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    1. Mar 2010 update for First Eagles 2

      =======================
      First Eagles 2 Mar 2010
      Readme File
      =======================
       
      -----------------
      Table of Contents
      -----------------
       
      1. Update Notes
      2. Troubleshooting
      3. Contacting Customer Support
       
      ---------------
      1. Update Notes
      ---------------
       
      If you have installed any mods to the game, please check the
      ChangeList.txt for a list of updated files. If any data files
      you've extracted have been changed, you must manually delete
      and/or updated these files, or the patched game may not run
      correctly.
       
      Previous campaign saved data may not load after an upgrade.
       
      List of changes in this Update include:
       
      Mar 2010
      --------
       
      * German medal not showing the image correctly is fixed.
       
      * Terrain objects cast shadows correctly.
       
      * Default Zoom level for in-flight map has changed.
       
      * Target friendly keys not working is fixed.
       
      * Aircraft were made eaiser to spin on Hard Flight Model option.
       
      * Aldis sight has been added to RAF S.E.5a.
       
      ------------------
      2. Troubleshooting
      ------------------
       
      Troubleshooting Tips
       
      Before installing the game, please try the following:
       
      - Close all other applications.
      - Verify that your system meets the minimum system requirements.
       
      If you are experiencing difficulties in getting the game to run,
      please try the following solutions:
       
      - Obtain the latest drivers for your video and sound card.
       
      - Obtain the latest version of Direct X from:
       
      http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3
       
      - Install the latest update for your game from:
       
      http://www.thirdwire.com/downloads_sf2.htm
       
      - Run scandisk and defragment your drive.
       
      ------------------------------
      3. Contacting Customer Support
      ------------------------------
       
      To obtain further technical assistance regarding this product, please
      send an e-mail to:
       
      support@thirdwire.com.
       
      Please be sure to include the following information in your e-mail:
       
      · Processor type and speed
      · Operating System version
      · Memory (RAM)
      · DirectX Version
      · Video Card type
      · Error messages encountered and where/when you saw them.
       
      Or visit our forums at
       
      http://bbs.thirdwire.com/phpBB/
       
       
      --
       

      138 downloads

         (0 reviews)

      0 comments

      Submitted

    2. First Eagles 2 Feb 2010 Gun Editor

      First Eagles 2 Feb 2010 Gun Editor

      236 downloads

         (0 reviews)

      2 comments

      Submitted

    3. First Eagles 2 Feb 2010 Weapon Editor

      First Eagles 2 Feb 2010 Weapon Editor

      246 downloads

         (0 reviews)

      0 comments

      Submitted

    4. Sound pack FEG(ONLY)Sopwith Camel Engine.

      Sound Mod for First Eagles Gold(ONLY).
       
      I have made custom engine sound for the 3 variants of Sopwith Camel, the sound is recorded engine sound from a real Camel.
      You may or may not like these so i urge you to backup your original files before install.
       
      I have included the originals of all files that will be overwritten by this mod(sound files)but you should still back up just in case.:)
       
      Install:
       
      1- Put the 3 aircraft.DATA files in their respective folders inside Objects/Aircraft.........
      2- Put the sound files in the /Sounds Folder.
       
      The weapons files are made by Nixarass and i've included them because they go very well with the new engine sounds. Also i have made a new Windloop sound,
      This is an essential file to get the most out of the engine sound.
       
      Thank You!
       
      Wretched

      223 downloads

         (0 reviews)

      0 comments

      Submitted

    5. Alternative bullet hit sound for FE

      Here's an alternative bullet hit sound for FE. This is something I'm still working on, but I wanted a more frightening sound when you get jumped and bullets start hitting stuff. It's debatable what you'd hear over an engine and the rush of the wind, but try it and see if you like it. Make a back up of your original 'Dirt Hit' sound first of course, then you can change it back if you don't like this one. Feel free to mess around with this or upload it anywhere you like. Have fun. - Al 'Chock' Bradbury

      305 downloads

         (0 reviews)

      0 comments

      Submitted

    6. New, Alternative PropLoops.

      This is the 'PropLoop' sound file I'm using these days. I just thought some of you might like it.
       
      Also, I've included an engine sample that better suits the early war, in-line engined aircraft...Adds a bit of variation. Use it with the following planes:
       
      Aviatik C.II
      BE2a
      BE2c
      BE2d
      DFW C.II
      Farman MF7
      FarmanMF11b
      FE2b
      Pfalz EV
      RFC MF11
      RFC SF11
       
      Installation instructions included in the 'Read Me'.
       
      Hope ya like 'em.
       
      Bucky.

      272 downloads

         (1 review)

      0 comments

      Updated

    7. Scream!

      Here's one for fans of the macabre!...A blood curdling scream and collision sound file, activated if/when you collide with another plane or terra-firma!
       
      Two versions to choose from. Installation instructions included in the 'Read Me'.
       
      Hopefully, it'll add a bit of drama to your game?
       
      Bucky

      283 downloads

         (2 reviews)

      2 comments

      Updated

    8. First Eagles Dark tracer smoke

      New Tracer with Dark Smoke for First Eagles.
       
      Mod based on the illuminated tracer effect by Gbreuder & Fubar512 and inspired by Jan Tuma's excellent mod (my tweak is posted with Jan's permission)
       
      To install:
      1. Backup any existing TracerSmokeEmitter.ini and TracerSmoke.tga files in your Effects folder (I recommend changing the .ini extension to something else - I use .old - this ensures that the new effect will be used.)
       
      2. Extract the TracerSmokeEmitter.ini and TracerSmoke.tga file into your Effects folder.
       
      3. Flay, waste lots of virtual ammo
       
      Uninstall:
      Delete TracerSmokeEmitter.ini and TracerSmoke.tga file and restore your originals

      546 downloads

         (0 reviews)

      0 comments

      Updated

    9. First Eagles Nov 2008 Update

      Thirdwire Nov 2008 patch for First Eagles.

      666 downloads

         (1 review)

      0 comments

      Submitted

    10. FE Sounds V.2 (All new)

      FE Sounds V.2 (Revised 8 March 09)
       
      EDIT 8/3/09:
      Some people were experiencing problems with some of these samples, so I've made some changes to the package. The "Read Me" will explain...
       
       
      Aside from using authentic sound samples, in my opinion, the next most important aspect of decent sound within a game is balance. I therefore paid particular attention to this when editing these files. As an example, check out the "WindLoop" sound, just audible above the noise of the engine.
       
      New sounds included:
       
      "PropLoop"
      "Lerhone"
      "RotaryEngine"
      "Vickers"
      "Lewis"
      "Spandau"
      "Parabellum"
      "WindLoop"
      "Tiretouch"
      "Dirthit"
       
      Please note:
      The game's default volume for bullet hits on AI planes will be heard at the same volume level as hits to the players plane, which is obviously unrealistic. So to rectify this, extract, then open the "SOUNDLIST.INI" file from the "FlightData.cat". Scroll down to "DirtHit", and change the "MaxDist=" line to: MaxDist=010.000000.
       
      Disclaimer:
      I just want to let it be known that these files have been tucked away on my PC for three years or more, and therefore I can't remember where they originated from. Although I've enhanced and edited these samples to the point where they bear little or no relation to the originals, if anyone recognises one of them as being theirs and then take exception to their use, then please PM me and I'll be happy to delete that file from the package.
       
      EDIT 2/3/09:
      Sorry, forgot to mention...Just as a guide:
      I use "Lerhone" for all the early 1915-16 rotary engine aircraft: DH2, Pup, Nieuports, Eindekker's, etc. It could also be used for the Fokker Dr.I and 110hp Sopwith Camel.
      Use "RotaryEngine" for the Sopwith Triplane, 130 & 150hp Camels and all other late war (mid 1917-1918) rotary powered planes.
       
       
      I hope you like at least a few of 'em
       
      Bucky

      1,061 downloads

         (5 reviews)

      2 comments

      Updated

    11. Realistic gun sounds for FE

      ---REALISTIC GUN SOUNDS for FIRST EAGLES.---
       
      Recordings of real maxim guns cleaned and reworked on sound forge 9. Readme for more info.
       
      (This file contains gun sounds for Vickers, Spandau and Lewis)
       
      Fed up with weird gun sounds that does not "look" real?
       
      Fear to change em cause you don't know how it sounds in reality?
       
      Here is the solution.
       
      JUST REPLACE BASIC SOUND FILES WITH THOSE PRESENT IN THE FILE.
       
      Updated new sounds for the lewis, vickers and Spandau. New record method with large gun loops for more accurate results.
       
      Mod presentation on youtube: http://www.youtube.com/watch?v=c8eFRHwq7cM
       
      Feel free to comment or request.

      1,137 downloads

         (7 reviews)

      2 comments

      Updated

    12. First Eagles Tracer with smoke

      New Tracer with Smoke Emitter for First Eagles.
       
      Mod based on excellent illuminated tracer effect by Gbreuder & Fubar512
       
      To install:
      Drop the TracerSmokeEmitter.ini and TracerSmoke.tga file into your Effects folder. (Default C:\Program Files\ThirdWire\WWI\Effects)
       
      Uninstall:
      If you don't like it simply delete TracerSmokeEmitter.ini and TracerSmoke.tga file.
       
       
       
      Jan

      873 downloads

         (2 reviews)

      4 comments

      Submitted

    13. FE_Update_Oct2008b

      FE_Update_Oct2008b

      540 downloads

         (1 review)

      0 comments

      Submitted

    14. New engine sound for expansion Fokker Dr1

      I got tired of hearing the same old engine sound on the Fokker Dr1 of the new expansion so I made a new one.Drop the Dr1 wave file into your First Eagles sound folder,then go to the objects/aircraft/Fokker Dr1 folder open up the FOKKERDR1_DATA configuration settings INI.scroll down to the [sound] section and edit this line to read EngineSoundName=Dr1 That should do it go fly and have fun.I take no responsibility for any problems caused by these addons. Gumpy

      266 downloads

         (2 reviews)

      0 comments

      Submitted

    15. First Eagles Patch Apr 2008

      This Update brings the First Eagles to the latest code level, fixing many issues reported by users and adding new features to enhance the gameplay.
       
      This Update contains all the fixes from previous patches, and it can be applied to any version of the game. Earlier patches do not need to be applied.
       
      =======================
      First Eagles / Apr 2008
      Readme File
      =======================
       
      -----------------
      Table of Contents
      -----------------
       
      1. Update Notes
      2. Troubleshooting
      3. Contacting Customer Support
       
      ---------------
      1. Update Notes
      ---------------
       
      This Update brings the First Eagles to the latest code level,
      fixing many issues reported by users and adding new features to
      enhance the gameplay.
       
      This Update contains all the fixes from previous patches, and it can
      be applied to any version of the game. Earlier patches do not need
      to be applied.
       
      If you have purchased Expansion Pack 1, you should install the
      Expansion Pack first before applying this Update.
       
      If you have installed any mods to the game, you should back up any
      changes you've made before applying this Update. Update will delete
      any files that may conflict with newer files. You should reapply the
      change to new, updated files installed by this Update.
       
      List of changes in this Update include:
       
      Apr 2008
      --------
       
      * Shadow option is changed to adjust distance as well as the types of
      object casting shadow. Low: No shadows are cast. Medium: Aircraft
      cast shadow only in external view and only at close range. High: Aircraft
      and some ground objects cast shadow. Unlimited: All objects cast shadow
      at furthest distance.
       
      * Rear view (Shift+F5 by default) is added.
       
      * Delete Pilot and View Medal buttons have been added to the
      Pilot Record Screen.
       
      * Better support for dual-analog stick gamepads has been added.
       
      * Static aircraft kills are no longer counted as air kills.
       
      * AI pilots for player's squadron in campaign now start with higher
      initial skill level.
       
      * Compass for SE5A and Camel cockpits are now functional.
       
      * Selection of army Co-operation mission sometimes causing crash to
      desktop is fixed.
       
      * View limits are adjusted correctly for widescreen and Matrox
      surround gaming display.
       
      * Flight model, AI, and campaign engine have all been further tweaked.
       
      Oct 2007 (Expansion Pack 1)
      ---------------------------
       
      * Blip Switch control is added for Camel and Fokker Dr.1. When HARD
      flight model options is used, the throttle can only be set at
      0 or 100%. Move the throttle past half-way position to get 100%,
      or move it below the half-way position to get 0%. Blip Switch key
      (by default Numpad Enter key or Joystick button 3), while pressed
      down, can also be used set the throttle to 0%.
       
      * During campaign play, unit name is now displayed on HUD instead
      of aircraft type.
       
      * Terrain engine can now use seasonal texture sets, which are
      automatically selected based on mission date.
       
      * Older style German insignia are added - they're used when the
      mission date is before March 1918.
       
      * New and more detailed pilot 3d models are included.
       
      * Shadows can now be cast using more detailed geometry model.
       
      * Airfields in Single Mission and Campaign play now include randomly
      placed parked aircraft.
       
      * Machinegun fire sometimes not stopping correctly in Multiplayer
      has been fixed.
       
      * Individual aircraft data.ini can now contain customized Dogfight
      and ground-attack AI Data.
       
      * Version numbering system has been changed to show month and year
      in less ambiguous format.
       
      * And many more minor fixes and improvements.
       
      The following is a list of files that are explicitly deleted by the
      Update installer. Additional files may be over-written by newer
      files.
       
      CAMPAIGN\WWICAMP1\WWICAMP1_DATA.INI
      CAMPAIGN\WWICAMP2\WWICAMP2_DATA.INI
      CAMPAIGN\WWIE1CAMP1\WWIE1CAMP1_DATA.INI
      CAMPAIGN\WWIE1CAMP2\WWIE1CAMP2_DATA.INI
      FLIGHT\FLIGHTENGINE.INI
      FLIGHT\COMMDATA.INI
      FLIGHT\EASYAVIONICS.DLL
      FLIGHT\HUDDATA.INI
      FLIGHT\MISSIONCONTROL.INI
      FLIGHT\MISSIONSUMMARY.INI
      FLIGHT\NATIONS.INI
      FLIGHT\PARTICLESYSTEM.INI
      FLIGHT\VIEWLIST.INI
      MENU\CAMPAIGNSCREEN.INI
      MENU\DEFAULT.BAK
      MENU\PILOTRECORDSCREEN.BMP
      MENU\PILOTRECORDSCREEN.INI
      MENU\OPTIONSSCREEN.INI
      MENU\WWIMENUTEXTSETTING.INI
      OBJECTS\AIRCRAFTOBJECT.INI
      OBJECTS\AIRCRAFT\AEG_G4\AEG_G4.INI
      OBJECTS\AIRCRAFT\AEG_G4\AEG_G4_DATA.INI
      OBJECTS\AIRCRAFT\ALBATROSD3\ALBATROSD3.INI
      OBJECTS\AIRCRAFT\ALBATROSD3\ALBATROSD3_DATA.INI
      OBJECTS\AIRCRAFT\ALBATROSD3OAW\ALBATROSD3OAW.INI
      OBJECTS\AIRCRAFT\ALBATROSD3OAW\ALBATROSD3OAW_DATA.INI
      OBJECTS\AIRCRAFT\ALBATROSD5\ALBATROSD5.INI
      OBJECTS\AIRCRAFT\ALBATROSD5\ALBATROSD5_DATA.INI
      OBJECTS\AIRCRAFT\ALBATROSD5A\ALBATROSD5A.INI
      OBJECTS\AIRCRAFT\ALBATROSD5A\ALBATROSD5A_DATA.INI
      OBJECTS\AIRCRAFT\ALBATROSD5A\ALBATROSD5A_LOADOUT.INI
      OBJECTS\AIRCRAFT\CAMELF1_110\CAMELF1_110.INI
      OBJECTS\AIRCRAFT\CAMELF1_110\CAMELF1_110_DATA.INI
      OBJECTS\AIRCRAFT\CAMELF1_110\CAMELF1_COCKPIT.INI
      OBJECTS\AIRCRAFT\CAMELF1_130\CAMELF1_130.INI
      OBJECTS\AIRCRAFT\CAMELF1_130\CAMELF1_130_DATA.INI
      OBJECTS\AIRCRAFT\CAMELF1_130\CAMELF1_COCKPIT.INI
      OBJECTS\AIRCRAFT\CAMELF1_150\CAMELF1_150.INI
      OBJECTS\AIRCRAFT\CAMELF1_150\CAMELF1_150_DATA.INI
      OBJECTS\AIRCRAFT\CAMELF1_150\CAMELF1_COCKPIT.INI
      OBJECTS\AIRCRAFT\DFWC5\DFWC5.INI
      OBJECTS\AIRCRAFT\DFWC5\DFWC5_DATA.INI
      OBJECTS\AIRCRAFT\DFWC5\DFWC5_LOADOUT.IN
      OBJECTS\AIRCRAFT\FOKKERD7\FOKKERD7.INI
      OBJECTS\AIRCRAFT\FOKKERD7\FOKKERD7_COCKPIT.INI
      OBJECTS\AIRCRAFT\FOKKERD7\FOKKERD7_DATA.INI
      OBJECTS\AIRCRAFT\FOKKERD7\FOKKERD7_LOADOUT.INI
      OBJECTS\AIRCRAFT\FOKKERD7\COCKPIT\FOKKERD7_CPIT.INI
      OBJECTS\AIRCRAFT\FOKKERD7F\FOKKERD7_COCKPIT.INI
      OBJECTS\AIRCRAFT\FOKKERD7F\FOKKERD7_LOADOUT.INI
      OBJECTS\AIRCRAFT\FOKKERD7F\FOKKERD7F.INI
      OBJECTS\AIRCRAFT\FOKKERD7F\FOKKERD7F_DATA.INI
      OBJECTS\AIRCRAFT\FOKKERDR1\FOKKERDR1.INI
      OBJECTS\AIRCRAFT\FOKKERDR1\FOKKERDR1_DATA.INI
      OBJECTS\AIRCRAFT\RE8\RE8.INI
      OBJECTS\AIRCRAFT\RE8\RE8_DATA.INI
      OBJECTS\AIRCRAFT\SALMSON2A\SALMSON2A.INI
      OBJECTS\AIRCRAFT\SALMSON2A\SALMSON2A_DATA.INI
      OBJECTS\AIRCRAFT\SALMSON2A\SALMSON2A_LOADOUT.INI
      OBJECTS\AIRCRAFT\SE5A\SE5A.INI
      OBJECTS\AIRCRAFT\SE5A\SE5A_AVIONICS.INI
      OBJECTS\AIRCRAFT\SE5A\SE5A_COCKPIT.INI
      OBJECTS\AIRCRAFT\SE5A\SE5A_DATA.INI
      OBJECTS\AIRCRAFT\SE5A\SE5A_LOADOUT.INI
      OBJECTS\AIRCRAFT\SE5A\COCKPIT\SE-5A_COCKPIT.INI
      OBJECTS\AIRCRAFT\SPAD13\SPAD13.INI
      OBJECTS\AIRCRAFT\SPAD13\SPAD13_COCKPIT.INI
      OBJECTS\AIRCRAFT\SPAD13\SPAD13_DATA.INI
      OBJECTS\AIRCRAFT\SPAD13\COCKPIT\S13_CPIT.INI
      OBJECTS\AIRCRAFT\SPAD7_150\SPAD7_150.INI
      OBJECTS\AIRCRAFT\SPAD7_150\SPAD7_150_DATA.INI
      OBJECTS\AIRCRAFT\SPAD7_180\SPAD7_180.INI
      OBJECTS\AIRCRAFT\SPAD7_180\SPAD7_180_DATA.INI
      OBJECTS\GUNDATA.DAT
      OBJECTS\GUNDATA.INI
      OBJECTS\MISSILEOBJECT.INI
      OBJECTS\OBJECTLIST.INI
      OBJECTS\WEAPONDATA.DAT
      OBJECTS\WEAPONDATA.INI
      PILOTDATA\SQUADRONLIST.INI
      TERRAIN\WWICAMBRAI\WWICAMBRAI_DATA.INI
      TERRAIN\WWICAMBRAI\WWICAMBRAI_MOVEMENT.INI
      TERRAIN\WWICAMBRAI\WWICAMBRAI_TARGETS.INI
      TERRAIN\WWIVERDUN\WWI_AIRFIELD1.INI
      TERRAIN\WWIVERDUN\WWIVERDUN.INI
      TERRAIN\WWIVERDUN\WWIVERDUN.TFD
      TERRAIN\WWIVERDUN\WWIVERDUN_DATA.INI
      TERRAIN\WWIVERDUN\WWIVERDUN_MOVEMENT.INI
      TERRAIN\WWIVERDUN\WWIVERDUN_TARGETS.INI
      TERRAIN\WWIVERDUN\WWIVERDUN_TYPES.INI
       
      ------------------
      2. Troubleshooting
      ------------------
       
      Troubleshooting Tips
       
      Before installing the game, please try the following:
       
      - Close all other applications.
      - Verify that your system meets the minimum system requirements.
       
      If you are experiencing difficulties in getting the game to run,
      please try the following solutions:
       
      - Obtain the latest drivers for your video and sound card.
       
      - Obtain the latest version of Direct X from:
       
      http://www.microsoft.com/downloads/details...6A-9B6652CD92A3
       
      - Install the latest update for your game from:
       
      http://www.thirdwire.com/support.htm
       
      - Please refer to the readme.txt included on your game CD.
       
      - Run scandisk and defragment your drive.
       
      ------------------------------
      3. Contacting Customer Support
      ------------------------------
       
      To obtain further technical assistance regarding this product, please
      send an e-mail to:
       
      support@thirdwire.com.
       
      Please be sure to include the following information in your e-mail:
       
      · Processor type and speed
      · Operating System version
      · Memory (RAM)
      · DirectX Version
      · Video Card type
      · Error messages encountered and where/when you saw them.
       
      Or visit our forums at
       
      http://www.thirdwire.com/downloads_fe.htm

      1,002 downloads

         (1 review)

      0 comments

      Updated

    16. World War 1 Aircraft Desktop Theme for Windows XP

      This isn't a mod for any of the flight sim games. This is a desktop theme to change the look of Windows XP. It's inspired by guitarclass55's really cool menu and loadout screen mod for First Eagles.
       
      I've included 2 files to download.
      Part 1) WWIAircraft.zip is the desktop theme file set. To use: just unzip to the root directory of the drive in which windows is installed (usually drive C:), and all the necessary files will be copied to the correct locations.
       
      Part 2) XPUxthemeDLLPatch.zip This is a patched file for windows XP's uxtheme.dll. This isn't necessary to install to make the theme work, but using it will allow the WoodGrain.msstyles file included to change the color scheme of the taskbar, windows frames, etc. to a sort of wood grain pattern that matches the look of the desktop theme. If the patched uxtheme.dll file isn't used to overwrite your original windows uxtheme.dll file, the WoodGrain.msstyles file won't work. The WWI Aircraft theme will still work, just not the color scheme. So, using this patched file is optional. For those who would like to use the patched uxtheme.dll file, I've included an MS Word document that gives explicit instructions on how to replace the stock windows uxtheme.dll file. The only part in the Word document you don't have to follow is where it tells where to go and download the patched file, I've included them in this download. One is for windows with service pack 1 and the other is for service pack 2.
       
      Again, this theme is for WinXP only. I'm almost possitive it won't work with windows Vista. So you guys with Vista shouldn't try to use it. It could wind up doing some evil deviltry to your operating system.

      233 downloads

         (2 reviews)

      0 comments

      Submitted

    17. Guitarclassic55's pre-April 2008 campaignscreen.ini

      This campaignscreen.ini should fix the campaign screen if you're using Guitarclassic55's Replacement Menu Screens without the April 2008 patch. There was a slight change made in the patch to the campaignscreen.ini; this is should fix the problem.
       
      ONLY INSTALL IF YOU HAVEN'T INSTALLED THE APRIL 2008 PATCH
       
      If you have installed the April 2008 patch, DO NOT INSTALL THIS FILE -- you should be fine already.
       
      If you're not using Guitarclassic55's replacement menus, DO NOT INSTALL THIS FILE.
       
      __________________
       
       
      INSTALLATION - Simply change the filename from campaignscreen.txt to campaignscreen.ini, then drop it into the MENU folder of First Eagles, overwriting the previous file.

      69 downloads

         (0 reviews)

      0 comments

      Submitted

    18. Guitarclassic55's Replacement Menu Screens WITH MOVIE

      FIXED CORRUPTED ZIP FILE - MOVIE VERSION should be good to go now
       
      INTRODUCTION - Guitarclassic55's Replacement Menu Screens with MOVIE
       
       
      GREETINGS! Thanks for downloading Guitarclassic55's Replacement Menu Screens for First Eagles. I created these because I felt the stock screens were a bit lacking in ambience and I wanted more visual immersion from the WWI era.
       
      Unfortunately, because most of the new screens "call" the same global INI files (which I have modified), you can't pick and choose which ones you'd like to use. I'm afraid that for the most part, it's either use these, or the stock ones, or other custom screens by someone else. The one exception: I did create new versions of the stock hangar screens but they should co-exist peacefully with any custom hangar screens that you have already installed along with custom aircraft.
       
       
      WHAT IS INCLUDED
       
      There are two versions of Guitarclassic55's Replacement Menu Screens available for download, with only one difference:
       
      Version 1. The Main Screen includes a "movie" in the antique watch face. Kind of cool but sometimes takes a little longer to load, and the download size is much larger. (65 MB)
       
      Version 2. Same as above, but the Main Screen does not include the movie. (31MB)
       
      In every other way, the two are identical.
       
       
      The stock screens that are replaced:
       
      Main Screen
      Campaign Screen
      Debrief Screen
      Loadout Screen
      Medal List Screen
      Multiplayer Screen
      Options Screen
      Pilot Record Screen
      Planning Map Screen
      Roster Screen
      Single Mission Screen
       
      In addition, the Hangar screens for the twelve flyable stock planes/variants are included. The Loading screens have not been included but may be added at a later date.
       
      One other change - Planning Map Screen Icons - the air and ground icons of the individual countries for the planning map have been reduced to 75% of their original size. I found the maps extremely cluttered at times, so this gives a bit cleaner look in my opinion. Anyone wanting even smaller (50%) icons may contact me for them. If you prefer the original stock size icons, simply open the MENU folder, find the BMP files that begin with "MAPICON..." and delete them.
       
      INSTALLATION
       
      First, first, and FIRST! – copy the MENU folder (located in the root First Eagles directory, whatever you decided to call it when you installed the game) and all its contents, then paste the copy somewhere safe just in case you want to go back to your previous menus.
       
      NOW - unzip the version of the Replacement Menus that you have chosen, then copy the MENU and OBJECT folders and paste them in the root First Eagles directory. You will be warned that the folders already exist. Click YES TO ALL (I believe) and all the contents will go into the proper folders. Read the next paragraph only if you feel you need more explanation.
       
      [The object here is to ADD the files, NOT get rid of everything that's already there. So if you followed the directions correctly, assuming that I gave them correctly (crossing fingers) you'll have new files in the MENU folder, and new files in the twelve stock aircraft sub-folders inside AIRCRAFT which is inside OBJECTS.]
       
      And guess what... that's it! The wonderful simplicity of ThirdWire's modding system.
       
       
       
      UNINSTALLING
       
      You can:
       
      1. Do a clean re-install of the whole game. Not recommended if you have other custom things, like planes, campaigns, texture sets, maps, etc., OR
       
      2. If you want to get rid of everything from the mod EXCEPT the new hangar screens:
       
      A. Locate your backed-up original MENU folder.
       
      B. Find the MENU folder in the root directory of your First Eagles (or whatever you named it) folder and delete all contents.
       
      C. Paste all contents from the backed up MENU folder into the MENU folder inside the First Eagles root folder. That should do it.
       
      3. If you also want to get rid of the new hangar screens:
       
      A. Go to FIRST EAGLES/OBJECTS/AIRCRAFT/AlbatrosD3 and delete the file "AlbatrosD3_hangar.bmp"
       
      B. Repeat the same process in the eleven other stock plane folders inside the AIRCRAFT folder. The folders, and files are:
       
      AlbatrosD3OAW - delete AlbatrosD3OAW_hangar.bmp
       
      AlbatrosD5 - delete AlbatrosD5_hangar.bmp
       
      AlbatrosD5A - delete AlbatrosD5_hangar.bmp
       
      CamelF1_110 - delete CamelF1_hangar.bmp
       
      CamelF1_130 - delete CamelF1_hangar.bmp
       
      CamelF1_150 - delete CamelF1_hangar.bmp
       
      FokkerD7 - delete FokkerD7_hangar.bmp
       
      FokkerD7F - delete FokkerD7_hangar.bmp
       
      FokkerDr1 - delete FokkerDr1_hangar.bmp
       
      SE5a - delete SE5a_hangar.bmp
       
      Spad12 - delete Spad13_hangar.bmp
       
       
       
      KNOWN ISSUES:
       
      The Chat record on the Debriefing Screen may or may not be functional. I've never flown multiplayer so I have no idea whether this works or not. If it does not and you'd like it fixed, let me know and I'll try to do so.
       
      I'm not aware of any other problems... but something may surface that I didn't catch. If you find something, please let me know. You can PM me through the forum, or leave a message on the forum itself, or e-mail me directly at jimdickson@fastmail.fm.
       
       
       
      ACKNOWLEDGEMENTS
       
      Thanks to jarrko for the background picture on the mainscreen, used also altered by me for the options screen. Thanks to kout for his original alternate mainscreen, which planted the seed and got me hooked on doing this in the first place. His work is excellent and inspiring. Thanks to sockboy and Barkhorn for their testing. Though brief, it was a pleasure working with you, guys. Thanks to p01ppy for the idea to use a small chalkboard for the hangar screens. He even offered to let me use his hangar screen work as a basis for mine; I initially wanted to but found it too intimidating because his work is also most excellent... so I went in another direction.
       
      I hope you enjoy what I've come up with. There's a lot I could change still, but it is after all a game, something to be enjoyed. It was fun putting it all together... too much more though and the fun would begin to go away for me. Perhaps I'll take another pass at it sometime in the future.
       
      Guitarclassic55
       
      [Jim Dickson]
       
      Prince Edward Island, Canada
       
      May 2008

      891 downloads

         (5 reviews)

      3 comments

      Updated

    19. Guitarclassic55's Replacement Menu Screens NO MOVIE

      INTRODUCTION - Guitarclassic55's Replacement Menu Screens NO MOVIE
       
       
      GREETINGS! Thanks for downloading Guitarclassic55's Replacement Menu Screens for First Eagles. I created these because I felt the stock screens were a bit lacking in ambience and I wanted more visual immersion from the WWI era.
       
       
      Unfortunately, because most of the new screens "call" the same global INI files (which I have modified), you can't pick and choose which ones you'd like to use. I'm afraid that for the most part, it's either use these, or the stock ones, or other custom screens by someone else. The one exception: I did create new versions of the stock hangar screens but they should co-exist peacefully with any custom hangar screens that you have already installed along with custom aircraft.
       
       
      WHAT IS INCLUDED
       
       
      There are two versions of Guitarclassic55's Replacement Menu Screens available for download, with only one difference:
       
       
      Version 1. The Main Screen includes a "movie" in the antique watch face. Kind of cool but sometimes takes a little longer to load, and the download size is much larger. (65 MB)
       
      Version 2. Same as above, but the Main Screen does not include the movie. (31MB)
       
      In every other way, the two are identical.
       
       
      The stock screens that are replaced:
       
      Main Screen
      Campaign Screen
      Debrief Screen
      Loadout Screen
      Medal List Screen
      Multiplayer Screen
      Options Screen
      Pilot Record Screen
      Planning Map Screen
      Roster Screen
      Single Mission Screen
       
       
      In addition, the Hangar screens for the twelve flyable stock planes/variants are included. The Loading screens have not been included but may be added at a later date.
       
       
      One other change - Planning Map Screen Icons - the air and ground icons of the individual countries for the planning map have been reduced to 75% of their original size. I found the maps extremely cluttered at times, so this gives a bit cleaner look in my opinion. Anyone wanting even smaller (50%) icons may contact me for them. If you prefer the original stock size icons, simply open the MENU folder, find the BMP files that begin with "MAPICON..." and delete them.
       
       
      INSTALLATION
       
      First, first, and FIRST! – copy the MENU folder (located in the root First Eagles directory, whatever you decided to call it when you installed the game) and all its contents, then paste the copy somewhere safe just in case you want to go back to your previous menus.
       
       
      NOW - unzip the version of the Replacement Menus that you have chosen, then copy the MENU and OBJECT folders and paste them in the root First Eagles directory. You will be warned that the folders already exist. Click YES TO ALL (I believe) and all the contents will go into the proper folders. Read the next paragraph only if you feel you need more explanation.
       
       
      [The object here is to ADD the files, NOT get rid of everything that's already there. So if you followed the directions correctly, assuming that I gave them correctly (crossing fingers) you'll have new files in the MENU folder, and new files in the twelve stock aircraft sub-folders inside AIRCRAFT which is inside OBJECTS.]
       
       
      And guess what... that's it! The wonderful simplicity of ThirdWire's modding system.
       
       
      UNINSTALLING
       
      You can:
       
      1. Do a clean re-install of the whole game. Not recommended if you have other custom things, like planes, campaigns, texture sets, maps, etc., OR
       
      2. If you want to get rid of everything from the mod EXCEPT the new hangar screens:
       
      A. Locate your backed-up original MENU folder.
       
      B. Find the MENU folder in the root directory of your First Eagles (or whatever you named it) folder and delete all contents.
       
      C. Paste all contents from the backed up MENU folder into the MENU folder inside the First Eagles root folder. That should do it.
       
      3. If you also want to get rid of the new hangar screens:
       
      A. Go to FIRST EAGLES/OBJECTS/AIRCRAFT/AlbatrosD3 and delete the file "AlbatrosD3_hangar.bmp"
       
      B. Repeat the same process in the eleven other stock plane folders inside the AIRCRAFT folder. The folders, and files are:
       
      AlbatrosD3OAW - delete AlbatrosD3OAW_hangar.bmp
       
      AlbatrosD5 - delete AlbatrosD5_hangar.bmp
       
      AlbatrosD5A - delete AlbatrosD5_hangar.bmp
       
      CamelF1_110 - delete CamelF1_hangar.bmp
       
      CamelF1_130 - delete CamelF1_hangar.bmp
       
      CamelF1_150 - delete CamelF1_hangar.bmp
       
      FokkerD7 - delete FokkerD7_hangar.bmp
       
      FokkerD7F - delete FokkerD7_hangar.bmp
       
      FokkerDr1 - delete FokkerDr1_hangar.bmp
       
      SE5a - delete SE5a_hangar.bmp
       
      Spad12 - delete Spad13_hangar.bmp
       
       
       
      KNOWN ISSUES:
       
      The Chat record on the Debriefing Screen may or may not be functional. I've never flown multiplayer so I have no idea whether this works or not. If it does not and you'd like it fixed, let me know and I'll try to do so.
       
      I'm not aware of any other problems... but something may surface that I didn't catch. If you find something, please let me know. You can PM me through the forum, or leave a message on the forum itself, or e-mail me directly at jimdickson@fastmail.fm.
       
       
       
      ACKNOWLEDGEMENTS
       
      Thanks to jarrko for the background picture on the mainscreen, used also altered by me for the options screen. Thanks to kout for his original alternate mainscreen, which planted the seed and got me hooked on doing this in the first place. His work is excellent and inspiring. Thanks to sockboy and Barkhorn for their testing. Though brief, it was a pleasure working with you, guys. Thanks to p01ppy for the idea to use a small chalkboard for the hangar screens. He even offered to let me use his hangar screen work as a basis for mine; I initially wanted to but found it too intimidating because his work is also most excellent... so I went in another direction.
       
      I hope you enjoy what I've come up with. There's a lot I could change still, but it is after all a game, something to be enjoyed. It was fun putting it all together... too much more though and the fun would begin to go away for me. Perhaps I'll take another pass at it sometime in the future.
       
      Guitarclassic55
       
      [Jim Dickson]
       
      Prince Edward Island, Canada
       
      May 2008

      427 downloads

         (4 reviews)

      0 comments

      Updated

    20. FE Menu Screens BETA

      Here are the screens that I've been working on. If you'd like to test them, please refer to the README enclosed.

      248 downloads

         (2 reviews)

      1 comment

      Submitted

    21. FESounds

      Updated 19/4/08.
      I've now included a louder "bullet hit" sound. Designed to make you jump when your plane gets hit!
       
      EDIT 30/4/08: It's taken a while for me to work this out, but initially I didn't realise that the bullet hit sound was as loud on the AI planes as on the players...Even from long distance. Not very realistic...There's no way you'd hear hits on the target plane above your engine noise. So, to rectify this, extract, then open the "SOUNDLIST.INI" file from the "FlightData.cat", scroll down to "DirtHit", and change the "MaxDist=" line to: MaxDist=030.000000 or even 025.000000.
      Job Done!
       
       
      The player engine sound in FE is not loud enough IMO. The AI flyby sound easily drowns it out, so here's a louder version which to my ears sounds a lot better.
      I've also included louder and better machine gun sounds which I think balance nicely with the new engine and ambient sounds.
      There are various ways to use them, but the way I do it is to rename the original file, eg to Proploop2 or Vickersorig, or whatever suits you, then drop the new files into your Sounds folder and you're good to go...
      I think it's an improvement, I hope you do too!
       
      Bucky.

      928 downloads

         (4 reviews)

      0 comments

      Updated

    22. Alternative menu for First Eagles

      Alternative menu for First Eagles
      WIP - PROVIDED AS IS
       
      TO INSTALL MENU
      (1) extract all files
      (2) copy all files to the \MENU folder in your WWI folder
       
      NOTE: the First Eagles menu set is a work in progress and these files are provided as is.
       
       
       
      © 2008, Kout
       
      These files are made available under the Creative Commons - Attribution-NonCommercial-ShareAlike 1.0 license
      (Please visit http://creativecommons.org/licenses/by-nc-sa/1.0/ for details.)
      This basically means you are allowed to modify and redistribute these files, but that you should (1) give fair credit (2) distribute work based on these files under the same conditions as I did and you may not(3) use these files or works based on them for commercial purposes.

      282 downloads

         (4 reviews)

      0 comments

      Updated

    23. 37mm AAA guns for FE EXP1

      37mm AAA gun mod for First Eagles Expansion Pack 1 by Tailspin
       
      Like the title says this mod provides 37mm AAA guns to First Eagles Exp. Pack 1. This just the guns themselves along with a custom tracer and gun sound. You will have to place the guns on the map yourself.
       
      ..................................................................................................................................................................................
       
      Contents:
       
      37mm Sockelflak...Complete new model and texture provided by P10ppy
       
      37mm Hotchkiss Revolving Cannon...reportedly common balloon defense gun.
       
      1pdr Vickers Maxim gun
       
      The Vickers and Hotchkiss models are "placeholders" (there is no 3d model available at this time) based on the A-Team's AAA Machine gunners.
       
      New Tracer.tga for the guns by P10ppy
       
      Custom sound file for the guns by me.
       
      READ ME/INSTALLATION FILE
       
      Contact info/EULA for the A-Team's files.
       
      ..................................................................................................................................................................................
       
      There are RESTRICTIONS on the use of certain files in this mod. PLEASE READ THE READ ME FILE!!!!!!!!!!!!!!
       
      ..................................................................................................................................................................................
       
      Installation:
       
      Unzip to a Temp. folder and READ THE READ ME for installation instructions, comments and caveats, and reposting information.
       
      ..................................................................................................................................................................................
       
      THANKS to P10ppy, BBandyRFC, and the A-Team for their contributions, aid, advice, and assistance.
       
      Hope you enjoy.
       
      TS

      632 downloads

         (1 review)

      0 comments

      Submitted

    24. New Le Prieur Rockets for the FE-Addon Spad VII 180

      New Le Prieur Rockets for the FE-Addon Spad VII 180
       
      I did them in a bit of a weird way to…
      Stop the AI jettisoning them
      Give them an upward trajectory on launch
       
      Caveats
      You can’t launch them in groups or all at once (they seemed to be historically bulk fired)
      Never seen the AI use them (did the AI use them pre Addon?)
      They are REALLY inaccurate, on purpose; use a lot of them from about 150 metres…
       
      Included are a:
      New Spad_180_data.ini (with the weapon stations added)
      New Spad_180.ini (with the loadout file added)
      New Spad_180_Loadout.ini
      Le_Prieur_map.bmp
      Le_Prieur_Rocket.LOD
      Le_Prieur_Tube.LOD
       
      REMEMBER TO BACKUP YOUR FILES BEFORE USING THESE ONES
       
      You will have to extract the WEAPONDATA.INI and the WEAPONDATA.DAT from the ObjectData.CAT if you haven’t already and place them in a folder called “Weapons” in the “objects” folder (you may have to make the “Weapons” folder)
      Place the Le_Prieur_map.bmp, Le_Prieur_Rocket.LOD, and Le_Prieur_Tube.LOD in the “Weapons” folder has well
      The Spad_180XXX.ini files go in the “Aircraft/SPAD7_180” folder
      Open the WEAPONDATA.INI in a text editor and add to the bottom
       
      /////////////////////////////////////////////////
      [WeaponData025]
      TypeName=LePrieurRocket
      FullName=Le Prieur Rocket
      ModelName=Le_Prieur_Rocket
      Mass=5.000000
      Diameter=0.050000
      Length=0.356000
      SubsonicDragCoeff=0.320000
      SupersonicDragCoeff=2.769000
      AttachmentType=NATO,USAF,UK,FRANCE
      SpecificStationCode=
      NationName=FRANCE
      StartYear=0
      EndYear=0
      Availability=2
      BaseQuantity=24
      Exported=TRUE
      ExportStartYear=0
      ExportEndYear=0
      ExportAvailability=2
      WeaponDataType=1
      RailLaunched=FALSE
      RocketPod=FALSE
      Retarded=FALSE
      FinStabilized=FALSE
      SpinStabilized=FALSE
      HasGrowl=FALSE
      EffectClassName=SmallRocketEffects
      ReleaseDelay=0.000000
      WarheadType=0
      Explosives=1.040000
      FusingDistance=5.000000
      ClusterBomblets=0
      ClusterDispersion=0.000000
      GuidanceType=0
      Accuracy=90
      MaxTurnRate=0.000000
      MaxLaunchG=2.500000
      LockonChance=0
      LaunchReliability=50
      ArmingTime=0.500000
      SeekerFOV=0.000000
      SeekerGimbleLimit=0.000000
      SeekerTrackRate=0.000000
      SeekerRange=0.000000
      MinLaunchRange=0.000000
      MaxLaunchRange=0.000000
      Duration=60.000000
      CounterCountermeasure=20.000000
      NoiseRejection=10.000000
      CapabilityFlags=0x00000000
      LoftAngle=0.000000
      DescentAngle=0.000000
      MaxLoftAltitude=0.000000
      CLmax=0.800000
      MinFreq=0.000000
      MaxFreq=0.000000
      BoosterStart=0.000000
      BoosterDuration=2.000000
      BoosterAccel=26.000000
      BoosterEffectName=RocketFireEffect
      BoosterSoundName=Rocket
      BoosterNodeName=
      BoosterPosition=0.000000,0.012000,-0.029000
      SustainerDuration=0.000000
      SustainerAccel=0.000000
      SustainerEffectName=
      SustainerSoundName=
      SustainerPosition=0.000000,0.012000,-0.029000
      InFlightEffectName=RocketInFlightEffect
      InFlightSoundName=
      ReleaseAnimationID=-1
      EODisplayFlags=0
      CEP=0.000000
       
      [WeaponData026]
      TypeName=LePrieurTube
      FullName=Le Prieur Tube
      ModelName=Le_Prieur_Tube
      Mass=4.000000
      Diameter=0.020000
      Length=1.570000
      SubsonicDragCoeff=0.100000
      SupersonicDragCoeff=0.770000
      AttachmentType=NATO,FRANCE
      SpecificStationCode=
      NationName=FRANCE
      StartYear=1915
      EndYear=1919
      Availability=2
      BaseQuantity=200
      Exported=TRUE
      ExportStartYear=1914
      ExportEndYear=1919
      ExportAvailability=2
      WeaponDataType=5
      MaxFuelAmount=0.001000
      Asymmetrical=FALSE
      /////////////////////////////////////////////////
       
      Note [WeaponData0XX] should be sequential with any thing you already have there
      After you have saved that, Open the extracted WEAPONDATA.INI in the NEW weapons editor and hit save
      That should be all
       
       
      If you want to add the rockets to another craft using the Spad_180_data.ini as an example
       
      Add these Systems to the bottom of the appropriate wing sections (SystemName[XXX]= should be sequential with systems already there)
       
      [TopWingMidLeft] for the Spad
      /////////////////////////////////////////////////////////////////
      SystemName[001]=leftWingRocketRail
      SystemName[002]=WingRockets02
      SystemName[003]=WingRockets04
      SystemName[004]=WingRockets06
      SystemName[005]=WingRockets08
      /////////////////////////////////////////////////////////////////
       
      [TopWingMidRight] for the Spad
      /////////////////////////////////////////////////////////////////
      SystemName[001]=RightWingRocketRail
      SystemName[002]=WingRockets01
      SystemName[003]=WingRockets03
      SystemName[004]=WingRockets05
      SystemName[005]=WingRockets07
      /////////////////////////////////////////////////////////////////
       
      In the Weapon Stations section add these stations (Weapon Stations usually go after the gun entries)
      The two first stations are for the non-jettisonable launch tubes (graphic only)
      The Attachment Position will vary with differing aircraft
      AttachmentPosition= -3.04,0.50,0.05 equals 3.04m to the left, 0.5m to the front, and 0.05m above the aircrafts CG
      The RightWingRocketRail is exactly the same except the first number (3.04) is positive, meaning to the right
       
      The following 8 Weapon Stations are for the rockets themselves
      Their Attachment Positions are similar to the first two EXCEPT:
      Left and right are the same as the first 2 and should alternate positive/negative (eg 3.04 for WingRockets01 and -3.04 for WingRockets02)
      Forward/backward are also the same except add 0.01 (eg 0.51 vs. 0.50)
      Up and down, add 0.017 for the first two (WingRockets01, WingRockets02)
      Add 0.137 too the next two (WingRockets03, WingRockets04)
      Add 0.257 too the next two (WingRockets05, WingRockets06)
      Add 0.377 too the last two (WingRockets07, WingRockets08)
       
      All other values shouldn’t need changing unless you already have some weapon stations listed (you may need to change the StationID / StationGroupID)
       
      ///////////////////////////////////////////////////////////
      [LeftWingRocketRail]
      SystemType=WEAPON_STATION
      StationID=1
      StationGroupID=1
      StationType=EXTERNAL
      AttachmentPosition=-3.04,0.50,0.05
      AttachmentAngles=0.0,15.0,0.0
      LoadLimit=5
      AllowedWeaponClass=FT
      AttachmentType=NATO
      ModelNodeName=
      PylonMass=0.01
      PylonDragArea=0.00
      NoJettisionTank=TRUE
      FuelTankName=LePrieurTube
       
      [RightWingRocketRail]
      SystemType=WEAPON_STATION
      StationID=2
      StationGroupID=2
      StationType=EXTERNAL
      AttachmentPosition=3.04,0.50,0.05
      AttachmentAngles=0.0,15.0,0.0
      LoadLimit=5
      AllowedWeaponClass=FT
      AttachmentType=NATO
      ModelNodeName=
      PylonMass=0.01
      PylonDragArea=0.00
      NoJettisionTank=TRUE
      FuelTankName=LePrieurTube
       
      [WingRockets01]
      SystemType=WEAPON_STATION
      StationID=3
      StationGroupID=3
      StationType=EXTERNAL
      LoadLimit=5
      AttachmentPosition=3.04,0.51,0.067
      AttachmentAngles=0.0,15.0,0.0
      AllowedWeaponClass=RCKT
      EjectVelocity=0.0,150.0,30.0
      AttachmentType=NATO
      ModelNodeName=
      PylonMass=0.001
      PylonDragArea=0.00
       
      [WingRockets02]
      SystemType=WEAPON_STATION
      StationID=4
      StationGroupID=3
      StationType=EXTERNAL
      LoadLimit=5
      AttachmentPosition=-3.04,0.51,0.067
      AttachmentAngles=0.0,15.0,0.0
      AllowedWeaponClass=RCKT
      EjectVelocity=0.0,150.0,30.0
      AttachmentType=NATO
      ModelNodeName=
      PylonMass=0.001
      PylonDragArea=0.00
       
      [WingRockets03]
      SystemType=WEAPON_STATION
      StationID=5
      StationGroupID=3
      StationType=EXTERNAL
      LoadLimit=5
      AttachmentPosition=3.04,0.51,0.187
      AttachmentAngles=0.0,15.0,0.0
      AllowedWeaponClass=RCKT
      EjectVelocity=0.0,150.0,30.0
      AttachmentType=NATO
      ModelNodeName=
      PylonMass=0.001
      PylonDragArea=0.00
       
      [WingRockets04]
      SystemType=WEAPON_STATION
      StationID=6
      StationGroupID=3
      StationType=EXTERNAL
      LoadLimit=5
      AttachmentPosition=-3.04,0.51,0.187
      AttachmentAngles=0.0,15.0,0.0
      AllowedWeaponClass=RCKT
      EjectVelocity=0.0,150.0,30.0
      AttachmentType=NATO
      ModelNodeName=
      PylonMass=0.001
      PylonDragArea=0.00
       
      [WingRockets05]
      SystemType=WEAPON_STATION
      StationID=7
      StationGroupID=3
      StationType=EXTERNAL
      LoadLimit=5
      AttachmentPosition=3.04,0.51,0.307
      AttachmentAngles=0.0,15.0,0.0
      AllowedWeaponClass=RCKT
      EjectVelocity=0.0,90.0,18.0
      AttachmentType=NATO
      ModelNodeName=
      PylonMass=0.001
      PylonDragArea=0.00
       
      [WingRockets06]
      SystemType=WEAPON_STATION
      StationID=8
      StationGroupID=3
      StationType=EXTERNAL
      LoadLimit=5
      AttachmentPosition=-3.04,0.51,0.307
      AttachmentAngles=0.0,15.0,0.0
      AllowedWeaponClass=RCKT
      EjectVelocity=0.0,150.0,30.0
      AttachmentType=NATO
      ModelNodeName=
      PylonMass=0.001
      PylonDragArea=0.00
       
      [WingRockets07]
      SystemType=WEAPON_STATION
      StationID=9
      StationGroupID=3
      StationType=EXTERNAL
      LoadLimit=5
      AttachmentPosition=3.04,0.51,0.427
      AttachmentAngles=0.0,15.0,0.0
      AllowedWeaponClass=RCKT
      EjectVelocity=0.0,150.0,30.0
      AttachmentType=NATO
      ModelNodeName=
      PylonMass=0.001
      PylonDragArea=0.00
       
      [WingRockets08]
      SystemType=WEAPON_STATION
      StationID=10
      StationGroupID=3
      StationType=EXTERNAL
      LoadLimit=5
      AttachmentPosition=-3.04,0.51,0.427
      AttachmentAngles=0.0,15.0,0.0
      AllowedWeaponClass=RCKT
      EjectVelocity=0.0,150.0,30.0
      AttachmentType=NATO
      ModelNodeName=
      PylonMass=0.001
      PylonDragArea=0.00
      /////////////////////////////////////////////////////////
       
      Add to the aircraft’s someAircraft.ini
      ////////////////////////////////////////////////////
      LoadoutFile=someAircraft_LOADOUT.INI
      ///////////////////////////////////////////////////////////////////
      If it doesn’t already exist
       
      Create the someAircraft_LOADOUT.INI with… (or add to it if already exists)
       
      ////////////////////////////////////////////////////////////////
      [Le Prieur]
      DefaultFor=BALLOON_BUSTING
      Loadout[01].WeaponType=LePrieurTube
      Loadout[01].Quantity=1
      Loadout[02].WeaponType=LePrieurTube
      Loadout[02].Quantity=1
      Loadout[03].WeaponType=LePrieurRocket
      Loadout[03].Quantity=1
      Loadout[04].WeaponType=LePrieurRocket
      Loadout[04].Quantity=1
      Loadout[05].WeaponType=LePrieurRocket
      Loadout[05].Quantity=1
      Loadout[06].WeaponType=LePrieurRocket
      Loadout[06].Quantity=1
      Loadout[07].WeaponType=LePrieurRocket
      Loadout[07].Quantity=1
      Loadout[08].WeaponType=LePrieurRocket
      Loadout[08].Quantity=1
      Loadout[09].WeaponType=LePrieurRocket
      Loadout[09].Quantity=1
      Loadout[10].WeaponType=LePrieurRocket
      Loadout[10].Quantity=1
      ////////////////////////////////////////////////////////////////
       
      Note the Loadout[XX] numbers maybe different if you have other WEAPON_STATION’s on the aircraft
       
      Enjoy and feel free to mod it and repost it for other aircraft :yes:
       
      V

      307 downloads

         (0 reviews)

      0 comments

      Submitted

    25. Breaking part sound for FE v2

      This is an update to my previous sound. It begins with an explosion sound
      and empahasizes the cracking of wood more. I like this one better.
       
      This is only a replacement for the previous sound. If you need the .ini
      files to install it, please download the original.
       
      Have fun!
       
      ShrikeHawk

      599 downloads

         (0 reviews)

      0 comments

      Submitted

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