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Yak-38 Vertical Pack 0.98 beta 0.98

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Yak-38 Vertical 0.98 beta


The main reason for me to play Strike fighters 2 is that I can fly a Yak-38 in it )) That how I found this game on the internet. Unfortunately, being an AI plane it was not suitable for player controls... I found Gepard's addon which was the only one out there. It game me a lot of idea I decided to improve the plane's features and game experience. This is a fine tuned or modified collection of everything I could find to improve the plane. Mostly not my work, but I wasted a lot of time to put together and test a working and accurate Yak-38. This was my main and only goal. Try it. Since many things are in testing phase, all feedback is appreciated!




I tried to include every component I have used with this plane, so it should work with a fresh unmodded SF2 NA. If you have DirX 9 and Win XP (like me), then you also need the IcelandNA modded terrain for XP to be able to play SF2NA on your PC.

Just copy everything into your designated add-on folder and it should work. Beware it may overwrite existing add-on files and components you already have. Check it first, especially weapons.




- Paladrian's MiG-21MF cockpit (temporary solution)

- Yak-38 VTOL flyable.

- Yak-38M VTOL flyable.

- Weapons: OFAB-100, 250, 500 etc from SovietBombPack; Kh-23 missiles, UB-8M, UPK-23 gun pod and MBD2 racks from Ordnance Shop II; APU-60-1 rack from Cocos (not yet in use)

- Soviet Pacific Fleet skin (Modified stock skin, set as default)

- Soviet Navy Grey skin (Redrawn stock skin)

- Soviet Northern Fleet skin (Redrawn stock skin)

- Soviet Navy pilot Bright orange overalls (Redrawn Red3202 pilot skin)

- Two loadout.ini for both aircraft, a loadout.VTOL and a loadout.STOL. Overwrite loadout.ini to switch between them as you wish for AI and campaing use.

- Three Kiev_data.ini's one for STOL and one for VTOL style take offs. Use the VTOL loadout file for the VTOL take-off modded Kiev, for safety reasons. The third INI has a "castrated" take off position #1 (Catapult 1) to enable human player VTOL take-off, for Soviet Navy campaigns and missions.





- Fixed engine thrust vectors and exhaust positions

- Re-added lift engines to fuselage

- Fixed number decals position

- Fixed pylon ordnance positions

- Fixed Ranging Radar and gun pod's aim point

- Fixed Kiev class carrier "catapult positions" and AI aircraft take-off. Now they can use all six takeoff positions, and supports vertical takeoff.




- Real thrust data added based on factory data.

- Yak-38 automatic slats by Gepard

- New vertical capable flight model, weight and torque balanced airframe.

- Changed lift engines thrust angle to 80 degrees to the aft.

- Engine thrust toned down by 10% to reflect real payload lifting capabilities.

- Realistic payload choices added. Be warned, pylons are physically capable to hold much heavier payload than the plane can take off with. See payload info at the end of file.

- Modified weapon stations to hold realistic payload

- Removed plane numbers from 01-09 (Those were in use of Yak-38U two seaters)

- Modification of plane numbers. Yak-38 tend to have lower numbers, grey 38M's take higher numbers, and extra easter egg))) (roughly to represent real planes)




- Reaction control systems to nose, wingtips and aft fuselage.

- Added gunpod station, exclusively for VSPU-36 (modeled by StationSpecific modified UPK-23)

- Added choice of droptank (Uses Mig-17 400liter tanks currently)

- Manual wing fold anim (Animation key 1 - Shift 1)

- Skins and numbers

- Dedicated engine sound

- Yak-38M alternate sights with rangebar and CCIP (MiG-27, Su-25 style) !!BETA!!

- Yak-38 model without recirculation dams on fuselage (Info from Peter2 and TK)

- Added Siren-I ECM system to Yak-38

- Added Gvozdika ECM system to Yak-38M


Kiev class aircraft cruiser new features


- Kiev_data_STOL.ini for short take offs (default)

- Kiev_data_VTOL.ini for vertical take offs (recommended for operating helicopters)

- Kiev_data_Player.ini for disabling Catapult #1 to enable free vertical take off by player aircraft or helicopter.

- Extra parking places added

- 6 working launch places (catapults)

- Fake arrestor cables untouched, they are needed for fake hooks used by AI Yak-38s.


Overwrite Kiev_data.ini with the desired file.




Work in progress list


- Yak-38M red, blue and white numbers for the late version grey skin to represent actual rare planes.

- VSPU-36 Gunpod model

- Avionics refinement for Yak-38M

- Soviet Desert Camo (Afghanistan) (Redrawn stock skin)

- Cockpit for both Yak-38 and Yak-38M




This mod, like all of its components I used are freeware. Commercial use is prohibited. You can use this pack as part of a bigger pack or campaign set freely.


2012 December 26.

User Feedback

Recommended Comments

thanks) I'll try.


Quick bug fix.


Please rename SovietNavy.bmp in Objects/Pilots/SovietNavy folder to Red3203.bmp to match the LOD name. Sorry... copy mistake.

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