, especially to the way the plane is rigged, and Ojcar has made a new FM for this plane. I have also improved the skins and made new skins for some different Russian squadrons.
Version 3 Notes
I have made all new LODs, with higher detail and lower poly count, and with all new skins. Ojcar has made a new FM for this plane.
Installation instructions
This is a completely new plane, if you have already installed the Sikorsky S-16, delete it and replace it with this version, including the decals. The sound file remains the same.
For FE1 - Unzip the file and move the folder named "SikorskyS16" into the "Aircraft" folder in the FirstEagles/Objects folder. If you don't already have it, move the sound file "gnome80m4.wav" into the FirstEagles/Sounds folder.
For FE2 - Unzip the file and move the folder named "SikorskyS16" into the "Aircraft" folder in the FirstEagles/Objects folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "SikorskyS16". Move the folder named "D" from the Aircraft/SikorskyS16 folder into the Decals/SikorskyS16 folder you just made. If you don't already have it, move the sound file "gnome80m4.wav" into the FirstEagles/Sounds folder.
The Lebed 7 was a Russian copy of the British Sopwith Tabloid. It was produced in 1915 and was intended to be used as a fighter. But with an 80hp Gnome engine and wing warping controls, it was quickly outclassed and was used primarily for recon and later for training.
The Lebed 7 was shipped from the factory unarmed. The British plane had a machine gun mounted on the upper wing, so it isn't unreasonable to think that a Russian pilot might have tried mounting a gun on his plane. I have made a (possibly fictitious) version of the plane with a Lewis gun mounted on the top wing.
My Lebed 7 has a fully functional cockpit, three skins - a grey paint and two clear doped linen, and a full set of number decals. My skinning templates are included.
The plane comes with a helmeted Russian pilot; instructions for installing the pilot are included. Or you can change the data.ini to use one of the stock FE pilots.
Many years ago Nixou recorded a a large number of sounds for First Eagles. I have included the sound file for the 80 hp Gnome Monosoupape engine, but you may already have it.
Credits
Thanks to Ojcar for making the data file for the Lebed 7.
Thanks to Nixou for making the sound file for the Gnome 80 hp engine.
Installation Instructions
For FE1 - Unzip the file. Move the folder named "Lebed7" into your FirstEagles/Objects/Aircraft folder.
For FE2 - Unzip the file. Move the folder named "Lebed7" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "Lebed7". Move the folder named "D" from your Aircraft/Lebed7 folder into the Decals/Lebed7 folder you just made.
In case you don't already have it, I have included the sound file for the 80 hp Gnome engine. Move the file named "gnome80m4.wav" from my Sounds folder into your Sounds folder.
You may not need to install the pilot with helmet, it has been available for download for some time and has been included with other planes. In case you don't already have it, I have included the pilot and instructions for installing it in a separate folder included in this download.
Three different skins for the HB D.I (stock, dark and stock with red nose). Included are decals. Not historically 100% correct.
Extract the file into the Aircraft\Hansa_BrandenburgDI directory (you'll get folders 'Dark', 'Stock' and 'RedNose')
Add this to your Hansa_BrandenburgDI.ini file
[TextureSet001]
Directory=Stock
Name=Stock
Nation=Austria
Squadron=
Specular=0.300000
Glossiness=0.250000
Reflection=0.000000
[TextureSet002]
Directory=RedNose
Name=RedNose
Nation=Austria
Squadron=
Specular=0.300000
Glossiness=0.250000
Reflection=0.000000
[TextureSet003]
Directory=Dark
Name=Dark
Nation=Austria
Specular=0.300000
Glossiness=0.250000
Reflection=0.000000
This cockpit will repace the SPAD 13 cockpit used until now to make the stock SPAD 7 into a flyable plane. I can't find out who first converted the stock SPAD 7 into a flyable plane by using the cockpit from the SPAD 13. It seems to have been done several times over the years. The most recent version I could find was by Sinbad in 2012.
I have used parts of the cockpits I made for the SPAD 11, SPAD 16, and SPAD A.2 to make a completely new cockpit for the SPAD 7 which fits the fuselage better and has the correct number of guns. The new cockpit features fully functional gauges, throttles, rudder control, and stick. This cockpit should work with all the SPAD 7s (SPAD7_150, SPAD7_180,etc.)
NOTE - About 10 years ago, Gr.Viper made a SPAD 7 by converting the SPAD 13. MY cockpit will not work for that version since it uses the SPAD 13 plane with a revised FM. (If your SPAD 7 has two guns on the fuselage, then you are using GR.Viper's conversion and this cockpit won't fit.)
Installation Instructions for both FE1 and FE2
Do this for each SPAD 7 you want to convert:
If you have already have a flyable SPAD 7 using the SPAD 13 cockpit, delete the "cockpit" folder if it exists, and delete the SPAD7_COCKPIT.ini file. Then open my "SPAD_7" folder and place all the files - 1 folder and 1 ini file - into your folder.
If you still have the stock version, Open my "SPAD_7" folder and place all the files - 1 folder and 1 ini file - into your folder. You will also have to add the following line to the plane's ini file.
CockpitDataFile=SPAD7_cockpit.ini
Hi FE Flyers!
Here is new loadout for the stock DFW C.V airplane.
More precisely:
- 4 x PuW_12.5kg (about 50kg, this is stock bomb armament)
16 x PuW_12.5kg (about 200kg, new type of armament, made by me)
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--To install this mod, extract "DFWC5_Loadout.ini" and "DFWC5_Data.ini" files from "Loadout" folder to your "DFWC5" folder (Probably, this folder is here: C:/Program Files/ThirdWire/WWI/Objects/Aircraft )
--To uninstall, just delete the files.
Happy Flying!
Jackson M.
This cockpit will convert the stock First Eagles AEG G.IV from an AI plane into a flyable plane. The cockpit features fully functional gauges, throttles, rudder control, and stick.
Acknowledgement
About 10 years ago, ravenclaw_007 made the AEG G.IV flyable by making a cockpit using the cockpit from the SE5a. My thanks to him for leading the way.
Installation Instructions for both FE1 and FE2
If you have already installed ravenclaw's version, you should delete the two ini files ("AEG_G4.ini" and "AEG_G4_COCKPIT.ini") before installing this version.
If you still have the stock version, this install will replace the original AEG-G4.ini file. You should make a backup in case you want to revert to the original AI version.
Open my "AEG_G4" folder and place all the files - 1 folder and 2 ini files - into your "AEG_G4" folder.
This version of the Taube is armed with a handful of grenades instead of a rifle. many thanks to all the people who worked on the original Taube and a special thanks to Stephen1918 who was kind enough to make time to alter his model to remove the gunner.All work on this is really the efforts of others and my only contribution was to bundle it up. Any issues please direct to me and I'll do my best to fix them as soon as I can.
final version of the Taube
fully textured now
so instead of just the fabric parts, the whole thing has been done now
hope U like it , was fun to skin
c ya l8ter
Gambit168