SF2 DAT Mods
The files in this category all require models that are not available on CombatACE. Please consult the read me files included with each file for specific information of where to download and how to download those models. The files in this category will be supported by the author only. CombatACE does not have access to the models nor can we assist with how to find or install them.
44 files
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F-16B Venezuela
By strahi
FAV skin for F-16 by YAP and A-Time.
P.S. There are 2 types of LOD. If you need help, contact me.
33 downloads
0 comments
Submitted
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0 comments
Updated
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0 comments
Submitted
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Debug View for Strike Fighters 2
Allows you to see Debug View in game
Useful for missile testing and aircraft
Simply paste into your Flight Mod folder
Thanks to Mue for pointing it out to me!
42 downloads
0 comments
Submitted
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F-84G Thunderjet Thunderbirds (DAT)
By pappychksix
Republic F-84G Thunderjet skins in USAF Thunderbird markings used in 1953 and 1954 before replacing these jets with the swept wing F-84F Thunderstreak. This is NOT a complete airplane. It needs the LOD's supplied by A-Team Skunkworks available at his website:
http://cplengineeringllc.com/SFP1/
Hope you enjoy,
Pappy
54 downloads
0 comments
Updated
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Northrop F-5E/N "aggressor" double pack (*)
By paulopanz
F-5E - The F-5 was also adopted as an opposing forces (OPFOR) "aggressor"
for dissimilar training role because of its small size and performance
similarities to the Soviet MiG-21.
The F-5E served with the US Air Force from 1975 until 1990, in the 64th
Aggressor Squadron and 65th Aggressor Squadron at Nellis Air Force Base
in Nevada, and with the 527th Aggressor Squadron at RAF Alconbury in
the UK and the 26th Aggressor Squadron at Clark Air Force Base in the
Philippines.
F-5N - Ex-Swiss Air Force F-5Es used by the US Navy as an "aggressor"
aircraft, with AN/APG-69 replacing the original AN/APQ-159.
Intended to replace high-time USN/USMC F-5Es in the adversary
role, and saw service through 2015.
WHAT'S IN:
F-5E USAF 65th Aggressor Squadron (4 skins and decals)
F-5N USN VFC-111 "Sun Downers" (4 skins and decals)
CREDITS:
- A-TEAM/Capun: model
- Pappychecksix: Blank Skins
- paulopanz: decals, screens etc.
INSTALL:
- (*) you need F-5E-R0c.LOD file from A-TEAM model fix forum (this is the debugged lod)
- put it inside F-5 AGG and F-5N folder
NOTE:
- canopy open 10 key
- as I hate textures with serials painted on, I have to thank very much the great Pete, who made these great blank skins I could use to add historical serial numbers and codes. Let's make more aggressor squadrons skins Pappy! Hurry on.
Enjoy
Paolo & Pete
136 downloads
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F-5E USAF Aggressor Skins
By pappychksix
USAF Aggressor skins for Capun's F-5E. 4 skins included. Read me included.
Hope you guys enjoy,
Pappy
72 downloads
0 comments
Submitted
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F-5E USN Adversary Skins
By pappychksix
USN VFC-111 SunDowner's skins for Capun's F-5E. 4 skins included. Read me included.
Hope you guys enjoy,
Pappy
86 downloads
0 comments
Submitted
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Martin P5M-2 Marlin (*)
By paulopanz
Built as a successor to the PBM Mariner, it had better engines,
an improved hull, and a single vertical fin tail.
The P5M-1 was followed by 116 P5M-2 planes. These had a T-tail
to put the tail surfaces out of the spray, an AN/ASQ-8 MAD boom
at the rear of the tail-tip, no tail guns (the gun position replaced by
he antenna for the AN/APN-122 Doppler Navigation Set), better
crew accommodation, and an improved bow to reduce spray during
takeoff and landing.
WHAT'S IN:
- 30 Skins (27 USN; 1 USCG; 2 MN)
- decals / serial historical numbers by Squadron
- loadout.tga image
CREDITS:
- A-TEAM original model
- pappychksix original skins
- paulopanz edited & new skins; decals, loadout.tga. ini edits
TO INSTALL:
- (*) you need P5M-R0c.lod from original A-TEAM Beta package or if you use the P5M-R1.lod from modern planes section you have to change P5M.ini like this:
[LOD001]
Filename=P5M-R1.LOD
Distance=100
[LOD002]
Filename=P5M-R1.LOD
Distance=250
[LOD003]
Filename=P5M-R1.LOD
Distance=500
[LOD004]
Filename=P5M-R1.LOD
Distance=2000
[LOD005]
Filename=P5M-R1.LOD
Distance=15000
- put it inside AIRCRAFT/P5M folder
- put all the new package in your SF-2 folder
NOTES:
I made this pack because I love this plane and hate texture painted
serial numbers.
The model I used is a beta and has some easy to fix mapping bugs (I could show),
that I tried to mask as better I can, because as many others - I fear - it'll not be ever fixed.
The realise lod has the same problems (unfixed bugs) as the beta so you can use both.
Enjoy
@ paulopanz
102 downloads
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Fairey Gannet AS Mk.I AURI
By strahi
Fairey Gannet AS Mk.I Indonesia, skin for model from A-Team Skunkworks.
53 downloads
0 comments
Submitted
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Hawker Sea Fury FAR skin pack
By strahi
This is a another Skin pack for A-Team model. I wish you good hunting. Relax and try to enjoy, thank you.
34 downloads
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Boeing MH-47G SOA Chinook
By JimBeamer5
Notes:
This is not actually a MH-47G SOA Chinook, but a standard base model Chinook. It's the only one we have in SF2 so it will have to do.
The MH-47G Special Operations Aviation (SOA) version is currently being delivered to the US Army. It is similar to the MH-47E, but features a more sophisticated avionics including a digital Common Avionics Architecture System (CAAS). The CAAS is common glass cockpit used by different helicopters such as MH-60K/Ls, CH-53E/Ks, and ARH-70As.
Like the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. Pinnacle landings are hard but can be done. You get what you put in, so if you practice you will be rewarded.
She is armed with a pair of player operated 7.62mm miniguns.
US Army Rangers can be deployed from the rear of the bird. A nice feature is that they will "run" down the ramp and deploy onto the ground (using a "crater" effect). Be careful when selecting the Rangers to deploy as many of the MH-47's parts are "fake" weapons and therefore can be "fired".
The bird has a full set of lights, including landing lights and a searchlight which are activated/deactivated by the "L" landing key.
Included are two real Chinook wav files, you can pick which one you like. Listen to them IN GAME, as the game plays them correctly whereas the likes of Windows Media Player does not.
Another nice effect is that if your bird is destroyed a nice Chinook wreck will be your funeral pyre!
INSTALLATION:
Place the MH-47G folder into your Aircraft folder.
Place the CH-47EA-Dam.bmp and MH-47G-Destroyed.LOD into your Aircraft folder.
Place the 160MiniGun, 47R, 47Tank2, 47Winch, 160HeloGunnerR and US Ranger folders into your Weapons folder.
Place the 160HeloPilot1 & 2, 47A, 47Boom, 47Cargo, 47CM, 47FLIR, 47J, 47M, 47M2, 47RN, 47S, and 47W2 folders into your Pilots folder.
Place the Chinook and Chinook4 wav files into your Sounds folder.
Place the two TADS files and the Loading wav file in your Flight folder.
And finally, place the contents of the Object folder (RangerCrater001, USForces and Wreckobject.ini) into your main Objects folder. These are the "craters" that will show the Rangers on the ground once deployed. NOTE: The new "crater" is WreckType008, if you already have a WreckType with this number, just paste mine in and rename them as required.
You will need to copy over the CH-147-R0g.LOD from the A-Team Chinook mod. If you do not already have it, get it from the A-Team Skunkworks site.
CREDITS (a LONG list of contributors):
A-Team for Chinook Mod. Note my skin is best possible with current model limitations. It is a generic SOA Chinook from the 160th Special Operations Aviation Regiment.
Dave "Zur" Zurawski for the glass CAAS cockpit. Thanks Dave for the permission.
My good friend Florian "AmokFloo" Schneider for the new US Army Ranger model and freight palette. Thanks buddy!
Thanks also to the following:
The BANIDOS TEAM for the most excellent damaged Chinook.
Kevin "Wrench" Stein for Hangar/Loading Screens I used as a base.
Daniel "Kesselbrut" Himmel for Helo Pilots and Helo Gunner on which I based the 160 pilots and gunner.
Dels for the C-130J tanks.
FastCargo for the Paveknife pod and TSS FLIR pod.
Wingwiner for the THC Cluster Rocket.
Ravenclaw_007 for the flare/chaff launchers.
Dmtdragon for the flare/chaff positions etc.
Tracker for the GRUA_Alouette.
331KillerBee for the M134 Minigun, Ac-123K CBU, A4Q antenna, Flashbox, Mk7 Depth charge, LAU-32, and XM-8.
Anyone else I have missed, apologies.
Thanks to all.
1,076 downloads
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Sikorsky MH-60T Jayhawk
By JimBeamer5
Notes:
This is the final version of the Jayhawk, the definitive MH-60T. My previous versions of the HH-60T (note different name) can be re-named HH-60J if you wish to simulate earlier versions.
Not really an MH-60T Jayhawk, but of course a SH-60B Seahawk. It's the closest we have in SF so it will have to do.
MH-60T is the upgrade armed model of the HH-60J, it has a CAAS glass cockpit (the CAAS also used by various Navy and Army helicopters). With Zur's permission I have used a modded Osprey cockpit to simulate the CAAS (it's a close match).
The MH-60T is armed with the "Airborne Use of Force" pack. This consists of a M-240D MMG, and a semiauto .50CAL rifle - for fun I've made that into a .50CAL HMG so you can blow things up. SF is a combat sim after all.
New with this model is a proper winch of the type used by the Coast Guard, much thanks to Florian "AmokFloo" Schneider for the winch. Unfortunately as a "fake" pilot the winch is only for looks.
She is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable.
Landing on Cutters should present no problems.
Installation:
Place the MH-60T folder into your Aircraft folder.
Place the Tank_Jayhawk & CGHeloGunnerR folders into your Weapons folder.
Place the CGHeloPilot1 & 2, CoastGuardWinch, JayA, JayA2, JayR, JayR2, JayS, JaySeat and JayW folders into your Pilots folder.
Place the Jayhawk wav file in your Sounds folder.
Place the two TADS files and the Loading wav file in your Flight folder.
Place the contents of the Decal folder into your Decal folder.
You will need to copy over the SH-60B LOD's from the SH-60B Seahawk mod. If you do not already have it, get it from the A-Team Skunkworks site.
Changelog for Version 3:
New Common Avionics Architecture System (CAAS) cockpit by David "Zur" Zurawski.
New Coast Guard Winch 3D model by Florian "Amokfloo" Schneider.
New, larger, Jayhawk Drop Tanks. Not exact but better.
More lights including MFD's for the external model.
FM uprated for the more powerful engines.
Set of decals for 20 birds from 5 different CGAS's.
.50CAL HMG added for fun.
New nose radar.
Various new antenna's.
Rear cabin seats added.
Credits:
David "Zur" Zurawski for the CAAS cockpit.
Florian "Amokfloo" Schneider for the Coast Guard Winch.
A-Team for SH-60B Seahawk Mod. Note my skin is best possible with current model limitations.
Wrench for Hangar/Loading Screens I used as a base.
Kesselbrut for Helo Pilots and Helo Gunner on which I based the Coast Guard pilots and gunner.
Mppd for the two ECM pods.
331KillerBee for the LAU-3 and TER2 which became the Jayhawk's nose radar and drop tank rails.
Anyone else I have missed, apologies.
Thanks to all.
1,706 downloads
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Boeing Chinook RAF HC.5
By JimBeamer5
Notes:
This is not actually a HC.5 Chinook, but a standard base model Chinook. It's the only one we have in SF2 so it will have to do.
A programme to upgrade 46 Chinook HC2, HC2A and HC3 helicopters was initiated in December 2008. Called Project Julius, it includes new digital flight deck avionics based on the Thales TopDeck avionics suite, comprising new multifunction displays, a digital moving map display and an electronic flight bag, installation of a nose-mounted FLIR detector, and upgrading the engines to the more powerful T55-714 standard. Upgraded HC2, HC2A and HC3 aircraft will be redesignated HC4, HC4A and HC5 respectively, and deliveries are expected to commence in 2011. The first conversion, a Chinook HC4, first flew on 9 December 2010.
Like the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. Pinnacle landings are hard but can be done. You get what you put in, so if you practice you will be rewarded.
She is armed with a pair of player operated 7.62mm L7A2 MMG's.
SAS Troopers can be deployed from the rear of the bird. A nice feature is that they will "run" down the ramp and deploy onto the ground (using a "crater" effect). Be careful when selecting the SAS to deploy as many of the HC.5's parts are "fake" weapons and therefore can be "fired". SAS Troopers are used as IIRC they are the only British Forces that use the M4 Carbine.
The bird has a full set of lights, including landing lights and a searchlight which are activated/deactivated by the "G" landing gear key.
Included are two real Chinook wav files, you can pick which one you like. Listen to them IN GAME, as the game plays them correctly whereas the likes of Windows Media Player does not.
Another nice effect is that if your bird is destroyed a nice Chinook wreck will be your funeral pyre!
INSTALLATION:
Place the ChinookHC5 folder into your Aircraft folder.
Place the CH-47EA-Dam.bmp and MH-47G-Destroyed.LOD into your Aircraft folder.
Place the HC5Tank, HC5Winch, L7A2, RAFHeloGunner and SAS folders into your Weapons folder.
Place the 47Cargo, 47S, 47W2, HC5A, HC5A2, HC5CM, HC5F, HC5FLIR, HC5J, HC5M, HC5M2, HC5P, HC5RN, RAFHelopilot1 and RAFHelopilot2 folders into your Pilots folder.
Place the Chinook and Chinook4 wav files into your Sounds folder.
Place the two TADS files and the Loading wav file in your Flight folder.
And finally, place the contents of the Object folder (SASCrater001, UKForces and Wreckobject.ini) into your main Objects folder. These are the "craters" that will show the Troopers on the ground once deployed. NOTE: The new "crater" is WreckType009, if you already have a WreckType with this number, just paste mine in and rename them as required.
You will need to copy over the CH-147-R0g.LOD from the A-Team Chinook mod. If you do not already have it, get it from the A-Team Skunkworks site.
CREDITS (a LONG list of contributors):
A-Team for Chinook Mod. Note my skin is best possible with current model limitations. It is a generic RAF HC.5 Chinook.
Dave "Zur" Zurawski for the glass "Top Deck" cockpit. Thanks Dave for the permission.
My good friend Florian "AmokFloo" Schneider for the new SAS Trooper model and freight palette. Thanks buddy!
Thanks also to the following:
The BANIDOS TEAM for the most excellent damaged Chinook.
Kevin "Wrench" Stein for Hangar/Loading Screens I used as a base.
Daniel "Kesselbrut" Himmel for Helo Pilots and Helo Gunner on which I based the RAF pilots and gunner.
Dels for the C-130J tanks.
Ravenclaw_007 for the flare/chaff launchers.
Dmtdragon for the flare/chaff positions etc.
Tracker for the GRUA_Alouette.
331KillerBee for the L7A2 MMG, Ac-123K CBU, A4Q antenna, Flashbox, Mk7 Depth charge, LAU-32, and XM-8.
Anyone else I have missed, apologies.
Thanks to all.
661 downloads
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HH-60 Pave Hawk
By JimBeamer5
Notes:
This is actually a HH-60G Pave Hawk. It's the actual bird (for a change!).
She has a pair of miniguns for your destructive pleasure.
As with all the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. .
Installation:
Place the HH-60G folder into your Aircraft folder.
Place the 160HeloGunnerR and 160MiniGun into your Weapons folder.
Place the 160HeloPilot1 & 2 folders into your Pilots folder.
Place the MH60LDAP wav file into your Sounds folder.
Place the two TADS files and the Loading wav file in your Flight folder.
You will need to copy over the MH-60G LOD's from the MH-60G Pave Hawk mod. If you do not already have it, get it from the A-Team Skunkworks site.
Credits:
A-Team for MH-60G Pave Hawk Mod. Note my skin is best possible with current model limitations. It is a generic Pave Hawk from the 129th Rescue Squadron.
Kesselbrut for MH-60G Cockpit.
Wrench for Hangar/Loading Screens I used as a base.
Kesselbrut (? - they're the same model as in the pit, so I assume they're his)) for Helo Pilots and Helo Gunner on which I based the 160th pilots and gunner.
331KillerBee for the M134 Minigun.
Anyone else I have missed, apologies.
Thanks to all.
849 downloads
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Sikorsky MH-60L Direct Action Penetrator
By JimBeamer5
Notes:
There are two helo's in this package. One is the DAP, and the other, well you'll just have to see.
Not really a MH-60L Direct Action Penetrator, but of course a MH-60G Pave Hawk. It's the closest we have in SF so it will have to do.
This bird packs an awesome punch: eight Hellfire's, four Stingers, a rocket pod and two 7.62mm Miniguns. Something for everyone!
As with all the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. This bird is a bit heavier than the other Hawks so takes more skill to hover.
Installation:
Place the MH-60LDAP folder into your Aircraft folder.
Place the 160HeloGunnerR, 160MiniGun and Hellfire_PodN into your Weapons folder.
Place the 160HeloPilot1 & 2, and DAPR folders into your Pilots folder.
Place the MH60LDAP wav file into your Sounds folder.
Place the two TADS files and the Loading wav file in your Flight folder.
You will need to copy over the MH-60G LOD's from the MH-60G Pave Hawk mod. If you do not already have it, get it from the A-Team Skunkworks site.
Credits:
A-Team for MH-60G Pave Hawk Mod. Note my skin is best possible with current model limitations. It is a generic DAP from the 160th Special Operations Aviation Regiment.
Kesselbrut for MH-60G Cockpit.
Wrench for Hangar/Loading Screens I used as a base.
Kesselbrut (? - they're the same model as in the pit, so I assume they're his)) for Helo Pilots and Helo Gunner on which I based the 160th pilots and gunner.
331KillerBee for the LAU-3 which became the DAP's nose radar, and for the Hellfire Pod and M134 Minigun.
Anyone else I have missed, apologies.
Thanks to all.
1,028 downloads
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Sikorsky HH-60H Rescue Hawk
By JimBeamer5
Not really a HH-60H Rescue Hawk, but of course a SH-60F Seahawk. It's the closest we have in SF so it will have to do.
She is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable.
Installation:
Place the HH-60H folder into your Aircraft folder.
Place the AAQ16, RescueHawkMiniGun, RescueHawkTank and USNHeloGunnerR into your Weapons folder.
Place the USNHeloPilot1 & 2 folders into your Pilots folder. NOTE: For those with SF1 I have included the AAQ16 and USNHeloGunnerR as fake pilot objects. You will have to remove the ; from the data.ini file for them to work. They will look different from the SF2 version, but better than nothing.
You will not get the RescueHawkMiniGun to work in SF1 unless you edit the weaponsdata.ini file.
Place the RescueHawk wav file into your Sounds folder.
Place the two TADS files and the Loading wav file in your Flight folder.
Place the contents of the Decal folder into your Decal folder.
You will need to copy over the SH-60F LOD's from the SH-60F Seahawk mod. If you do not already have it, get it from the A-Team Skunkworks site.
Credits:
A-Team for SH-60F Seahawk Mod. Note my skin is best possible with current model limitations. It is HH-60H Rescue Hawk "307" from US Navy Helicopter Combat Support Squadron Five (HCS-5).
Kesselbrut for MH-60G Cockpit.
Wrench for Hangar/Loading Screens I used as a base.
Kesselbrut (? - they're the same model as in the pit, so I assume they're his)) for Helo Pilots and Helo Gunner on which I based the US Navy pilots and gunner.
331KillerBee for the LiteningIII pod and F-11F Tank which became the Rescue Hawk's nose FLIR and external tank.
Anyone else I have missed, apologies.
Thanks to all.
644 downloads
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Sikorsky HH-60T Jayhawk 2.0
By JimBeamer5
Note: Version 2 is just the Jayhawk. The other "easter egg" helos are in the 1.0 file only.
Not really a HH-60T Jayhawk, but of course a SH-60B Seahawk. It's the closest we have in SF so it will have to do.
HH-60T is the upgrade model of the HH-60J, it has a glass cockpit and weapons capability. I have used the MH-60 cockpit to simulate this.
She is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable.
Installation:
Place the HH-60T folder into your Aircraft folder.
Place the Tank_Jayhawk & CGHeloGunnerR folders into your Weapons folder.
Place the CGHeloPilot1 & 2 folders into your Pilots folder.
Place the JayR folder into your Pilots folder.
Place the JayW folder into your Pilots folder.
Place the Jayhawk wav file in your Sounds folder.
Place the two TADS files and the Loading wav file in your Flight folder.
Place the contents of the Decal folder into your Decal folder.
You will need to copy over the SH-60B LOD's from the SH-60B Seahawk mod. If you do not already have it, get it from the A-Team Skunkworks site.
Credits:
A-Team for SH-60B Seahawk Mod. Note my skin is best possible with current model limitations. It is HH-60T Jayhawk "6029" from Coast Guard Air Station Kodiak. Alaska.
Kesselbrut for MH-60G Cockpit.
Wrench for Hangar/Loading Screens I used as a base.
Dels for drop tanks from his PC-9 Mod. Note these tanks are used as they were the largest possible that could be used and the helo would still hover. Anything bigger is too heavy.
Kesselbrut (? - they're the same model as in the pit, so I assume they're his)) for Helo Pilots and Helo Gunner on which I based the Coast Guard pilots and gunner.
331KillerBee for the LAU-3 and TER2 which became the Jayhawk's nose radar and winch housing.
Anyone else I have missed, apologies.
Thanks to all.
371 downloads
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Sikorsky HH-60T Jayhawk
By JimBeamer5
Not really a HH-60T Jayhawk, but of course a SH-60B Seahawk. It's the closest we have in SF so it will have to do.
HH-60T is the upgrade model of the HH-60J, it has a glass cockpit and weapons capability. I have used the MH-60 cockpit to simulate this.
She is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable.
You will need to copy over the SH-60B LOD's from the SH-60B Seahawk mod. If you do not already have it, get it from the A-Team Skunkworks site.
Credits:
A-Team for SH-60B Seahawk Mod. Note my skin is best possible with current model limitations. It is HH-60T Jayhawk "6029" from Coast Guard Air Station Kodiak. Alaska.
Kesselbrut for MH-60G Cockpit.
Wrench for Hangar/Loading Screens I used as a base.
Dels for drop tanks from his PC-9 Mod. Note these tanks are used as they were the largest possible that could be used and the helo would still hover. Anything bigger is too heavy.
Kesselbrut (? - they're the same model as in the pit, so I assume they're his)) for Helo Pilots and Helo Gunner on which I based the Coast Guard pilots and gunner.
331KillerBee for the LAU-3 and TER2 which became the Jayhawk's nose radar and winch housing.
Anyone else I have missed, apologies.
Thanks to all.
325 downloads
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Sikorsky MH-60S KnightHawk
By JimBeamer5
This is not actually a MH-60S KnightHawk, but a HH-60G Pave Hawk. It's the closest we have in SF2 so it will have to do. The MH-60S is based on the UH-60L Blackhawk, unlike the other USN helo's which are Seahawk based.
The KnightHawk peforms vertical replenishment, troop transport, and search and rescue, amongst other things. Although the KnightHawk has the usual minigun for your destructive pleasure, it is basically set up for vertrep. Non combat but very challenging.
Vertrep only works via the intricacies of sorcery. Actually, vertrep only works on land, as although the cargo palettes are "weapons" and can be "fired" anywhere, the will only show up on land as they become a "crater" when the hit the dirt. Craters, of course, do not show up on ships or the ocean.
You can still have lots of fun flying missions from ship to shore, and if you do not wish to have the cargo sling, for example, just de-select it in the Loadout screen.
As with all the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable.
She has the more powerful engines from the UH-60L so can hover with a full cargo load aboard.
INSTALLATION:
Place the MH-60S folder into your Aircraft folder. NOTE: You may have my fictional MH-60S "StealthHawk" in your Aircraft folder, rename or move it as this is the "real" MH-60S.
Place the 160MiniGun, Cargo, KHF, Sling1, Sling2 and USNHeloGunnerR folders into your Weapons folder.
Place the USNHeloPilot1 & 2 folders into your Pilots folder.
Place the MH60LDAP wav file into your Sounds folder.
Place the two TADS files and the Loading wav file in your Flight folder.
And finally, place the contents of the Object folder (cargo_03d, Dragchute, Frachtnetz, Frachtpalette, SlingLoad_03d, Storage and Wreckobject.ini) into your main Objects folder. These are the "craters" that will show the cargo palettes on the ground once released. NOTE: The new "craters" are WreckType006 and 007, if you already have WreckTypes with these numbers, just paste mine in and rename them as required.
You will need to copy over the MH-60G LOD's from the MH-60G Pave Hawk mod. If you do not already have it, get it from the A-Team Skunkworks site.
Credits:
A-Team for MH-60G Pave Hawk Mod. Note my skin is best possible with current model limitations. It is a generic KnightHawk from Helicopter Sea Combat Squadron Two-Six.
Kesselbrut for MH-60G Cockpit.
Wrench for Hangar/Loading Screens I used as a base.
Kesselbrut (? - they're the same model as in the pit, so I assume they're his)) for Helo Pilots and Helo Gunner on which I based the USN pilots and gunner.
AmokFloo for the Freight Palette.
331KillerBee for the M134 Minigun, Crate, Gris, and Douglas IFR pod.
Anyone else I have missed, apologies.
Thanks to all.
748 downloads
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Boeing ACH-47A "Guns A Go-Go"
By JimBeamer5
Notes:
Here is the Boeing Armed Cargo Helicopter 47-A, or more commonly "Guns A Go-Go".
The ACH-47A was originally known as the Armed/Armored CH-47A (or A/ACH-47A). It was officially designated ACH-47A by US Army Attack Cargo Helicopter and unofficially Guns A Go-Go. Four CH-47A helicopters were converted to gunships by Boeing Vertol in late 1965. Three were assigned to the 53rd Aviation Detachment in South Vietnam for testing, with the remaining one retained in the US for weapons testing. By 1966, the 53rd was redesignated the 1st Aviation Detachment (Provisional) and attached to the 228th Assault Support Helicopter Battalion of the 1st Cavalry Division (Airmobile). By 1968, only one gunship remained, and logistical concerns prevented more conversions. It was returned to the United States, and the program stopped.
The ACH-47A carried five M60D 7.62x51 mm machine guns or M2HB .50 caliber machine guns, provided by the XM32 and XM33 armament subsystems, two M24A1 20 mm cannons, two XM159B/XM159C 19-Tube 2.75 in rocket launchers or sometimes two M18/M18A1 7.62×51 mm gun pods, and a single M75 40 mm grenade launcher in the XM5/M5 armament subsystem (more commonly seen on the UH-1 series of helicopters). The surviving aircraft, Easy Money, has been restored and is on display at Redstone Arsenal, Alabama
The player has at his command the two 20mm cannon, two 19-tube rocket pods, and a 40mm grenade launcher. There's lots of ammo for the cannon and grenade launcher. She packs a serious punch for 1966!
Like the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. Pinnacle landings are hard but can be done. You get what you put in, so if you practice you will be rewarded.
The bird has a full set of lights, including landing lights and a searchlight which are activated/deactivated by the "G" landing gear key.
Included are two real Chinook wav files, you can pick which one you like. Listen to them IN GAME, as the game plays them correctly whereas the likes of Windows Media Player does not.
Another nice effect is that if your bird is destroyed a nice Chinook wreck will be your funeral pyre!
INSTALLATION:
Place the ACH-47A folder into your Aircraft folder.
Place the CH-47EA-Dam.bmp and ACH-47A-Destroyed.LOD into your Aircraft folder.
Place the 20mmGo, HeloGunnerL, HeloGunnerR, LAU-3A_Mk40_M151 and XM-8 folders into your Weapons folder.
Place the FakePilot, GoAmmoCrate, GoBench, GoGrenade, GoP, GoPylon, Helopilot 1 and Helopilot2 folders into your Pilots folder.
Place the Chinook and Chinook4 wav files into your Sounds folder.
Place the Loading wav file in your Flight folder.
You will need to copy over the CH-147-R0g.LOD from the A-Team Chinook mod. If you do not already have it, get it from the A-Team Skunkworks site.
CREDITS (a LONG list of contributors):
A-Team for Chinook Mod. Note my skin is best possible with current model limitations. It represents the four ACH-47A's: Easy Money, Birth Control, Stump Jumper and Co$t of Living.
Thanks to the following:
The BANIDOS TEAM for the most excellent damaged Chinook.
Kevin "Wrench" Stein for Hangar/Loading Screens I used as a base.
Daniel "Kesselbrut" Himmel for the cockpit, Helo Pilots and Helo Gunner.
Dmtdragon for the flare/chaff positions etc. I've left them on, probably not historical, use them if you wish.
331KillerBee for the 20mm Cannon, LAU Rocket launcher, AUF2 pylon, Crate, SUU13, ATFLIR, Matra rocket, and XM-8.
Anyone else I have missed, apologies.
Thanks to all.
924 downloads
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Westland Lynx HAS2 & HAS3 for Strike Fighters 2 Series
By dtmdragon
Westland Lynx HAS2 & HAS3 for Strike Fighters 2 Series
I have taken the Westland Lynx that was updated for SF2 in the Falklands campaign and packaged it up for SF2.
Included is:
-Lynx HAS2
-Lynx HAS3
-Required weapons
I made a few changes including:
-Working search radar
-Low vis grey skin for the HAS3
-Antarctic Service skin for the HAS3
-Forward firing door gunner that can be added/removed via an extra weapons station
-Countermeasures for the HAS3
****The speed brake key opens and closes the cabin doors
Instillation:
-Step 1 Put files into appropriate folders, override when asked.
-Step 2 get the following lod files from the Lynx HAS2 at http://combatace.com...-falklands-mod/ or at http://cplengineeringllc.com/SFP1/
Lynx-HAS2-R0e.LOD
Lynx-HAS2-R1.LOD
Lynx-HAS2-R1-MR50.LOD
Lynx-HAS2-R1-MR60.LOD
Lynx-HAS2-R1-MR80.LOD
Copy and past them into the Lynx_HAS2 and Lynx_HAS3 main folders now in your aircraft mods directory.
Note: has been tested in an all titles merged game but should work fine an any stand alone title
Credit goes to: eburger68, Kesselbrut, Dave and the DevATeam who gave thier permission for this mod.
828 downloads
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Sea King (DAT) Package for Strike Fighters 2 Series
By dtmdragon
Sea King Package for Strike Fighters 2 Series
I have taken the Sea kings that were updated for SF2 in the Falklands campaign and packaged it up for SF2.
Included is:
-Sikorsky SH-3 SeaKing
-Westland SeaKing
-Marine One VH-3D
-Required weapons
I made a few changes including:
-Working 360 degree search radar for the Westland Seaking
-Added 3 crew positions with seats/crew inside the cabin
-Added skins for the Royal Australian Navy, Indian Navy, RAF, US Navy Vietnam CSAR and Indian Navy with their service years added to the nations.ini
-Separate Marine One VH-3D with countermeasures and jammers.
Instillation:
For the Westland_SeaKing:
-Step 1 Put files into appropriate folders, override when asked.
-Step 2 get the SH-3A-R13a7.LOD file from the 'Westland_SeaKing' at http://combatace.com...-falklands-mod/ or from the 'Sikorsky SH-3 SeaKing' from http://cplengineeringllc.com/SFP1/
-Step 3 Copy and past the SH-3A-R13a7.LOD file into the 'Westland_SeaKing' main folder now in your aircraft mods directory.
For the the SH-3 & VH-3D_Marine_One:
-Step 1 Put files into appropriate folders, override when asked.
-Step 2 get the following LOD files from the 'SH-3_AR' at http://combatace.com...-falklands-mod/ or from the 'Sikorsky SH-3 SeaKing' from http://cplengineeringllc.com/SFP1/
SH-3A-R13X20.LOD
SH-3A-R13X40.LOD
SH-3A-R13X60.LOD
SH-3A-R13X80.LOD
SH-3A-R14.LOD
-Step 3 Copy and paste the LOD files into the 'SH-3' & 'VH-3D_Marine_One' main folders now in your aircraft mods directory.
Note: has been tested in an all titles merged game but should work fine an any stand alone title
Credit goes to: eburger68 and the DevATeam who gave their permission for this mod.
837 downloads
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