Jump to content

First Eagles - WWI and Early Years 1914 - 1920

Sub Category  
    1. Alternative FM for the default SE5a
      07/30/07 by ShrikeHawk
       
      I love flying the SE5a in a dogfight. So nimble and quick!
      But...in slow-speed maneuvers and actions that require good
      rudder control (i.e., landing, strafing) the plane is waaaayy
      too squirrely. After rudder input the plane oscillates terribly
      and it's very hard to keep the gunsight on target. Also, on
      landing, the slideslip is extreme! The plane does not sink to
      the ground as it should even when the engine is a 0%. At least
      this is my experience.
       
      So after endless tinkering, I finally have the SE5a flying the
      way I expect it to. Now the plane lands much as the other
      aircraft do. The landing requires more area but it is reasonable
      now. It still responds a lot to yaw input, although moderately,
      but will not oscillate at all after counter rudder input.
      You can actually hold the gunsight on target with minimal effort.
       
      This mod addresses other concerns than what peter01 is doing with
      his alternative FMs. But when he posts it, I would highly
      recommend using his FM. If you want to use this mod "and" peter01's
      at the same time, please PM me and I will post a combination.
       
      p.s. Thanks to Peter01 for the tip about the cnb parameter. That was
      the last bit of info I was looking for.
      449 0
    2. Thicker, Fuller Clouds for FE
      07/30/07 by ShrikeHawk
       
      I felt that the default in FE looked too much like faded white blobs
      and not nearly enough like clouds. So I set about to change it.
       
      My intention here was to make more robust-looking clouds with a higher
      density and a greater "presence". I also wanted to create the more
      complex shapes that clouds can form. The kind that makes you lay in
      the grass and imagine what animal shape the cloud is.
       
      I increased the random factor for the clouds as well, so scattered
      clouds can be almost as dense as the default broken clouds and then
      again the clouds could be very sparse. So you never quite know what
      you're going to get. I like that better.
       
      I wanted to fix Inclement Clouds too. Realistic or not, I felt that it
      was too featureless and too muddy gray. I thought the cloudlayerbottom
      didn't match the stormy gray of the horizon clouds. So I created a new
      CLOUDLAYERBOTTOM5.bmp that I think fits the look of a stormy sky better.
       
      I have increased the particle count in the clouds a lot. This is a big
      reason for the thicker clouds. In defense of TK, I think he had the
      default clouds the way he did because it would keep the framerates high
      for most machines. This is a guess. I have not seen a framerate hit on
      my machine (2.80Ghz CPU, @750Mb RAM, GeForce 6800GT 256Mb VRAM), but it
      is possible that some machines may get an FPS degrade with this mod.
       
      Have fun!
      1,308 1
    3. Hi guys more (wip's)
      readme has the details
      2 colours for the H
      1 each for the others
      L LAO & O
       
      enjoy , will update asap
       
      gambit168
      229 0
    4. Hi guys
      out of all the planes bort made i like these best , i lov 2 bump in2 these & they cleaned up well i think
      these r not wips , i dont need 2 update them later
       
      Ok Sorry i dl'd the zip and could get none of the decals 2 work . worked for me be4 i packed it up , spent since i oploaded it tryin 2 sort it out
       
      So here is a New Updated / fixed decals zip ( i hope)
      198 0
    5. uses the default D folder from bristol Raf folder
      is ment for skinners to use as a template for make more sqn markings
       
      thx go 2 skunkworks for the port & permission
      have fun
      gambit168
      steve T
       
      readme updated
      250 0
    6. hi guys
      same brief as be4, 48 sqn brisfit, sept 1917
      thx 2 skunkworks for port & permission
       
      readme updated
      303 0
    7. hI GUYS
      U will need Skunkworks Brisfit Frist
      this is another quickie ,as the mapping is not 100% but it iant that noticeable
      readme inclosed
      Thx go to the skunkworks team for the port, and the permission 2 upload
      260 0
    8. hi all just my take on a 66 sqn pup
      hope u like
      gambit168
      steve T
       
       
      readme updated
      354 0
    9. hi all
      this is just a royel navel air service pup
      hope u like it
      had fun making it
      cheers
      gambit168
      steve T
      243 0
    10. Hi all
      this is my version of a 19 sqn aircraft i saw as a colour plate
      hope u like
      Cheers
      gambit168
      steve T
       
      updated readme only
      293 0
    11. Hi All
      got a couple of pups 2 uplaod this is the first
      hope u like it was fun it skin
       
      Full credit goes out to capun and the skunkworks guys, thx for allowing me to bring this skin
      to the community
      & thx for the great mapping , is a dream 2 skin for
       
      updated readme only
      345 0
    12. Hi all THis is the first of a few Dolphins i will upload
      it has serials from all the sqns using dolphins so the decal inis will piont to this 1 to save dl space
      hope u like it
       
      updated , readme only
       
      have fun
      gambit168
      Steve T
      322 0
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..