About This File
UPDATED DEFAULT SF2 DESERT TERRAIN Ver. 1.2
SF2 has always been my favourite of all the platforms; and after downloading and using the various terrain mods for SF2E and SF2V with hungry anticipation I decided to HEAVILY modify the stock Desert terrain with more than enough of eye candy.
Without giving too much away, the geographical story is now as follows:
*As well as Dhimar amd Paran, I've added Sharnak from baffmeister's Desert 2 terrain (my inspiration for this), now a colony which is known as the British Protectorate of Sharnak. RAF squadrons are permanently based there. A couple of other bases, border posts and the like have also been added from Desert 2
*I always thought that D9 and D10 airfields were always a little too close to the border. They've now been moved to the Dhimari 'wastelands' which you'll see on the centre left side of the enclosed planning map
*About ten SAM sites have been added to various locations on Dhimar and the amount of SAM sites across Paran has been hugely increased, the biggest increase being Paran's capital city of Kurzah; which in SAM site and Flak battery terms is now more like Hanoi during the Vietnam War.
*Ships, cranes, oil tanks, warehouses and the like have been added to ports on both sides. Now the capital cities of Muthala and Kurzah, have extensive docklands. Other coastal towns have at least one docking area for shipping.
*(15TH AUG 2010): Inspired by JSF Aggie's SF2 Range terrain, all airfields on both sides have been extensively facelifted and given a new lease of life by re-populating them with huge amounts of groundobjects, both new and old. They now look a lot more like real life airfields instead of that deserted 'Chernobyl International Airport' look in the default airfields. All airfields have also been re-catagorised into two different groups; 'Red' and 'Blue'. For example, a Dhimari DESERT_AIRFIELD4 will now be 'BLUE_AIRFIELD4' and a Parani one will now be 'RED_AIRFIELD4'. New trucks have been added as default groundobjects so they'll have to be downloaded elsewhere on the site (see 'Installation' for details).
INSTALLATION (PLEASE READ CAREFULLY):
Simply unzip the FILE and put the enclosed 'DESERT3' folder into your Terrain folder.
Important Note: If you don't already have these, you should download them from the SF1 downloads section, otherwise they won't show up:
*SAMs & Vehicles Pack with Desert Skins by Pasko.
*Soviet Transport Pack by Kesselbrut.
*M109A6 Paladin by rebel ryder.
*'Camiones Argentinos' truck models by Banidos Team & Suicidal (the default 'USTruck' models have been totally replaced by these, so downloading these trucks is definitely a MUST or there'll be no trucks anywhere in Dhimar!!)
*Factory Target Area, Tactical Control Centre, HeadquartersR1 and Tower H1 by Wingwiner
*Enhanced Top Cloud Layer BMPs and PECCO Crane model by Fubar512
*Radar Facility by Grumpapotamus
*Railway Station by Gepard
*Generic Hangars pack by Stary
*Desert Factories mod by Wrench
*Borrowed Items from Wrench's Libya Terrain :
Oil Refinery target area
Libyan Koni Class Frigate (Now Parani)
*Borrowed Items From Falklands Mod :
Atlantic Causway and Atlantic Conveyor
Argentine Tugboat (now a Parani Patrolboat)
ARA Belgrano (now a Dhimari Flagship)
Baltic & Nordic Ferries
Type 1 & 2 Trawlers (including rotten models)
Type 12 Frigate
Type 42 Destroyer
Rapier SAM launcher & Rapier Generator
20mm RH-202 & 35mm Oerlikon AAA units
Crane 2 object and Jetties
All Land Rover type vehicles
*Borrowed Items From Desert Storm Mod :
Terrain and sea tiles
Various target areas such as Oil Refineries, Scud Sites and Firebases
Satellite and Radio Antennas
D-20 artillery pieces
*Borrowed Items From SF2 Range Terrain :
Forklift and ShelterZU by Amokfloo
Firetrucks by Ravenclaw
FloodLight, SmallGenerator, ConcreteBlock and SunShelter by Pureblue
Static Chinook model by Banidos Team
Tools by Polak
Thanks to the creators of all the above mods.
NOTE: If I've forgotten anybody please get in touch so I can give you the credit you deserve!
Thanks to Deuces for his editing of some DS terrain tiles.
Special thanks to Dave for his encouragement and assistance. The project wouldn't have been taken to this level only for him pointing me towards the right people.
If you have any queries or problems please don't hesitate to send me a message.
15th August, 2010